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Double Fine working on Sesame Street: Once upon a Monster (Kinect game)

Kifimbo

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Warner Bros. Interactive Entertainment Announces Sesame Street: Once upon a Monster
Uplifting Storybook Romp Comes to Life in an Active, Family Game for Kinect for Xbox 360

BURBANK, Calif.--(BUSINESS WIRE)--Warner Bros. Interactive Entertainment announces Sesame Street: Once Upon a Monster, an innovative, engaging and funny, new video game on Kinect™ for Xbox 360®. Being developed by award-winning Double Fine Productions, Sesame Street: Once Upon a Monster will be available in Fall 2011.

“It’s great to be working with Warner Bros., especially on a game like Sesame Street: Once Upon a Monster, which brings together so many things we all care about”
In a truly original interactive experience, young players join Cookie Monster, Elmo and other Sesame Street characters as they explore a living storybook titled Once Upon a Monster. In the book, they make new zany monster friends from the Once Upon a Monster world and share in their adventures, solving problems, forging friendships and learning key life skills along the way. Parents and children literally become part of the whimsical storybook adventure by getting active together through dancing, jumping, flying and more.

“As a mother, I couldn’t be more thrilled with the inspiring activities we’ve created for kids and families to play together in Sesame Street: Once Upon a Monster," said Samantha Ryan, Senior Vice President, Production and Development, Warner Bros. Interactive Entertainment. “Combining Double Fine Productions’ talent for making highly creative games and the beloved Sesame Street brand, the game mixes original gameplay with a memorable learning experience.”

“It’s great to be working with Warner Bros., especially on a game like Sesame Street: Once Upon a Monster, which brings together so many things we all care about,” said Tim Schafer, President and CEO of Double Fine Productions. “Sesame Street had a profound effect on me, and many members of the Double Fine team, when we were children. So did video games. Now many of us are parents and we want to share with our kids the great experiences we had, but also the completely new ones made possible by cutting-edge technology like Kinect for Xbox 360. So it’s a labor of love on many levels.”

Guided by a social and emotional curriculum set forth from Sesame Workshop, the non-profit educational organization behind Sesame Street, young players engage in activities that promote lifelong lessons about making friends, cooperation, and recognizing and labeling emotions.

“We are excited to collaborate in the development of this game where families can play together, be physically active, and parents have the opportunity to foster the social and emotional development of their children,” said Rosemarie Truglio, Vice President of Education & Research at Sesame Workshop.

That's...interesting.

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Just based off the screenshots, it looks like it'll be what a real Kinect Dora The Explorer game should look and play like.
 
This screens looks great, but selfishly I'm dissapointed some of Double Fine's resources are going towards this and not something I'd want to play.
 
well... the style looks nice. Still, when we heard that they were working on two "smaller" retail games, this wasn't what I was thinking.
 
This is brilliant. Well done to Double Fine for getting a license that people actually care about!

...now do Fraggle Rock
 
Not for me, but the concept is interesting. A TV show that feigns audiences interaction now has the ability to make it actually interact-able.
 
A kids game made by a good dev studio? Good! Young kids will finally have something good to play.


That being said after this game there better be Psychonauts 2
 
A Kinect experienced Double Fine is relevant to my interests. Adventure game for a mature audience next please.
 
That's friggin' brilliant for them from a business and creative point of view. I don't care that I won't play it, but their whimsy and creativity is a perfect match for an awesome kids Sesame Street game.
 
i wonder if kinect will make it easier for mid sized developers like double fine in the next year or so, well at least those who don't mind making bright, all ages games. you don't have to make games visually super hot for it, it's a much less crowded market and kinect seems to be selling well so there's likely demand from publishers to make games for it as well as an active platform holder looking to push it. i think the platform is a good fit business wise for double fine, especially as they can probably get more from retail than xbla/psn, and of course that license is a real catch.
 
It's still surreal to live in a world where I'm seeing three Double Fine games within a years worth of time.
 
Is that third monster (not Cookie or Elmo) a DF creation? I've never seen him before, but then again I haven't watched Sesame Street in nearly 25 years.
 
I need to stop browsing GAF in bed before I fall asleep, I could have sworn I saw a thread about Double Fine making a Sesame Steeet game a minute and a half ago.
 
First Double Fine game ever I won't buy, that makes me sad. But good luck to the team, hope it´s a raging success.
 
Firestorm said:
You mean a Sesame Street game you will be buying, yes?

I have no need for a sesame street game, unless I buy a kinect and this game in order to entertain my cousin's daughter if and when she comes over. Otherwise, I'm not the audience for this.
 
V_Ben said:
I have no need for a sesame street game, unless I buy a kinect and this game in order to entertain my cousin's daughter if and when she comes over. Otherwise, I'm not the audience for this.
Hey, who knows how this will turn out. A fun game is a fun game.
 
Looks good. I'd rather play this than just park myself in front of the TV with the kid.

I really hope they get the price of the Kinect/360 bundle down to $149 or $199, though.
 
They should create some sort of automated process where they could create weekly episodes that kids could interact with. MS should come up with a Live "Station" with interact-able children's programs.
 
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