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Dragon Age: Inquisition | E3 2014 Coverage

PS4. The best console for multiplats.

I never understand these questions. Is there any objective (OBJECTIVE NOT SUBJECTIVE) reason to pick Xbone over PS4?

I don't see one.

Uhm, PS4.

It's like the people who ask: PS4 or my 780ti i7 PC? What do you guys think?

Uhm... PC. Jeebus, nothing more obvious in the world.
 
*****Must Watch*****
Someone recorded a longer cut of the DAI demo, this time with a Male Dwarf Warrior.

18 Minute long Offscreen Redcliffe Demo w/ Male Dwarf Warrior

Things in the demo include:
  • A Bear fight
  • Jumping
  • Persistent blood(which actually looks good)
  • Companions follow you they don't just disappear
  • New convo
  • Several combat encounters w/ mages, including pause and play and tactical camera
  • FF is off in this demo at least
  • Loot window and item stats
  • Menu wheel and horse whistle
  • Party Banter and ambient dialog
  • Inventory and Ability screens
  • Out of combat abilities, Vivienne uses Energize to rebuild a fallen bridge.

For new page.
 
Someone recorded a longer cut of the DAI demo, this time with a Male Dwarf Warrior.

18 Minute long Offscreen Redcliffe Demo w/ Male Dwarf Warrior

Things in the demo include:
  • A Bear fight
  • Jumping
  • Persistent blood(which actually looks good)
  • Companions follow you they don't just disappear
  • New convo
  • Several combat encounters w/ mages, including pause and play and tactical camera
  • FF is off in this demo at least
  • Loot window and item stats
  • Menu wheel and horse whistle
  • Party Banter and ambient dialog
  • Inventory and Ability screens
  • Out of combat abilities, Vivienne uses Energize to rebuild a fallen bridge.

Looks damn awesome

Just waiting to see if the X1 version will hold up against PS4 and then i'll pre-order the hell out of it
 
Nice little bit of info from GamesRadar.

You must also send operatives from your party of playable characters to embark on missions on your behalf--and these won't always go down as planned. In my demo, a party member is sent to go undercover and infiltrate a Mage stronghold. Unfortunately, by the time the player's party arrives to mop up, said party member has been captured and is being tortured. We recover her, but she (understandably) has developed a hatred for Mages--so, during a crucial interaction with the stronghold's Mage leader, she has little patience for words, and goes on a murderous rampage of revenge. Would this have played out differently had another party member been sent in her stead? Oh, yes--or so I'm told. Seeing as Dragon Age: Inquisition is packed with moments like these, I can't wait to see what else is in store.

So it appears that Leliana going into Redcliffe castle, as seen in the Twitch/IGN demo, was a choice the player makes, and we can apparently send a different agent to investigate which would result in a different outcome. So that's pretty nice.
 
I'm really impressed with all this. A really really good response to the criticism of DA2.

I have no idea what race/class to play first. Thinking male Qunari mage first.
 
Character Prole: Blackwall

blackwalll-newsbanner.jpg


[DRAGON AGE]: What is Blackwall's life like before he meets the Inquisition?

[SHERYL CHEE]: The Blight is ten years past. The Grey Wardens' prominence is decreasing again. The Wardens are known for their vigil; they keep watch for the darkspawn, for the Blight. But Blackwall isn't interested in just watching. He is absolutely invested in the idea of the Grey Wardens of legend: those who place themselves between the people of Thedas and the oncoming Blight, acting as their shield.

[DA]: Would you say that he sees himself as a defender of the people?

[SC]: To him, that's a Grey Warden, someone who protects others, who takes a hit so someone else doesn't have to. And if that's a Grey Warden, then it's his moral imperative to act, even when there's no Blight. There's more evil in the world than just the darkspawn, and he believes it's his duty to do something about it. He lives by that old saying: "All that is necessary for the triumph of evil is that good men do nothing."

[DA]: How does he become involved with the Inquisition?

[SC]: When the Inquisition tries to get in contact with the Grey Wardens, they find Blackwall. He's traveling on his own, a bit of a loner. But with the world spiraling out of control, Blackwall sees the Inquisition as Thedas's last hope to restore order, and he realizes that he'll probably be able to do more good with its backing than by himself.

[DA]: How would you describe Blackwall's character?

[SC]: He's a veteran. He's been through many battles, many conflicts, and he knows their price. He's aware that in wars, the people who call the shots are often safe in their fortresses. It's the soldiers who die. He's seen people with power abuse it and use it to manipulate others, and he absolutely hates that.

blackwall-news-screenshot.jpg


[DA]: How does he view himself in the hierarchy of war?

[SC]: He's not going to put himself above the rank and file. He's not better than them. At the end of the day, after all the talk about good and protecting people, he's going to want to have a round of drinks with the rest of the troops and share stories.

[DA]: What was it like for you to write his character in Inquisition?

[SC]: I had a great deal of fun writing Blackwall. At least part of it was asking why someone might find the Grey Wardens appealing. Why choose to be part of that? A heroic sacrifice is still a sacrifice. What sort of person could decide that dying for something is better than just living?

And I would love to say more, but I won't. Ask me again in October.

[DA]: Being good and just can sometimes rub other characters the wrong way. How does Blackwall fit in with his fellow companions in Inquisition?

[SC]: There are definitely characters that Blackwall enjoys the company of more than others. While he always keeps a close watch on his conduct, he loosens up around certain people. There's also the possibility that his relationships may change over time.
 
Nice little bit of info from GamesRadar.



So it appears that Leliana going into Redcliffe castle, as seen in the Twitch/IGN demo, was a choice the player makes, and we can apparently send a different agent to investigate which would result in a different outcome. So that's pretty nice.

That's friggin' cool, but I highly doubt the "Perk/Handicap" mechanic is that in-depth.
 
New-ish Trailer: Stand Together

Female Inquisitor, companion overview. Was previously shown off screen at EA conference.

I was hoping they'd release a direct feed of the full 40 minute trailer, but I doubt we'll see that for a few days until E3 is over and all the press have had a chance to put out there articles and stuff.
 
wait a second: Weekes is working on this?! If so my faith is absolutely restored. If it wasn't for Hudson's shenanigans the entire ME3 game would have been Citadel DLC level of epic!

If you're a Weekes fan and at all interested in Dragon Age EU, he wrote the latest novel that will likely serve as backstory for one of the big Inquisition plot threads: the Civil War in Orlais.

I've read it and consider it by far the best EU novel I've read for anything...for what that's worth.
 
Some slightly new info from this Kotaku article: Five Things BioWare Wants You To Know About The Next Dragon Age

Kotaku said:
  • The world includes 10 regions
  • You can use the war table to send your agents on missions and decide where the story goes
  • You can use the judgement system to capture enemies in the world and decide their fate

Mark Darrah said:
Four playable races, two genders, and a choice of voices, as well as our unique, brand new facial customization system that offers over a billion possible faces… 21 different combat skill trees… over 250 combat abilities, talents and upgrades, allow you to fight the way you want. 16 million armor combinations that can be equipped on both you and your followers. Craft weapons and armor, going all the way down to customizing the hilt and the blade to make your weapons look the way you want and play the way you want.

The War Table and Judgement system sound pretty cool. Kind of already heard the 10 regions, and talents and armor stuff before but for those who haven't it's all there.

As well apparently Angry Joe interviewed Mike or Mark today so he should be posting a video soonish hopefully. That should be good since Joe's a bit better than your average gaming site about asking actual useful questions about the game and not the typical PR bullshit.
 
David Gaider to the BSN said:
Yes. There is no guarantee that a particular gender/race combination will have as many romantic prospects as another.

And that's fine. Romance options are not candy to be dispensed fairly and evenly, and if there's a particular character that you've decided before the game is released that you must romance, it's advisable you play a different PC. The most we can do (and have done) is ensure that there's no overall slanting towards a particular group-- it's all over the map, for various reasons.

So much for DA2's approach.
 
Someone recorded a longer cut of the DAI demo, this time with a Male Dwarf Warrior.

18 Minute long Offscreen Redcliffe Demo w/ Male Dwarf Warrior

Things in the demo include:
  • A Bear fight
  • Jumping
  • Persistent blood(which actually looks good)
  • Companions follow you they don't just disappear
  • New convo
  • Several combat encounters w/ mages, including pause and play and tactical camera
  • FF is off in this demo at least
  • Loot window and item stats
  • Menu wheel and horse whistle
  • Party Banter and ambient dialog
  • Inventory and Ability screens
  • Out of combat abilities, Vivienne uses Energize to rebuild a fallen bridge.

Damn, video has been pulled now.
 
So much for DA2's approach.

Thank god, the whole playersexual thing was terrible. Romances in general have not been very good in BioWare games, they need to stop treating sex like an end goal and the whole relationship process as just doing things the character likes. Aveline was the best romance option in the series, because it always failed. They need to actual make romance a relationship that can strengthen or weaken throughout the game and is hard to achieve in the first place, let alone maintain. Otherwise I'd rather they just skip it entirely.

Damn, video has been pulled now.

Yeah I actually downloaded it so I still have it...PM me.
 
There's some serious depth to this game. Good looking game but Bioware has put a lot of effort into the gameplay. I'm glad this is getting good feedback and racking up the awards. It really looks like a winner.
 
So much for DA2's approach.

I'm with Gaider on this one, that they're going back to this sensible approach rather than the terribad fanfiction-esque harem route that DA2 took (which absolutely hurt many of the companions) is certainly one point in this game's favour. And casting my mind back to my time on bio's forums this was always Gaider's preferred approach as well as being the favoured approach of anyone who values quality writing and characterisation over harem romance wish fulfilment. It's certainly one step towards winning me back to the franchise. Their romances all pale in comparison to what was in BG2 anyway.

Of course I still have a whole host of other concerns regarding the game, but I am hearing more and more of the things that I want to hear, though I will still be waiting on impressions from others before I even consider getting reinvested into this IP. As an aside, has anyone revealed what variables are customisable via the Keep thingy yet?
 
Decent interview on SaveGameOnline. Big bits are that DA Keep will be importing some 300 choices from DAO/DA2 and a discussion of how relationships with companions will develop through interaction over visible points.

Tash interviews Mark Darrah

Tash: Party member interactions have always been a huge strength in Bioware games. Can you talk a little bit about the romance aspect of the game? What choices players can have, and what impacts it will have on the game?

Mark: This is the biggest cast of characters we’ve ever had, so there’s nine followers and then three specialists. These are the people who actually help you run the Inquisition. Some of those specialists are actually going to be romance options as well, so it’s not just party members. From a gameplay perspective, we want the relationships to be more realistic, so they’re built more through your interactions, and you bringing them along, as opposed to a visible number system that you’re just trying to get their affection up high enough. We want it to be something more about you actually having to interact.
 
Decent interview on SaveGameOnline. Big bits are that DA Keep will be importing some 300 choices from DAO/DA2 and a discussion of how relationships with companions will develop through interaction over visible points.

Tash interviews Mark Darrah

There are 12 party members in total then? Damn. I'm guessing he means it's the most they've had in DA, since Mass Effect 2 had quite a big cast years ago.
 
There are 12 party members in total then? Damn. I'm guessing he means it's the most they've had in DA, since Mass Effect 2 had quite a big cast years ago.

3 are just advisors, who may be temporary companions, but we don't know yet. The other 9 of them are full companions you can take out to fight with you at will.
 
Have we seen them all yet? Where do Cassandra and Leliana stand?

Yup. Leliana is your espionage advisor, Cullen military and some lady as economic or diplomatic advisor. Your companions are Cassandra, Varric, Sera, iron bull, Solas, Cole, Blackwell, Vivienne and Dorian.

H60U2RO.jpg
 
Yup. Leliana is your espionage advisor, Cullen military and some lady as economic or diplomatic advisor. Your companions are Cassandra, Varric, Sera, iron bull, Solas, Cole, Blackwell, Vivienne and Dorian.

H60U2RO.jpg

Ah, got it. Thanks for all the info and all the updates in this thread!
 
I'm with Gaider on this one, that they're going back to this sensible approach rather than the terribad fanfiction-esque harem route that DA2 took
If I remember right there was really only one small part of the story that required a romantic relationship. For the most part you didn't have to pursue any romance if you didn't want to. It was always just an optional part of the game.
 
Thank god, the whole playersexual thing was terrible. Romances in general have not been very good in BioWare games, they need to stop treating sex like an end goal and the whole relationship process as just doing things the character likes.

Sex isn't the end goal for quite a few of the romances, and DA2's rivalry system made their approval of you optional.

Aveline was the best romance option in the series, because it always failed. They need to actual make romance a relationship that can strengthen or weaken throughout the game and is hard to achieve in the first place, let alone maintain. Otherwise I'd rather they just skip it entirely.

Well, there's a couple sides to that. Make romances difficult and people will just follow a guide, and the character content will become too game-y. Make them too easy and it's not engaging enough. But I will agree that the characters should have more discretion: you cheat on them you're done, you do X to piss them off you're done, and so on. Forgiveness should have a short leash.

One thing I like that they've said is that all character content will be available regardless of approval or romance. You won't miss any character dialogues if there's no romance, which is really my reason for doing them: to flesh out the characters more. Instead, they've said you can get all the content, and the nature of your relationship will merely reflect the tone. That's a good thing.
 
If you're a Weekes fan and at all interested in Dragon Age EU, he wrote the latest novel that will likely serve as backstory for one of the big Inquisition plot threads: the Civil War in Orlais.

I've read it and consider it by far the best EU novel I've read for anything...for what that's worth.

Definitely going to give it a shot.
... what's EU though?
 
Definitely going to give it a shot.
... what's EU though?

Expanded Universe. Stuff that builds the lore of a world outside of a mainline entry.

Wait. It is my undetstanding that DA Keep is there because we can't just import saves from the previous games. How would it work, anyway? Would we be given a 300-points questionaire?

Ever seen those sites where you make Mass Effect save? It's probably like that. So yeah, a questionnaire.
 
Wait. It is my undetstanding that DA Keep is there because we can't just import saves from the previous games. How would it work, anyway? Would we be given a 300-points questionaire?

Maybe a comic based thing showing the major choices, like at the end of each story arch for Origins, spoilers:

1. Bhelen or Harrowmont + destroy anvil or not
2. Werewolves or Dalish
3. Kill or spare mages
4. Destroy or save Andraste's ashes
 
Definitely going to give it a shot.
... what's EU though?

Sorry, extended universe. Non-game supplemental material to expand on the story and lore of what's in the games.

Where do we get Cole, Solas, and Dorian from?

As in how do we know who they are? Gaider had a blog post that contained a small dialogue exchange with Cole. We also know from the Asunder book that he's a rogue with messy hair and Gaider had said a character from Asunder would be appearing in Inquisition, so fans had it pretty figured out before then.

Solas was the name given for that character in some magazine preview.

Dorian was the name of a Tevinter mage in a long-ago questionnaire that outlined rough sketches of possible characters, so that was also a guess that was confirmed after E3.

Wait. It is my undetstanding that DA Keep is there because we can't just import saves from the previous games. How would it work, anyway? Would we be given a 300-points questionaire?

Most likely a flashy questionnaire. There seems to be a lot of work being put into the Keep, and the devs have said it's going to be more involved than just a checklist (I believe).

Yep, seems like they've incorporated DA2's flashy combat in Inquisition

So long as said flashy combat is also tactical I don't think there's an issue.
 
giant bomb's jeff gerstmann talks briefly about his impressions of the game (mainly the combat system) in this video. dont think he is a dragon age expert or anything but his comments kinda reinforce some of my own worries about the system.

http://youtu.be/G9hjwVxdWHs?t=30m41s

oh god, this totally bummed me out. what I heard was basically "all action, tactics are irrelevant." which was the exact reason why I hated DA2. oh well, there are plenty of other games I suppose. Witcher3 seems like the next big RPG.
 
oh god, this totally bummed me out. what I heard was basically "all action, tactics are irrelevant." which was the exact reason why I hated DA2. oh well, there are plenty of other games I suppose. Witcher3 seems like the next big RPG.

But the Witcher 3 is all-action and much less deliberate than Inquisition from what we've seen, I don't get how it can be the solution for those who want more tactics.

Anyway, he have seen the same demo that we have, you can see it and draw your own conclusions.

The PAX demo made a better job at showing the tactical view than this demo anyways:

http://youtu.be/80frogBXfNY?t=22m23s
 
Sigh. Not like there's much coice as is. I played male in origins and female in 2, I wanted to go back to male in inquisition but that's not looking likely now.

Gotta go for Female Mage Qunari. I almost always run Human Male Warrior or Rogue my first run, but I can't pass up that combo.
 
I usually go with a male tank. Somebody I can be a melee monster with.

If I play again, it'll be a female ranged. A bow and a babe.

Never been a big fan of the magic people.
 
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