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Dragon Age: Inquisition - First Look at PC UI

Menus look like DA2 a little, which is fine because im the only person on the planet that liked DA2 and the DLC, thanks Bioware!
 
It's technically the furthest evolution of Turn based combat...where in TB you might only consider the enemy with the next turn because it's the only active one so to speak, in RtWP you have to consider all the turns of all enemies at the same time. It's the closest we've gotten to replicating the moment-by-moment chaos of a "real" battlefield while still keeping it playable with a degree of complexity. It tries to blend the chaotic nature of real-time with the strategic aspects of turn-based.

So RtWP is TB, it just isn't classic TB. Personally, I feel classic TB is an approximation we use so we can have a handle on the chaos and use strategic options.

Unfortunately, DA hasn't been led us to the promised land of tactical complexity and battlefield chaos as an RtWP system, and that has to do with ability and encounter design. Hence the concern with the 8 abilities only toolbar, because that speaks to issues with complexity. We'll see when the game comes out, I guess.

Agreed. DAO was a good foundation, but had number of significant issues that held it back, while DA2 did fix some aspects of the combat it broke a whole bunch of others. I think DAI is the right track and stuff like the 8 ability limit really doesn't strike me as some major issue. We'll know for sure when the game comes out.

I don't expect DAI to be the pinnacle of RTwP and expect it will be a more friendly installment in the genre for newer and more casual players, and I'm OK with that. If this was 5 years ago when there were virtually no other big party based cRPGs coming out I might have been a great deal less forgiving. But now that there is a big resurgence and several very hardcore leaning titles coming out in just the next 3 months I don't need every game to be the purest embodiment of hardcore desires. It's OK for the game eschew some of the standards of the genre and try some different things out, as long as what's there is fun and challenging without being cheap and broken, that's all I need.
 
Agreed. DAO was a good foundation, but had number of significant issues that held it back, while DA2 did fix some aspects of the combat it broke a whole bunch of others. I think DAI is the right track and stuff like the 8 ability limit really doesn't strike me as some major issue. We'll know for sure when the game comes out.

I don't expect DAI to be the pinnacle of RTwP and expect it will be a more friendly installment in the genre for newer and more casual players, and I'm OK with that. If this was 5 years ago when there were virtually no other big party based cRPGs coming out I might have been a great deal less forgiving. But now that there is a big resurgence and several very hardcore leaning titles coming out in just the next 3 months I don't need every game to be the purest embodiment of hardcore desires. It's OK for the game eschew some of the standards of the genre and try some different things out, as long as what's there is fun and challenging without being cheap and broken, that's all I need.

No arguments there...2014 is gold for cRPGs and I'm hoovering up every one. Divinity's combat in particular is just fucking awesome, and now I'm de-hyping myself so other RPGs don't disappoint.

I just hope DA:I delivers a competent level and encounter design and a good variety of abilities ; wave encounter design was monumentally stupid in DA2. I do want really good character interactions; that's where DA:O shone. (Shale, Morrigan, Alistair)
 
I don't expect DAI to be the pinnacle of RTwP and expect it will be a more friendly installment in the genre for newer and more casual players, and I'm OK with that. If this was 5 years ago when there were virtually no other big party based cRPGs coming out I might have been a great deal less forgiving. But now that there is a big resurgence and several very hardcore leaning titles coming out in just the next 3 months I don't need every game to be the purest embodiment of hardcore desires. It's OK for the game eschew some of the standards of the genre and try some different things out, as long as what's there is fun and challenging without being cheap and broken, that's all I need.

Well said. I really couldn't agree more.
 
Well, the UI is like 100 times better looking than the UIs of the previous games, that's for sure.

I like the bar at the bottom, it's nice and clean with a slick design. The tactical pause cues are OK, nothing amazing, but boy ohh boy do I not like the character icons. That's the one thing that's really sucked ass in all three games. DAOs were dog shit, DA2s were functionally good but ugly and now in DAI they look like some transformers bullshit, and I really hate the character portraits they use. I much prefer the more minimalist and iconic looking ones from the E3 demo.
 
I'm not a huge fan of the style, but then again, I think anything that isn't Baldur's Gate 2 with better graphics is the work of heathens.
 
Yes! Finally. Mass Effect next better have it too. If you're going to consolize the games you may as well stop pretending it's built around a experience suitable for mouse and kb only.


I hope for mass effect...
Why say consolize ? game are just think for joypad...they are not console specific peripherals but they sure are dedicated couch gamer peripheral
 
Dragon age games are OK but they are just a dumb downed never winter nights.

daniel-radcliffe-confused.gif
 
The UI is definitely better than Dragon Age 2, that's for sure....
Seeing the screenshots remind me how Dragon Age series have take the shit turn on tis art direction
 
It may be a lot more dumbed down skill and character sheet wise, but real talk here: even DA2 is a better single player game than the NWN1 OC.

Both of those game's OCs aren't even worth playing but NWN wasn't that kind of game. NWN1 spawned hundreds of servers and some of the most amazing modules ever created. DA2 was just an abortion all around with no redeeming qualities whatsoever.
 
Given how much into the ARPG DAI is leaning towards... is it that far-fetched to ask for gamepad support for the PC version? I don't know why Bioware insists on limiting the control choices on PC in their games (Mass Effect 1-3, DAII...).
 
NWN1 was great for what it was: A toolset to create adventures, and a client to experience them with your friends.

From semi-persistent worlds to the thousands of modules available, it was the closest we ever got to experience D&D with friends on the PC.

In terms of a single player RPG experience... yeah ti kind sucked. Hard.

NWN2 brought us Mask of the Betrayer, and that's all it needed to do really :)
 
Given how much into the ARPG DAI is leaning towards... is it that far-fetched to ask for gamepad support for the PC version? I don't know why Bioware insists on limiting the control choices on PC in their games (Mass Effect 1-3, DAII...).

Gamepads are fully supported on the PC version this time around.
 
I hope for mass effect...
Why say consolize ? game are just think for joypad...they are not console specific peripherals but they sure are dedicated couch gamer peripheral

Because of the direction they took Dragon Age as they moved to Dragon Age 2. Instead of leaning more towards CRPG they started shifting to ARPG, specially with DA:I with twitch controller gameplay added in (though I haven't been paying too much attention to the pre launch coverage to keep expectation low from possible over hype).
 
I don't speak german... ut's this the PC inventory interface? If so, it's terrible and they should have redesigned it around a mouse. Looks like mass effect interface, which was extremely time consuming and annoying to use.
Hope it's just the console interface.

Console interface.
 
Any skills not related to combat? maybe I'm remembering incorrectly but DA had some, DA2 tho...

Yes, but in the form of Inquisition perks.

dai-gamescom-war-table2.jpg

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There are others related to gain better prices from merchants, or special items, or gain more experience per unlocked codex entries.
 
Ehh I would disagree. They are fundamentally different and no amount of pausing is going to turn your RTwP game into a TB one. They're just too different on a fundamental level. Many TB games are all about turn denial or upstaging an enemy before their turn because most tell you exactly what the turn list is. You know that enemy X is up next and can take advantage of vulnerable companion A. You can focus on these short term problems because they are isolated, everything happens in turn so you can break them down without, or less, worry about what the other enemies will do.

In a RTwP you have none of that. Pausing is more about catching your breath,
Eh, I disagree with you as well, since you seem to go with the implied assumption that a RtwP is supposed to be a real-time game with an optional pause, when it's actually intended to be an "evolution" ("variation" if you prefer) of turn-based games relying heavily on (more or less) the same amount of planning *but* with different actions going on at the same time instead of sequentially.
 
Eh, I disagree with you as well, since you seem to go with the implied assumption that a RtwP is supposed to be a real-time game with an optional pause, when it's actually intended to be an "evolution" ("variation" if you prefer) of turn-based games relying heavily on (more or less) the same amount of planning *but* with different actions going on at the same time instead of sequentially.

Which is my entire point. Who cares if it's an evolution, re-imagining, variant interpretation, or whatever of TB. The very fact that all combatants are active at the same time and not in a single turn fashion fundamentally alters how combat proceeds, the tactics you need to use and the way abilities and party members interact are wildly different. You cannot play them the same way because the flow of combat demands different styles and strategies. Even with the ability to pause, even if you pause constantly, which I do, it doesn't change this fundamental difference in combat between RTwP and TB.
 
I've honestly never seen anyone call NWN 'crap'.
You have to distinguish between NWN1 the system (which is decent, but not outstanding), NWN1 the toolset (which was amazing for its time) and NWN1 the original, unexpanded single-player campaign. Which is an abomination.
 
Have they released anything yet on the difficulty levels/friendly fire? It's been a while since I've played Origins or 2 but I remember Origins handling it better.
 
I really want a full PC demo down. They can't just show us a compressed screenshot, confirms some rather major changes and then just leave it at that.

My dream would be a short walkthrough of level up character to say like 10-14, a look at the tactics screen and then some quick combat demonstrations of using the PC hud.
 
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