It's technically the furthest evolution of Turn based combat...where in TB you might only consider the enemy with the next turn because it's the only active one so to speak, in RtWP you have to consider all the turns of all enemies at the same time. It's the closest we've gotten to replicating the moment-by-moment chaos of a "real" battlefield while still keeping it playable with a degree of complexity. It tries to blend the chaotic nature of real-time with the strategic aspects of turn-based.
So RtWP is TB, it just isn't classic TB. Personally, I feel classic TB is an approximation we use so we can have a handle on the chaos and use strategic options.
Unfortunately, DA hasn't been led us to the promised land of tactical complexity and battlefield chaos as an RtWP system, and that has to do with ability and encounter design. Hence the concern with the 8 abilities only toolbar, because that speaks to issues with complexity. We'll see when the game comes out, I guess.
Agreed. DAO was a good foundation, but had number of significant issues that held it back, while DA2 did fix some aspects of the combat it broke a whole bunch of others. I think DAI is the right track and stuff like the 8 ability limit really doesn't strike me as some major issue. We'll know for sure when the game comes out.
I don't expect DAI to be the pinnacle of RTwP and expect it will be a more friendly installment in the genre for newer and more casual players, and I'm OK with that. If this was 5 years ago when there were virtually no other big party based cRPGs coming out I might have been a great deal less forgiving. But now that there is a big resurgence and several very hardcore leaning titles coming out in just the next 3 months I don't need every game to be the purest embodiment of hardcore desires. It's OK for the game eschew some of the standards of the genre and try some different things out, as long as what's there is fun and challenging without being cheap and broken, that's all I need.
I don't expect DAI to be the pinnacle of RTwP and expect it will be a more friendly installment in the genre for newer and more casual players, and I'm OK with that. If this was 5 years ago when there were virtually no other big party based cRPGs coming out I might have been a great deal less forgiving. But now that there is a big resurgence and several very hardcore leaning titles coming out in just the next 3 months I don't need every game to be the purest embodiment of hardcore desires. It's OK for the game eschew some of the standards of the genre and try some different things out, as long as what's there is fun and challenging without being cheap and broken, that's all I need.
Well, the UI is like 100 times better looking than the UIs of the previous games, that's for sure.
Yes! Finally. Mass Effect next better have it too. If you're going to consolize the games you may as well stop pretending it's built around a experience suitable for mouse and kb only.
Dragon age games are OK but they are just a dumb downed never winter nights.
Gamescom demo with a good minute in menu. I'm not a huge fan, it's way too big and unnecessarily panely.
It may be a lot more dumbed down skill and character sheet wise, but real talk here: even DA2 is a better single player game than the NWN1 OC.Dragon age games are OK but they are just a dumb downed never winter nights.
It may be a lot more dumbed down skill and character sheet wise, but real talk here: even DA2 is a better single player game than the NWN1 OC.
It may be a lot more dumbed down skill and character sheet wise, but real talk here: even DA2 is a better single player game than the NWN1 OC.
Meh, not a fan of the UI. Looks like just another one of those WoW UI's.
Given how much into the ARPG DAI is leaning towards... is it that far-fetched to ask for gamepad support for the PC version? I don't know why Bioware insists on limiting the control choices on PC in their games (Mass Effect 1-3, DAII...).
I hope for mass effect...
Why say consolize ? game are just think for joypad...they are not console specific peripherals but they sure are dedicated couch gamer peripheral
I don't speak german... ut's this the PC inventory interface? If so, it's terrible and they should have redesigned it around a mouse. Looks like mass effect interface, which was extremely time consuming and annoying to use.
Hope it's just the console interface.
Any skills not related to combat? maybe I'm remembering incorrectly but DA had some, DA2 tho...
Eh, I disagree with you as well, since you seem to go with the implied assumption that a RtwP is supposed to be a real-time game with an optional pause, when it's actually intended to be an "evolution" ("variation" if you prefer) of turn-based games relying heavily on (more or less) the same amount of planning *but* with different actions going on at the same time instead of sequentially.Ehh I would disagree. They are fundamentally different and no amount of pausing is going to turn your RTwP game into a TB one. They're just too different on a fundamental level. Many TB games are all about turn denial or upstaging an enemy before their turn because most tell you exactly what the turn list is. You know that enemy X is up next and can take advantage of vulnerable companion A. You can focus on these short term problems because they are isolated, everything happens in turn so you can break them down without, or less, worry about what the other enemies will do.
In a RTwP you have none of that. Pausing is more about catching your breath,
I thought pretty much everyone considered it crap.I've honestly never seen anyone call NWN 'crap'.
Eh, I disagree with you as well, since you seem to go with the implied assumption that a RtwP is supposed to be a real-time game with an optional pause, when it's actually intended to be an "evolution" ("variation" if you prefer) of turn-based games relying heavily on (more or less) the same amount of planning *but* with different actions going on at the same time instead of sequentially.
I thought pretty much everyone considered it crap.
At least that's how it used to be among core RPG fans.
You have to distinguish between NWN1 the system (which is decent, but not outstanding), NWN1 the toolset (which was amazing for its time) and NWN1 the original, unexpanded single-player campaign. Which is an abomination.I've honestly never seen anyone call NWN 'crap'.
The UI is definitely better than Dragon Age 2, that's for sure....
Seeing the screenshots remind me how Dragon Age series have take the shit turn on tis art direction
The game looks beautiful.
I've honestly never seen anyone call NWN 'crap'.