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Dragon Quest IV, V, VI for DS announced !!

joesmokey said:
I haven't heard anyone else say they have that before, I have one as well :).

Do you also have the Dragon Warrior II fold out map/hint poster? ("The Ultimate Questions")?

I had it. One of my favorite things of all time.
 
john tv said:
The few, the proud...the DQ nerds :p

My stash from the olden days:

dqlove01.jpg


I even have the DWIV US strategy guide. They probably made like 100 copies of that thing. :p
I'm so curious, who has the most elite DQ collection of them all: You, or Scarlet? :D
 
joesmokey said:
I haven't heard anyone else say they have that before, I have one as well :).

Do you also have the Dragon Warrior II fold out map/hint poster? ("The Ultimate Questions")?

I totally have that poster as well ;-)

"The limits of
Malroth's
attack and defense power are also unknown."

LOL. Focker.
 
SS4Rob said:
I totally have that poster as well ;-)

"The limits of
Malroth's
attack and defense power are also unknown."

LOL. Focker.
I don't think you're talking about the same poster, as I don't see that on mine anywhere.
 
joesmokey said:
I haven't heard anyone else say they have that before, I have one as well :).

Do you also have the Dragon Warrior II fold out map/hint poster? ("The Ultimate Questions")?
Nice! Yep, I have that plus the mini hint book that you could only get via mail order from Enix (three copies, even). I have pretty much everything they ever made related to DW in the US. The whole set is eBay gold, but I doubt I'll ever get rid of any of it. Someday I'll scan it all, at least. :)
 
So I just woke up and logged to NeoGAF and found...

...MEGATON

O.o

Never played any Dragon Quests before, so I'll definitely pick these.
 
ICallItFutile said:
These are 3 separate games right? If it's has the same price as FFIII, there goes $120. :(
They'll charge $50 just because they know ppl will buy it cuz it's DQ.
I'm kidding. That would suck. I would still buy each of them, though, thus proving my assertion.
 
john tv said:
Nice! Yep, I have that plus the mini hint book that you could only get via mail order from Enix (three copies, even). I have pretty much everything they ever made related to DW in the US. The whole set is eBay gold, but I doubt I'll ever get rid of any of it. Someday I'll scan it all, at least. :)

http://www.woodus.com/den/

These guys have it covered.
 
joesmokey said:
I haven't heard anyone else say they have that before, I have one as well :).

Do you also have the Dragon Warrior II fold out map/hint poster? ("The Ultimate Questions")?

Yes, and YES. The DQII poster is a bit raggedy though. I can't remember how many times I played that game.
 
Soul4ger said:
..I have all those games. And more. Is it really uncommon for people to own all the DQ games?
In a word: yes

WickedLaharl said:
what is different combat wise about IV, V, VI compared to VII and VIII? are there any significant differences in the battle system?
From what I've seen in videos, the battle system is basically the same. It just seems much faster since they don't so animations for the actions of your own characters like they did in VIII.
 
Soul4ger said:
..I have all those games. And more. Is it really uncommon for people to own all the DQ games?

Are you kidding? Unless you speak Japanese or didn't care and could import SNES games back in the day, you just couldn't get all of them.

Your question didn't really sound sincere, anyways.
 
jaundicejuice said:
SUCH a lazy trolling attempt. Two of these games have never been released outside of Japan.

yeah seriously, if it didn't even get released outside of japan its almost not even a remake for everyone in the english speaking world... a release would be the right word I guess.

regardless, I've never played DQ IV, V, or VI so I'm happy.
 
WickedLaharl said:
what is different combat wise about IV, V, VI compared to VII and VIII? are there any significant differences in the battle system?

DQIV has pretty standard DQ battles. DQV lets you recruit monsters to fight with you. DQVI brings back the job system from DQIII but expands upon it greatly (it was further expanded in DQVII).

The original DQV only allowed for three active party members in battle, but they upped it to four in the remake.

The DQ job system (III, VI, VII) is awesome IMO. Really hope they use that in a DQ MMO of sorts sometime in the future. I'd probably never stop playing...
 
john tv said:
DQIV has pretty standard DQ battles. DQV lets you recruit monsters to fight with you. DQVI brings back the job system from DQIII but expands upon it greatly (it was further expanded in DQVII).

The original DQV only allowed for three active party members in battle, but they upped it to four in the remake.

The DQ job system (III, VI, VII) is awesome IMO. Really hope they use that in a DQ MMO of sorts sometime in the future. I'd probably never stop playing...

hmm, sounds like i might actually like VI because of the job system. i might like all of them tbh, but VIII really didn't do anything for me at all so that's why i asked about any differences.

thanks for filling me in.
 
WickedLaharl said:
hmm, sounds like i might actually like VI because of the job system. i might like all of them tbh, but VIII really didn't do anything for me at all so that's why i asked about any differences.

thanks for filling me in.

To be completely honest from a long-time fan's perspective, DQVIII is way down in my list of DQ games. After playing VI and VII which has the greatest job systems ever, they completely removed it in VIII. That just makes the game feel so shallow when compared to VI and VII.
 
jaundicejuice said:
The wait for these games is going to suck :( At least there will be Joker, Swords and IX in the interem.

Yeah, we've got plenty to keep us occupied. They'll get here before we know it :)

Just like my 30th birthday...ugh
 
john tv said:
The few, the proud...the DQ nerds :p

My stash from the olden days:

dqlove01.jpg


I even have the DWIV US strategy guide. They probably made like 100 copies of that thing. :p

With our powers combined, we have most of them!

dq.png


Diablos said:
I'm so curious, who has the most elite DQ collection of them all: You, or Scarlet?

Since it looks like he collects the boxes (I don't have the box to DW1 NES, DQ1+2 SFC, DQ5 SFC) and has the Famicom ones and probably the same stuff I have, john_tv probably has more (and more complete).

mutsu said:
To be completely honest from a long-time fan's perspective, DQVIII is way down in my list of DQ games. After playing VI and VII which has the greatest job systems ever, they completely removed it in VIII. That just makes the game feel so shallow when compared to VI and VII.

I'm the weirdo that completely hated the way the job system worked and most of the abilities, and thought 8 was a step back...on track. I don't really know what the average consensus is, Laharl. Some people really liked 8 over the previous entries, seems like some thought 8 was a big dumbing down.
 
Red Scarlet said:
I'm the weirdo that completely hated the way the job system worked and most of the abilities, and thought 8 was a step back...on track. I don't really know what the average consensus is, Laharl. Some people really liked 8 over the previous entries, seems like some thought 8 was a big dumbing down.

I guess VIII was such a big turning point in the series that there are going to be lovers and haters. To be completely honest (deep inside my heart) I didn't like them moving from the 1st person perspective in battles to 3rd person...! Makes the combat feel somewhat slower compared to earlier games in the series.

I guess I am too old-school, but hey that's what Dragon Quest is all about! I, by no means dislike DQVIII, it is still a good game.

I just hope I will enjoy IX with it being even more different than anything before it...!
 
Hmm..seeing all these scans, makes me think I can tie both Red Scarlett and john_tv with DQ memorabilia, well the US anyways, as I don't have any Japanese DQ games :(..I'll scan and post my DQ collection when I have time, but I'm not the only DQ nerd here.

Oh..regarding that mini-map of DWII, that map pretty much was a walkthrough of getting the hard to get items, or showing you the hard to get items, as soon as I saw that, I was like "Well, damn...now I know where to go in DWII :p. Same goes with DWIII NES version, the instruction manual was pretty much a gamefaqs booklet showing you what each town sold, where to go, what level you should be, etc..I don't know of any other DW game that was that detailed, that pretty much walked you through it.
 
mutsu said:
I guess VIII was such a big turning point in the series that there are going to be lovers and haters. To be completely honest (deep inside my heart) I didn't like them moving from the 1st person perspective in battles to 3rd person...! Makes the combat feel somewhat slower compared to earlier games in the series.

I guess I am too old-school, but hey that's what Dragon Quest is all about! I, by no means dislike DQVIII, it is still a good game.

I just hope I will enjoy IX with it being even more different than anything before it...!

I didn't mind it since they kept the initial perspective for when you chose what you were going to do. Battles do tend to take a bit longer from all the animations of characters and badguys and loading moves up.

To me, I thought 8 going back to without the jobs from 6 and 7 was going back to the older style, which I gladly prefer (I really don't like 6 and 7 much compared to the others). So it went back in some categories I enjoyed better (smoother progression without the job system imo) and off in different directions for other things (slower fights in general, much smaller/less complicated dungeons), but the tradeoff was worth it I thought. I did not really like DQ5 (didn't play it until 2002 or so..I do really like the remake) 6, or 7, so 8 was the first one I got really into playing since 4 in 1990 or whenever..it was one of the few games I went haywire with since FF6. I don't think I would've bothered getting 9 had 8 been like 6 and 7; they just don't see eye-to-eye with me at all in how they play. :/

I do like 7 a bit more now that the whole dead disc thing was a long time ago and when I played it last week went fine. Now 6 is the mean one (deleted 90% through).
 
I guess I am fine without the job system, because I like IV and V as well and that did not have a job system.

I think what I miss is the number of playable characters in the game, and the diversity that brings. VIII surely only had 4 main characters, and stuck with them from beginning to end. In V it was great because you can collect whatever monster you want (well, a selection that can be caught anyway). VI had like 8 (my memory is fading), and VII also had about 8 (damn, I don't remember as much as I thought I do).

4 characters for me is just a little too shallow. I mean, that's going back to DQII when there is that limited number of characters.

EDIT: Anyway! Let's bring this topic back on track. I don't mind replaying IV for the 4th time at all (played twice on NES, once on PS1), and I have not replayed DQV at all so that would be a treat for me (haven't played the PS2 one yet, still sitting in my box of backlogs). DQVI will be awesome as well, as I haven't touched that game since I finish the copy that I bought the game on the first day for over HK$780.00!!!
 
mutsu said:
I guess I am fine without the job system, because I like IV and V as well and that did not have a job system.

I think what I miss is the number of playable characters in the game, and the diversity that brings. VIII surely only had 4 main characters, and stuck with them from beginning to end. In V it was great because you can collect whatever monster you want (well, a selection that can be caught anyway). VI had like 8 (my memory is fading), and VII also had about 8 (damn, I don't remember as much as I thought I do).

4 characters for me is just a little too shallow. I mean, that's going back to DQII when there is that limited number of characters.

Dragon Quest IV had about 7 characters I believe, Dragon Quest V had 4 human characters and many monster characters you controlled, and DQVII had 6 playable characters with select monsters you controlled, but me I loved the job class system, especially when they greatly expanded it in DQVII with human and monster classes.
 
mutsu said:
I guess I am fine without the job system, because I like IV and V as well and that did not have a job system.

I think what I miss is the number of playable characters in the game, and the diversity that brings. VIII surely only had 4 main characters, and stuck with them from beginning to end. In V it was great because you can collect whatever monster you want (well, a selection that can be caught anyway). VI had like 8 (my memory is fading), and VII also had about 8 (damn, I don't remember as much as I thought I do).

4 characters for me is just a little too shallow. I mean, that's going back to DQII when there is that limited number of characters.

EDIT: Anyway! Let's bring this topic back on track. I don't mind replaying IV for the 4th time at all (played twice on NES, once on PS1), and I have not replayed DQV at all so that would be a treat for me (haven't played the PS2 one yet, still sitting in my box of backlogs). DQVI will be awesome as well, as I haven't touched that game since I finish the copy that I bought the game on the first day for over HK$780.00!!!

Unless they added a couple of human characters in the remake, there were more than 4 human characters in the main party at the end of the game. I didn't bother seeing if those 'new' characters were in the remake only, though.

6 had the Hero, Hassan, Mireyu, Chamoro, Barbara, Terry, then optional characters (Amos) and monsters (Dorango and however many monsters there were).

7 had six characters..the Hero, Maribel, Gabo, Kiefer, Melvin, Aira..and you could only have 4 people (or less) at one time, and no other party members (just changing to monster jobs).

You should go grab DQ5 PS2 and put that on the frontlog. That way you'll have gone through that one with the most amount of time from now to forget it when the DS one comes out!
 
Red Scarlet said:
With our powers combined, we have most of them!

Since it looks like he collects the boxes (I don't have the box to DW1 NES, DQ1+2 SFC, DQ5 SFC) and has the Famicom ones and probably the same stuff I have, john_tv probably has more (and more complete).

I'm the weirdo that completely hated the way the job system worked and most of the abilities, and thought 8 was a step back...on track. I don't really know what the average consensus is, Laharl. Some people really liked 8 over the previous entries, seems like some thought 8 was a big dumbing down.
Ah yeah, I have pretty much everything -- the only ones I don't have are a couple of the Japanese handheld games because at that point it got kind of ridiculous trying to buy everything. I skipped one of the two DQM2 games for GBC, and I don't think I ever bought the Japanese Rocket Slime on DS, either.

I liked VIII a lot, but gameplay-wise it was definitely a step back IMO. DQVII, once you got to the point where you could change jobs (which was way, way too late IMO), had the most incredibly engaging gameplay. I spent like 120 hours on that game and I didn't even do the bonus dungeons. Fights just never got boring. I want that back, bad. DQVIII's fights were pretty boring by comparison.
 
Was it you or bebpo that had the phone versions of 1 and 2 and was really mean on just saying it had a bunch of new stuff added and then stopped talking about it? Is it possible to buy a phone and get them and just use the phone for those?

One of my beefs with the jobs/abilities was (as Shouta said earlier) that so many were really crappy or never used. I mean there were a couple jobs I would get just for 1 or 2 (out of 7-8) abilities or just to get a different job unlocked. That, coupled with ~150 or more fights to get through a job was just bleh I thought. But as I played through 7 earlier this month I think I saw a decent way of getting to the couple of abilities that I used through the game in just a couple jobs (but still a pretty high battle count compared to other releases).
 
I think the remake will tweak 6's job system and make it so the progression isn't so bad, and the skills are more useful. At least I hope so. After just playing through 6 recently (although I never finished it, because for whatever reason it's just not as gripping as 5 was) I felt like almost all of the basic jobs stank, and even the advanced jobs weren't that good, except for the massive stat increases and a few really useful 0 MP skills.

I felt like 8 was ok, but it's like in the middle quality-wise for the series for me. It started out really awesome, then after Dhoulmagus it just got boring for me. I got bored near the end, then one day I just decided to go sit through the last few hours of the game and I kind of willed myself to beat it. I enjoyed 3, 5, 6 and 7 a lot more, even if 6 and 7's job systems aren't that great. So 8's kind of down there with 1 and 2 (I never got to play 4). It's still a pretty good game, and the skill system isn't bad... but after awhile I thought the story really got in the way of the game, and it was like 10 hours too long.
 
Red Scarlet said:
You should go grab DQ5 PS2 and put that on the frontlog. That way you'll have gone through that one with the most amount of time from now to forget it when the DS one comes out!

That is a great idea actually. Great great idea. Now I just need to finish my Baten Kaitos and get on with DQVr.

Shows how much my memory had faded on these DQ games... All the reason to replay them on DS. This is super awesome news indeed. Also marks the first time since DQ3 on GBC that I can play a DQ game on the go! (a numbered series I am referring to)
 
john tv said:
I liked VIII a lot, but gameplay-wise it was definitely a step back IMO. DQVII, once you got to the point where you could change jobs (which was way, way too late IMO), had the most incredibly engaging gameplay. I spent like 120 hours on that game and I didn't even do the bonus dungeons. Fights just never got boring. I want that back, bad. DQVIII's fights were pretty boring by comparison.

Haha! Exactly my thoughts.

I spent about 140hours in that game and I still haven't managed to kill the
hidden boss 1 under 10 turns (or was it less?) to get to hidden boss 2
.
 
mutsu said:
That is a great idea actually. Great great idea. Now I just need to finish my Baten Kaitos and get on with DQVr.

Shows how much my memory had faded on these DQ games... All the reason to replay them on DS. This is super awesome news indeed. Also marks the first time since DQ3 on GBC that I can play a DQ game on the go! (a numbered series I am referring to)

Or just put BK on hold while Firex gives 4 a shot.
 
Red Scarlet said:
Was it you or bebpo that had the phone versions of 1 and 2 and was really mean on just saying it had a bunch of new stuff added and then stopped talking about it?
Haha. I finished the cell phone versions of 1 and 2. I don't recall there being too much new (I know they remixed a couple of minor things in 2, but I don't remember what they were now), but they were definitely the best-looking versions of all. Graphically they surpassed even the SFC versions.

Here's a pic of keitai DQII from my blog (please do not hot link elsewhere):

dq2-901is.jpg


I had one of DQI as well, but I can't find it now. Oh well. It was similarly pretty. :)

EDIT: Ah, found it:

dq1-900i.jpg
 
It's funny but I enjoyed DQ8 a lot, it's probably my second favorite in the series (DQ4 ahead and DQ6 behind it). It doesn't have as many skills but most of them are useful and the skill progression was a lot more natural feeling than either DQ6 or DQ7. It just needed to be expanded. Despite being the skill progression being kinda simple, it didn't really hurt combat at all.
 
IIRC you said there was a higher max level and some new areas? Is it possible to buy a phone with them on it and just play those and not use the phone?
 
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