I am praying for this game to make it stateside reasonably timely. Getting 7, 8 and Builders to do my part.
Still worry that the PS4 version is bad. It's gonna be tough to match Level 5.
Yeah, both versions look cool in their own ways:This game looks so good! Turn based is just icing on the cake.
From the looks of that gif the movement in the 3DS version appears to be grid based. As the upper screen must match the lower screen it makes sense. But it's a tad disappointing to move one square at a time in a 3D game. All for the sake of a silly gimmick to include a simultaneous 2D version.Yeah, both versions look cool in their own ways:
Kind of makes sense though, since the circle pad is more like a d-pad that slides than an 'analog' stick.From the looks of that gif the movement in the 3DS version appears to be grid based. As the upper screen must match the lower screen it makes sense. But it's a tad disappointing to move one square at a time in a 3D game. All for the sake of a silly gimmick to include a simultaneous 2D version.
Inhouse plus assistance from Toylogic (3DS) and Orca (PS4). Both devs also worked on DQX and Toylogic also worked on KI Uprising and Smash 3DS.Level 5 isn't working on DQ XI? In house?
Uh, what? No it's not at all.Kind of makes sense though, since the circle pad is more like a d-pad that slides than an 'analog' stick.
DQX was in-house and from what I heard it turned out fine. U think going forward Square might develop DQ games in-house with some assistance from other companies.Still worry that the PS4 version is bad. It's gonna be tough to match Level 5.
Kind of makes sense though, since the circle pad is more like a d-pad that slides than an 'analog' stick.
I'm not sure about PS4 outside the image with the Lips, but this shows some battle/gameplay of the 3DS version: https://www.youtube.com/watch?v=KlUtJUh1XxQHave they shown any party members/battles yet?
It's all or nothing in a direction, there's not degrees of sensitivity like an analog stickThis, however, does not make sense.
It's all or nothing in a direction, there's not degrees of sensitivity like an analog stick
I'm not sure about PS4 outside the image with the Lips, but this shows some battle/gameplay of the 3DS version: https://www.youtube.com/watch?v=KlUtJUh1XxQ
It's all or nothing in a direction, there's not degrees of sensitivity like an analog stick
Kind of makes sense though, since the circle pad is more like a d-pad that slides than an 'analog' stick.
What games were you playing, dude? I can sneak, walk and run in Monster Hunter depending on how far I push the Circle Pad.It's all or nothing in a direction, there's not degrees of sensitivity like an analog stick
You must be very misinformed then, because the Circle Pad is 100% analog, like the analog nub on the PSP, but smoother and more precise.
Just look at games like Monster Hunter or Mario 3D Land, which use the Circle Pad as its main control option.
The movement in 3D Land would rather go with the dpad theory as you can only walk into 8 directions. Not the best example to show that it's analog.
The movement in 3D Land would rather go with the dpad theory as you can only walk into 8 directions. Not the best example to show that it's analog.
You are thinking of 3D World on Wii U. 3D Land on 3DS has true analog 360° movement with the Circle Pad. Just tested it, too. You don't snap to diagonals.
Even though you actually run by pushing Y (or B depending on your control scheme) you still have different walking speeds depending on how far you push the Circle Pad in any direction.
You are thinking of 3D World on Wii U. 3D Land on 3DS has true analog 360° movement with the Circle Pad. Just tested it, too. You don't snap to diagonals.
Even though you actually run by pushing Y (or B depending on your control scheme) you still have different walking speeds depending on how far you push the Circle Pad in any direction.
3D World has full 360° movement.
I just tried on my 3DS, I can only move left, right, front, back, and diagonals.
I just tried on my 3DS, I can only move left, right, front, back, and diagonals.
From the looks of that gif the movement in the 3DS version appears to be grid based. As the upper screen must match the lower screen it makes sense. But it's a tad disappointing to move one square at a time in a 3D game. All for the sake of a silly gimmick to include a simultaneous 2D version.
Oh, you're right. It snaps to diagonals quite forcefully so I never really noticed that.
Then you should try again, because I can go in any direction I want. It sort of snaps to diagonals when you run. Try slow circles on the Circle Pad. You will see that Mario has 360° movement.
you're not trying hard enough. It guides you towards the 8 directions, but it's not locked to it. It's also level dependant, Level 3-1 is an example of a level with completely free movement
It's all or nothing in a direction, there's not degrees of sensitivity like an analog stick
Hang on a second. 3D Land may very well snap Mario to diagonals, but it's common knowledge that the 3DS Circle Pad allows for fully analogue 360 degree movement, it's nothing like a D-Pad at all. Play pretty much any fully 3D game on the system (or both the Fire Emblem games with analogue cursor movement enabled) for proof.
Never ever doubted that.
Kind of makes sense though, since the circle pad is more like a d-pad that slides than an 'analog' stick.
It's all or nothing in a direction, there's not degrees of sensitivity like an analog stick
This means both Dragon Quest X and XI are in development for NX. As a side-note,
Both versions look so good.Yeah, both versions look cool in their own ways:
Dragon Quest X Japan only? I really wish it would release outside of Japan. I'd be so down for a DQ MMO.