I don't think it did at all.
I didn't think the PS3 framerate's demo suffered either. Thus why I'm reporting other peoples' postings.
I don't think it did at all.
There is a difference between perception and reality.I don't think it did at all.
the banding in the sky is pretty bad though. reminds me of eve
Setting the 360 version to 720p really seems to get rid of the tearing. It's surprising that Capcom still couldn't get rid of this "bug" in MT Framework. When the camera zooms in at the start of the countryside quest I had tons of tearing in 1080p. Everything fine in 720p.
Running both versions side by side it is easily noticeable that the framerate on 360 is superior. On the other hand the graphics look more blurry to me. Maybe FXAA?
Overall this game is a technical disappointment. I could forgive some of it due to the scope, but the huge borders are such a joke. Lighting is really nice though.
For an example of tearing in the 360 version (not from the demo), check this out: http://www.youtube.com/watch?v=fYToNIOIA3o#t=245s
You can clearly see it almost every time the camera moves a bit.
both versions should be using FXAA.
Sadly I do not, head shape, nose, lips, ears and possibly either brows or eyes were changed.i like the original a lot more :[ ..do you remember what you changed?
I think the classes are pre-determined for the demo, unless I missed something.I really had fun with the demo. I inadvertently chose the class with the dual daggers/arrow and was pretty blown away by the combat. I did notice the tearing, especially early in the Prologue mission but somehow it was not as bad as you progressed though by that point too much was going on for me to really look for it. I will try that 720p thing tonight.
Regardless, the key thing I took away was this: fun. Nothing seemed too convoluted or too shallow and whoever said it reminded them of Golden Axe was spot on. And yeah, going just one pawn is the way to go. I will make a dope Red Sonja/Conan combo for the full game.
I think the classes are pre-determined for the demo, unless I missed something.
I'll say this, it will be interesting to see how a pure melee fighter, warrior can handle flying opponents. Just from my experience with the demo it did not seem like there was anyway for the fighter to attack the harpy while hanging on to it.
With the griffon I see a similar situation where the only way to fight it is by waiting for it to land, unless ranged pawns will be strong, and smart enough to bring it down to the ground it's going to be a pain I think.
Still I love bigass two handers, so i'll be going Warrior all the way.
http://mlpeters.com/ConanRedSonjaColor.jpg
Yeah, all about this right here.
I wish there were a class that had the Fighters sword & shield and the Rangers bow, then I'd be happy.
You can clearly see it almost every time the camera moves a bit. If you can't... well, I guess you should be happy you're that insensitive to it!
hey that's not half bad
day 1 confirmed. I hope this is a return for Capcom, which has gone off the rails lately
The hybrid class "Assassin" which is a mix of Warrior and Ranger can use swords, sheilds, bows, and daggers. I'm probably going with that hybrid first because the mix of one hand swords + bows looks great.
The hybrid class "Assassin" which is a mix of Warrior and Ranger can use swords, sheilds, bows, and daggers. I'm probably going with that hybrid first because the mix of one hand swords + bows looks great.
Can't use shield and bow at the same time though.
Well yeah, it's still one weapon per bumper or R1 + L1, but that's about as close as you can get to what he wanted
I can live without the shield as long as I can roll.
I'll say this, it will be interesting to see how a pure melee fighter, warrior can handle flying opponents. Just from my experience with the demo it did not seem like there was anyway for the fighter to attack the harpy while hanging on to it.
With the griffon I see a similar situation where the only way to fight it is by waiting for it to land, unless ranged pawns will be strong, and smart enough to bring it down to the ground it's going to be a pain I think.
Still I love bigass two handers, so i'll be going Warrior all the way.
Roll is very useful. I wonder if there'll be any more evasive maneuvers in the full game. Maybe a ninja smoke bomb? Lol.
But I saw a video someone posted here of a guy throwing a string/rope at some wolves and dragging them to him. Looked pretty awesome.
Assassin has a counter I think that's one shot against smaller enemies, I don't know what is the risk of it though since it sounds a lot more overpowered than using a shield.
I don't know what the button configuration is for Assassin either, but from the assassin vs drake I don't see the Roll button on the layout (R1+X seems to be just jump).
Face:
Hairstyle 23, Color Black
Face Shape 10, Head Size 5(middle), Skin Color: Middle Column 6
Eyes 04, Vertical 2, Spacing 2, Size 4, Eye Color: Blue
Brows 19, Vertical 1, Spacing 2, Brow Color: Black
Nose 4, Vertical 2, Size 3
Mouth 28, Vertical 4
Ears 2, Vertical 3, Position 3
Body:
Stature Height 4, Weight 2, Skin Color: Middle Column 6
Build Musculature 2, Bust Size 4
Torso 7
Arms 9
Legs 7
Stance Posture 2, Stance 3
Makeup 2, Color: Black
Well, it's possible to solo the Griffin.
I didn't do it, though; it and I were both down to 5% health and I got stuck on a rock trying to dodge.
I'm certain this can't be a bad thing in many peoples' books. Gonna leave out the part about dummies, because it has its own appeal that you apparently haven't discovered yet.It's like Monster Hunter X Demons Souls for dummies. Was hype about this, now it's all down the drain. Online co-op could have saved this.
PS. My character is Bill S. Preston Esq. and my pawn is Ted Theodore Logan and together we are Wyld Stallyns (and we rule).
I used those settings and she came out looking kinda different. Weird lol.
How did you get rid of the pawns?
How do you fight the Griffon solo? You start with a full party and you can't just kill them quickly.