Baconsammy
Banned
Sounds like Sacred 2.
Hopefully it doesnt set the level of enemies based on the level you were at when you entered the area. Amalur made that mistake and it completely ruined an entire region of the game if you accidentally entered it too soon.
It's not like that, everything is at a set level at the beginning of the game. You don't know beforehand if the quest you're embarking on has creatures that are at a higher level then you. That's where the majority of the difficulty comes from.
Yes .. hard set levels is the way to go. There is no better feeling than going back to a highly populated area of the game world that used to give you incredible amounts of grief and just wreck everyone there.
Why did level scaling even become a thing?
More accessible. Doesn't punish the casual for being careless and just running around with their heads cut off.
Level scaling can also make a game harder (since level systems almost inevitably make games easier). The main problem is that things scale down and the second problem is that they scale poorly.
Can you give that power to me? I've been playing the demo on PS3 and 360 at least several times every day now and can't seem to stop, haha. Surprisingly still not bored. I keep discovering new things, too.Yeah, I just stopped playing the demo in order to keep my excitement up. I want it to feel fresh when the game comes out.
Why did level scaling even become a thing?
Ugh. The only reason I dislike having set levels is because you will eventually cap out, and the challenge will be gone. If everything scales to you, nothing will become obsolete. There will be no worthless, crappier areas to ignore. On the other hand, you can't venture out to "difficult" areas because they won't exist when level scaling is involved. As long as the game is well-tuned to begin with (enemies hit hard, you can't make that many mistakes), then scaling would be totally fine. There really shouldn't even be levels to begin with, though. Character-oriented progression (learning skills, mastering vocations, equipment) should be more than enough. It works for Monster Hunter--enemies will be easier to kill later on, but that's mostly due to your equipment being better and your skill level improving as a player.
There are pros and cons to both methods. The only difference is that level scaling is normally not implemented too well in most games that utilize it. We won't really know what's best for this game until it comes out. It seems like some people want more of a classic RPG experience out of this, while others want it to be an action game. It looks like it could potentially appease both parties without compromising too much on either side based if the demo is any indication.
Do we know if New Game+ really does have raised difficulty? Difficulty options would help mitigate leveling nonsense, otherwise it looks like the people who get bored easily will have to start playing with less pawns and refuse to use healing items. Hopefully the game is flexible enough to accommodate players who want to take it more seriously.
Can you give that power to me? I've been playing the demo on PS3 and 360 at least several times every day now. Still not bored. I keep discovering new things, too.
There are other, more creative ways to handle this though. For instance, the NG+ concept.Ugh. The only reason I dislike having set levels is because you will eventually cap out, and the challenge will be gone. If everything scales to you, nothing will become obsolete. There will be no worthless, crappier areas to ignore. On the other hand, you can't venture out to "difficult" areas because they won't exist when level scaling is involved. As long as the game is well-tuned to begin with (enemies hit hard, you can't make that many mistakes), then scaling would be totally fine. There really shouldn't even be levels to begin with, though. Character-oriented progression (learning skills, mastering vocations, equipment) should be more than enough. It works for Monster Hunter--enemies will be easier to kill later on, but that's mostly due to your equipment being better and your skill level improving as a player.
There are pros and cons to both methods. The only difference is that level scaling is normally not implemented too well in most games that utilize it. We won't really know what's best for this game until it comes out. It seems like some people want more of a classic RPG experience out of this, while others want it to be an action game. It looks like it could potentially appease both parties without compromising too much on either side based if the demo is any indication.
Do we know if New Game+ really does have raised difficulty? Difficulty options would help mitigate leveling nonsense, otherwise it looks like the people who get bored easily will have to start playing with less pawns and refuse to use healing items. Hopefully the game is flexible enough to accommodate players who want to take it more seriously.
Can you give that power to me? I've been playing the demo on PS3 and 360 at least several times every day now. Still not bored. I keep discovering new things, too.
Didnt they say the cap was 200 and we'd never get near it on the first playthrough? They must have a plan for future playthroughs that don't involve us simply destroying everything in sight. I hope.
I just hope shitty lowlevel monsters don't attack you when you go back to the early areas.
Could probably run past them, the developer playthroughs seems to do that a lot when they want to get to a boss quick.
And i know someone said it earlier but seriously.. we need to start a Play with my Pawn! OT where we list our pawn names/jobs/levels so we can all go out and hire GAF squads to murder mythical beasts with.
There has been no game that implemented a level scaling system & had anything remotely resembling a hard difficulty.
They are easy when you are under-leveled & easy when you are over-leveled.
Um, no.
Best example of this was unmodded Oblivion where if you just leveled up by using non combat skills you'd be boned later on.
Just replayed it again. I can beat both demo quests in under 5 minutes 30 seconds.
I can tell that no matter how I try to resist, I will absolutely be buying and playing the shit out of this game. Honestly, I noticed both the tearing and what I consider a sort of crappy framerate on the 360 version. A lower framerate on the PS3 doesn't even seem worth trying to me... unless anybody recommends it's still worth it to check? I guess being a PC gamer really has spoiled me.
Oh well. The sword and shield warrior bores me, but the character in the griffon quest is very, very similar to the kind I want to make (I'd like to have some basic magic instead of a bow for range, is there a class that can do this). I will be fast, I will dodge all over the place and climb on things, enemies will barely realize I'm there.
How do I get rid of the pawns to try them solo for a challenge?
Just replayed it again. I can beat both demo quests in under 5 minutes 30 seconds.
I can tell that no matter how I try to resist, I will absolutely be buying and playing the shit out of this game. Honestly, I noticed both the tearing and what I consider a sort of crappy framerate on the 360 version. A lower framerate on the PS3 doesn't even seem worth trying to me... unless anybody recommends it's still worth it to check? I guess being a PC gamer really has spoiled me.
Oh well. The sword and shield warrior bores me, but the character in the griffon quest is very, very similar to the kind I want to make (I'd like to have some basic magic instead of a bow for range, is there a class that can do this). I will be fast, I will dodge all over the place and climb on things, enemies will barely realize I'm there.
How do I get rid of the pawns to try them solo for a challenge?
Ooh that sucks. Sorry to be late to the party. Is there any word on how big of a difference there will be?We'll need to wait until the game comes out to see if there are any framerate problems, since the demo is old and there are probably some changes and optimizations.
Ooh that sucks. Sorry to be late to the party. Is there any word on how big of a difference there will be?
Thanks for the tips on Pawn Murder.
No idea, there could be little to no difference interms of performance, we just know the demo is kind of old
Some videos seem to look smooth enough on the ps3 while some still has a bit stuttering here and there, a review seems to say it looks better on the ps3 too and gave it a higher score, lol, but said the 360 version is more stable, so I guess we have to wait for a comparison.
One thing I'm worrying about is whether there are enough contents for us to take advantage of that, if it's like an offline mmo with a load of contents and gears, it would make sense, like they said if there are really "hundreds of hours" of contents, then it would be nice, but I'm extremely skeptical about that, journalists rarely comment on that either and they're often saying "game could be beaten in 25hrs for the main campaign", so I hope the sidequests are actually worth it, I don't want to buy DLCs to prolong the game either
With the size of the team and how long they say they've been working on it i would expect it to work very similar to Skyrim as far as the length and such goes. I can scream through the main campaign there and beat it in a similar or shorter timeframe. Stuff like fallout as well ... but i happily spent more than 100 hours into most of those games.
And this is more FUN to play than any of those games. so there's that
Yeah, I guess it's just hard to tell the scope of the game until you play it, I didn't think skyrim was suppose to be very long either, but all those running around, crafting and and rerolling another class end up giving me hundreds of hours of playtime, hopefully it'll be the case with DD too. Just reaaaaally hoping they get the new game+ and endgame or whatever it is right, since that's a really huge portion and will prolong the game by a lot.
I loved no level scaling in Xenoblade so that bit of news is very welcoming. Loved going back to the earlier levels and smash all the high level monsters.
I just hope shitty lowlevel monsters don't attack you when you go back to the early areas.
i'm more worried about being able to FIND peoples pawns... like if i can search for PSN friend or what...
Stolen from somethingawful, seems that the latest 8-4 podcast mentioned the demo is pretty old (the same as the one shown in whatever the last convention is), and he heard that the final game is more polished and optimized and stuff.
http://8-4.jp/blog/
The demo characters are going to be transfered to the final game, right? I spent quite some time tweaking my character today. :\
You can always write down the settings as a backup.The demo characters are going to be transfered to the final game, right? I spent quite some time tweaking my character today. :\
I'm interested in what the Necromancy spell can do with Sorcerer
Um, no.
Best example of this was unmodded Oblivion where if you just leveled up by using non combat skills you'd be boned later on.
Nice! So it's going to have more story than something like Monster Hunter? I haven't been following any stuff about the narrative because I'm completely uninterested in that aspect of the game.From the other thread, gameinformer did a review and gave it a 8.5, the article is nothing but praise about the combat and progression, only negative they mentioned is the story isn't too strong.
Also replay value is moderately high, not sure what that means in GI scale.
From the other thread, gameinformer did a review and gave it a 8.5, the article is nothing but praise about the combat and progression, only negative they mentioned is the story isn't too strong.
Also replay value is moderately high, not sure what that means in GI scale.