Hey all — Jaffe here with a bunch of Drawn to Death news to share with you.
As you may know, Drawn to Death had been available in a quasi-beta phase that we call Limited Access. During this time we collected a ton of insightful information from the community. After reviewing everything we learned during the Limited Access period, we have decided to officially launch Drawn to Death as a traditional paid title.
Launch Characters
If you’ve had a chance to play Drawn to Death during Limited Access, you know better than anyone else that mastering the intricacies of each character is as important as your skill on the sticks. In making the move from a free-to-play to a pay-to-play model, we’re now making all six main characters available to unlock at launch.
Launch Weapons
Drawn to Death launches with 26 weapons, some unlocked at the start, some that you must fight to earn. And just like all of the game’s characters, all of the weapons in your arsenal are designed to be balanced, each with its own pro and con, guaranteeing there are no overall “best” weapons, only weapons that are best for you!
Launch Modes
- Organ Donor: In this objective based mode, Players must shoot the heart out of an enemy’s chest. Then take the heart to a stationary base for 1 point. Take the heart to a moving base for 2X points! First Player to 20 points wins!
- Classic Deathmatch: First to 10 kills wins.
- Classic Team Deathmatch: First team with 20 kills wins.
- Core Deathmatch: First Player to 5 points wins. 1 kill = 1 point, but every time you die you lose a point. (Defense matters!)
- Core Team Deathmatch: Same as Core Deathmatch, but for teams. First team to 10 points wins.
- Brawl: In this mode, levels get smaller on the fly to create a more intense one-on-one battle/fighting game experience!
New Mystery Systems
http://blog.us.playstation.com/2016/11/04/drawn-to-death-day-one-launch-package-detailed/We’re also introducing two new systems to the game: Volcano God and Sphynx.
Both of these systems are key to unlocking a host of cool in-game prizes, goodies, and abilities. We’re not ready to go into details about them just yet, but these systems will be there at launch and will offer up a ton of meta, unlocking collection, and fun!