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|OT| Dreams |OT| A World Of Pure Imagination

Kingsora

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Anyone already seen this Harry Potter creation? It's still updated weekly so it has a lot of potential to get even better, but as a Potter fan I was quite surprised.

 
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Aug 26, 2018
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I'm wondering too. Would it be good for a 9 year old?
I would say no because a typical 9yr old doesn't have the attention span to build something from scratch with so little knowledge so it might not be fun. On the flip side, maybe your kid gets mesmerized and obsessed in this and could insipre him/her in the future for coding/game design etc. It would be great to have a skill starting so young. I wish I was as good in photoshop as I am now but if I was waaay younger. Could of done much more with it. Id say go for it.
 
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devilNprada

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I would say no because a typical 9yr old doesn't have the attention span to build something from scratch with so little knowledge so it might not be fun. On the flip side, maybe your kid gets mesmerized and obsessed in this and could insipre him/her in the future for coding/game design etc. It would be great to have a skill starting so young. I wish I was as good in photoshop as I am now but if I was waaay younger. Could of done much more with it. Id say go for it.
Thanks
 

Psykodad

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How easy/hard is it to make games on dreams?
Depending on what you want to make and how deep you want to go, ranging from as easy as picking assests and arranging them, to full on game development.

Again, depending on what you want to do.
MediaMolecule's story portion is made entire in Dreams, so.
 

Psykodad

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I would say no because a typical 9yr old doesn't have the attention span to build something from scratch with so little knowledge so it might not be fun. On the flip side, maybe your kid gets mesmerized and obsessed in this and could insipre him/her in the future for coding/game design etc. It would be great to have a skill starting so young. I wish I was as good in photoshop as I am now but if I was waaay younger. Could of done much more with it. Id say go for it.
Playing all the mini-games will be fun for 9 year olds though.
This is perfect for them.
 

RPS37

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Is there a way to like...queue up a dream from the in Dreams website to play on your console later?
 

Psykodad

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Is there a way to like...queue up a dream from the in Dreams website to play on your console later?
Yes, found out yesterday. While I was in Dreams yesterday, someone sent me a link to one of their creations via a comment on one of my tweets.

All I had to do was click the link, which took me to the creations inDreams page and click on the play game button. Instantly loaded the creation on my PS4.

There also was a button to put the creation on standby for later.
 

RPS37

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Yes, found out yesterday. While I was in Dreams yesterday, someone sent me a link to one of their creations via a comment on one of my tweets.

All I had to do was click the link, which took me to the creations inDreams page and click on the play game button. Instantly loaded the creation on my PS4.

There also was a button to put the creation on standby for later.
Dope.
 
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Psykodad

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Would you recamend getting the wand controllers? Is is worth the purchase for it?
Only if you want to sculpt.

Barely done any sculpting myself, but Moves (wand) are the best way by far.
If not, I'd just stick with the dualshock.
 

Captain Hero

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Guys I'm gonna try to create a dream without any help from others I just need to know something first ..

Which option in the game to create a whole dream .. ? I get confused .. I mean there are many option to start but which one ?
 

Kingsora

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Any fans of the Disney parks here? I Came across this one today: Disneyland Resort fully remade. It's absolutely not perfect and needs A LOT of improvements, but knowing that the creator is working on it intensely, this has so much potential to be amazing.

 
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devilNprada

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Guys I'm gonna try to create a dream without any help from others I just need to know something first ..

Which option in the game to create a whole dream .. ? I get confused .. I mean there are many option to start but which one ?
Yeah, ok so we got the game can anyone point me to a absolute getting started tutorial?
 

Kingsora

Would rather have no penis than have to show his to a medical professional
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Ok played this one called Purgatory: The Most Important Waiting Room in existence and I was truly amazed. Not because of graphics or because it's a great remake. But just because it's creative, funny and original. And that's exactly what makes Dreams great for me. People with creativity can go wild and it's not only about designing.

Absolutely a small 10 minute experience that will make you smile.


The indreams link:


Made a marriage proposal, in Dreams. ❤

How long did it take you to make this?
 

DForce

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Still during the tutorials but man, the tools they put in this game is awesome. Makes everything very easy.
 

Psykodad

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How long did it take you to make this?
7 - 8 hours, I think. A bit longer than I expected.

Keep in mind that I only do animations. So the assets you see and the audio you hear are all made by others.
 
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Kingsora

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7 - 8 hours, I think. A bit longer than I expected.

Keep in mind that I only do animations. So the assets you see and the audio you hear are all made by others.
While I think it looks great, that is still quite some time to create something that is less as a minute. I can't imagine how much time some of the levels that you see in the videos above took to make.

I really have to dive in the creating part myself.
 

Psykodad

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While I think it looks great, that is still quite some time to create something that is less as a minute. I can't imagine how much time some of the levels that you see in the videos above took to make.

I really have to dive in the creating part myself.
Yup, I could've done it in less time, at a lower quality.
That's the thing, the higher quality animations you want, the more time you need to invest into tweaking.

Like our project, Project Ikelos:

For example, all the movement animations you see, I completed in a day total.
That's for all the movements in and out of combat stance, incl the 4 dodge animations (btw, we had at least double the amount of movement animations but had to scrap a lot at the time due to thermo being a bottleneck)
However, the tweaking process has taken months and countless hours, incl the attack animations due to the nature of the combat system.

Creating animations is easy. Making them look flawless is a tedious task that takes time.

*also I'm still an amateur who knew literally nothing about creating animations when I started using Dreams.
So a professional will undoubtly know more efficient ways.
 
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darkinstinct

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Remember "Unlimited Detail" by Euclideon? Seeing Dreams in action makes me wish we would've shifted from traditional polygonal acceleration to voxel acceleration. Voxels are just so cool. Their only real issue is that the resolution falls apart when you get close to them. Which is where Unlimited Detail would come in, just keeping the viewport resolution the same by subdividing voxels into smaller voxels the closer you get to them.
 
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Kingsora

Would rather have no penis than have to show his to a medical professional
Dec 3, 2007
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Yup, I could've done it in less time, at a lower quality.
That's the thing, the higher quality animations you want, the more time you need to invest into tweaking.

Like our project, Project Ikelos:

For example, all the movement animations you see, I completed in a day total.
That's for all the movements in and out of combat stance, incl the 4 dodge animations (btw, we had at least double the amount of movement animations but had to scrap a lot at the time due to thermo being a bottleneck)
However, the tweaking process has taken months and countless hours, incl the attack animations due to the nature of the combat system.

Creating animations is easy. Making them look flawless is a tedious task that takes time.

*also I'm still an amateur who knew literally nothing about creating animations when I started using Dreams.
So a professional will undoubtly know more efficient ways.
Didn't realize that making great games in Dreams is so time consuming. Of course I realized that the games you see in all the videos above takes tons of time. But actually it is even more if you really want to make great quality?
 
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Psykodad

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Didn't realize that making great games in Dreams is so time consuming. Of course I realized that the games you see in all the videos above takes tons of time. But actually it is even more if you really want to make great quality?
Lol I totally get that.

We wanted to make a full game in 3 months, now with the quality we are striving for, we've only managed to release one trailer a month ago and our demo released last week.
Took us about 9 months total. We did have a couple of setbacks though.

Having said that, we all do this on the side, as we have our real life job and personal lives ofcourse. We also live all across the world and have to rely on discord for communication.
But it's hella time consuming regardless.

It all depends on what you want to create though and at what quality.
You can make amazing games by yourself in a shorter amount of time if you want to, at high quality too (quality is often subjective anyway).
 
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darkinstinct

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Didn't realize that making great games in Dreams is so time consuming. Of course I realized that the games you see in all the videos above takes tons of time. But actually it is even more if you really want to make great quality?
It's incredibly time consuming. I tried to do a simple object. XSX, Takes like 5 minutes in Blender to create. In Dreams, I spent half an hour trying to place geometry where I wanted and then gave up. The worst part of it is constantly having to recenter the imp. After three moves it's stuck on a side - with all three of my controllers. And if you turn off motion controls the whole control scheme gets even worse.
 
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We’ve done massive play through of Super a Great Job, Human - didn’t even get to see everything on offer in the DEMO and the video is still huge:

 

devilNprada

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We wanted to make a full game in 3 months, now with the quality we are striving for, we've only managed to release one trailer a month ago and our demo released last week.
Did the quests yesterday.. moving the controller around to control it was hard for me.. Do you eventually get used to it?
 

Psykodad

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Did the quests yesterday.. moving the controller around to control it was hard for me.. Do you eventually get used to it?
Yes, it works really intuitive once you get the hang of it.
The only real annoyance is the cursor drift, they really should try to fix that. But even that is something you learn to live with and you'll be re-centering automatically (although it'll sometimes be very frustrating).
 

devilNprada

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The only real annoyance is the cursor drift, they really should try to fix that. But even that is something you learn to live with and you'll be re-centering automatically (although it'll sometimes be very frustrating).
Yeah I get that.. Thanks I will put more time into getting used to it..
let us know when your game is done; maybe eventually we'll have a GAF dreams game thread.
 

Psykodad

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Yeah I get that.. Thanks I will put more time into getting used to it..
let us know when your game is done; maybe eventually we'll have a GAF dreams game thread.
Good luck, taking the time is key.

And will definitely post it here. Might take a while though. Lol
 

SLB1904

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Oct 24, 2017
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fuck i had enough. i cant be bothered to clean the ps4 again. just remove the top cover. ill leave like that. its quiet
 
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Miles708

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Is it possible to download other people's dreams and play those offline? Somehow I can't find a definitive answer anywhere.

EDIT: Also, is it possible to use the editor with 2 people locally, at the same time?
 
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