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Driveclub - Is it really good now?

And I'm fine with that, I also enjoyed PGR for what it was, and yes, DC is it's spiritual successor.

I was explaining why I think it's a good game, and not a really good game.

We'll agree to disagree:-) I think the game is phenomenal, it's the only game I've ever bought a season pass for and its actually had me organising online events which I haven't done since the ps2 Socom days.
 
Sadly, the AI in this game is just still plain horrible. It's no PGR that is for sure. But it's the best racer we have on the PS4 at the moment.

And fix the challenge errors that we are getting please. They still seem to have server issues.
 
I dont understand this. Why cant it be in the middle? Why does it has to be 1 or the other? WHat is it doing so radically different then PGR?

Agree about some of the tracks being meh design wise.

I dont get though how you cant get past the 3rd tournament lol XD. What u driving and trying to avvoid any collision whatsoever? If youre doing that then i can undesrtand. I found the boring tournament mode pretty easy bar the last few races.

I mean that as in, I can do Gran Turismo/Forza sim physics as one extreme of cartoony Ridge Racer arcade physics as the other extreme.

Ive got 69/225 stars in the Tournament mode so Ive made decent progress. In Ridge Racer a few cheeky collisions or bouncing off the odd wall and do a crazy high speed drift like a shopping trolly and that would be enough to get you through. On GT/Forza I'd be able to tune a few advantages in for better grip and handling at high speed. In DC you have a car, you have a track, you just race. At high speed its unforgiving if you hit a wall or go off the track - thats where customisations would help. Also Im finding the stars very challenging. Sometimes you only have one opportunity to get it right or you may as well start again.

Oh and the drifting! Where do I begin. Some challenges are solely drift focussed and yet its so hard to drift. I think the licence tests on GT were much easier than this.

It feels a bit of a mish mash of styles and the track designs are not great. Im just comparing these to Gran Turismo, Forza and Ridge Racer. Interestingly I thought Project Gotham was absolutely on the ball with its middle of the road apprach, maybe because the crappy track designs were more than made up by the incredible drifting mechanics. I'm keen to make progress on DC so I can download the Season pass. Maybe I just need to 'learn' the game, I dunno but so far I have it as a digital download but dont feel compelled to pay it.
 
1. Intentional ramming, even if you are in the race line or out of the race line
2. Rubber band
3. Too easy

Never experienced 2 myself, but 1 and 3 are definitely true.

I think the penalty system is the worst part about 1. As I mentioned before in the OT, you could go around intentionally hitting cars and somehow be fine, but if you're ahead of a car and brake early for a turn, even if they're well behind with plenty of room to move over, they'll ram into the back of you and the game will essentially go "HOW DARE YOU YOU BASTARD, ACCELERATION PENALTY". It's bizzare to say the least.
 
Never experienced 2 myself, but 1 and 3 are definitely true.

I think the penalty system is the worst part about 1. As I mentioned before in the OT, you could go around intentionally hitting cars and somehow be fine, but if you're ahead of a car and brake early for a turn, even if they're well behind with plenty of room to move over, they'll ram into the back of you and the game will essentially go "HOW DARE YOU YOU BASTARD, ACCELERATION PENALTY". It's bizzare to say the least.

And even after reading their comments on their Facebook page, they are aware of all those issues. They state that the rubber banding is intentional. They said they have or plan to address the AI intentional ramming (hasn't happened yet), and they were going to fix those penalties (hasn't happened yet).
 
And even after reading their comments on their Facebook page, they are aware of all those issues. They state that the rubber banding is intentional. They said they have or plan to address the AI intentional ramming (hasn't happened yet), and they were going to fix those penalties (hasn't happened yet).

What kind of rubberbanding are you talking about?
And how did it negatively affect your experience?
 
Aside from the ramming (that they're trying to fix) I actually love how the AI works. It rubber bands down if you suck, but it doesn't do the magic warp or impossible speed bullshit if you're good. That's...perfectly fine? Exactly what AI should be? I don't really get the "rubberband" complaints about this game. It's far, far worse when random bullshit makes an AI appear out of nowhere because you're doing "too well".

At the high level the game is about times not beating AI players anyway. AI is for simple low-level play. Makes perfect sense with the AI's philosophy as well.

And even after reading their comments on their Facebook page, they are aware of all those issues. They state that the rubber banding is intentional. They said they have or plan to address the AI intentional ramming (hasn't happened yet), and they were going to fix those penalties (hasn't happened yet).

BTW in general they have been really good about updating the game post launch. Several new features post launch and several fairly significant changes to gameplay (wall riding is probably the biggest one, is Drifting changed yet?). So I wouldn't doubt 'em when they say things like that, they tend to mean it. These things take time though.
 
Aside from the ramming (that they're trying to fix) I actually love how the AI works. It rubber bands down if you suck, but it doesn't do the magic warp or impossible speed bullshit if you're good. That's...perfectly fine? Exactly what AI should be? I don't really get the "rubberband" complaints about this game. It's far, far worse when random bullshit makes an AI appear out of nowhere because you're doing "too well".

At the high level the game is about times not beating AI players anyway. AI is for simple low-level play. Makes perfect sense with the AI's philosophy as well.



BTW in general they have been really good about updating the game post launch. Several new features post launch and several fairly significant changes to gameplay (wall riding is probably the biggest one, is Drifting changed yet?). So I wouldn't doubt 'em when they say things like that, they tend to mean it. These things take time though.

But most of us want the rubber banding to be gone, at least have a ticker option to turn it off. We don't want our hands held. There isn't any reason they can't address this issue (noted by many on their forums). Their AI is really really bad. But I have seen worse.
 
Aside from the ramming (that they're trying to fix) I actually love how the AI works. It rubber bands down if you suck, but it doesn't do the magic warp or impossible speed bullshit if you're good. That's...perfectly fine? Exactly what AI should be? I don't really get the "rubberband" complaints about this game. It's far, far worse when random bullshit makes an AI appear out of nowhere because you're doing "too well".

We apparently have very different ideas about what an AI should be in a racer. To me the AI should basically be as close to a human racer as possible, with various levels of difficulty determining their level of proficiency. I want to feel like every car on the track wants to win as much as I do, and are doing their best to make that happen. That would generally mean racing to the best of their (difficulty determined) ability at all times... and I win by being slightly better than that ability.

There are plenty of game we're the AI having convincing human behaviour is undesirable (for example an FPS where it's you versus 300 enemies per level), but racer, along with fighters, almost never fall into this bracket.
 
I ask again, how does that negatively affect your experience?
If you're bad, you will still have a small chance of winning.
Which keeps "bad" players motivated until they get better.
Once you're good, it's absolutely irrelevant.

Because we don't want to artificially catch up. I am a great racer, but I don't need the AI to slow down. I will pass them when I pass them. Sadly, the coding is set to allow you to catch up even before a full lap has even been completed.

BTW, there is rubber banding that gets pretty bad when you fall way behind due to an accident...the once spread out AI now turns into a train, and slows down.
 
Because we don't want to artificially catch up. I am a great racer, but I don't need the AI to slow down. I will pass them when I pass them. Sadly, the coding is set to allow you to catch up even before a full lap has even been completed.

BTW, there is rubber banding that gets pretty bad when you fall way behind due to an accident...the once spread out AI now turns into a train, and slows down.

That doesn't add up. If you are a great racer, the AI will not slow down for you. It's that simple.
Of course, if you have an accident at the start of a long race, you can still win it thanks to the adaptive AI, but the leaderboards will tell you how bad it was.

On topic though.
OP, theres no way anyone could reasonably argue the game isn't worth the low price it's sitting at right now.
 
I just started playing about a week ago even though I purchased it on release day. I had waited for them in implement weather and fix the bugs, and I must say that i REALLY enjoy playing it.
 
Not a fan of the AI either but I seldom race against the ai. Probably spent about 25 hours completing all the single player content and 125 Hours racing online.
 
That doesn't add up. If you are a great racer, the AI will not slow down for you. It's that simple.
Of course, if you have an accident at the start of a long race, you can still win it thanks to the adaptive AI, but the leaderboards will tell you how bad it was.

But it does add up. I don't think you are grasping it. It slows down, even for great racers. That has been one of the biggest complaints we have been voicing. They said they understand, and they are looking at possibly adding an option to disable the rubber banding. It's actually artificially making the game way too easy.

We don't want our hand held and have the AI slow down for us because we got in accident. We want the AI to race hard, race fast and bust it's balls to win.

Just like when playing a shooter in insane difficulty. I don't want the game to notice that I happen to be getting my arse kicked, so they start shooting sand bags at me or run out of ammo because they see I have died 5 times.

Needless to say, we have been pretty vocal about it, and we are glad it's on the table.
 
But it does add up. I don't think you are grasping it. It slows down, even for great racers. That has been one of the biggest complaints we have been voicing. They said they understand, and they are looking at possibly adding an option to disable the rubber banding. It's actually artificially making the game way too easy.

We don't want our hand held and have the AI slow down for us because we got in accident. We want the AI to race hard, race fast and bust it's balls to win.

Why would it slow down in a normal race?
You usually start at the last position.
And get ahead of the AI bit by bit.
If you don't get in an accident, it won't slow down.
It will if you "get too far behind", as you quoted earlier.
I, for example, restart the race anyway if I have an accident.
I play to get in the leaderboards, not just win against the AI.
 
That doesn't add up. If you are a great racer, the AI will not slow down for you. It's that simple.

Actually it will, for the simple fact that you always start at the back of the pack, and so the AI is in "stupid mode" straight off the starting line. It's actually completely impossible to not be subjected to the AI's pity, and as a result you'll nearly always find yourself in first in a very short time.
 
Well,

Im not a racing game kind of guy, I bought it account shared during sale with a friend of mine, because we wanted something "light" to play, and let off some steam instead of just shooters.

I really like it, its addictive, a good combination between simulator and arcade, online is pretty fun, graphics are amazing...nothing really bad to say about it. Although I play online, I dont know much about the "clubs", I usually play alone or with a friend.

I would recommend it, it usually goes on sale for cheap prices, its worth it.
 
Actually it will, for the simple fact that you always start at the back of the pack, and so the AI is in "stupid mode" straight off the starting line. It's actually completely impossible to not be subjected to the AI's pity, and as a result you'll nearly always find yourself in first in a very short time.

My description wasn't as simple and as eloquent as yours, but you nailed it.
 
Actually it will, for the simple fact that you always start at the back of the pack, and so the AI is in "stupid mode" straight off the starting line. It's actually completely impossible to not be subjected to the AI's pity, and as a result you'll nearly always find yourself in first in a very short time.

"..if you get too far behind".
Doesn't mean it's in stupid mode just because you start behind them.
It also doesn't mean that every car infront of you sucks and every car behind you has the skillz.

BTW, i really loved that in the new events, you start in pole position for a F50 race
 
Get the PS+ version to see for yourself.

...Oh wait.

The PS+ version needs to be released, not because that more people will get a chance to play it, but so I can stop reading posts like this in every DriveClub thread.

People that were genuinely interested in DriveClub have already bought it, most likely on sale.
 
"..if you get too far behind".
Doesn't mean it's in stupid mode just because you start behind them.

But it is in stupid mode. Ever notice how easy it is to just pass them by right at the start? The game holds your hand too much. And that was probably their intent for an arcade racer. I tend to find myself wanting too much "sim" in arcade games these days. I guess I am spoilt by sim racers. But I will be damned if I can't get enough arcade too!
 
But it is in stupid mode. Ever notice how easy it is to just pass them by right at the start? The game holds your hand too much. And that was probably their intent for an arcade racer. I tend to find myself wanting too much "sim" in arcade games these days. I guess I am spoilt by sim racers. But I will be damned if I can't get enough arcade too!

Okay then, please provide a video of yourself passing the AI easily at the start of the Enzo challenge in India, for example, without ramming other cars.
I'd love to see that.
 
Okay then, please provide a video of yourself passing the AI easily at the start of the Enzo challenge in India, for example, without ramming other cars.
I'd love to see that.

Roger that. I will get right on that. Can I trim your cuticles for you too?
 
"..if you get too far behind".
Doesn't mean it's in stupid mode just because you start behind them.
It also doesn't mean that every car infront of you sucks and every car behind you has the skillz.

BTW, i really loved that in the new events, you start in pole position for a F50 race

Please believe me when I say that I've pretty much never been far enough behind for that distinction to matter. There's a very noticeable difference right from the start compared with once you're in first.

I don't have any of the new events though, only the free stuff.
 
Actually it will, for the simple fact that you always start at the back of the pack, and so the AI is in "stupid mode" straight off the starting line. It's actually completely impossible to not be subjected to the AI's pity, and as a result you'll nearly always find yourself in first in a very short time.

That is more of an issue of balancing. If it was realistic then you would need far more than three laps or much much longer stretches of road to overtake to get to first when starting from the back. Pretty much all games do this even on the hardest difficulties, the only ones that don't are sims. The races in tour mode do need to be made harder though as you can get to first very easily (though I have played very little of tour mode even though I have the platinum for the game), I'm also pretty sure though that the difficulty on tour mode never gets near legendary though as it is far harder in single events than any of the races in tour modes are. Also if you watch the AI and intentionally go for clean laps you wont be able to come first as they are defensive and aggressive and have to find the best spots to overtake cleanly which there are few, if it had full damage this would completely change the way people play the game and how they approach the AI as you couldn't just barge them and have to be aware of their movements. In pre F5 for example you could almost totally ignore the AI in Forza games and race how you liked as you knew if you squeezed into a gap they would back off, in DC this is a gamble, some will some wont and some will try and take those lines against you this actually plays into a better sim damage system if you like your games hard and something I would like to see added.
 
But most of us want the rubber banding to be gone, at least have a ticker option to turn it off. We don't want our hands held. There isn't any reason they can't address this issue (noted by many on their forums). Their AI is really really bad. But I have seen worse.

Your hand will never be held unless you're absolutely terrible at the game, in which you'd obviously need some hand holding. The rubber banding complaints are pretty irrelevant to all but the worst drivers tbh.

And basically the back end of the AI are pretty easy, whilst the front of the pack are good. Depending on the AI of the event difficulty of course. You also do not have to be in the lead for them to turn it up, they race aggressively the moment you're high up the chain, and especially when you're behind number one and two.
 
Your hand will never be held unless you're absolutely terrible at the game, in which you'd obviously need some hand holding. The rubber banding complaints are pretty irrelevant to all but the worst drivers tbh.

Looks like someone hasn't been reading the dialog here. Sadly, it effects us good drivers right from the start. Not to mention, when we do make a mistake, the AI decides to let molasses run through their tranny.

Keep up here.
 
Looks like someone hasn't been reading the dialog here. Sadly, it effects us good drivers right from the start. Not to mention, when we do make a mistake, the AI decides to let molasses run through their tranny.

Keep up here.

Maybe he has been reading it, but disagrees?
We have yet to see evidence for hand holding in tight races.
 
Maybe he has been reading it, but disagrees?
We have yet to see evidence for hand holding in tight races.

You mean we have yet to see evidence that hand holding doesn't exist in tight races (which on all counts, even at the official forums, it does).

Looks like we will have to agree to disagree.
 
Looks like someone hasn't been reading the dialog here. Sadly, it effects us good drivers right from the start. Not to mention, when we do make a mistake, the AI decides to let molasses run through their tranny.

Keep up here.

It doesn't do that though. If you make a mistake, or drive slower from the start, you have less time to catch up and are far less likely to win the race. In this game it is always more advantageous to race excellent from the very start, getting ahead of the pack as soon as you can, and refraining from making any mistakes at all.
 
We apparently have very different ideas about what an AI should be in a racer. To me the AI should basically be as close to a human racer as possible, with various levels of difficulty determining their level of proficiency. I want to feel like every car on the track wants to win as much as I do, and are doing their best to make that happen. That would generally mean racing to the best of their (difficulty determined) ability at all times... and I win by being slightly better than that ability.

But...that's exactly what happens if you're good. If you race well they're always racing to the best of their ability. Only if you're way behind do they "take pity". I can see wanting to "turn that off" I guess, but I certainly wouldn't say it makes the game "too easy" unless you're already doing very poor...and...if you're doing that poorly...it's not really that easy for you now is it?

And what's "close to a human racer"? You can make AI cars drive completely perfectly, meaning that, starting in front of you, it's completely impossible to catch up without a better car. Racing AI is a very delicate balance and I don't think it's entirely possible to "get right". For me it's just there to help get used to the game. You want a "proper" race you're pretty much always going to need a meat and bone human just like in an FPS.
 
You mean we have yet to see evidence that hand holding doesn't exist in tight races (which on all counts, even at the official forums, it does).

Looks like we will have to agree to disagree.
If it exists, why not just post a link with evidence that it does instead of just asserting it does or speaking in riddles about all the other places where everyone understands it exists.
 
If it exists, why not just post a link with evidence that it does instead of just asserting it does or speaking in riddles about all the other places where everyone understands it exists.

I already posted evidence of the rubber banding from the developers. I seriously wonder if people actually read the forums here?

And as you can see above, another user has had the exact same issues.
 
I already posted evidence of the rubber banding from the developers. I seriously wonder if people actually read the forums here?

And as you can see above, another user has had the exact same issues.

What you posted is not evidence.
It clearly says it only slows down if you get TOO FAR behind.
 
I already posted evidence of the rubber banding from the developers. I seriously wonder if people actually read the forums here?

And as you can see above, another user has had the exact same issues.
That shit doesn't work with me. I read that post. Nobody denies that what the developer says is true, but you're arguing for much more than that.
 
That shit doesn't work with me. I read that post. Nobody denies that what the developer says is true, but you're arguing for much more than that.

Ah, no. I said there was rubber banding, and I proved it. Then I was asked how it was a negative experience for me, and I explained it.

Not sure what you are not getting.
 
That is more of an issue of balancing. If it was realistic then you would need far more than three laps or much much longer stretches of road to overtake to get to first when starting from the back. Pretty much all games do this even on the hardest difficulties, the only ones that don't are sims. The races in tour mode do need to be made harder though as you can get to first very easily (though I have played very little of tour mode even though I have the platinum for the game), I'm also pretty sure though that the difficulty on tour mode never gets near legendary though as it is far harder in single events than any of the races in tour modes are. Also if you watch the AI and intentionally go for clean laps you wont be able to come first as they are defensive and aggressive and have to find the best spots to overtake cleanly which there are few, if it had full damage this would completely change the way people play the game and how they approach the AI as you couldn't just barge them and have to be aware of their movements. In pre F5 for example you could almost totally ignore the AI in Forza games and race how you liked as you knew if you squeezed into a gap they would back off, in DC this is a gamble, some will some wont and some will try and take those lines against you this actually plays into a better sim damage system if you like your games hard and something I would like to see added.

To be fair, you make a mostly valid point here. I still don't agree entirely with it, as this even if you don't make it to the front of the race quickly, the AI still drives a lot slower than it would had you overtaking it at the same point. In other racers I play, once you're past the typical first turn scrambles the AI quickly adopts its general pace, whether you've made it to the front or not. This is sometimes detrimental as the first place cars amasses a rather silly lead that you then have to slowly chip away at once you've scramble your way past all the other cars (PGR2 in particular I remember being notorious for this). With Driveclub, the difficulty appears to get switched up once you're in first, regardless of where in the race this occurs.

I haven't actually tried legendary in a single event. I may give it a go sometime to see how different it is.

Your hand will never be held unless you're absolutely terrible at the game, in which you'd obviously need some hand holding. The rubber banding complaints are pretty irrelevant to all but the worst drivers tbh.

Well in that case then, some of the worst drivers still have no problems beating all the challenges that the game sets up. So much for it being a game demanding true skill.
 
Ah, no. I said there was rubber banding, and I proved it. Then I was asked how it was a negative experience for me, and I explained it.

Not sure what you are not getting.

We're not denying that rubber banding does exist for BAD PLAYERS.
But you're saying it's also happening at the beginning of races, just because youre in the last position.
 
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