Effigenius
Member
Get the PS+ version to see for yourself.
...Oh wait.
Lol, that's pretty much what I was going to say. Maybe the plus version will come out in time to promote driveclub 2
Get the PS+ version to see for yourself.
...Oh wait.
And I'm fine with that, I also enjoyed PGR for what it was, and yes, DC is it's spiritual successor.
I was explaining why I think it's a good game, and not a really good game.
Sadly, the AI in this game is just still plain horrible.
I dont understand this. Why cant it be in the middle? Why does it has to be 1 or the other? WHat is it doing so radically different then PGR?
Agree about some of the tracks being meh design wise.
I dont get though how you cant get past the 3rd tournament lol XD. What u driving and trying to avvoid any collision whatsoever? If youre doing that then i can undesrtand. I found the boring tournament mode pretty easy bar the last few races.
Horrible in what way? Just curious, because I often feel that it's quite a bit too easy myself.
However, even if you decide to buy, I would recommend to wait a disccount. It may happen any time soon at this point.
Interestingly I thought Project Gotham was absolutely on the ball with its middle of the road.
1. Intentional ramming, even if you are in the race line or out of the race line
2. Rubber band
3. Too easy
Never experienced 2 myself, but 1 and 3 are definitely true.
I think the penalty system is the worst part about 1. As I mentioned before in the OT, you could go around intentionally hitting cars and somehow be fine, but if you're ahead of a car and brake early for a turn, even if they're well behind with plenty of room to move over, they'll ram into the back of you and the game will essentially go "HOW DARE YOU YOU BASTARD, ACCELERATION PENALTY". It's bizzare to say the least.
And even after reading their comments on their Facebook page, they are aware of all those issues. They state that the rubber banding is intentional. They said they have or plan to address the AI intentional ramming (hasn't happened yet), and they were going to fix those penalties (hasn't happened yet).
And even after reading their comments on their Facebook page, they are aware of all those issues. They state that the rubber banding is intentional. They said they have or plan to address the AI intentional ramming (hasn't happened yet), and they were going to fix those penalties (hasn't happened yet).
What kind of rubberbanding are you talking about?
And how did it negatively affect your experience?
http://www.playstationlifestyle.net...er-improvements-coming-this-weekend/#/slide/1
"The AI cannot cheat, and will never artificially catch up to you! They will slow down a little though if you get to far behind."
Aside from the ramming (that they're trying to fix) I actually love how the AI works. It rubber bands down if you suck, but it doesn't do the magic warp or impossible speed bullshit if you're good. That's...perfectly fine? Exactly what AI should be? I don't really get the "rubberband" complaints about this game. It's far, far worse when random bullshit makes an AI appear out of nowhere because you're doing "too well".
At the high level the game is about times not beating AI players anyway. AI is for simple low-level play. Makes perfect sense with the AI's philosophy as well.
BTW in general they have been really good about updating the game post launch. Several new features post launch and several fairly significant changes to gameplay (wall riding is probably the biggest one, is Drifting changed yet?). So I wouldn't doubt 'em when they say things like that, they tend to mean it. These things take time though.
Aside from the ramming (that they're trying to fix) I actually love how the AI works. It rubber bands down if you suck, but it doesn't do the magic warp or impossible speed bullshit if you're good. That's...perfectly fine? Exactly what AI should be? I don't really get the "rubberband" complaints about this game. It's far, far worse when random bullshit makes an AI appear out of nowhere because you're doing "too well".
I ask again, how does that negatively affect your experience?
If you're bad, you will still have a small chance of winning.
Which keeps "bad" players motivated until they get better.
Once you're good, it's absolutely irrelevant.
Because we don't want to artificially catch up. I am a great racer, but I don't need the AI to slow down. I will pass them when I pass them. Sadly, the coding is set to allow you to catch up even before a full lap has even been completed.
BTW, there is rubber banding that gets pretty bad when you fall way behind due to an accident...the once spread out AI now turns into a train, and slows down.
That doesn't add up. If you are a great racer, the AI will not slow down for you. It's that simple.
Of course, if you have an accident at the start of a long race, you can still win it thanks to the adaptive AI, but the leaderboards will tell you how bad it was.
But it does add up. I don't think you are grasping it. It slows down, even for great racers. That has been one of the biggest complaints we have been voicing. They said they understand, and they are looking at possibly adding an option to disable the rubber banding. It's actually artificially making the game way too easy.
We don't want our hand held and have the AI slow down for us because we got in accident. We want the AI to race hard, race fast and bust it's balls to win.
That doesn't add up. If you are a great racer, the AI will not slow down for you. It's that simple.
Actually it will, for the simple fact that you always start at the back of the pack, and so the AI is in "stupid mode" straight off the starting line. It's actually completely impossible to not be subjected to the AI's pity, and as a result you'll nearly always find yourself in first in a very short time.
Actually it will, for the simple fact that you always start at the back of the pack, and so the AI is in "stupid mode" straight off the starting line. It's actually completely impossible to not be subjected to the AI's pity, and as a result you'll nearly always find yourself in first in a very short time.
Get the PS+ version to see for yourself.
...Oh wait.
"..if you get too far behind".
Doesn't mean it's in stupid mode just because you start behind them.
But it is in stupid mode. Ever notice how easy it is to just pass them by right at the start? The game holds your hand too much. And that was probably their intent for an arcade racer. I tend to find myself wanting too much "sim" in arcade games these days. I guess I am spoilt by sim racers. But I will be damned if I can't get enough arcade too!
Okay then, please provide a video of yourself passing the AI easily at the start of the Enzo challenge in India, for example, without ramming other cars.
I'd love to see that.
"..if you get too far behind".
Doesn't mean it's in stupid mode just because you start behind them.
It also doesn't mean that every car infront of you sucks and every car behind you has the skillz.
BTW, i really loved that in the new events, you start in pole position for a F50 race
Roger that. I will get right on that. Can I trim your cuticles for you too?
Immature and unnecessary much?
Actually it will, for the simple fact that you always start at the back of the pack, and so the AI is in "stupid mode" straight off the starting line. It's actually completely impossible to not be subjected to the AI's pity, and as a result you'll nearly always find yourself in first in a very short time.
But most of us want the rubber banding to be gone, at least have a ticker option to turn it off. We don't want our hands held. There isn't any reason they can't address this issue (noted by many on their forums). Their AI is really really bad. But I have seen worse.
Your hand will never be held unless you're absolutely terrible at the game, in which you'd obviously need some hand holding. The rubber banding complaints are pretty irrelevant to all but the worst drivers tbh.
Looks like someone hasn't been reading the dialog here. Sadly, it effects us good drivers right from the start. Not to mention, when we do make a mistake, the AI decides to let molasses run through their tranny.
Keep up here.
Maybe he has been reading it, but disagrees?
We have yet to see evidence for hand holding in tight races.
Looks like someone hasn't been reading the dialog here. Sadly, it effects us good drivers right from the start. Not to mention, when we do make a mistake, the AI decides to let molasses run through their tranny.
Keep up here.
We apparently have very different ideas about what an AI should be in a racer. To me the AI should basically be as close to a human racer as possible, with various levels of difficulty determining their level of proficiency. I want to feel like every car on the track wants to win as much as I do, and are doing their best to make that happen. That would generally mean racing to the best of their (difficulty determined) ability at all times... and I win by being slightly better than that ability.
If it exists, why not just post a link with evidence that it does instead of just asserting it does or speaking in riddles about all the other places where everyone understands it exists.You mean we have yet to see evidence that hand holding doesn't exist in tight races (which on all counts, even at the official forums, it does).
Looks like we will have to agree to disagree.
If it exists, why not just post a link with evidence that it does instead of just asserting it does or speaking in riddles about all the other places where everyone understands it exists.
I already posted evidence of the rubber banding from the developers. I seriously wonder if people actually read the forums here?
And as you can see above, another user has had the exact same issues.
That shit doesn't work with me. I read that post. Nobody denies that what the developer says is true, but you're arguing for much more than that.I already posted evidence of the rubber banding from the developers. I seriously wonder if people actually read the forums here?
And as you can see above, another user has had the exact same issues.
That shit doesn't work with me. I read that post. Nobody denies that what the developer says is true, but you're arguing for much more than that.
That is more of an issue of balancing. If it was realistic then you would need far more than three laps or much much longer stretches of road to overtake to get to first when starting from the back. Pretty much all games do this even on the hardest difficulties, the only ones that don't are sims. The races in tour mode do need to be made harder though as you can get to first very easily (though I have played very little of tour mode even though I have the platinum for the game), I'm also pretty sure though that the difficulty on tour mode never gets near legendary though as it is far harder in single events than any of the races in tour modes are. Also if you watch the AI and intentionally go for clean laps you wont be able to come first as they are defensive and aggressive and have to find the best spots to overtake cleanly which there are few, if it had full damage this would completely change the way people play the game and how they approach the AI as you couldn't just barge them and have to be aware of their movements. In pre F5 for example you could almost totally ignore the AI in Forza games and race how you liked as you knew if you squeezed into a gap they would back off, in DC this is a gamble, some will some wont and some will try and take those lines against you this actually plays into a better sim damage system if you like your games hard and something I would like to see added.
Your hand will never be held unless you're absolutely terrible at the game, in which you'd obviously need some hand holding. The rubber banding complaints are pretty irrelevant to all but the worst drivers tbh.
Ah, no. I said there was rubber banding, and I proved it. Then I was asked how it was a negative experience for me, and I explained it.
Not sure what you are not getting.