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Driveclub - This game is legit

The wheel integration is nothing to write home about. It's not BAD, it's about as playable as with a controller, but it's also not good. You can see that not too much effort went into it. Worst FFB I felt in a title from this-gen. But I guess, I should be happy this game has playable FFB-wheel support at all ...compared to some other prestigious games lately.

What wheel are you using?

I found the T300 RS, T3PA and TH8A combo to be amazing with the game. Granted it's the only game I've used the wheel with so maybe I'm missing something.
 
I don't think the frame rate really detracts from the immense sense of speed. Hell, neither do the GIF's of it. I don't think I've personally played a grounded racer that had a better sense of speed. At times it almost feels like Wipeout but in a car.

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I don't connect 'sense of speed' with framerate at all. Like, not even a little bit.

NFS HP is 30 fps [at least on consoles, where I played it], and it had a fantastic sense of speed. Sure, 60fps games do too (wipeout, etc) but... yeah, it's not remotely required.

DriveClub definitely has a very nice sense of speed for me.

I agree that Driveclub (and Forza Horizon) is much better at this than most 30 FPS racers but it's hard for me to get a really good sense of gaining speed and overtaking another racer in comparison to (stable) 60 FPS racers.

It's just my preference though. Definitely understand how others can feel differently (due to what I just said above). The recent NFS games are far worse at this which I find funny considering they all use/have "boost" so I can't agree with NFS HP having a fantastic sense of speed. It was still a pretty fun game though. Definitely enjoyed it.
 
Eh.. are you explaining how opinions work at the same time as telling me my opinion is wrong? Slightly confusing :)

If you want to read opinions similar to mine you're in luck though, they make up the majority of the games reviews. http://www.metacritic.com/game/playstation-4/driveclub/critic-reviews?dist=neutral
This kinda sums it up

Gamespot 50/100
"Driveclub is ordinary menus and ordinary races, standard time trials, and a few drift events. Driveclub is bland social competition. Driveclub is the fear of risks and the embrace of the ordinary."

Not saying it's the worst game in the world, but hearing "racing game of the gen" is stretching beyond breaking point. I will agree that giant bomb were a bit harsh with their 4 out of ten. A bit.

The game was really hampered by it's terrible release (no online functionality was laughable for a game where you're meant to be in a 'club'), no weather (seriously.... after a YEAR long delay it was still unfinished).

The fact it was meant to be a console launch title is crazy in hindsight, and the massive delay for the promised ps+ edition was just the icing on the cake.

None of that really matters though, because the core game just isn't that good.

Here's actually a review, that judges the game how it's now.

http://www.gamesradar.com/driveclub-review/
But even the tour mode feels like it's had some liquid vitality injected into its fuel tank. Driveclub had a slow, sleepy start, but the version that you can buy right now looks incredible, is enjoyable for beginners and racing veterans, and is one of the best examples of online integration yet seen. And any game that frequently has me saying 'I can't believe how good this is' has got to be doing something right. Driveclub is absolutely the best racing game on PS4, and I can't wait to see how it develops next.
 
People referring to launch reviews in the age of games-as-a-service really aren't "getting it."

Or, more likely, aren't arguing in good faith. Something about platform exclusice games make people crazy.

That's cool. I DLed all the free stuff but wasn't sure if the SP covered all the paid content and there is A LOT of paid content.

The game has had a ton of updates, free dlc and a season pass that has a great price/content ratio.
 
What wheel are you using?

I found the T300 RS, T3PA and TH8A combo to be amazing with the game. Granted it's the only game I've used the wheel with so maybe I'm missing something.

Im using the same setup, but its also my first racer using a wheel and pedal set and I dont have anything else to compare it to.
 
What wheel are you using?

I found the T300 RS, T3PA and TH8A combo to be amazing with the game. Granted it's the only game I've used the wheel with so maybe I'm missing something.

I have the T500RS and the Alcantara rim.
What other games have you tried with your excellent setup? Not really ZERO other games, right?

Edit: I'm guessing your wheel setup is PS4-only. The best FFB-wheel experience you can get on the PS4 at the moment is Project CARS with the Jack Spade FFB-tweaker files (that's MY opinion, but go ahead and ask the guys in the PC racing sims GAF thread and they would probably all tell you the same, considering that there are only a few PS4 racing games out there compared to what you can get on the PC). You can find conversion of the values here: http://pcars.oscarolim.pt/cars/ (I use the "66%" mix between classic and Seat of Pants). In April you'll be in for a treat when DiRT Rally and Assetto Corsa are coming out on consoles. Those have probably even better FFB.
 
You just don't appreciate its "plain" UI enough until you've played stuff like GT6. In DC I can be in a race within two X presses, in GT6 that changes to two minutes.

That "random event" option is genius.
 
No matter what anyone else is saying I have never enjoyed a racing game like I do with DriveClub. It is for me amazing, it keeps racing, racing! Thats all I need. If people want more? Well, buy something else dont bitch about it
 
I don't think the frame rate really detracts from the immense sense of speed. Hell, neither do the GIF's of it. I don't think I've personally played a grounded racer that had a better sense of speed. At times it almost feels like Wipeout but in a car.

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AlgWdy.gif


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In no way does it have any sort of impact on the sense of speed. I almost lose my stomach at times from the sense of speed and power, like I do in a real car.
 
I love the game but I'm ready for some new tracks. I've played the point to point ones (my favorites) approximately one thousand times.
 
I have the T500RS and the Alcantara rim.
What other games have you tried with your excellent setup? Not really ZERO other games, right?

Edit: I'm guessing your wheel setup is PS4-only. The best FFB-wheel experience you can get on the PS4 at the moment is Project CARS with the Jack Spade FFB-tweaker files (that's MY opinion, but go ahead and ask the guys in the PC racing sims GAF thread and they would probably all tell you the same, considering that there are only a few PS4 racing games out there compared to what you can get on the PC). You can find conversion of the values here: http://pcars.oscarolim.pt/cars/ (I use the "66%" mix between classic and Seat of Pants). In April you'll be in for a treat when DiRT Rally and Assetto Corsa are coming out on consoles. Those have probably even better FFB.

I've only used my wheel for driveclub and grid autosport on the PC a little bit, I should really try out some other games but getting the wheel out every other week for a few hours of driveclub pretty much scratches my driving itch. Iirc the T300 RS is what the devs "recommend", as in its the wheel they always got out for demos, so maybe they spent more time getting that wheel to work well in comparison to the T500.

Saying this my knowledge of wheels and the whole FFB thing is limited as it's the first wheel I've owned.
 
People actually say it has sense of speed? Racing game running at 30fps have good sense of speed?

This game looks and sounds gorgeous that's about it. Hate the way car controls and of course racing game need min 60fps.
 
People actually say it has sense of speed? Racing game running at 30fps have good sense of speed?

This game looks and sounds gorgeous that's about it. Hate the way car controls and of course racing game need min 60fps.

It sure does for me in the faster cars. This game, as well as Forza Horizon proves that 30 fps can more than suffice.
 
People actually say it has sense of speed? Racing game running at 30fps have good sense of speed?

This game looks and sounds gorgeous that's about it. Hate the way car controls and of course racing game need min 60fps.

Honestly whenever I play I get so tense and nervous. There is no problem with how it portrays speed.

This game has been judged so harshly from the beginning.. is it the stupid name or initial pitch?
 
People actually say it has sense of speed? Racing game running at 30fps have good sense of speed?

This game looks and sounds gorgeous that's about it. Hate the way car controls and of course racing game need min 60fps.

Well, I'm just going to ahead and say I disagree and think that's nonsense. Games like Driveclub, PGR, Shift etc imo have a far better sense of speed than games like Forza Motorsport or Gran Turismo, despite the former being 30fps whilst the latter are 60fps. I don't think frame rate really impacts sense of speed as much as it does overall smoothness of motion and controls. Sense of speed in many ways can be better portrayed at 30fps (on consoles), because it affords the developers extra resources to put towards things like post processing and visual effects, improved motion blur, more environmental detail and so on, all things which can greatly impact the sense of speed.
 
People actually say it has sense of speed? Racing game running at 30fps have good sense of speed?

This game looks and sounds gorgeous that's about it. Hate the way car controls and of course racing game need min 60fps.

FPS doen't have much to do with sense of speed, 60FPS is for smoothness ,you can make a 60FPS game with less sense of speed than a 30FPS.


Edited:
 
I preordered DriveClub way back before it was released. However, when the release day came, I noticed through online reports that it suffered from numerous problems, so I held off on getting it.

When they released the PlayStation Plus edition in the summer, I was finally able to get a taste of the game. It was evident that the developers fixed the problems by then (although the PS+ edition was light on content).

I finally upgraded to the full version, along with the season pass a few weeks ago. No matter what the game looked like at launch, I can assure you that DriveClub as it exists now is solid as a rock, and absolutely packed with content. I am sure that I will be playing this game for years to come!

It was deplorable that DriveClub was released in such shoddy condition, and I believe that tainted its reputation. Likewise, it is admirable that the developers stuck with it and successfully transformed it into the excellent game that we have now. I had my doubts, but they pulled it off. It's great to see that it worked out in the end, and I hope that with future updates and the arrival of PSVR that DriveClub has a long and successful road ahead.
 
I've only used my wheel for driveclub and grid autosport on the PC a little bit, I should really try out some other games but getting the wheel out every other week for a few hours of driveclub pretty much scratches my driving itch. Iirc the T300 RS is what the devs "recommend", as in its the wheel they always got out for demos, so maybe they spent more time getting that wheel to work well in comparison to the T500.

Saying this my knowledge of wheels and the whole FFB thing is limited as it's the first wheel I've owned.

I also have the Thrustmaster TX for my Xbox One. The T300RS is a super little updated version of the TX on the inside, the T500 is the older bigger brother, but all are from the same Thrustmaster generation. Pretty sure we are feeling the same FFB and would I not know any other racing games, I would probably like the FFB in Driveclub just like you. I know Grid Autosport's FFB too. It's also not great (I would prefer it over Driveclub though) either and feels last-gen. I didn't like the FFB in F1 2013 neither (haven't tried any newer one) and was super surprised when I tried DiRT Rally. Codemasters have stepped up their game with that. It's among the Top5 FFB implementations in games I've felt so far.

Anyway, if you see Project CARS discounted, you should try it, even if you don't like motorsport-sim racing games. Not convinced? Maybe check some PCARS vids from Alan on Team VVV's youtube channel, he likes Driveclub and loves PCARS.

Edit - On the "Sense of speed" discussion:
You guys are right that Driveclub portraits high speeds in a great way. You are wrong when you say that it has nothing to do with the framerate. It's easier to do with higher framerates, you need some clever effects like tunnel-FOV, motion blur on the trackside etc. to improve the sense of speed and Driveclub does exactly that very well and more than compensates its lower framerate. The comparison with GT and Forza is kinda unfair since the try to be as sim as a mainstream console racing games allows them to be and that includes realistic tracks and realistic braking behavior. Imagine a track like Silverstone with big run-off areas on the trackside in Driveclub, the sense of speed would not be significantly better than in GT or Forza. The comparison is just not fair.
 
People actually say it has sense of speed? Racing game running at 30fps have good sense of speed?

This game looks and sounds gorgeous that's about it. Hate the way car controls and of course racing game need min 60fps.

Haha okay. sounds like uve barely played it..
 
DC went from being an unfinished shallow racing game to one of the most fun experiences in the genre for this gen...

Still i don't blame whoever hated the game at launch, it was way to light on content, the online problems didn't help
 
DC went from being an unfinished shallow racing game to one of the most fun experiences in the genre for this gen...

Still i don't blame whoever hated the game at launch, it was way to light on content, the online problems didn't help

Light on content? There were five regions with 6-7 tracks each. That's more tracks than many racers have. As for shallow, what actually makes it less shallow now? I dunno what else it should have offered but pure racing.
 
Light on content? There were five regions with 6-7 tracks each. That's more tracks than many racers have. As for shallow, what actually makes it less shallow now? I dunno what else it should have offered but pure racing.
I finished the whole main tour in not even a week i'm pretty sure

No weather didn't help the variety, then when the patch released you needed to buy the s.pass to get the Elements tour wich kinda had me mad at the time, i started loving the game only when i had the chance to buy the discounted pass like three months ago
 
I finished the whole main tour in not even a week i'm pretty sure

No weather didn't help the variety, then when the patch released you needed to buy the s.pass to get the Elements tour wich kinda had me mad at the time, i started loving the game only when i had the chance to buy the pass like three months ago

I bet most players still haven't beaten the last races in the tour, based on the rarity of the trophy, including me.

The tracks are the bread and butter in racing games for me, and it offered a plenty of varied and quality content on that regard right from the start. Hell, some racers have offered less than ten tracks in total, yet have scored better.
 
When PS+ version initially came out, I wasn't so impressed, but now, it is probably my favourite arcade racing game ever.

And the guy saying 30fps racer can't have a good sense of speed couldn't be more wrong. It gets so tense at the times.
 
One man's plain is another man's simple and minimalist.

I'm a huge fan of minimalist style but I can't say that I like the interface in this game. It's simple but I don't find it clean (with the text/font playing a big role in that). That's just my opinion though -- a bit nit picky but I'm a big fan of graphic design so I probably feel stronger about this than most people.
 
I'm a huge fan of minimalist style but I can't say that I like the interface in this game. It's simple but I don't find it clean (with the text/font playing a big role in that). That's just my opinion though -- a bit nit picky but I'm a big fan of graphic design so I probably feel stronger about this than most people.

I'm a fan of (minimalistic) graphic design as well, and I see nothing wrong with the interface.
 
And another thing: They did a good job with motion controls if you just want to have fun playing the game it's almost like having a steering wheel.
 
I have the game + season pass. The only thing that keeps it from being a true competitor to Forza and GT is the lack of upgrade parts, and a small (compared to forza) car list. Other that, the game is a blast, has some really great tracks and the graphics are the true current-gen thing.
 
I have the game + season pass. The only thing that keeps it from being a true competitor to Forza and GT is the lack of upgrade parts, and a small (compared to forza) car list. Other that, the game is a blast, has some really great tracks and the graphics are the true current-gen thing.

RPG stuff like upgrade parts would ruin its identity as a 100% skill based racer. That would suck. And it's not a competitor to gt or forza, nor should it be.
 
It would be cool if there were rally events period.

Anyway, glad you're enjoying it.

How is the actual gameplay? I loved Motorstorm: Pacific Rift but, this looks like just another racer.

Really hope we get another MotorStorm out of Evolution; Pacific Rift was one of my favorite racing games ever aside from WipEout HD/FURY.

OT: I bought the season pass on the cheap weeks ago and haven't booted the game up yet to give it a whirl, really should. Guess I'm still a bit put out there hasn't been any track DLC yet, although Evo has teased it for this year.
 
I've never played a game that compares to Driveclub. It's really fun getting all the stars in all the events. The season pass is essential though.
 
How is the actual gameplay? I loved Motorstorm: Pacific Rift but, this looks like just another racer.


Likewise. It's not that I need racing that is unrealistic, but I really like some aggression and wrecks in my racing games. I feel like nothing since has been close to pacific rift.
 
Just upgraded from the ps plus version a few days ago. Got the season pass + driveclub bikes too.

When the ps plus version first released, I played it once and stopped after 30 minutes or so. It just didn't leave a good impression on me. Decided to give the game another go in November and had a much better time with it. Since upgrading to the full version, I've probably put seven hours into it and have been having a lot of fun.

I'm normally more of a sim/sim lite guy, but something about this game is clicking with me. I think it's the "beat your friend" style objectives.
 
Evo were clever with the placement of trackside details that enhance the sense of movement, especially at speed, in the game. Some godly motion blur too.

Agree with Ironcreed on the racing too - some of the long fast sections especially turn into real white-knuckle stuff, even in the dry.
 
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