US 3rd party million sellers by platform...heavenly said:Wasn't that the same line of thinking that many people had with the Xbox? Now, look what Microsoft has done for Western 3rd parties (that Nintendo has failed to do since the N64)...provide a solid platform where 3rd parties can enjoy healthy sales. And maybe that's what the Xboy will provide as well.
Nintendo 64
-Namco Museum 64 (Namco)
-Star Wars Episode I: Racer (LucasArts)
-Star Wars: Rogue Squadron (LucasArts)
-Tony Hawk's Pro Skater (Activision)
-Turok 2: Seeds of Evil (Acclaim)
-WCW/NWO Revenge (THQ)
-WCW Vs NWO: World Tour (THQ)
-WWE No Mercy (THQ)
Xbox
-Grand Theft Auto Double Pack (Rockstar)
-Madden NFL 2005 (Electronic Arts)
-Madden NFL 2006 (Electronic Arts)
-Star Wars: Knights of the Old Republic (LucasArts)
-Tom Clancey's Splinter Cell (Ubisoft)
...revisionist historians tend to undercount N64, but the fact is it was the first Nintendo platform not to lose any American userbase and it had a hugely successful American run, much moreso than Xbox even.
And for fun, here's another US 3rd party million seller list for a successful Nintendo platform...
Game Boy Advance
-Dragon Ball Z: Legacy of Goku (Atari)
-Finding Nemo (THQ)
-Frogger's Adventure: Temple of the Frog (Konami)
-Namco Museum (Namco)*
-Pac-Man Collection (Namco)
-Sonic Advance (THQ)
-Spyro: Season of Ice (Vivendi)
-The Incredibles (THQ)
-Yu-Gi-OH! Eternal Duelist Soul (Konami)
*means over 2 million!