I <3 Katamari said:Um, no. Just no.
I know you can't possibly think that. No one can be that delusional.
drohne is just an idiot. Don't mind him.
I <3 Katamari said:Um, no. Just no.
I know you can't possibly think that. No one can be that delusional.
Bebpo said:That is partly true. The funding for these non-games does tend to be smaller than other games.
The difference is in sales. This is really easy. Look at those sales charts. Look at the top100. For every copy Brain Training sells in Japan, another game loses a chance at a sale. Look at the weekly top10. Notice how so many of the normal games are failing to sell many copies? People have limited funds and buy games occasionally. If they're busy buying non-games, they won't be buying real games and boom suddenly the sales for real games start dropping and dropping and dropping. The publishers see this and start lowering the budgets on the real games or dropping them all together. This is how it hurts everyone.
Bebpo said:WTF, He's 100% right here.
Ok, lets say non-games start selling in the millions in the US. What's going to happen? Are companies going to cancel their Madden's their 50 cents, their games that sell millions?
No way.
They'll start cancelling their Castlevanias, their Beyond Good and Evil's, their smaller games that weren't the most profitable but were good games.
If publishers have X amount of budget. They'll give the majority of it to A. The maddens/50cents/etc.. that bring in the cash, and B. The non-games that bring in the cash.
The casualties will be the games people know and love, the real games that aren't the AAA huge franchises.
WTF, He's 100% right here.
Ok, lets say non-games start selling in the millions in the US. What's going to happen? Are companies going to cancel their Madden's their 50 cents, their games that sell millions?
No way.
They'll start cancelling their Castlevanias, their Beyond Good and Evil's, their smaller games that weren't the most profitable but were good games.
If publishers have X amount of budget. They'll give the majority of it to A. The maddens/50cents/etc.. that bring in the cash, and B. The non-games that bring in the cash.
The casualties will be the games people know and love, the real games that aren't the AAA huge franchises.
That is partly true. The funding for these non-games does tend to be smaller than other games.
The difference is in sales. This is really easy. Look at those sales charts. Look at the top100. For every copy Brain Training sells in Japan, another game loses a chance at a sale. Look at the weekly top10. Notice how so many of the normal games are failing to sell many copies? People have limited funds and buy games occasionally. If they're busy buying non-games, they won't be buying real games and boom suddenly the sales for real games start dropping and dropping and dropping. The publishers see this and start lowering the budgets on the real games or dropping them all together. This is how it hurts everyone.
I think the "hell" that the industry is supposedly being drawn into is caused by something much worse than these low budget, generally entertaining games. Increasing prices, diminishing returns, lack of creativity, poor marketing, and the juvenile image of gaming is where the fingers should be pointed at first.
A Link to the Past said:BT brought many gamers to the DS. Without the Brain Trainers, DS software likely would not have sold as much. BT is marketted towards people who will either buy DoS after buying a DS for BT (ie, not gamers). I would think that bad games selling millions of copies damages the potential of smaller games.
WTF, He's 100% right here.
Ok, lets say non-games start selling in the millions in the US. What's going to happen? Are companies going to cancel their Madden's their 50 cents, their games that sell millions?
No way.
They'll start cancelling their Castlevanias, their Beyond Good and Evil's, their smaller games that weren't the most profitable but were good games.
If publishers have X amount of budget. They'll give the majority of it to A. The maddens/50cents/etc.. that bring in the cash, and B. The non-games that bring in the cash.
The casualties will be the games people know and love, the real games that aren't the AAA huge franchises.
Bebpo said:Bad games that sell in dozens are just as bad. You are right. But how often does a bad game that still sells in the 400k+ get released in Japan? Once a year? Once every two years? Most of the high selling games tend to be quality games, DoC was the exception, not the rule.
snatches said:OH SNAP THE DS IS A SUCCESS WERE ALL FUCKING DOOMED
/DELUSIONAL
Yes, which makes it pretty much nothing but a complete PS2 failure.snatches said:Seriously, I have been in the industry for a while and I don't know a single person that would have made a bet that the DS would have had higher software sales than the PS2 in 2005. Just look at the vast difference in installed base. The PS2 started 2005 with an over 25 million unit advantage! PREPOSTEROUS
People who are unhappy with the software sales here are unhappy because of what games are the ones selling.
Monorojo said:No silly, PSP is Sony's first attempt at handhelds and had an even worse software lineup than PS2 in Japan.
Dalthien said:Interesting article up on Gamespot
We all knew that DS was the top-selling hardware in 2005, but I didn't realize that it also outperformed PS2 software for all of 2005.
Impressive indeed - especially considering that the PS2 still dwarfs the DS installed base.
Bebpo said:Nobody is saying that.
I love my DS. It's had so many excellent games for it already. I'd be really bummed if the system WASN'T selling well. I want Mario Kart to sell millions, I want Castlevania to sell millions.
People who are unhappy with the software sales here are unhappy because of what games are the ones selling.
This is no different than being unhappy the top30 selling games in the US are Madden/50cent/whatever, while your favorite GC game sold 50 copies. It has nothing to do with hardware but rather what is selling.
Tabris said:Now take out the "in Japan" part of that sentence and see a complete 360.
...Pun un-intended.
Monorojo said:Thats easily explained with the fact that DS didnt catch on in those 2 areas like it did in Japan along with the knowledge that hardware sales for all consoles practically DIED across the board.
Japan is into handhelds and seems to be completely ignoring consoles. US and EU just have a different mind set.
A Link to the Past said:As someone already stated, Brain Trianings are cheap, and thusly, if Konami were to make a successful one - badabing, more money for Castlevania.
That's batshit crazy and everyone reading this thread no matter how biased knows it. If sales on real games are declining but a company is still getting richer, they aren't going to keep pumping money into games that are only going to lose them profit.
Bebpo said:It has nothing to do with hardware but rather what is selling.
This thinking is just as naive as anyone will ever quote me of being.
Companies are about making money.
If Castlevania X cost $100,000 to make and sells 1,000 copies total earning a profit of $50,000
Bebpo said:New IPs and the success of new ideas are ruining this industry!!!
Bebpo said:This thinking is just as naive as anyone will ever quote me of being.
Companies are about making money.
If Castlevania X cost $100,000 to make and sells 1,000 copies total earning a profit of $50,000
And Super Picture Pointing costs $10,000 to make and sells 10,000 copies earning a profit of $500,000
You are telling me that alternate world Konami will take this chunky profit they've just made off Super Picture Pointing and give Castlevania X a buget of $200,000 perfectly knowing that the game will likely sell even worse (as sequels do) and they will make less than $50,000 and just throw away $150,000 in the process?
That's batshit crazy and everyone reading this thread no matter how biased knows it. If sales on real games are declining but a company is still getting richer, they aren't going to keep pumping money into games that are only going to lose them profit.
God, people don't see what the truth of the matter is. What's the most important thing in the entire industry right now if you love Castlevania? What is the #1 thing that you should want to happen from the bottom of your heart?
It's that you should want Castlevania to sell more copies. That's it. End of the line. Gamers should want good games to sell more copies. That's the only thing that will give the teams more budget and more freedom to make even better games. Market's aside, consoles-aside, this is what matters. Game sales are faltering and selling worse and worse each year on all platforms (DS, GC, PS2, Xbox, PSP). How do we get these great games to sell more? That should be the #1 concern of the entire industry if it wasn't all about greedy money-grabbing.
How can good games start increasing their sales?
I'm not even going to dig into that as people probably have a million theories. But that's the important point that everyone seems to keep missing over and over and it's what's killing the industry.
Good luck with finding the answer, I'm out of this thread.
i think the more disturbing trend is how quickly nintendo fanboys will rush to defend crap like a) the ds hardware, b) nintendogs and animal crossing, c) brain training sudoku concentration bullshit that can be purchased in super-ultra-high-resolution form for 99c on an airport magazine rack
Kuroyume said:Please stop referring to BT as a game.
DCharlie said:have you played the BT games? Come on, fess up.
Please stop referring to BT as a game.
drohne said:although it should be mentioned that the hardware sucks too