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Dual Shock 4 is not a Move controller, light is for logging you in

Every dollar from the BoM going into a camera I don't care about is a dollar that could have been towards features I do care about or a lower potential entry price.

So yes, I don't want a camera bundled. If I want it later, I'll have the option to buy it later - as will anyone else.

So Sony should give up all the standard features they are using the camera for so you can save about $10?

do you have a problem with Smartphones having cameras as standard also?
 
The light bar probably functions as something that they haven't announced yet. It's quite odd they would place a large light bar instead of a similar small LED light on the DS3 just to indicate a player's profile and in which, increases the BOM of the controller. Not only that, it's odd that its tilted in the back, so how does a player even notice what light it's glowing. Not to mention, they haven't discussed the reason for a touchpad or the advanced rumble. I think they haven't announced a lot about the controller and probably will announce the features in the upcoming months.
 
This has been explained before several times. The DS4 light will be used for tracking. It's not a move controller, in that its not replacing it; but has similar functionality.

The light, like the move, will also indicate which player is which to the EYE. The light based on the current DS4 design, will not be visible to the player without twisting the controller to see it.

The light itself would be barely visible on a reflective screen and only when the screen is black.
 
balotelli_celebration.gif


Only thing I know at the moment is that lightbar will reflect annoingly on my plasma's screen.

oh. well, still better than move.
 
...balotelli is the dualshock, the blue stripes are the blue light?

thatsracist.gif

lol didn't even realize it fits perfectly. was the best celebration gif I could find in a hurry. Plus it was when the shot germany out of he ec which is always something worth remembering.
 
Of course it's not a full-on Move controller. The design doesn't allow it. The lolipop on the end of the Move is there so the camera can track it in a wide variety of angles and hand positions. Now, this doesn't rule out the possibility of the DS4 being used as a motion device, it would just be more awkward. It could very well be used appropriately for more limited motions that come with having your hands together. And don't forget sonys reveal and promotional shots have the controller and camera side by side. Pretty sure they're implying PS4 will ship with the camera.
 
What are you even talking about?

The post in the OP directly contradicts the title

“Obviously the new 3D stereo camera and HD feed [will] be a lot better with AR aspects, and it can track the light source clearly in 3D so there are going to be features possible in a motion sense there. And obviously the DualShock 4 has improved SixAxis motion sensing so motion gaming is possible with the new controller”.
 
What are you even talking about?

The post in the OP directly contradicts the title

The oddest thing is the link says nothing about 'logging you in'. Edit: was this a title change?? It has the same status based color changing and user I.D. features as the Move had, but we all know why the bulb was really there. Yes you won't be able to hold it one handed and swing it around like a tennis racket, but I'm not sure anyone was expecting to.
I'm not sure the OP has seen the conference where they had a Move controller on stage, it's obvious they intend on supporting it to some degree without needing extra PR statements.
 
They are basically saying Move is the name of the controller with the sphere. The LED on the DS4 allows it to have some of that functionality, but won't replace the move. The features of the DS4 STILL rely on the camera.

One last thing, the magnetometer in the Move can even be disabled in the XMB and causes no problems whatsoever.
 
Well the light is there for the exact same reason as it is on the move right? Provide location details of the controller.
 
Why would you need a color code to auto-login ? I mean, if the controller "knows" the user ID, it can send it through bluetooth, no need to go through colors and cameras...

It's for the user's benefit, not the PS4.
 
It's for the user's benefit, not the PS4.

But that's not what the guy from Evolution said in the interview quoted in post #76.

"So the controller can identify you based on the unique colours [of the light bar on the DualShock 4] and therefore log you in"
 
But that's not what the guy from Evolution said in the interview quoted in post #76.

"So the controller can identify you based on the unique colours [of the light bar on the DualShock 4] and therefore log you in"

That doesn't make sense, how can a color identify a person, the person would first have to pick the color associated with the person and thus has already logged in.
 
I don't mind tilt controls in the controller, I just hope it is accurate, would be nice to try in driving games.

So we won't have numerical player indicators with the DS4? How can we now distinguish who the main player is now?

I'm guessing blue is player 1, and they will probably get rid of player numbers all together, "BLUE player", or "player" written in blue font.
 
That doesn't make sense, how can a color identify a person, the person would first have to pick the color associated with the person and thus has already logged in.

Easy by making sure that the PlayStation Eye is looking at the right person when it scans you in.


think about it a few people are seated next to each other when you start up the PS4 by knowing who has each controller it can scan the right person in for each controller.
 
There's no doubt the DS4 has motion capabilities, Sony have stated so. It isn't a Move controller because, well, it's a DS4? Less pedantically, it's a controller designed for two hands, not one, so it's motion functionality is inherently more limited. They should have gone for the split controller in my opinion, giving the greatest number of possibilities, although perhaps cost/touch screen implementation made that too difficult.

As for the camera, why design a new one for launch if it wasn't going to be part of the system? They may have it ready and be waiting to see what Microsoft do. If they pack in Kinect 2, so do Sony with PS4 Eye. If not, they either do it anyway and can tout extra in-box functionality or save themselves some cash on the console pack price, but designing one and then leaving it out to dry as an accessory seems highly unlikely. Does anyone seriously expect Microsoft to do this with Kinect 2?

Assuming (as I do) Microsoft pack Kinect 2 in with Xbox3, Sony would be foolish not to do the same. It gives them feature 'parity' for one, at least in terms of ticking boxes, but more importantly, it might create the same environment that multi-format games do for weaker hardware, ie. that third-party devs/publishers design for the weaker spec.

If third-party games utilising camera/mic-functionality are designed for the spec of the PS4 Eye for inclusivity purposes (even if they added in some extra features for Kinect 2), that could serve to neuter some of the power of Kinect in Xbox3, which could only help Sony.

Not packing in the Eye removes that possibility entirely and hands Microsoft the whole motion shebang for nothing. I can't imagine Sony doing that without putting up at least a spoiling tactic, just as Microsoft did with the HD-DVD player this generation.

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Re: logging in, it might be that the camera uses facial recognition to log you in (I feel sure I've read this about PS4 Eye somewhere), so would/could just use the light as a marker. It could also alter the colour after logging you in or for lighting/game/OS purposes at any time, or by player preference.
 
So I've never really fancied motion controlled gaming, never tried it. Will it make a difference how far you are away from the camera's using the DS4 for accuracy, reliability....etc ? It depends which room I game in, if I'm in the bedroom I tend to sit just a couple of ft away from the tv screen, but if I'm in the living room, I'm probably 7 or 8 ft away from the tv screen.
 
That doesn't make sense, how can a color identify a person, the person would first have to pick the color associated with the person and thus has already logged in.
My assumption is that it's for multiple accounts logged in simultaneously. To the best of my knowledge there were only a couple games on PS3 that could do this, but perhaps it'll be universal for PS4? So if you and a buddy are playing Drive Club together against folks online, and he wins the race, his account will get the "Win an online race" trophy, even though you turned on the machine at the start.

Just every time you turn on a new controller, you'd have to tell the machine what account to associate with it.
 
Wait, am I reading this wrong or does this thread really say "The DS4 isn't a Move controller, it just has all of it's functionality with the LED/Eye interface and has motion controls"

Seriously? I'm clearly missing something here, especially as the DS3 could easily be held in one hand, but meh, I give up. Also, someone just mentioned the LED reflecting on Plasma screens, which I didn't think about, double fuck.
 
It has all the Move functionality.
Not being a wand and not having a more angular friendly sphere limits it's waggle possibilities a bit but as long as the light bar is visible this is a gadget tracked in 3D space equally to Move.
 
It makes no sense that the actual light on the controller can indicate anything to the player holding it - when held it's not visible to them (bar unwanted reflections):


It only really makes sense to me if used for other players in the same room (if sat at an angle, not adjacent to, and even then it would likely be masked by the triggers and players fingers), or more likely as an on-screen colour-coded indicator.
 
wait, so what's the use of the stupid light? You don't normally even look at the controller while you are playing, you look at your screen. Also it's on the back of the controller.
 
wait, so what's the use of the stupid light? You don't normally even look at the controller while you are playing, you look at your screen. Also it's on the back of the controller.

Read posts above, the OP misunderstood (the admittedly confusing) quite. Its a semantics thing.
 
It makes no sense that the actual light on the controller can indicate anything to the player holding it - when held it's not visible to them (bar unwanted reflections):



It only really makes sense to me if used for other players in the same room (if sat at an angle, not adjacent to, and even then it would likely be masked by the triggers and players fingers), or more likely as an on-screen colour-coded indicator.


You don't have to actually see the light bar to see it's glow.

but also it will be easy to remember that you have the red controller or blue controller so games can use that like in a MMO with lots of different teams.
 
You don't have to actually see the light bar to see it's glow.

Possibly, although to be of practical use that would have to work reliably and in all light conditions... I'm not sure a partially obscured glow accomplishes that.

but also it will be easy to remember that you have the red controller or blue controller so games can use that like in a MMO with lots of different teams.

It's a decent idea - although mostly for same room multiplayer (Diablo III?). It's the implementation of the light that seems weird. It seems more likely a by-product of implementing a Move-like light in the DS4 than an actual, planned feature.
 
I still think they are confused on the whole thing--especially that wording.

Sure the DS4/Move are being treated as different control methods, but I do believe the lightbar on the DS4 will have some minor Move functionality.
 
Possibly, although to be of practical use that would have to work reliably and in all light conditions... I'm not sure a partially obscured glow accomplishes that.



It's a decent idea - although mostly for same room multiplayer (Diablo III?). It's the implementation of the light that seems weird. It seems more likely a by-product of implementing a Move-like light in the DS4 than an actual, planned feature.

it's not there for 1 or 2 reasons it will bring a lot to the table.
 
Easy by making sure that the PlayStation Eye is looking at the right person when it scans you in.


think about it a few people are seated next to each other when you start up the PS4 by knowing who has each controller it can scan the right person in for each controller.

Sound too complicated for its own good. Its going to need a good view and good lighting and still be error prone. IT would be better off just asking you to pick your user name from a list when you turn the controller on.
 
Sound too complicated for its own good. Its going to need a good view and good lighting and still be error prone. IT would be better off just asking you to pick your user name from a list when you turn the controller on.

Good Lighting? the TV should send out enough light for something like this.
 
Sony: DualShock 4 light bar can change your mood when gaming in the dark



http://blog.us.playstation.com/2013/03/21/playstation-blogcast-066-ken-levines-infinite-zest/


A lot of gamers, myself included, like to play in some dimly lit rooms. And when you’re playing a game and the whole area around you changes color slightly based on what that light bar is doing, it’s not something you’re staring at and your expecting, but it changes your mood and it changes the way you feel when, whatever it is, when you fire a button, when you step into an area where you are in a cold blue area – think about Journey. You’re in a cold blue area, and then you move into more of an orangey earth tone – a warm area. And that controller is coming with you.

When the whole room around you is sort of suddenly changing from the blues and greens into the oranges and yellows, you might not really even know whatÂ’s happening, but your whole sense of immersion is definitely greater. ItÂ’s a really good thing. I get really excited about that color bar.
 
YES. Less features, dammit!

Eh, my problem is when you have stuff like Six Axis and dual touch surfaces on the Vita, developers are either told to make use of them or feel inclined to, and you have some overall compromised experiences with tacked on bullshit. Would rather they save MOVE specifically for games that benefit from it, and don't shovel it into every game as they might if it was that standard.
 

I honestly thought the original idea was a gimmick.

But if the light is powerful enough to light up a dark room, that could be really fucking cool.

Like imagine climbing up a volcano, and the wall in front of you lights up orange/red?

Or you are playing Dead Space, the controller is shining a blue (white?) light because there is light in the room, but suddenly the power gets turned off, so the light turns off as well. Could be creepy as fuck.

Wow, thats a good idea.

edit- Maybe it could even be an OS function that devs don't even have to do anything. Maybe the PS4 will examine what the prominent colour is on the screen, and adjust accordingly?
 
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