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Duelyst |OT| Hearthstone Meets Final Fantasy Tactics - Now on Steam

I think a good way to reduce the gap between those with a limited collection and those with most of the cards (either through experience or buying packs) is to introduce a pauper mode with limitations on deck building. Something like:

Unlimited number of commons
6 Rares
2 Epics or 1 Legendary

Obvously the ratios can be tweaked, but the idea is that it is a Constructed (as opposed to Draft) format that is easy to get into. Netdecking is not so bad in terms of spirit / dust / crafting material cost, so its viable for people who just want to play a top tier deck (and there will always be tier lists). At the same time, theres enough room for build around me decks while capping the maximum power level (think kitchen table of friends who play card games once in a while, bringing a Legacy Combo deck that wins in 3 turns is overkill)

The other thing is to minimise rarity power creep. No cards that are strictly better than another just due to rarity, and answers should be fairly cheap. Duelyst is actually fairly good in this regard with respect to answers (Ephmeral shroud, repulsor beast are in the basic set, and dancing blades is a common). Also have late game cards at common, so newcomers are not forced to play aggro to avoid getting 'out-valued'.

Common: Simple cards that are 'staples' (Shroud)
Rare: Cards that define a deck themes (would want a playset for relevant decks e.g bloodmoon priestess in swarm abyssian)
Epic: Build-around me cards (cards that you design your deck around, and probably want 3 of)
Legendary: Build-around me cards (cards that you design your deck around, and probably want 1 of)

Stuff like Aymara healer and Kron I feel is the reason why newer players feel shafted, You can just throw 3 of those into any deck (vet for aymara) and your deck is probably not any worse off). Similarly, Obliterate should have been an rare/epic at best, legendary means only a small subset of people can play Creep abyssian.
 
Well by simple math

budget deck listed at here : http://imgur.com/a/XOhvF is around 1000-1600 spirit to craft

there's estimate you get around 200 spirit per pack

with all the bonus you get at start you should be able to build one budget deck that can perform really well in day 1 or 2?, and if you continue play for like a month you should get around 6000 - 7000 spirit based by spirit per pack average, and you already had very good deck with that amount, its what I do.

With all the easy method in duelyst like get 25 gold at first win and 15 every 2 win on top of daily guest, you can get one pack per day average very easily with just an hour play average I think.
 
I think you are over-estimating the amount of spirit new players have. Its certainly possible to disenchant the cards you are not using and get spirit to craft the ones you want to use, but I would wager the majority of casual players want to try a wide variety of decks and would only disenchant if they have more than a playset. I've been playing for a month, and have less than 200 spirit (mostly from the monthly ranking). Luck also plays a part in this, after opening about 40+ orbs, I still have 0 ironcliffes, on the other hand i somehow ended up with 4 sunrisers.

This is also why I'm sceptical of all the claims that yes its possible to reach S-Rank with a budget deck. At least in Hearthstone, most of the examples are when streamers pretty much disenchant every card that is not a key part of their deck to craft the rares/epics/legendaries that are a key part of their deck. And it does work to get you there, just that at the end of it you are pretty much stuck with a single deck account. I'm not sure if Duelyst is better in this regard, Gold is certainly possible with a decent deck and decent skill but the bloodbath at the start of the month certainly showed me that there is a large gap between a top tier deck and a well put together beginner's deck.

Maybe they should do away with gold and daily quests and have a sealed ladder that resets every month. You start with 10 orbs and get one per day, no crafting allowed. End of the month, all cards go into your collection and theres another ladder where crafting and all your cards are usable.
 
I am hovering between 9-6th ranks. I never ever see some budget deck beating me, always the same staple cards. Actually, in 50% of games I usually play against Kara or Songhai. Abyssian child is also a common enemy. Now when I think of it, maybe Kara is the low cost/high performance deck due to the fact that she relies on a bunch of smaller creatures.

Not going to claim that it is impossible to perform well with the budget deck, but you are going to run into the very same argument in every card game with rare cards. Dual lands, legendary creatures, rare spells and all that good shit will increase your chances of winning. MTG has devolved into this mythic/planeswalker powercreep where most pro decks run these as core creatures.

There is also no way to build the budget Magmar deck for grow/eggs. Little swordsman who gets +1/+1 per draw, Growing both turns, Egg burst all very expensive cards. I don't know if this is the right choice for my deck, so I cannot sacrifice other color cards to test it out.

Are you sure we are getting +15G for 2 gauntlet wins like in ranked? I know that I can complete dailies in gauntlet, but I don't remember getting gold for wins.

And I get that this is probably the correct business decision. But Heartstone is the only example of it working, while there is a huge pile of dead/abandoned digital card games which were hard to bite for free/$10 players. And I like this game, both mechanics and visuals, so it is for me. If I didn't like the game I wouldn't care, just uninstall and be done with it.
 
Are you sure we are getting +15G for 2 gauntlet wins like in ranked? I know that I can complete dailies in gauntlet, but I don't remember getting gold for wins.
You do get the bonus gold for every second win even in Gauntlet. I usually end up running out of +15G bonus during days when I do just gauntlet and get to the +5G phase (happens after 14 wins on any given day)
 
And I get that this is probably the correct business decision. But Heartstone is the only example of it working, while there is a huge pile of dead/abandoned digital card games which were hard to bite for free/$10 players. And I like this game, both mechanics and visuals, so it is for me. If I didn't like the game I wouldn't care, just uninstall and be done with it.

How many video game LCG's can you name that are working that you buy all cards of an expansion in one chunk? Because there are 0 examples of that working....
 
Hearthstone can sort of get away with it with adventures but anything that requires buy in is usually bad. Anyway for a more casual person like me being able to keep up is less a problem than if there's a large enough player base so that I can simply play people with matchmaking that have similarly limited card pools to make decks.

If the f2p aspect is generous enough then people should be able to trade time for cards at a reasonable rate, enough to get all the cards through significant time investment but tuned so anyone hooked would want to pay some $$ for shortcuts, which then raises the question about the pricing model etc which can be tuned just as the f2p currency would be.
 
I don't know if the LCG model is commercially superior (realistically, no model will be commercially superior given the overwhelming advantages and barriers to entry that the big dogs have built up over the decades), but I think it's far more commercially viable. A typical new CCG launching with an MTG model is generally going to fare as well as most WoW clones did--badly. That's why few are made nowadays. The LCG model, by contrast, has been doing well enough to see a steady stream of new releases. Mostly by the relatively big Fantasy Flight Games and with popular licenses attached, but still--no company would pump these out consistently if they were unprofitable.

The computer card game market maybe isn't so overwhelmingly tilted to the incumbents--although Hearthstone might make a case otherwise--but it's similar in that a different business model will have a far higher chance of breaking through than being a copycat. Duelyst and Faeria seemed to get significantly more attention than they might otherwise have based purely on their relative generosity. Imagine the results if their business models were actually generous!


I mean, the developer could create a grindy, free way of getting cards if they really felt it was necessary, but the physical market shows it's not. Getting people to buy expansions purely by making them want more of the game is a proven, common technique in the tabletop/physical card game world. There's not really a concept of "whales", but there are people who like the game so much they'll keep buying new expansions over the years.

I think we're also operating by different definitions of "core set". The core box for Android: Netrunner is a complete, rich, replayable game. It's not a demo, trial, lite sort of game like playing solely with the free Hearthstone or Duelyst cards. It's literally the entire core set.

You ask why any company would settle for getting, say, $50 from a lot of people rather than getting thousands each from a few whales. Well, that's the whole idea behind price competition. You charge less, and you might take business away from those who charge more. You might not end up being as profitable, but better to make something rather than nothing. If you'll never be an insanely successful MTG, it's better to be a reasonably successful Android: Netrunner than one of the countless dead CCGs.
Have you considered going on the official forums for the game and posting some of this? Just ignore the flames which will inevitably come, but I think it would be good for the developers to see a post like this.

If Duelyst does start losing players and finances go south, they'll start looking for alternative payment models for the game. Personally, I think an LCG model would be awesome for Duelyst and would certainly pony up for consistent releases.

As to whether LCG is more commercially viable: obviously we don't have the data yet to know, and it's speculation regardless, but I think that with LCG as opposed to F2P, you end up attracting very different crowds. F2P games probably draw larger numbers of people, but I'd also wager that the people these games draw stick around for far less time on average than an LCG player who has already invested in the game. While "whales" payments make up a large amount of revenue for F2P, it remains to be seen whether the same amount could be made from more people who pay a smaller amount of money.

One thing there can be no doubt about is that the F2P model of this game and HS encourages people to play a lot, which is something that is not going to be the case with an LCG model. Players who purchase LCG expansions are going to play less often and more casually, because there is no inherent incentive for them to play the game besides the enjoyment of it (isn't that supposed to be the point of game playing?). This means longer queue times for all players, etc.. So that's a definite detriment.
 
How many video game LCG's can you name that are working that you buy all cards of an expansion in one chunk? Because there are 0 examples of that working....

I don't know, I am not pretending to know the answers. I am just posting real problems with the current progression model where only the whales and grinders can follow. I have no problem investing more money into the game IF:

*I had a guarantee that it is not going to turn out like Hex did, thankfully I sold my platinum on EpicNPC.
*I could invite friends who could play this game without the massive disadvantage, especially after the multiplayer mode is released.


So I am just hibernating doing dalies, looking at player population, looking at metagame (sick of playing against Songhai), looking at ways to build the collection.

And perhaps the answer isn't in shifting the business model but making it more F2P friendly while releasing some cosmetic items. I still have 10k RP in LoL account and that happened before I had my own income. So eventually even the F2P scrubs who have no interest investing into the game start to desire cosmetics.

Animated emotes/icons, more hero skins, card skins and more cosmetic items. Current selection of icons, skins, backs, emotes is not exciting at all. Making the base (and older sets in the future) cheaper, so new players can catch up faster.

There will be no magic switch, people have waited for Campaign, Ranked patch, new sets in Hex and none of it bumped the playerbase in any significant way.
 
Most F2P card games are also TCGs. So when you are fed up with your deck, you sell Rare/Legendary cards or swap them for a different color. I can also kick-start the friend deck with my spare cards. It is also much easier to justify the cash investment, because you can recoup a huge part of it after you are done. So Duelyst becomes really expensive when you consider the cash-out value of TCGs. Reddit estimated that it takes $800 to collect all cards.

I don't agree with the 25-30% salvage efficiency. It shouldn't be less than 50%. Or orbs shouldn't contain duplicates because we can easily do it with digital medium.

A booster with one rare is trash. It doesn't even turn into 1/10 of a single Legendary card. This massive fluctuation in booster's salvage value frustrates me. I have never seen another game where you have two extra-rare tiers instead of one, there shouldn't be the Epic tier and the legendary drop rate should be adjusted to at least 10%.

Got two people into this game, both of them enjoyed the game but quit due to the garbage progression. I am about to let it go, currently doing dailies only.

Every single F2P card game (outside of Heartstone and MTG) has died on PC: Solforge, Hex, Infinite Wars, Might and Magic, Spellweaver, Chronicle. It is not about having a good start, it is all about having a stable (and potentially growing) userbase.

like you- I do not like the random booster pack model. I'd play Duelyst all the time if I could've bought the core set (after all their kickstarter campaign claimed they would go that route). luckily I am always skeptical of kickstarter (unless its my friends running it) so I never back anything.

What these Hearthstone-business-model copycats never take into account is that people are rarely idiots more than once. After spending money on boosters in Hearthstone gamers are much less likely to spend money on clones after they've experienced how bad it is running budget decks and getting farmed by vets til they've finally become competitive

I bought core set from Faeria since I got all the cards but have no plans to buy any boosters ever. Solforge I bought the expansions since they included the legends guaranteed and I was able to trade to build a competitive deck [edit- Another good thing they give you 'silver' just for logging on and daily quests can be farmed with friends + can craft legendary directly using that Silver]

Would've love to support Duelyst as well but unfortunately its using same model as Hearthstone + daily quests which seemed painful cause they force you to play a Faction you might not like.

The gameplay for the game is really solid though. I plan to keep occasionally dropping in every few weeks or whatever to see how its grown but I do not plan to ever spend any money
 
I think you are over-estimating the amount of spirit new players have. Its certainly possible to disenchant the cards you are not using and get spirit to craft the ones you want to use, but I would wager the majority of casual players want to try a wide variety of decks and would only disenchant if they have more than a playset. I've been playing for a month, and have less than 200 spirit (mostly from the monthly ranking). Luck also plays a part in this, after opening about 40+ orbs, I still have 0 ironcliffes, on the other hand i somehow ended up with 4 sunrisers.

This is also why I'm sceptical of all the claims that yes its possible to reach S-Rank with a budget deck. At least in Hearthstone, most of the examples are when streamers pretty much disenchant every card that is not a key part of their deck to craft the rares/epics/legendaries that are a key part of their deck. And it does work to get you there, just that at the end of it you are pretty much stuck with a single deck account. I'm not sure if Duelyst is better in this regard, Gold is certainly possible with a decent deck and decent skill but the bloodbath at the start of the month certainly showed me that there is a large gap between a top tier deck and a well put together beginner's deck..
Oi. Of course the VoD expired, but top player Kolos got to S-Rank in 17 hours as F2P. He's absurdly good at the game, though. Here's where the video was, but it's dead now. :(
https://www.twitch.tv/kolosthedragon/v/85887545

I think that was right before Shim'zar dropped.

Would've love to support Duelyst as well but unfortunately its using same model as Hearthstone + daily quests which seemed painful cause they force you to play a Faction you might not like.
I just ignore those quests and keep playing for 15g/2 wins. It's so generous that it doesn't matter if you miss the quest.
 
I play on a Team Wars team every Sunday. For those who don't know, this is a tournament season where each player on a team is responsible for winning with their respective faction. I am our team's Vanar player. Our Abyssian player was a no-show this week, so we might need to replace him. If anyone in this thread is an experienced Abyssian player and would like to explore the competitive side of the game, PM @devildriven in the Duelyst discord.
 
I took a break for a few months, but now I'm back to playing Duelyst and it feels pretty great. While there has been a new expansion, and a lot of key rules have been changed, the game still seems to play out the same way as before. The major difference is that new archetypes have opened up.

For the newer player discussion, I think that card-wise, Duelyst is pretty forgiving. A new player who only concentrates on a single archetype in a single faction should be able to get most of the key cards fairly quickly. The exception is if you go for an archetype that's full of legendaries. Personally, I managed to get into Diamond rank the first full month I played, and I was playing multiple factions (and had at least one deck per faction for Quests). There are a bunch of budget decks out there that can propel any player to a decent rank.

The problem with Duelyst lies beyond the cards though. A lot of these budget decks are hard to play, and they will still require that you understand the strength and weaknesses of every major archetype. Otherwise you're going to get blindsided by combinations that you've never imagined. If you listen to someone like TheScientist go through all of the possibilities of each of his turns out loud, there are just a lot of things to consider for every single move and counter move. So the things that keep new players back is a combination of the game being difficult to play in terms of mechanics, and the game rewarding game sense very highly. I don't know if there are any ways to make these obstacles any easier without changing the game itself.
 
I just ignore those quests and keep playing for 15g/2 wins. It's so generous that it doesn't matter if you miss the quest.

Really? Haha well that sounds fair enough. I kind of like how Faeria does it since the quests are locked to a specific color. So it's easier to finish those types.
 
Is there any up to date dusting guide?
I just want to know which epics and legendaries I can get ride of without worrying too much about it.
 
Karsticles, I have a full playset of Chaos Elementals, so I can give your deck a try with them. I also think that Sojourners might be a good substitute for Spelljammers because they have that extra health. (Also, I don't have any Spelljammers!)

Is there any up to date dusting guide?
I just want to know which epics and legendaries I can get ride of without worrying too much about it.
I don't know of any disenchant lists per se, but all new players should check out Mogwai's Beginner Guides. He's a top notch player, and the decks he puts together are pretty effective for what they are. These decks use only basic and common cards, so they should be accessible to everyone. Mogwai also gives a rundown on all the rare, epic, and legendary cards for each of the factions he covers. Just about everyone would benefit from watching these.

Lyonar - https://www.youtube.com/watch?v=t95DnLSvisk
Songhai - https://www.youtube.com/watch?v=9thk3mR4P9w
Vetruvian - https://www.youtube.com/watch?v=Xy50YivLupM
Abyssian - https://www.youtube.com/watch?v=kZN5sV5XB4c
Magmar - https://www.youtube.com/watch?v=BWvEfB3sE34

Of these, the Lyonar and Magmar decks are really strong and should be competitive perhaps all the way into Gold. The Vetruvian is also pretty strong, the Songhai one is decent, but it really does need a few more good cards. The Abyssian is honestly pretty weak though - Abyssian archetypes need rare cards, and they also need to run quite a few legendaries.

Mogwai should be finishing up with Vanar tomorrow, and since Vanar plays pretty economical cards, it should be a really powerful deck as well.


For more specific advice, it's probably a good idea to figure out whether you want to focus on one or two factions, or if you prefer a more scattergun approach. The first method will lead you to getting competitive decks faster, but the second method gives you more opportunity to experiment. There are a lot of epics and legendaries that are fantastic, but they might only work in one or two archetypes. In general, beginners probably aren't going to want to get into the really narrow archetypes, so they're generally okay to disenchant. I personally went scattergun because I just liked trying all sorts of new stuff, but it also means that I'm missing a number of key cards. Also, Lyonar, Songhai, and especially Vanar tend to have top-level decks that are more economical to build, so those factions are going to be better for beginners.
 
BALANCE PAAAAAATCH!

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Does that put Kara in the ground? That just doesn't seem like a very impressive BBS. Interestingly it should work on tokens now. Huge nerf to Vetruvian Gauntlet there.

Surprised at the Zen'rui buff. Edit: Oh, 6 mana. Nevermind.
 
Siphon Energy, nooooooooooo!

Still useful though. I can work with it.

EDIT: Oh thank god, they fixed one of the most annoying bugs for me:

Fixed an issue where using Mirror Meld on minions buffed in a specific way would cause them to die as soon as copied.
 
Nifty changes! They basically completely reworked Kara so she's nothing like the old version. The cats can still stick around, but there's no reason to have a full action bar any more. Instead, it's going to be all about minions and spells that summon multiple minions. It'd be pretty huge if her Bloodborn spell works with walls too.
 
Kara nerf is disgusting, ugh sometime I hate these balance patch

Is they really not thinking about peep that liking and crafting that archetype? bet there's still many fallout for cass nerf

no falcius nerf lul
 
My patch thoughts:
Not the Kron or Zen'rui changes I wanted, though both needed changes.
The Kara change is very interesting - I want to see how it plays out, especially since I play so much Kara.
The rest of the changes seem good to me.
I am in slight disbelief that Nimbus, Pax, and Falcius received no changes.

I took a break for a few months, but now I'm back to playing Duelyst and it feels pretty great. While there has been a new expansion, and a lot of key rules have been changed, the game still seems to play out the same way as before. The major difference is that new archetypes have opened up.

For the newer player discussion, I think that card-wise, Duelyst is pretty forgiving. A new player who only concentrates on a single archetype in a single faction should be able to get most of the key cards fairly quickly. The exception is if you go for an archetype that's full of legendaries. Personally, I managed to get into Diamond rank the first full month I played, and I was playing multiple factions (and had at least one deck per faction for Quests). There are a bunch of budget decks out there that can propel any player to a decent rank.

The problem with Duelyst lies beyond the cards though. A lot of these budget decks are hard to play, and they will still require that you understand the strength and weaknesses of every major archetype. Otherwise you're going to get blindsided by combinations that you've never imagined. If you listen to someone like TheScientist go through all of the possibilities of each of his turns out loud, there are just a lot of things to consider for every single move and counter move. So the things that keep new players back is a combination of the game being difficult to play in terms of mechanics, and the game rewarding game sense very highly. I don't know if there are any ways to make these obstacles any easier without changing the game itself.
Glad to have you back around. :)

Really? Haha well that sounds fair enough. I kind of like how Faeria does it since the quests are locked to a specific color. So it's easier to finish those types.
Can you give me more detail on how Faeria works?

Is there any up to date dusting guide?
I just want to know which epics and legendaries I can get ride of without worrying too much about it.
https://forums.duelyst.com/t/directory-of-duelyst-guides/2886

Karsticles, I have a full playset of Chaos Elementals, so I can give your deck a try with them. I also think that Sojourners might be a good substitute for Spelljammers because they have that extra health. (Also, I don't have any Spelljammers!)
Spelljammers are THE BEST!!!

Beat me to it!
Wow those are really good balance changes!!! I love the saberspine change.
Me too. :)
Does that put Kara in the ground? That just doesn't seem like a very impressive BBS. Interestingly it should work on tokens now. Huge nerf to Vetruvian Gauntlet there.

Surprised at the Zen'rui buff. Edit: Oh, 6 mana. Nevermind.
See below!

Siphon Energy, nooooooooooo!

Still useful though. I can work with it.

EDIT: Oh thank god, they fixed one of the most annoying bugs for me:
When did that bug happen?! I've never seen it!

Nifty changes! They basically completely reworked Kara so she's nothing like the old version. The cats can still stick around, but there's no reason to have a full action bar any more. Instead, it's going to be all about minions and spells that summon multiple minions. It'd be pretty huge if her Bloodborn spell works with walls too.
I just talked to one of the devs, and I have a SICK idea for a Kara deck. :-D

Kara nerf is disgusting, ugh sometime I hate these balance patch

Is they really not thinking about peep that liking and crafting that archetype? bet there's still many fallout for cass nerf

no falcius nerf lul
You're misunderstanding the Kara change, or not thinking creatively. Kara's BBS now gives +1/+1 to ANYTHING you summon, not just action bar minions. Here are some things Kara's BBS will buff if you use it before acting:

1) All walls you play (2 mana for three 1/3 walls, or 3 mana for two 4/4 walls now?).
2) Kron's Prisoners (I am making a Replace Kara deck NOW).
3) ALL of the minions Jax Truesight summons (10/10 ranged in stats for 6 mana?!).

I think the change is very interesting.

Kara was definitely a dumb general concept that needed to change. Now they just need to fix Starhorn. :-P
 
Might dust off my old Zurael Kara. It used to weirdly bum me out that you can't play Zurael on the same turn as Lady Locke, but the BBS might result in some fun stuff.
 
Might dust off my old Zurael Kara. It used to weirdly bum me out that you can't play Zurael on the same turn as Lady Locke, but the BBS might result in some fun stuff.
Zurael Kara. :-O I am looking through all of the "summon" cards now to see what synergizes with her.
 
Well Faeria works like MTG (I've played a little of Magic Arena single player mode) so instead of classes there are four colors and neutral color. So for Water minions- you have to build 1 - 2 lakes in order to summon them.

The quests are really easy like "Play 10 Blue cards". So you can fire up Faeria, go into single player/solo, and play the cards and get credit in a few minutes. You don't even have to win.

Not trying to go Faeria vs Duelyst cause I definitely love how Duelyst has animated characters and stuff. I just thought I kinda enjoyed doing my dailies in faeria a lot.
 
Kara's new BBS is weaker, since it's situational now and you can't stack it, but helps spawns like Jax Truesight (the mini-Jaxes get buffed) and walls. Also, Ash Mephyt remains just as good.

EDIT: and they still haven't fixed Ranged battle pets' scripts. I'm beginning to wonder whether they'll ever do that. Right now Ranged pets are worse than useless.
 
Really like the decisions made here.

Kara was just a crazy strong design. That's the kind of thing that you have to nip in the bud while the game is still young. There's still a LOT of design space for her new BBS, so I'm excited.

While I like the nerf to Vet silence, not sure if the neutral silence nerf is enough. Still dies to general anyway. I'd like to see it bumped to 3 mana, but then not sure where that would put Repulsor Beast. Interesting to think about.

Surprised that Pax was left alone, but I still don't think that was as oppressive as Kron.
 
Quick question: should I disenchant my Prismatic Kron? I'll get 1800 Spirit (full cost) out of it.

I could make a regular Kron and still have 900 spirit left over.
 
Quick question: should I disenchant my Prismatic Kron? I'll get 1800 Spirit (full cost) out of it.

I could make a regular Kron and still have 900 spirit left over.
When you can disenchant at full price, you should always do so. You can wait and see if the card is still worth paying. If it is, you can enchant it again, and if it isn't you can spend the spirit on something more useful. There's only an upside here so why not?
 
Alright, now I have 1800 more Spirit. I can re-make a standard Kron and a shitton of staple commons (or a handful rares).

Guess I was lucky with these changes.

Pity I have no Zen'ruis.

Oh, and I've just realised I have a full set of Zuraels. Hmm, Zurael Kara.....
 
Really like the decisions made here.

Kara was just a crazy strong design. That's the kind of thing that you have to nip in the bud while the game is still young. There's still a LOT of design space for her new BBS, so I'm excited.

While I like the nerf to Vet silence, not sure if the neutral silence nerf is enough. Still dies to general anyway. I'd like to see it bumped to 3 mana, but then not sure where that would put Repulsor Beast. Interesting to think about.

Surprised that Pax was left alone, but I still don't think that was as oppressive as Kron.
For Vetruvian, Falcius and Nimbus are overly strong as well.

Spelljammers are THE BEST!!!
But I don't want to spare the 2700 Spirit, and Sojourners are almost as good!
 
Well Faeria works like MTG (I've played a little of Magic Arena single player mode) so instead of classes there are four colors and neutral color. So for Water minions- you have to build 1 - 2 lakes in order to summon them.

The quests are really easy like "Play 10 Blue cards". So you can fire up Faeria, go into single player/solo, and play the cards and get credit in a few minutes. You don't even have to win.

Not trying to go Faeria vs Duelyst cause I definitely love how Duelyst has animated characters and stuff. I just thought I kinda enjoyed doing my dailies in faeria a lot.
Cool, thanks. :)

Kara's new BBS is weaker, since it's situational now and you can't stack it, but helps spawns like Jax Truesight (the mini-Jaxes get buffed) and walls. Also, Ash Mephyt remains just as good.

EDIT: and they still haven't fixed Ranged battle pets' scripts. I'm beginning to wonder whether they'll ever do that. Right now Ranged pets are worse than useless.
Kron's summons also get buffs. One match tonight I got double 3/3 Forcefields. :-D

Really like the decisions made here.

Kara was just a crazy strong design. That's the kind of thing that you have to nip in the bud while the game is still young. There's still a LOT of design space for her new BBS, so I'm excited.

While I like the nerf to Vet silence, not sure if the neutral silence nerf is enough. Still dies to general anyway. I'd like to see it bumped to 3 mana, but then not sure where that would put Repulsor Beast. Interesting to think about.

Surprised that Pax was left alone, but I still don't think that was as oppressive as Kron.
Pax might be more balanced now that Vetruvian struggles with range like Ki Beholder.

Alright, now I have 1800 more Spirit. I can re-make a standard Kron and a shitton of staple commons (or a handful rares).

Guess I was lucky with these changes.

Pity I have no Zen'ruis.

Oh, and I've just realised I have a full set of Zuraels. Hmm, Zurael Kara.....
I ran Replace Wall Kara tonight for 20 matches, and Zurael never did anything useful unfortunately. Right now my deck kind of lacks a win condition - I was just barely >50%. But man...people sure as hell cannot run from you. Two Krons spawning two 3/3s with random abilities is sick.
 
It is going to be interesting to see how lack of ranged removal affects the performance of Vetruvian's current god curve.

I suspect that Tigers will become standard even in their control decks. Or Rasha/Stars' Fury will be even more common than they are now.
 
I just started playing this game last week and I'm immensely enjoying myself. I especially love the daily puzzles. Still only about halfway to getting all my factions to level 10,but I've won some online matches so far! When i get new orbs I alternate between the regular ones and the Shimaar ones, hope that's a ok way of going about it.
 
When did that bug happen?! I've never seen it!

I think it occurred if you Mirrored a Minion that had taken enough damage to kill the 'base' version of it, because it creates the base clone then adds the buffs. So it was effectively spawning with 0 health.

Also, another 0-3 run at Gauntlet. I'd be less pissed off if I was actuaklly allowed free choice of the factions. As it is, I've had Songhai come up once in five runs.
 
I ran Replace Wall Kara tonight for 20 matches, and Zurael never did anything useful unfortunately. Right now my deck kind of lacks a win condition - I was just barely >50%. But man...people sure as hell cannot run from you. Two Krons spawning two 3/3s with random abilities is sick.
Well, I don't think Zurael works well with walls. You want to dump a shitton of minions on the board and have them killed in sequence, while keeping far away from the other guy (so as not to lose too much HP) until you can BBS+Zurael, then zerg rush his ass. I can see Magmar being tricky with Plasma Storm, or Songhai with Pandamonium and pumped Ghost Lightning.
 
I think it occurred if you Mirrored a Minion that had taken enough damage to kill the 'base' version of it, because it creates the base clone then adds the buffs. So it was effectively spawning with 0 health.

Also, another 0-3 run at Gauntlet. I'd be less pissed off if I was actuaklly allowed free choice of the factions. As it is, I've had Songhai come up once in five runs.
What were your other two options? Songhai is also a good choice, just...don't pick Kaleos...

Well, I don't think Zurael works well with walls. You want to dump a shitton of minions on the board and have them killed in sequence, while keeping far away from the other guy (so as not to lose too much HP) until you can BBS+Zurael, then zerg rush his ass. I can see Magmar being tricky with Plasma Storm, or Songhai with Pandamonium and pumped Ghost Lightning.
I need to get a Winter's Wake. I had 3 Gravity Wells on the board, and then L'Kian gave me one - lol. Dead Songhai.

Crap now I have to find a new beginner deck now that the one I put together for kara is mostly toast.
If you like Vanar, Aggro Faie is strong and cheap.
 
What were your other two options? Songhai is also a good choice, just...don't pick Kaleos...

This time around it was Vanar/Abyssian/Magmar

Went with Abyssian and the cards that got drafted leant themselves towards a Shadow Creep deck. Didn't really work out all that well in actually drawing the cards that made use of Shadow Creep.

Magmar doesn't appeal to me as it's basically Green from MTG and I hate playing Green. Vanar is one I don't quite have a handle on yet.
 
Well, I don't think Zurael works well with walls. You want to dump a shitton of minions on the board and have them killed in sequence, while keeping far away from the other guy (so as not to lose too much HP) until you can BBS+Zurael, then zerg rush his ass.
Well it kinda doesn't work at all since Zurael doesn't revive tokens. A Zurael deck is (in theory) more about rush minions, teleport effects, value-over-time minions, Dying Wish summons, fliers, Ash Mephyt, etc. Walls stall but they don't grind your opponent like most minions in my preferred style of Zurael deck
 
This time around it was Vanar/Abyssian/Magmar

Went with Abyssian and the cards that got drafted leant themselves towards a Shadow Creep deck. Didn't really work out all that well in actually drawing the cards that made use of Shadow Creep.

Magmar doesn't appeal to me as it's basically Green from MTG and I hate playing Green. Vanar is one I don't quite have a handle on yet.
Aggro Vanar is strong in Gauntlet. Swarm Abyssian is as well. Magmar is good no matter what.

Well it kinda doesn't work at all since Zurael doesn't revive tokens. A Zurael deck is (in theory) more about rush minions, teleport effects, value-over-time minions, Dying Wish summons, fliers, Ash Mephyt, etc. Walls stall but they don't grind your opponent like most minions in my preferred style of Zurael deck
Oh, true. I need to get a Winter's Wake so I can drop Zurael.
 
This time around it was Vanar/Abyssian/Magmar

Went with Abyssian and the cards that got drafted leant themselves towards a Shadow Creep deck. Didn't really work out all that well in actually drawing the cards that made use of Shadow Creep.

Magmar doesn't appeal to me as it's basically Green from MTG and I hate playing Green. Vanar is one I don't quite have a handle on yet.

Abyssian is top tier in Gauntlet, but you should basically never be aiming for creep synergy. The only real payoff card that you can expect to get is Abyssal Juggernaut. Deathwatch is just dominant in Gauntlet, though. Bloodmoon Priestess wins games single-handedly, and Shadow Dancer does great work. Even Shadow Watcher can be pretty good, so long as you don't try too hard to protect it - be willing to take a 3/3 for 3. The secret best common is the 4/4 frenzy that kills your units to get bigger - 5 mana 8/8 frenzy is a good play.

Vanar is all about doing lots of face damage and then chipping away the last few HP with Faie's BBS, though sometimes you end up playing a very control-oriented deck while relying heavily on your BBS for face damage. Kara got a lot worse with the patch.
 
Magmar doesn't appeal to me as it's basically Green from MTG and I hate playing Green. Vanar is one I don't quite have a handle on yet.

Magmar has a lot of removal compared to MTG. Grow is much harder to counter in drafts. I think Magmar is good in drafts, especially if you get lucky with some grow creatures.
 
I think every faction is pretty good in Gauntlet, but you have to know which general is superior, and you have to be familiar enough with the card set to know what cards are worth picking. Like...don't pick Kaleos, he's the worst.
 
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