Draggyrider
Member
I think a good way to reduce the gap between those with a limited collection and those with most of the cards (either through experience or buying packs) is to introduce a pauper mode with limitations on deck building. Something like:
Unlimited number of commons
6 Rares
2 Epics or 1 Legendary
Obvously the ratios can be tweaked, but the idea is that it is a Constructed (as opposed to Draft) format that is easy to get into. Netdecking is not so bad in terms of spirit / dust / crafting material cost, so its viable for people who just want to play a top tier deck (and there will always be tier lists). At the same time, theres enough room for build around me decks while capping the maximum power level (think kitchen table of friends who play card games once in a while, bringing a Legacy Combo deck that wins in 3 turns is overkill)
The other thing is to minimise rarity power creep. No cards that are strictly better than another just due to rarity, and answers should be fairly cheap. Duelyst is actually fairly good in this regard with respect to answers (Ephmeral shroud, repulsor beast are in the basic set, and dancing blades is a common). Also have late game cards at common, so newcomers are not forced to play aggro to avoid getting 'out-valued'.
Common: Simple cards that are 'staples' (Shroud)
Rare: Cards that define a deck themes (would want a playset for relevant decks e.g bloodmoon priestess in swarm abyssian)
Epic: Build-around me cards (cards that you design your deck around, and probably want 3 of)
Legendary: Build-around me cards (cards that you design your deck around, and probably want 1 of)
Stuff like Aymara healer and Kron I feel is the reason why newer players feel shafted, You can just throw 3 of those into any deck (vet for aymara) and your deck is probably not any worse off). Similarly, Obliterate should have been an rare/epic at best, legendary means only a small subset of people can play Creep abyssian.
Unlimited number of commons
6 Rares
2 Epics or 1 Legendary
Obvously the ratios can be tweaked, but the idea is that it is a Constructed (as opposed to Draft) format that is easy to get into. Netdecking is not so bad in terms of spirit / dust / crafting material cost, so its viable for people who just want to play a top tier deck (and there will always be tier lists). At the same time, theres enough room for build around me decks while capping the maximum power level (think kitchen table of friends who play card games once in a while, bringing a Legacy Combo deck that wins in 3 turns is overkill)
The other thing is to minimise rarity power creep. No cards that are strictly better than another just due to rarity, and answers should be fairly cheap. Duelyst is actually fairly good in this regard with respect to answers (Ephmeral shroud, repulsor beast are in the basic set, and dancing blades is a common). Also have late game cards at common, so newcomers are not forced to play aggro to avoid getting 'out-valued'.
Common: Simple cards that are 'staples' (Shroud)
Rare: Cards that define a deck themes (would want a playset for relevant decks e.g bloodmoon priestess in swarm abyssian)
Epic: Build-around me cards (cards that you design your deck around, and probably want 3 of)
Legendary: Build-around me cards (cards that you design your deck around, and probably want 1 of)
Stuff like Aymara healer and Kron I feel is the reason why newer players feel shafted, You can just throw 3 of those into any deck (vet for aymara) and your deck is probably not any worse off). Similarly, Obliterate should have been an rare/epic at best, legendary means only a small subset of people can play Creep abyssian.