It sounds like you do not believe that the PS5 has the same amount of customizations as the XSX? It is true that we do not know the architecture for these two platforms yet and hopefully we get to know more soon starting with the XSX on Monday. However, I would argue that so far all information indicates that there are more customizations to the PS5 hardware than the XSX.
We will see but I do not think it is a reasonable assumption to assume that the XSX has more advantageous customizations to the GPU than the PS5 as you do above - both based on history and the information released so far.
Elog...
Elog...you know that's not what I'm saying. What I'm saying is simply Series systems
DO have customizations...and they do. But people tend to ignore that reality and just say they are "PCs in a box". Which, I mean relative to older systems like PS2, Gamecube, Saturn, SNES, MegaDrive etc....BOTH of them are PCs in a box. They're both x86-based, that is a PC architecture primarily.
What you're referring to as "information" are either unsubstantiated rumors (the RDNA3 ones from people like MLID were destroyed by a PS5 software engineer on Twitter btw), or patents that could or could not be reflective of actual hardware in the PS5. There are just as many such patents relating to technologies that could or could not be in the Series systems, what we're trying to gauge is the probability of such patents in a finished retail product.
For instance, the "dual-GPU chiplet" Sony patents of late are 100% not relevant to the PS5 releasing later this year.
Maybe a PS5 Pro,
maybe just something for servers...the point is, patents are just ideas and you need enough factual evidence (directly from those applying them, general technologies that already have proven equivalents in other fields, etc.) to deduce those patents as being implemented in an actual product.
As for historical precedent, well there are things to explain almost all of that. OG Xbox is actually a pretty customized system despite it being a "Direct X box"; if it were nearly as straigtforward a design as people think, we'd have robust OG Xbox emulators on PC a long time ago, but it hasn't happened. And that has nothing to do with popularity when 3DO and even Jaguar have more mature emulators on the platform. 360 similarly had a lot of custom designs; IIRC it was the first console ever with a unified memory pool, and it had an insanely large framebuffer for the time. The XBO was not even primarily developed for pushing core gaming as its main focus, so several design decisions reflected that. However, it still had various customizations like the Move block (I think that's what they were called).
So there's historical precedent to show that MS has never really literally put a PC in a box and called it a day. If you see a proliferation of common features between the Series systems and PC, it's because Microsoft have leveraged R&D with the Series systems as the targets for developing technological designs and implementations that they then prioritize to spread out to the PC side. It's a means of maximizing the investment costs, among other things like synergizing the console and PC scenes together (which massively benefits 3rd parties). I don't know what range of alterations MS have made to their system (btw I'm not just talking GPU; a lot of word going around seems to indicate they have an unusually large L3 cache on their CPU as well), but is it possible they have either more of them or at least more of the sort that would help their system punch above its weight? Of course. Besides, you can only use historical precedent up to a certain degree, anyway.
But that doesn't mean I don't think both systems have a notable range of customized optimizations, I just wanted to stress that the Series systems do, in fact,
have customizations to their design which nullifies any person trying to pigeonhole them as "PCs in a box". That's mostly it.
But yeah, in any case, we'll see to what extent MS have made optimized alterations to their system deviating from the generic RDNA2 spec within four or so days.
yeah, dont forget VRS which doesnt seem to be in the PS5.
way too much obfuscation from devs and sony tbh. just fucking come out and say it. i dont want to be tricked into buying a console.
TBF, VRS is a term MS have coined for their particular implementation of such a technique. The PS5 could have a variant of it, maybe something of a branch off Foveated Rendering, but it could be implemented in the actual design differently.
I would be more surprised if there was no type of equivalent for it on PS5 whatsoever.