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Dust XBLA Debut Trailer [U-CONF]

This game looks incredible.

It's so smooth and so fast. Sucks having to know I'll need to wait another year to play this.
 
Looks good, only thing I'm concerned about is if some of the grander animations will interfere with gameplay. But I'm sure they'll keep the hitboxes tight, not "Oops your cape flipped up and hit lava."
 
Hah, this game might actually be a system seller for me. What can i say, i'm a sucker for style...! :D

Noogy: It makes me sad that the new trailer wasn't a part of the MS conference.. : (
 
Kulock said:
Looks good, only thing I'm concerned about is if some of the grander animations will interfere with gameplay. But I'm sure they'll keep the hitboxes tight, not "Oops your cape flipped up and hit lava."

Trust me, gameplay is superseding visuals in every way possible. The goal was to make a game that looks like an animated film, but not at the expense of responsive controls. I think you'll be pleased.
 
dallow_bg said:
Does this use the right stick at all?

I want to play this with an arcade stick.
Evasion is done with triggers or right stick. I have been thinking about arcade sticks and pads, though.
 
Wait, is Alexander Brandon still doing anything for this? The teaser and its description only mention the other guys. D:
 
Odrion said:
Wow, so did Microsoft approach you or did you approach them?
I guess technically Microsoft approached me, but it definitely wasn't an overnight thing. I can't divulge beyond that, but I can say that I'm obviously very happy with the arrangement. It's very clear that there are some people there who really know and love games.

It might sound a bit self-serving, but as a gamer I am happy they would pick up a title such as this. Particularly in today's gaming climate.
 
This looks incredible noogy it is amazing how much details have been added to the game since the last trailer. I plan to get this day one.
 
Beautiful.

Pre-show or not, something like this should have been mentioned during the conference. MS disregarding XBLA gives a bad perception of their priorities.

Will definitely keep my eye on this. Thank you for showing that a small team can still create something amazing in this market.
 
I like the unique look to the game. Unless the gameplay is horribly flawed, I can't imagine I wouldn't pick this up on day one.


XBLA and the competition's counterparts have really been one of the shining lights of this generation. I've spent more money on XBLA then I have at retail and it is because of games like this. In the traditional model of retail only games, this game, and others like it, would have never been created.
 
jedimike said:
XBLA and the competition's counterparts have really been one of the shining lights of this generation. I've spent more money on XBLA then I have at retail and it is because of games like this. In the traditional model of retail only games, this game, and others like it, would have never been created.
I couldn't have said this better myself. XBLA/PSN have given me games that I know would never hit retail, and I believe these services are the greatest thing to hit this generation.
 
AAK said:
You made this entire thing... yourself?
Everything but the music. It was asked earlier, but Alex Brandon is still contributing significant musical content. HyperDuck is handling the majority of the score however.
 
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