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E3 Demos and Vertical Slices That WEREN'T Downgraded/Heavily Modified Upon Release

This is a thread idea I've had for a long while now, but what with the big Triple E approaching and the recent Ubisoft downgrade thread discussion blowing up this seemed as good a time as any to make it.

It doesn't feel far fetched to say that, well, for a lot of the on stage demos and gameplay videos that get pumped out of E3, what gets shown in a majority of them rarely translates to what we play on release. There's definitely cases to be made about false advertising or being extremely misled for when pre-release demos are absolutely no where near representative of what the final game ends up being, and those arguments have been covered exhaustively (Hell, look up any Aliens: Colonial Marines comparison thread or video to see just how not to show off your game and ruin any goodwill with your fans).

However, I want to take a brief moment to emphasise that there are a number of understandable factors at play for why not every demo ends up being identical to the final build: obviously, the games are still in development and inevitably will have changes made to them, either for optimisation purposes or overall art/game design; some games require special demos made to avoid revealing spoilers or to demonstrate mechanics and concepts that would be spread out across an entire campaign; some are done for pacing issues or to keep embarrassing mistakes/bugs during the playthrough to a minimum, and so on so on. Just felt that needed to be said as people tend to over-zealously scrutinize and begin screaming downgrade at the sight of any sort of changes to a games build, even if it's something as basic as the lighting re-positioned.

That all being said, there do happen to be those rare times where what we see up on stage ends up being what we see and play at home. It's a strange feeling sitting at home with a game and thinking, "Huh, this level looks exactly like it did back at E3." There might be the odd enemy placement revision or HUD redesign that keeps it from being 1:1, but putting aside the urge to nitpick like a pedantic motherfucker for a moment, there are demos out there that remain relatively truthful to when they were first shown. So, I thought it would be interesting to start a discussion about examples where a game looked and played just like it did when you witnessed it being shown off during it's reveal or at a convention, and perhaps examine the small changes, if any, to see why those modifications would've been made.


To start off with, the one demo that always comes to mind for me is one during Sony's E3 Conference in 2009, for some shooter game called Uncharted 2.

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Even to this day this is a hell of an impressive section on PS3. Outside of an added cutscene and the teensiest geometry adjustments, this sequence plays out precisely as it did on stage all those years ago. Sure, it's only a few minutes from the game, and it's a relatively simple linear path, but I still believe it's a truly impressive moment, more so considering that Naughty Dog had only finished it just in the nick of time for E3. And it's made all the more astounding that it ended up in the final package months later with no major changes.

fake edit: Bonus points to anyone who can find a game where the final game turned out better than the E3 presentation.
 
Ratchet and Clank PS4 pretty much delivered on its graphical promises. I swore the game would look like trash upon release, but it looks gorgeous.

Maybe Resident Evil 4 as well?
 
fake edit: Bonus points to anyone who can find a game where the final game turned out better than the E3 presentation.
Didn't Killzone 2 actually look better than the cg trailer they showed at e3 2005?
 
The only Nintendo game that I remember being drasticaly different from what we saw on E3 was the famous Twilight Princess announcement.

And people could arguee that it is not THAT diferent
 
I wanna say Lost Planet 1. I could be wrong, but I even remember a demo dropping the same time as E3, it was awesome. That was a good E3 on Xbox live
 
The current gen versions seem to match what was advertised.
Yeah on GTA Forums back then we had a QA log that specified that Next Gen and PC ports were being tested. So it wouldn't surprise me if the trailers and screens were based off the Next Gen versions.
 
DKC Tropical Freeze looked better every time it was shown until release. I specifically remember the lighting improving a lot, it was very flat looking when it was revealed.
 
Motorstorm pacific rift was a great example of a game that actually looked much better every time it was shown.

The demo they released even looked pretty bad compared to the final game.
 
Most Nintendo games tend to look better everytime they're shown. They do have bullshots sometimes (mostly with console Zeldas) but even those tend to only really be faking resolution.
 
Very much agreed, pretty much all Uncharted games looked better in their final releases than they did in E3/previews/demos.

In general I think a lot of console exclusives on both sides tend to follow this pattern, pre-release Ryse, 1886 and Driveclub looked great but the final versions were absolutely stellar. My guess is that with only one SKU there's a faster path to QA beta so there's more time to improve quality right up to the wire.

We are still using the term 'vertical slices', are we?

Pretty standard industry terminology...
 
Alien Isolation. It's one of the few modern AAA games that decided to show off the game late in development instead of more than a year out and that benefited its marketing campaign. Didn't need a vertical slice.
 
As a couple people already mentioned, pretty much any Nintendo game.

Actually I find this trend to primarily happen with Western developers. I'm not sure why.
 
Skyrim/Fallout 4. Say what you want about these games, Bethesda did not bullshit with demos and trailers that the final game couldn't meet.
 
Skyrim/Fallout 4. Say what you want about these games, Bethesda did not bullshit with demos and trailers that the final game couldn't meet.

Yea I think they learned pretty well from Oblivion not to really show things the games couldn't deliver on.
 
GTA-V on PC looks amazing.
Witcher III was downgraded but as CDPR said, either that and console versions and Witcher III as you know and love or no Witcher III as it is.
 
UC4 (UC series).
Killzone shadow fall.
Infamous second son.
Driveclub actually looked better upon release.
The order 1886.
These all get my vote.
 
Batman: AK miraculously wasn't downgraded on consoles given that the e3 demo was running on a powerful pc. The ps4 version even had improved post process over the e3 demo.

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Tried to mach 1:1 to the most of my abilities


Not that the retail game doesn't look amazing, but it definitely falls short of that 1080p 60fps teaser with better aa, sub-surface and higher quality motion blur.

Fair comparison.Looks like the original trailer was never running on a PS4. Sony always tries to pass prerendered footage as realtime footage. Hopefully, they will stop doing this.
 
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