Original dragon age feels like game of thrones to me cause you can play different perspective at the start
Yeah. I've said it plenty of times but a Dragon Age game that has a campaign where you shift perspectives going from a new player character to old player characters like the Warden or Hawke within the same game would be cool. Something akin to the original campaign structure in Starcraft, seeing the same conflict from various points of view.
But I highly doubt current EA run BioWare would ever do something ambitious like that. Unless they see that multiple POV's work in GTA5 and decide to copy that since playing copy cat is EA's modus operandi.
I hope they learned their lesson from DA II
I'll believe it when I see it. EA and BioWare talk a big game about acting humble and taking feedback to heart but I don't buy it. The current Dragon Age team at the top isn't comprised of that many people that had their hand in Origins' creation.
I don't doubt that they'll be able to make DA3 look nice visually, but I also have a feeling that is what they'll be banking on in trying to sell the game- that it looks really nice. If BioWare can show and demonstrate that they actually have robust and deep RPG mechanics going on under the hood and its not just a fresh coat of paint, then I'll give BioWare some credit. But BioWare under EA has been about dumbing down and streamlining mechanics to death, so, again, they'll have to show not tell. Cause after getting burned by DA2 and ME3, plus the hope of robust RPGs like The Witcher 3 or Project Eternity, BioWare has to give DA3 some interesting pitch, otherwise I can see myself overlooking it.
DA: Origins was good, DA2 was pretty bad, and DA3 will redeem the series I hope. Bioware saw the backlash, listened to the criticism and are now taking their time with the third game, so the same mistakes shouldnt be repeated. DA2 was rushed, coming out only one year after the original game and expansion.
While a lack of time was a problem with DA2, I don't believe for a second that simply throwing more time at that game would have fixed all of its issues. To some extent it is just flawed to the core and they were seemingly oblivious to some of the poor design decisions- things like the wave combat.
Beyond that, even if they had a short time frame to make the game, what did that entail exactly? If BioWare was plugging away at a Dragon Age sequel and EA barged in and chopped their time in half, then I'd absolutely be sympathetic towards the efforts of the developers to salvage putting together a competent game. But if EA told them from the start that they had a limited time frame to make a sequel to Origins and they made DA2 the way they did? Then BioWare has no one to blame for DA2 but themselves. With the foundation they had with Origins, there isn't any reason they couldn't have made a nice iterative sequel to Origins instead of whatever DA2 was.