jambo said:
Gmod
The Nameless Mod
The Ball
Project Reality
Point of Existence 2
Fortress Forever
MechWarrior: Living Legends
Goldeneye Source
I didn't even realize that Mechwarrior went playable. Cool.
GMod and the Ball are now purchasable games.
Nameless Mod is DX1.
I forgot that HL2 was 04 and not 03.
I also didn't realize that most of those had active communities.
Still nothing like the early 00s when mods were the golden tickets.
I also don't see how DICE is insulting the mod community any more than it used to. And it's probably not in their best interests to release a mod toolkit for their game. As again, it's not like it's a matter of simply putting the executable up for download. Valve puts tons of effort into making their SDK/Mod tools work properly.
None of us here have used DICE's internal tools. I've heard about internal tools and seen a few myself. They are brutal, tend to be buggy with messages of "talk to Steve" to fix shit, non-existent tooltips, horrible layouts, no documentation aside from talking to the tools guy.
And there may be some crazy propritary things in DICE's SDK that they don't want getting out there, and removing that which can't be leaked from that which the modders need, may not be worth the expenses involved.
Valve and Epic have good modkits/SDKs because they want people using their engines and potentially getting money from them later when they go pro. It's worked AMAZING for Epic, along with having modders as basically testers for SDKs later on. It's part of the reason iD did it as well. Valve hasn't gotten many people buying Source licences for retail games, but a few have.
DICE is part of EA and EA wants to hold onto their engine. They have no reason for outsiders to see it.