Blizzard said:I'm kind of surprised the programmer was even allowed to be that open about the internal situation there.
I guess they got sick of reading the same complaints over and over again.
Blizzard said:I'm kind of surprised the programmer was even allowed to be that open about the internal situation there.
les papillons sexuels said:wow... I didn't know people hated realism in bf so much. Maybe if they spent more time designing better levels and mechanics they wouldn't need to fall back on a stupid smoke screen to balance out an entire class.
Cheating? When I play BC2 (which is not often) I have to turn all the settings down just so I can actually see. There's so much bloom and glare and dust everywhere that I can't see shit.JWong said:You mean, will they let you cheat in multiplayer?
Billychu said:There's so much bloom and glare and dust everywhere that I can't see shit.
They really think we´re dumb, right. I mean, there is no other logical explanation for this. They could´ve said "we don´t want to invest the time to make our toolset run on all machines" or "we want to sell DLC". But this?it's going to be very difficult for people to mod the game. Because of the nature of the set up of levels, the destruction, and all those things, it's quite tricky, so we think it's going to be too big of a challenge for people to make a mod."
PnCIa said:They really think we´re dumb, right. I mean, there is no other logical explanation for this. They could´ve said "we don´t want to invest the time to make our toolset run on all machines" or "we want to sell DLC". But this?
They supposedly straightened all that out with the latest revision of Frostbite.subversus said:read the logical explanation on the previous page.
subversus said:That's the point!!
BFBC is not a competitive game.
Oh, I want wall visibility off and a radar that show where all my enemies are.les papillons sexuels said:then why bother having multiplayer? You're completely losing me here man.
Even CS allowed you tweak settings, like centering player names, removing dynamic crosshairs, even allowing players to select which level of smoke they want displayed. If a competative game can get away with doing it, and people not have massive fits over it, why can't I expect the same from dice? Give me a command console, let me change settings and personalize MY game the way I want.
subversus said:read the logical explanation on the previous page.
Now, i don´t know if this true and to what extend they changed things. If the same middleware deals are still in place, well i can understand this explanation. Regarding the rest, 20 years ago people had to work a lot harder to implement stuff into games, everything was completely new back then. (think about the days of Doom and Quake)Stallion Free said:They supposedly straightened all that out with the latest revision of Frostbite.
subversus said:read the logical explanation on the previous page.
JWong said:Oh, I want wall visibility off and a radar that show where all my enemies are.
Also, an auto-win button.
Read this before attempting an argument again.JWong said:Oh, I want wall visibility off and a radar that show where all my enemies are.
Also, an auto-win button.
If they still haven't written their own tools which I vaguely recall them saying they did, that would mean every EA title using the engine would have to pay the licensing fees. EA has said they are gonna make heavy use of it so it seems counter-intuitive at that point.PnCIa said:Now, i don´t know if this true and to what extend they changed things. If the same middleware deals are still in place, well i can understand this explanation. Regarding the rest, 20 years ago people had to work a lot harder to implement stuff into games, everything was completely new back then. (think about the days of Doom and Quake)
You already have that with spotting. That's how I used it in the BC2 beta.JWong said:Oh, I want wall visibility off and a radar that show where all my enemies are.
The two games you listed aren't pushing for realism and feature unrealistic ways to balance the game.les papillons sexuels said:Now now, no need to be cynical about it. Just because I like games where the function of a class isn't hampered by a cheap solution, doesn't mean I want "hacks". I just want developers thinking about the games their making instead of realizing at the last minute that "opps this class is functioning better then we'd hope, lets throw in some graphical effect to blind them from doing their job". Many games like team fortress 2 (prior to all the needless updates) and halo offer players the role of sniping without limiting the players vision, they're balanced.
Maybe dice should just remove the sniper class if they're going to use a 10 second fix instead of putting the effort to design the class properly.
Someone else has to spot the enemy before it shows up for anyone else.Igo said:You already have that with spotting. That's how I used it in the BC2 beta.
JWong said:The two games you listed aren't pushing for realism and feature unrealistic ways to balance the game.
You want a visibility reducing element that occurs in the real world that real snipers will have to deal with to be gone from a game attempting to produce a realistic fps. Makes no sense.
Anyone who attempts to "mod" this part of the game for you is essentially a cheat.
Someone else has to spot the enemy before it shows up for anyone else.
It didn't have mod support. It was a console port.Lord-Audie said:Did BC2 have any mod support?
if so... What has come from it?
So much potential, wasted. Modded FC2 would have been glorious.legend166 said:If your worth as a studio can't be maintained unless you hold back mod tools, your studio sucks.
Mod tools help games way, way more than they hurt them. I can bet you Valve wouldn't be where they are today without Counter-Strike.
I bet if Ubisoft released mod tools for Far Cry 2, that game would have had a long and prosperous tail on the PC because modders could have made it amazing.
I FUCKING CALLED IT!subversus said:and here it is:
I guess no questions should be left after this.
Cryengine uses proprietory stuff, Epic are pushing their engine and are obscenely rich.
But I was right, so now what?Dead Man said:Well, at least we know the leading contender for post of the month.
Sigh,SneakyStephan said:Sigh.
Noone cares what DICE wants people to behave like, mod support was a huge selling point for the original bf1942 for the fans (the game kept selling steadily for years because of them and the fans were HAPPY).
As gamers WE care that we can come back to our games for years and keep enjoying them with fresh new fan made content.
If you want to be a complacent corporate apologist then go do it somewhere else than in a thread about pc modding.
Bloody bad company babies who were born yesterday give me a headache.
If a product isn't giving me what I expect from it, then I will move to one that does, thats how it works outside of 'every developer is entitled to riches for trying' bizarro world.
There were dozens of shooters on pc 10 years ago, and the studios and franchises that survived did so because they offered something more and better than what the competition did/could.
Once they stop doing that, the goodwill and appreciation from the fans will stop too and more will take their money elsewhere.
People love mods, what is there not to understand?
Stallion Free said:They supposedly straightened all that out with the latest revision of Frostbite.
les papillons sexuels said:then why bother having multiplayer? You're completely losing me here man.
Even CS allowed you tweak settings, like centering player names, removing dynamic crosshairs, even allowing players to select which level of smoke they want displayed. If a competative game can get away with doing it, and people not have massive fits over it, why can't I expect the same from dice? Give me a command console, let me change settings and personalize MY game the way I want.
D3adend said:I FUCKING CALLED IT!
And so many whiners on here said it was because DICE are assholes.
Salazar said:They are assholes for describing a modding community handily capable of negotiating their technology as insufficiently intelligent, skilled, determined, whatever.
The douchebag PR was what stuck out for me.
Uh, you weren't. Mods have in fact been important and awesome for many games in the 7 years you claim they haven't (from small indie titles like Torchlight and Minecraft to bigger titles like Oblivion and Fallout, if you really need examples, though others already mentioned some), and DICE has in the past provided mod tools despite your "never" claim, so your statements were factually wrong and absurdely ignorant. There's no way to translate this into "I was right" no matter how delusional you may be, I'm sorry.D3adend said:But I was right, so now what?
Stallion Free said:Dice are assholes for real, but EA is just as big here now because they are clearly cracking that Dice whip and putting a severe amount of pressure on them if they are continuing to use that piece of shit setup and don't have time to craft their own tools. I mean goddamn. The setup they have running sounds like it wastes an incredible amount of time yet they are given less than two years to between games at this point.
I can't imagine it being even close to as efficient as having built their own tools/pipeline.subversus said:the setup works well in their studio from what I heard on the twitter but it needs a very powerful environment to work like servers and so on.
id have huge servers processing their megatextures on idtech5. I think it's the same environment here.
Stallion Free said:I can't imagine it being even close to as efficient as having built their own tools/pipeline.
It's obvious that they are put into a position with EA where they just have to deal with it and do their best to work around the issues.
That is exactly what Valve did and they have an SDK.subversus said:If they're using Havok for physics this doesn't mean that they can't built their own tools for working with it.
Stallion Free said:I think the other cold fact here is that Dice and EA are a bunch of douchebags.
MrBelmontvedere said:if the game is any good folks will just make their own mod tools.
given the game is only like 30 seconds long though I doubt it...
subversus said:your hate for DICE is irrational like it's almost personal, so I don't think we can discuss them sensibly. Whatever they do no matter the reasoning they're assholes for you. What else to discuss here?
Psst, Crytek just released mod tools for Crysis 2. Some UE3 games have them too, and there's always UDK & Unity's free stuff.Sol.. said:You know what sucks. I've been looking for a good modern engine to do some modding but it seems like it's a dying thing these days. None of the PC games i got have legit modding tools except the Valve stuff.
The Source engine is shit and isn't doing 10% of what FB 2.0 does.Stallion Free said:That is exactly what Valve did and they have an SDK.
Sol.. said:You know what sucks. I've been looking for a good modern engine to do some modding but it seems like it's a dying thing these days. None of the PC games i got have legit modding tools except the Valve stuff.
I'm sorry, but how does that make my point any less valid?Menelaus said:The Source engine is shit and isn't doing 10% of what FB 2.0 does.
les papillons sexuels said:wow... I didn't know people hated realism in bf so much. Maybe if they spent more time designing better levels and mechanics they wouldn't need to fall back on a stupid smoke screen to balance out an entire class.
subversus said:
Bethesda may make some iffy games, but the GECK is pretty cool, lots of people are doing great stuff with the FO games.Sol.. said:You know what sucks. I've been looking for a good modern engine to do some modding but it seems like it's a dying thing these days. None of the PC games i got have legit modding tools except the Valve stuff.
Still silly to mention for a multiplayer focused franchise that only got popular because of it and before its sub series (BC) didn't even offer single player outside training bots.MrBelmontvedere said:obvious hyperbole. for "30 minutes" read "extremely short"
Nostalgia~4ever said:he has blasted DICE in every thread possible, I heard it is because that demize99 guy or whatever on twitter. Still stupid getting fed up with one guy and let the anger go out on the whole company.
Seriously, this mod doesnt get enough love. Its amazing.subversus said:Crysis Back to the Future car
Because it's just a one time show. It's not even a game.Deadbeat said:Seriously, this mod doesnt get enough love. Its amazing.
subversus said:demize99 sounds like a douche sometimes, but that's because of the internet. Would you get angry if somebody in real life said that Killzone 2 sucks? But people on the internet were out for his blood.
Deadbeat said:Then Mech Warrior Living Legends.
The reason you dont see so many mods like MWLL coming out is because most of the people working on the mod are getting scooped up before they are anywhere near finishing development. Since dev time for making games has grown, the amount of complete total conversions has gone down. That doesnt mean the relevance of modding has been lost though.
Quoting an excellent point. DICE has lost touch this gen.subversus said:What the hell, Battlefield 2 was born from Desert Combat mod, so they can fuck off.