cormack12
Gold Member
Source: https://www.xfire.com/ea-acknowledges-battlefield-2042-failure-post-motem/
EA execs spent over 20 minutes discussing what went wrong with the launch, and also how the company sees the future of both Battlefield 2042 and the Battlefield franchise going forward.
On Battlefield 2042's failures, Miele outlined several key factors that EA's top brass believe caused its disappointing launch.
[]...one factor was the Frostbite engine and, due to its old tech, the massive update it went through in order to power Battlefield 2042. From my own reports, this alone took over 18 months of development time and Miele addressed the engine upgrade by saying "All new tech, it was basically a new engine. They went back. The Frostbite version they were on was so old they had to go back and update. So it was basically putting the game on a new engine."
Another major reason for the failure of Battlefield 2042 put forward by management, and which shouldn't be a surprise, is the work from home environment that many in the industry are currently faced with. On this, Miele said "Add up all of this new innovation, all of this ambition for the new project, and then you add a global pandemic halfway into the project, where the game teams had to work from home, we ended up with more new variables in development than we have ever experienced before."
It was then revealed that Battlefield 2042's bug count ratio got to "historic levels for a DICE game" and mock reviews prior to launch were in the "high 70s to low 80s."
Following the game's launch, DICE rolled out its Day 1 and Day 0 patches to get the bug count down further. On this, Miele continued and said that Battlefield 2042's launch and patches meant "the game was stable" and "the early critical reception was good". However, according to EA, things took a turn, and that turn was clears throat, the surprise release of Halo: Infinite multiplayer.
According to Miele, the comparison between both games was not favourable because Halo Infinite was a very polished title whereas Battlefield 2042 contained bugs and wasn't as polished.
In addition, negative player feedback overall was focused on three key areas, which EA would further elaborate on:
EA execs spent over 20 minutes discussing what went wrong with the launch, and also how the company sees the future of both Battlefield 2042 and the Battlefield franchise going forward.
On Battlefield 2042's failures, Miele outlined several key factors that EA's top brass believe caused its disappointing launch.
[]...one factor was the Frostbite engine and, due to its old tech, the massive update it went through in order to power Battlefield 2042. From my own reports, this alone took over 18 months of development time and Miele addressed the engine upgrade by saying "All new tech, it was basically a new engine. They went back. The Frostbite version they were on was so old they had to go back and update. So it was basically putting the game on a new engine."
Another major reason for the failure of Battlefield 2042 put forward by management, and which shouldn't be a surprise, is the work from home environment that many in the industry are currently faced with. On this, Miele said "Add up all of this new innovation, all of this ambition for the new project, and then you add a global pandemic halfway into the project, where the game teams had to work from home, we ended up with more new variables in development than we have ever experienced before."
It was then revealed that Battlefield 2042's bug count ratio got to "historic levels for a DICE game" and mock reviews prior to launch were in the "high 70s to low 80s."
Following the game's launch, DICE rolled out its Day 1 and Day 0 patches to get the bug count down further. On this, Miele continued and said that Battlefield 2042's launch and patches meant "the game was stable" and "the early critical reception was good". However, according to EA, things took a turn, and that turn was clears throat, the surprise release of Halo: Infinite multiplayer.
According to Miele, the comparison between both games was not favourable because Halo Infinite was a very polished title whereas Battlefield 2042 contained bugs and wasn't as polished.
In addition, negative player feedback overall was focused on three key areas, which EA would further elaborate on:
- Bugs and performance
- Game design and feature choices
- The game not aligning with player expectations