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EA Shifts focus to Wii

Ulairi said:
The second one is going on platforms that have moved even further away from the markets that supported games like BG&E in the past. What platform/adventure games have done well on the PS3 and 360?

BG&E would sell best on Wii. There will be a Wii port announced at E3. Book it.

We have one teaser and you implicitly know where it would sell best? Thats one hell of a fucking crystal ball
 
Die Squirrel Die said:
If their Wii direction is anything like Ubisoft's? Yes.

That's exactly the kind of reply I expected. :D

In any case, even if their Wii support remains the same, it would still mean less PS360 support due to the staff firing, unfortunately.
 
More time to work on the backlog I guess. Remember, Porsche had to release the Cayenne (SUV) in order to further fund their actual regular sports car line.
 
HK-47 said:
We have one teaser and you implicitly know where it would sell best? Thats one hell of a fucking crystal ball

What about BG&E2 is going to cause it to sell well? Critical acclaim? Didn't work the last time. An action/platformer with a female lead co-staring a pig, really, you think that's going to do gang buster sales?

The first one sold best on the GC. The genre is well established on Nintendo's platforms because Nintendo them selves develops to that genre.
 
lowlylowlycook said:
But won't the high development costs for games on the 360/PS3 push publishers into exactly making games-by-committee? Well that and sequels.

Yes, but more developers than not (especially western developers) detest the Wii anyway. It's probably more half and half than 100% one or the other (which it would be for the Wii).

The second one is going on platforms that have moved even further away from the markets that supported games like BG&E in the past. What platform/adventure games have done well on the PS3 and 360?

BG&E would sell best on Wii. There will be a Wii port announced at E3. Book it.

I think they should port the first one at the very least. It would be inexpensive, and if it does well enough, they could water down the sequel for the system. It'd probably be like how Rayman 2 was on the PSX versus the Dreamcast/N64.

Also, what great platforming and action-adventure games have been released and then failed on the PS360? R&CF, LBP, and Kameo all did relatively well.

Meanwhile, outside of Zelda, what guarantees the genre does great on the Wii? Okami bombed.

Ulairi said:
The first one sold best on the GC. The genre is well established on Nintendo's platforms because Nintendo them selves develops to that genre.

The first one sold worst on the Gamecube. That's why it's the hardest version to find.
 
Alcibiades said:
Just because graphical detail is limited on the Wii doesn't mean every other aspect (story, scope, design, testing, gameplay, etc...) needs to be limited as well.
Welcome to the standard wii thread, where graphics are all that matter, and advanced control methods always sucks.
 
Ulairi said:
What about BG&E2 is going to cause it to sell well? Critical acclaim? Didn't work the last time. An action/platformer with a female lead co-staring a pig, really, you think that's going to do gang buster sales?

The first one sold best on the GC. The genre is well established on Nintendo's platforms because Nintendo them selves develops to that genre.

You dont even know what you are talking about. The only game on the Wii thats in the same genre is Okami, which despite having TP to establish the genre, didnt do any better than PS2's version.
 
AniHawk said:
That's right. I often forget that 2/3 of the game is shit.
That's because you shouldn't have played them back-to-back. Rather, they should have been thought of as Okami - Orochi, Okami II - Oni Island and Okami III - Clockwork Fortress. Individually, they're great.

But yeah, Okami bombed because 1) it wasn't advertised enough or 2) a lack of appeal outside the Japanophile/Elitist Gamer set. Sadly, I think it was 2) :'(
 
viciouskillersquirrel said:
That's because you shouldn't have played them back-to-back. Rather, they should have been thought of as Okami II - Oni Island and Okami III - Clockwork Fortress. Individually, they're great.

But yeah, Okami bombed because 1) it wasn't advertised enough or 2) a lack of appeal outside the Japanophile/Elitist Gamer set. Sadly, I think it was 2) :'(

Actually, my favorite part was the third part. I thought it was brilliant. Best dungeons in the game, too.
 
HK-47 said:
The only game on the Wii thats in the same genre is Okami, which despite having TP to establish the genre, didnt do any better than PS2's version.

Okami could have been given away for free and still would have done as poorly as it did in retail regardless of system
 
viciouskillersquirrel said:
That's because you shouldn't have played them back-to-back. Rather, they should have been thought of as Okami - Orochi, Okami II - Oni Island and Okami III - Clockwork Fortress. Individually, they're great.

That's how I ended up playing it and still found Okami to be boring as hell 90% of the time. Gotta love being interrupted every 5 steps so the douchebag on your back can tell you how to solve each and every puzzle in the game.
 
soldat7 said:
"EA Shifts focus to Wii" implies taking focus off of 360/PS3 which is clearly not the case.
EA just fired a whole lot of employees. That means there are less resources to go around at EA.

EA has now said that half their emphasis is striclty for Wii. That means that all the other platforms (DS, 360, PS3, PC, PSP, mobile), have to fight for the other half. It looks to me like Wii comes out ahead! :D

AniHawk said:
Yes, but more developers than not (especially western developers) detest the Wii anyway. It's probably more half and half than 100% one or the other (which it would be for the Wii).
Well we have some actual western developers who post on GAF. There is even an EA developer who posted how he didn't like the Wii. Now that same developer is in the Dead Space Wii thread saying how amazing the game is turning out.

For the times they are a-changin'! :D
 
CreatureX3 said:
Well we have some actual western developers who post on GAF. There is even an EA developer who posted how he didn't like the Wii. Now that same developer is in the Dead Space Wii thread saying how amazing the game is turning out.

For the times they are a-changin'! :D

1. He's not a developer
2. He's not working on the game
3. He only said how good it looks visually
 
Chumly said:
LINK

Maybe this is why?

I doubt that is really true. Most of EA wii games have been low budget trash. They are probably comparing something of Mirror's Edge and DeadSpace to something like.. IDK, (insert Wii shovelware game here).
 
Most of the people who wanted okami already purchased it on the ps2, and without any differences to the game what so ever(i dont believe), most wouldnt want to buy it again. Ive already went through the game 1.3 times, so while the added control may be nice(to some), its still the same game ive played 1.3 times already without the damn paper filter. Hell, some people who hadnt played it still went with the ps2 version because of the price and content being the same.

If it were an okami: champion addition, or an actual sequel, things would have been different. This isnt a game like RE4, so this tactic of rereleasing wasnt going to work as well.
 
Y2Kev said:
Where did this first come from again? :lol
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AniHawk said:
Yes, but more developers than not (especially western developers) detest the Wii anyway. It's probably more half and half than 100% one or the other (which it would be for the Wii).



I think they should port the first one at the very least. It would be inexpensive, and if it does well enough, they could water down the sequel for the system. It'd probably be like how Rayman 2 was on the PSX versus the Dreamcast/N64.

Also, what great platforming and action-adventure games have been released and then failed on the PS360? R&CF, LBP, and Kameo all did relatively well.

Meanwhile, outside of Zelda, what guarantees the genre does great on the Wii? Okami bombed.



The first one sold worst on the Gamecube. That's why it's the hardest version to find.

Some Notes:
#1 You claim that most developers hate the Wii without any sort of evidence.

#2 You make the comparison of platformers and action-adventure games on the PS3/360 to the Wii. Kameo didn't perform up to RARE's expectations from my memory. Little Big Planet was suppose to be SONY's "ace in the hole and didn't light up like expected. Banjo Nuts and Bolts flopped. Prince of Persia bombed horribly. And really? The Gamecube? You're going to compare the fastest selling gaming hardware ever to the slowest selling competing one? You can't be serious. Actually what market for Action-Adventure games is on the PS3/360? I can't really think of any that have sold relatively well besides Kameo (which I disagree is an action-adventure game but no need to get picky).

And I find it very funny you mention outside of Zelda what other games guarantee action-adventure games success on the Wii. I mean first off you completely scurry Metroid Prime 3. Then you ignore the platformer genre you previously listed (I wonder why?). Then you compare it to a budget port that sold as well as the PS2 version in North America (according to Sven on Capcom-Unity) and label it a "flop"? Seriously?


AniHawk said:
The game didn't do a ton different from games from the past, that's true, but it did do everything very well.

I don't think you can apply that to the Wii.

In your Wii comparison it could.

Wii = Zero Progression.

Skies of Arcadia = Zero Progression in JRPG's. Actually I could argue that it took the genre back with it's simplistic combat system, easy difficulty, and childish translation. Outside of being in "3D" it really did nothing for the genre.
 
HK-47 said:
You dont even know what you are talking about. The only game on the Wii thats in the same genre is Okami, which despite having TP to establish the genre, didnt do any better than PS2's version.


To be fair, neither do you.

While I agree that it's disingenuous to claim that BG and E2 Would do better on Wii, it's equally so to claim that it would for the HD twins.

We can only wait and see.
 
Flying_Phoenix said:
....Wow just wow at this post.

First off Kameo didn't perform up to RARE's expectations from my memory. Little Big Planet was suppose to be SONY's "ace in the hole and didn't light up like expected. Banjo Nuts and Bolts flopped. Prince of Persia bombed horribly. And really? The Gamecube? You're going to compare the fastest selling gaming hardware ever to the slowest selling competing one? You can't be serious.

And I find it very funny you mention outside of Zelda what other games guarantee action-adventure games success on the Wii. I mean first off you completely scurry Metroid Prime 3. Then you ignore the platformer genre you previously listed (I wonder why?). Then you compare it to a budget port that sold as well as the PS2 version in North America (according to Sven on Capcom-Unity) and label it a "flop"? Seriously?



In your Wii comparison it could.

Wii = Zero Progression.

Skies of Arcadia = Zero Progression in JRPG's. Actually I could argue that it took the genre back with it's simplistic combat system, easy difficulty, and childish translation. Outside of being in "3D" it really did nothing for the genre.

lol MP3 is not a Zeldalike. Second of all regardless of Okami being a budget port it didnt manage to do anything more than match the PS2 version despite coming out in a dry period with no competition. While this doesnt prove Zeldalikes cant succeed on Wii, it also doesnt prove that they will automatically do better either. Nothing does. So the original argument of BG&E2 doing better on Wii is completely without basis.
 
DeaconKnowledge said:
To be fair, neither do you.

While I agree that it's disingenuous to claim that BG and E2 Would do better on Wii, it's equally so to claim that it would for the HD twins.

We can only wait and see.

Did I claim it would sell better? No I dont believe I did. All I know is thats where Ancel wanted his project. Possibly he isnt keen on Wii after what Ubisoft did to Rayman and the Rabbids. Who knows.
 
Let's see how e3 pans out. If it gets more solid wii projects, then we know how the focus is shifting. If it does not, we know that this quote is a bunch of BS.

And on BG&E, I doubt the investors give a shit if he can make the game he wants, if it fails to sell he will not have the same pull he would otherwise.
 
HK-47 said:
You dont even know what you are talking about. The only game on the Wii thats in the same genre is Okami, which despite having TP to establish the genre, didnt do any better than PS2's version.

You're complaining a budget re-release of a flop with far less advertising (which is obvious since it's a re-release) that silently hit a system with far less userbase size that sold just as much as the premier version implying that it didn't do so hot and thus it supports that there is a strong chance that there is no market for it on the console?

I mean really how much farther are you people going to reach?

And again why no mention of Metroid Prime 3?
 
HK-47 said:
Did I claim it would sell better? No I dont believe I did. All I know is thats where Ancel wanted his project. Possibly he isnt keen on Wii after what Ubisoft did to Rayman and the Rabbids. Who knows.

Did Ancel implicitly say he wanted it on the PS360? I don't recall him doing that.
 
DeaconKnowledge said:
To be fair, neither do you.

While I agree that it's disingenuous to claim that BG and E2 Would do better on Wii, it's equally so to claim that it would for the HD twins.

We can only wait and see.
So there's no PC version of BG&E?
 
HK-47 said:
lol MP3 is not a Zeldalike. Second of all regardless of Okami being a budget port it didnt manage to do anything more than match the PS2 version despite coming out in a dry period with no competition. While this doesnt prove Zeldalikes cant succeed on Wii, it also doesnt prove that they will automatically do better either. Nothing does. So the original argument of BG&E2 doing better on Wii is completely without basis.

Umm...Zelda, Okami, and Metroid are all action-adventure games to the core. Which is the genre you are arguing about.

And Okami coming out near the same time Mario Kart Wii did is a "dry period"? Jesus these posts keep getting worse and worse. And I already covered the part of the Wii version selling as much as the PS2 version being a "failure" is just completely ridiculous. What's next?
 
DeaconKnowledge said:
Did Ancel implicitly say he wanted it on the PS360? I don't recall him doing that.

Its irrelevant what the devs want now. Investors are sick and tired of losing money on expensive projects. What are they gonna do, quit? And join the hundreds of other unemployed devs?
 
Flying_Phoenix said:
Skies of Arcadia = Zero Progression in JRPG's. Actually I could argue that it took the genre back with it's simplistic combat system, easy difficulty, and childish translation. Outside of being in "3D" it really did nothing for the genre.
Ooo someone's got the shits!
 
Yeah, not going to get into this but I want to reiterate that the financial meltdown, not so much the economic crisis (yet) has a direct impact on the ability of companies to finance their still very risky projects. Anyone who says this isn't the case is lying. The studio closures and devs shutting down is directly due to this.

The larger economic weakness hasnt hit hard yet, and it will eventually. And when it does, more studios will close, more games will be cancelled and there will be more consolidation, well beyond the normal process of creative destruction that we see.
 
#1 You claim that most developers hate the Wii without any sort of evidence.

[Antihawk mode=on] Its because most developers are creatively bankrupt. With the HD consoles they can hide their lack of creativity with flashy graphics and hype of orgasmic proportions. With the Wii all you are left with is creatively bankrupt developers with last gen graphics.[/Antihawk mode=off]
 
HK-47 said:
lol MP3 is not a Zeldalike. Second of all regardless of Okami being a budget port it didnt manage to do anything more than match the PS2 version despite coming out in a dry period with no competition. While this doesnt prove Zeldalikes cant succeed on Wii, it also doesnt prove that they will automatically do better either. Nothing does. So the original argument of BG&E2 doing better on Wii is completely without basis.

Sure it is. It's an action-adventure (just because a game has shooting combat doesn't mean its a shooter). It's progression is based upon acquiring powerups and items to get further just like Zelda. And it mixes heavy bits of puzzle solving in with it's exploration.

It's Zelda, without the towns and in a sci-fi setting. The reason I love both series is because of thier similarities.
 
Flying_Phoenix said:
You're complaining a budget re-release of a flop with far less advertising (which is obvious since it's a re-release) that silently hit a system with far less userbase size that sold just as much as the premier version implying that it didn't do so hot and thus it supports that there is a strong chance that there is no market for it on the console?
What else were Wii owners buying at the time? Were there other adventure games?

And again why no mention of Metroid Prime 3?
Does L4D count as evidence too, then? I mean, obviously Fallout 3 and Fable 2 would, but I'm curious where the line appears.
 
Deku said:
Yeah, not going to get into this but I want to reiterate that the financial meltdown, not so much the economic crisis (yet) has a direct impact on the ability of companies to finance their still very risky projects. Anyone who says this isn't the case is lying. The studio closures and devs shutting down is directly due to this.

The larger economic weakness hasnt hit hard yet, and it will and when it does, more studios will close.

yes, it is a major factor. This is coupled with the fact that the risk/reward ratio on HD games is smaller due to the increased costs. This makes it harder for them to get funding now. Because the lenders don't want to lend to large risk right now.
 
speedpop said:
Ooo someone's got the shits!

Don't get me wrong. I really enjoyed the game and it's one of my favorites but I'm just telling it as the game is from a gameplay standpoint. It did wonders in level design though.


Of All Trades said:
What else were Wii owners buying at the time? Were there other adventure games?

First you ignore "budget re-release" then you claim that Okami and Zelda are "Adventure Games"...


Of All Trades said:
Does L4D count as evidence too, then? I mean, obviously Fallout 3 and Fable 2 would, but I'm curious where the line appears.

Explain to me how a multiplayer online First Person Shooter and 2 WRPG's come into the line of an Action-Adventure game?
 
Flying_Phoenix said:
And again why no mention of Metroid Prime 3?
Probably because no matter how many exploration elements it has, it's still pretty much a shooter. It's just not a linear level 1-15 or whatever corridor shooter like CoD/Halo/most other console shooters. I can't really compare it to a 3d Zelda game just like I can't compare 2d sidescrolling Metroid to 2d overhead Zelda. They might both have exploration elements, but anything else they share is something you can broadly ascribe to nearly any game genre.
 
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