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EA: "We lost some fans with Dragon Age 2"

Chairman Yang said:
I think it's a matter of DAO going in the right direction (ie. closer to BG2) even if it executed poorly, while DA2 headed towards the evolutionary dead-end of actiony combat, even if it executed a little better.

Had Bioware built on DAO's framework, and put some effort into things like encounter design and game balance, they could've started approaching BG2 levels of combat quality.

Now this is a perspective I can understand. In fact, I feel the same way. Origins was an exceptionally bad examplar of a superior kind of game.
 
infinityBCRT said:
Copy & pasting your dungeons over and over was an innovation? Seriously dude?

If anyone from Bioware is reading this, all I have to say is that I'm going to happily put my money to Skyrim because those guys get it. They didn't remove features from Oblivion because they were cumbersome and not user friendly. They made those features better.

wat
 
Chairman Yang said:
I think it's a matter of DAO going in the right direction (ie. closer to BG2) even if it executed poorly, while DA2 headed towards the evolutionary dead-end of actiony combat, even if it executed a little better.

Had Bioware built on DAO's framework, and put some effort into things like encounter design and game balance, they could've started approaching BG2 levels of combat quality.

1000 times this. The absolute biggest complaint about Origins is the total lack of balance in the combat. Once you get past level 10 you can straight up break the game with ease. The new skills in awakening were even worse. It was like they never even tested them.

Lack of enemy variety, a snorefest of a plot, and limited character building are all a distant second to the game balance.

Origins did have some good companion characters which is more than I can say for Bioware's other games.
 
Wolves Evolve said:
Exactly. The innovations we would have embraced - the art design changes, the silly changes to the UI, the streamlined storyline even.

IF - IF - the game had been executed as promised. They've admitted they re-used areas to save money. They admitted they simplified quests to save money. THESE are the outstanding problems with Dragon Age 2. There was simply no effort and care in its construction. The design wasn't deep enough to contain anything remotely decent. The action elements were reasonably entertaining but when people say they were Dynasty Warriors-eque, as if that was an insult, they forget that by comparison, Dynasty Warriors is a better RPG than Dragon Age 2 is an action game.

Now, DA2's story is more complex than Origins. I think it shows some effort - they tried to do their own thing instead of ripping something else off, and the result is meh, but still, a lot more happens in DA2 than in DA:O. For better or worse.

They also got something right with combat, and I think if they did what they did to character building while slowing down the game, instead of speeding it up, maybe we would have reacted differently.

Fact remains that the core problem of DA2 is that it's not a finished game. It's a rushed, incomplete job, even before accounting its design flaws.

One thing I'd suggest Bioware is... you've never been good at combat, nor at balance, nor at encounter design. You could pull off a pause and play system when you were building on an already designed and balanced combat system (D&D). Since you're struggling now... slow things down. Don't make combat faster. If needed, go full turn based. Stop struggling with coding and waves and such, and move towards a ToEE format.
 
I suppose GAF was getting dangerously low on threads where people compare how much sand DA2 kicked into their respective vaginas.
 
Dragon Age: Origins was fun despite its flaws. It had game mechanics I could try to learn and master. Dragon Age 2 didn't and wasn't fun as a result.
 
Ushojax said:
Has a franchise ever been destroyed as quickly as Dragon Age?

well,there's still hope...after the masterpiece that DMC 1 was...the sequel was...well...DMC 2...but after that we had another masterpiece (DMC 3)...and then...well....DMC 4....and now they're going to release...oh my god i don't wanna think about that....
 
Ledsen said:


He means for example in oblivion all caves and dungeons were shitty. Instead of going the bioware route "If it doesn't work, remove it" they have tried and for skyrim they will be hand made in order to make them more interesting.
 
I don't get why fan opinions matter now when they clearly didn't matter before DA2 was released or right after DA:O was released when everyone listed their issues with it. I fully expect them not to learn anything from DA2 and then once again act surprised people don't like it. Then again people will still buy DA3 even after complaining about DA2 (I didn't care for DA:O in the end so I didn't even touch DA2). If anything those people deserve to be taken advantage of by EA as they keep going back to be abused. The only thing EA will understand is money. Just don't buy DA3 or wait until it's out and rent it. Reviews clearly can not be trusted.
 
Projectjustice said:
Why was DA2 so bad?

My post from the DA2 thread the other day:

- Bland uninspired graphics.

- 3 locations for the entire game.

- Rushed soundtrack.

- The city never changes or evolves over the spa of 10 years(Dude still lives in a trashed house for 10 years!).

- Characters that don't see each other for years act like they only saw them a week ago.

- Terrible, abrupt ending.

- The choices mean nothing. [big spoilers]
Take your sister/brother into the mines, they die. Don't take them, they leave for the rest of the game. Help Anders and he blows shit up, don't help him and he blows shit up anyway. Side with the mages, you fight the mage leader anyway. Non-loyal Character turned on me at the end. I said one thing and he came back to my side.

- Annoying wave base enemies that pop-in and drag out battles like a fucker.
 
Projectjustice said:
Why was DA2 so bad?

It wasn't bad. In fact, it was an amazing game, full of exciting behind-the-.scenes action and a fantastic second/third hand story masterfully hinted at in cutscenes.

Go buy it now.

You won't regret it.

I promise.
 
Wolves Evolve said:
Excellently put. Dragon Age was a bad facsimile of a deep set of concepts, but you got the idea as you went through it.

Yeah. DAO - A better product in terms of value and polish, but generic as fuck, were DA2 had the better characters and the occasional cool idea/music/art design/hawke/something something, but was just so inconsistent as fuck.



My first playthrough of DAO: "omg this is amazing luuuuuuurrrrrrrllll"

Then second playthrough, the smell of reality smeared it's head. Suddenly I could see the truth in what people were saying about it being childish fantasy for 8 years old. The entire setting, enemies and story was dumb and generic.

The whole ordeal around both Dragon Age's that Bioware tried to do was making mature fantasy. They kept repeating it trying to pull a "Dark Knight". But that shit didn't fly.

It does not matter how much blood and curse words they put in. Even if one wanted to measure a mature sadistic "cool" violent fantasy world, nothing in Dragon Age can even be put in the same league as Conan, A Song of Ice and Fire or Berserk(the three most violent that I know).

But why does it matter, about violence? they could have made a kick ass fantasy game without flashing all their gore. The Witcher does this better, and now hardcore gamers seem to have no problems playing favorites with a new cool RPG development studio.

Bioware grew partially dumb before the EA buyout.









It's all in the past now. Dragon Age 2 is insignificant compared to what they have at stake with SWTOR, and judging from the mixed e3 impressions, we might be into a Final Fantasy: Spirits Within type failure that could cast a dark shadow on the studio.

The desicion to give voice acting(due to inspiration from Shepard speaking in ME) to every single class + gender combo, has made that SWTOR have 16 leading actors/acresses in one game. The gigantic cost of this is fucked, I'm sure.

I really wouldn't want to be in there shoes. The only thing worse than getting your head chewed over by a bunch of angry MMO fans, is getting your head chewed of by a bunch of angry MMO fans, Star Wars fans and Bioware fans, at the same time. Three times the fail, and EA paid for it all the way to the grave.
 
Damn. Statement slimes downhill into something quite different and obnoxious.

"We were clearly disappointed with some of the response from the fanbase, because we want them to be as excited about it as we are," EA Games Label boss Frank Gibeau told Eurogamer.

Trash. What you did with the game indicates that you weren't enthusiastic about it as a game, let alone that you were capable of or interested in some kind of empathic frisson with your customers about what makes RPGs or games in general good.

"We're very proud of the game. We tried to innovate and do some different things with the combat system and some of the way we told story.

It was an experiment. You can't criticise experiments. You can't rag on the spirit of adventure. We are a brave company.

For some fans it worked well. In fact, we brought a lot of new fans into the Dragon Age franchise.

This just means people bought the game. Likely, a bunch of them disliked and traded it. You don't know how many fans the game created.

"But to be honest, we lost some fans as well. They were not pleased with some of the innovations and things we'd done. We understand that and we're listening."

The folks who didn't like our game are those stereotypical traditionalist obstinate nerd-ragers. lol.
 
When I think about my enjoyment of Bioware games...

I didn't like Mass Effect 2 as much as I loved Mass Effect 1. The entire end sequence of ME2 was insipid. The entire middle portion of ME2 was inconsequential. The end boss is something special. I came to hate ME2 when I finished my second playthrough (insanity)...I literally haven't cared to watch any of the recent ME3 trailers, read any of the recent ME3 info, or view any of the ME3 pictures...yet I still planned on buying it? Why? I think I'll just move on and read the spoiler thread

Dragon Age Origins is a game that I liked but never got the chance to finish. I started replaying it on PC and loved the way it played, then the EA Online activation fucked up and I lost access to all of my DLC that I payed for. After numerous uninstalls, restarts, service installs, logouts, fucking with files, and general tomfoolery I finally managed to get the DLC working again. Now I don't give a rats ass about the game and have no desire to continue playing it.

Star Wars TOR is a MMO. I play EVE super casually and enjoy and I do not like WoW and constantly find myself uninstalling the game. From what I can see, this game is KOTOR+WoW and I'm not sure how long that will last with me (KOTOR was also the game where I lost my save after falling into the Carth/Mission glitch and never got to see the final 10% of the game, I am still bitter about that).

Dragon Age 2 looked from the start to be a severe regression from Dragon Age Origins which was a feeling that was compounded by NEVER giving you a single substantial dialog option that had ANY consequence whatsoever during the entire intro sequence. Literally every single choice was A. Say yes is a nice way, B. Say yes in a snarky way, C. Say yes in a dismissive way. None of the dialog was well written, none of the characters were interesting, none of the moments that should have evoked emotion did anything for me. I stopped playing in Act 1 and haven't looked back. Hearing that the final choices you make in the game are all ignored (since the game makes you fight characters from the organization that you sided against as well as making you fight the people that you sided with) didn't surprise me in the fucking slightest.

I loved the Neverwinter Nights engine and the expansion pack campaigns...those and Mass Effect 1 were the last Bioware games that I really loved. I don't know what I'm going to do from now on but I will definitely be looking closely at their future games before I spend a dime. No more blind buys from me.
 
VisanidethDM said:
full of exciting behind-the-.scenes action and a fantastic second/third hand story masterfully hinted at in cutscenes.
It's funny that this could describe DA:O too, but then DA2 went and did the same thing, only it was worse this time because they were trying to tell a personal story.

Vigilant Walrus said:
DA2 had the better characters
Really?
 
that's too bad they messed up the franchise, they should've just put more effort and resources into DR2 the first time thru..make it count. oh, but i guess it's cool because now they're listening..lol
 
"But to be honest, we lost some fans as well. They were not pleased with some of the innovations and things we'd done. We understand that and we're listening."

hahaha well that's one way to put it...
 
VisanidethDM said:
It wasn't bad. In fact, it was an amazing game, full of exciting behind-the-.scenes action and a fantastic second/third hand story masterfully hinted at in cutscenes.

Go buy it now.

You won't regret it.

I promise.

I know it is opinion..but I am a huge Bioware homer and DA2 was horrible.. Had a few good storytelling elememnts but was very lifeless from the character creation screen on...
 
They'll be back for DA3. Can't wait to see all the people who quit the series posting in the DA3 OT. :)
 
Oh I'll probably post there but they already lost me with DAO. Never even bothered with DA2.

I miss the real Bioware.
 
The combat isn't that fun in these games. It was good 10 - 15 years ago, but now it just seems like MMO gameplay, similar to something like Guild Wars. That's not good enough. Cooldowns are worse than turn based.

That's what's wrong with the series. You can't tweak it, it just needs to go.
 
VisanidethDM said:
It wasn't bad. In fact, it was an amazing game, full of exciting behind-the-.scenes action and a fantastic second/third hand story masterfully hinted at in cutscenes.

Go buy it now.

You won't regret it.

I promise.
Starting to think you're just trolling good-taste-GAF.
 
Blackace said:
I know it is opinion..but I am a huge Bioware homer and DA2 was horrible.. Had a few good storytelling elememnts but was very lifeless from the character creation screen on...


Don't worry, I'm being sarcastic :P.
 
Moral of the story, Bioware makes insipid sequels.
 
Lyphen said:
Starting to think you're just trolling good-taste-GAF.

My opinion on DA2 is all over the place. On its own it's terrible. I merely think Origins is worse.

That message was meant to be a sarcastic poke at a few of the game's flaws - including all the "remember all the amazing things we did in these 3 years players didn't get to play? I know right?" bs.
 
DA 3 will have multiplayer (they'll find a way), "accessible" UI designed only for controllers, "accessible" lack of trees/stats/skills other than linear damage-dealing awesome powers, and "accessible" awesome combat truly at the press of a single button. I won't be surprised to see a first person view while hurling fireballs/arrows. Calling it now.

I loved DAO so much the abomination that was DA2 really hurt, even this day and age that I expect everything to be simplified action versions of what could have been decent games.
Sure, generic world, and perhaps the craving for old school tactical combat clouded my view of it, but I loved DAO anyway.

Loved how it was unbalanced, sudden easy opponents, sudden hard encounters, magic dominating after a point, as it fucking should be. Loved the care and detail the world had, being generic didn't detract from it being rich. Loved the absence of somersaults, tumbling and "awesome action."
All of the above are anathema for current game design, so no, 3 won't have me giving them my money, that's a near certainty.
 
Vigilant Walrus said:
He does not get it. It's not the "innovations" that were the problem from DA2. It was the rushed development. reused textures and models.

The design sheet of a living city was really cool, but not very well done. Ending didn't work, choices often felt half arsed, and so on. Even justifying their direction they went for, it simply was just not a proper product.

Agreed. The bones are there for a solid game in DA2 but it was rushed as hell so we got a half finished product. Another 6 - 12 months to fix some of its glaring issues and it could've been a really solid game, in it's current state not so much. I actually enjoyed the game but I'll freely admit it was a disappointment considering the original.

I wonder with all these comments from EA / Bioware how DA2 was a mess if it will effect the DLC plans they had for it.
 
I put over 100 hours into DA:O and loved every minute of it. I bought every bit of DLC and paid full price for Awakening also. To say I was hyped for DA2 is an understatement. The fact that, after reading numerous reviews and impressions I still haven't even purchased it, is telling. Fix yo game, guys. I really love this mythos but please don't fuck it up again.
 
No shit. Game was garbage. Biggest dissapointment of the year. I don't think there was a single thing it didn't do worse then the first one, something you might expect could happen at a small studio but not at EA and Bioware. They could have reskinned DA1 and it still would be a better game then 2.

This doesn't bode too well for Old Republic either.

Might pick up DA3 GOTY edition in the salesbin one day, but no more launch day buying for this budget franchise.
 
Aeana said:
How can it be much worse when it's pretty much the same?
Now, the encounter design is indeed far worse, especially due to the wave design.

How is the combat the same at all? DA2 you are fast, it is action-oriented, and you mash A.

I didn't mind DA2's combat, but didn't like the game at all.
 
poisonelf said:
DA 3 will have multiplayer (they'll find a way), "accessible" UI designed only for controllers, "accessible" lack of trees/stats/skills other than linear damage-dealing awesome powers, and "accessible" awesome combat truly at the press of a single button. I won't be surprised to see a first person view while hurling fireballs/arrows. Calling it now.
Baldur's Gate had multiplayer i.e. that would be a step in the right direction i.e. they won't include it.
 
Spookie said:
Cue them adding multiplayer in DA3.
Palette Swap said:
This quote from the article will make it even better:
Can't wait to dig this one out the day ME3 is announced to feature MP.
poisonelf said:
DA 3 will have multiplayer (they'll find a way), "accessible" UI designed only for controllers, "accessible" lack of trees/stats/skills other than linear damage-dealing awesome powers, and "accessible" awesome combat truly at the press of a single button. I won't be surprised to see a first person view while hurling fireballs/arrows. Calling it now.

Bioware's previous works, Baldur's Gate 1+2 and NWN, featured multiplayer. As long as it not along the lines of ME3's (potentially) capture the flag or horde modes; would it exactly be a big suprise, and why nitpick?
 
EA might run Bioware into the ground when Old Republic flops.

Already Biowares talent is spread thing and they keep making the same game (Kotor) and just keep making it shorter and more action oriented every time. Not that ME2 was bad, in fact i loved it, but their RPG's have been kind of meh lately. DA1 was step in the right RPG direction, but then EA Mass Effected (on 1/10 of the budget I bet) it and we got dogpoo.

Old Republic looks exactly like WoW with some shoehorned Biowareness, it doesn't break the mold in any way. Could be the next MMO failure for EA and a huge blow for Bioware if it fails.
 
Well, at least they're somewhat aware. Though my hopes for ME3 are not high, I still think a back-to-basics DA3 could get Bioware out of this tailspin.
 
Orayn said:
Well, at least they're somewhat aware. Though my hopes for ME3 are not high, I still think a back-to-basics DA3 could get Bioware out of this tailspin.
They better be. The backlash in the PC section of the official forums is much worst than GAF. :D
 
I thought DA2 was a much better console experience than the first, but both games are flawed in different ways. They should at least stick with the style of 2; the first was mind-numbingly generic.
 
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