I figured you didnt want to have a conversation with your "opinions man" then editing in a strawman
Sorry for understanding the difference between subjectivity and objectivity. I cannot apologize enough.
I figured you didnt want to have a conversation with your "opinions man" then editing in a strawman
I blame it on the people who feel $2, $3 is too expensive for a game, or would rather wait for a game to go free than pay $0.99. I've seen numerous games that launched as paid premium games go F2P, because people weren't willing to spend a few dollars. Unless it's a really hyped release or a known entity like FTL or XCOM, many people simply aren't willing to pay. So why would devs bother making paid games when they know it'll only mean poor sales?I blame all the people that spend money on shit like candy crush
And with that EA's good will streak ends
When did it start?
Seriously? EA has been doing this for years. It's nothing new.Just unbelievable.
How is it horrible? You know nothing about this game's specific implementation of the system. It could be horrible. If you can only play for like 5 minutes a day, yeah, that's awful. But a good majority of these games give you a good chunk of time to play (like 15-20 minutes) before needing to recharge for a few hours. This is what mobile gaming is about. People shouldn't spend hours playing a single mobile game in a row. That's not their purpose, at least, not these games' purposes. They're there for you to "grind on" while they continuously add new content.
This game is going to make most of it's money off unlocks, not this system (in all likelihood). How about we wait until we see how limiting it is before calling it a horrible practice? Even Chain Chronicles, which is very limited, is not that bad because the people that play it play it once or twice a day for like 10 minutes each time. They're time wasters.
Pretty much standard F2P mechanic?, why the surprise?
This is just sad what this industry has become. Games designed entirely around getting people to pump more and more money into them? What a joke. It's infuriating. I wish gaming would go back to its roots, back to the good old days
This is just sad what this industry has become. Games designed entirely around getting people to pump more and more money into them? What a joke. It's infuriating. I wish gaming would go back to its roots, back to the good old days
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Need for Speed: Limits
About 2 hours and 30 minutes ago.
Need Fuel For Speed
You must not be follow mobile gaming regularly
http://www.neogaf.com/forum/showthread.php?t=921676
Over a hundred recommendations of top notch IOS games, some free, most not. The best of what the platform has to offer
It's free with a $5 unlock. So you can play the first few levels of the campaign and then unlock the rest of the game for $5. And it's exactly the same as the new HD version on Steam. Trust me, I have it on both platformsWait why is Crimsonland free on iOS?
I have it on steam and its $13.99 USD and the original release was paid as well back in the day.
And that is basically a port of this free mobile version rather than HD-fied version of its original release. (This new version made some changes which I as a purist vehemently dislike, and dumbed down the gameplay somewhat to better service a simpler control scheme)
Or you, could, you know, be an adult not not play it. I don't enjoy tennis but you don't see me railing on the sport as if my opinion was the only one that mattered.
This is just sad what this industry has become. Games designed entirely around getting people to pump more and more money into them? What a joke. It's infuriating. I wish gaming would go back to its roots, back to the good old days
Seriously? EA has been doing this for years. It's nothing new.
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Need for Speed: Limits
Sadly, it's so common that it's the norm. It would be unbelievable for me if they had decided to release a paid game without IAP. Thankfully there are more than enough great games that don't have IAP or are just free with an unlock or ad remover that I don't pay any attention to EA's games. It's annoying to see people look at this game and then apply that "F2P sucks so mobile games are all shallow shit with microtransactions" to the entire platform. It's like if you were to judge all of PC gaming based on some poor flash gamesOf course, but that is my reaction all the same. I shake my head in disbelief every time I see shenanigans like this. Saying 'unbelievable' is merely an expression.
Apparently we will see Puzzles and Dragons 3DS will do. I hear P&D Z was successful in Japan.Sadly, it's so common that it's the norm. It would be unbelievable for me if they had decided to release a paid game without IAP.
Most tend to forget that EA isn't necessarily targeting their existing console or PC customer base with these games, they're after the people who play the mobile games more or less exclusively - at which EA is very successful at doing so.Sadly, it's so common that it's the norm. It would be unbelievable for me if they had decided to release a paid game without IAP. Thankfully there are more than enough great games that don't have IAP or are just free with an unlock or ad remover that I don't pay any attention to EA's games. It's annoying to see people look at this game and then apply that "F2P sucks so mobile games are all shallow shit with microtrandactions" to the entire platform. It's like if you were to judge all of PC gaming based on some poor flash games
This is just sad what this industry has become. Games designed entirely around getting people to pump more and more money into them? What a joke. It's infuriating. I wish gaming would go back to its roots, back to the good old days
Video's not loading for me. Null Divide, right?when mobile gaming has produced something like this (that isn't a port of an existing thing)
http://www.twitch.tv/mtmbstudios/c/4452645
get back to me
Video's not loading for me. Null Divide, right?
Inferno 2 is similar, a dual stick shooter mixed with dungeon crawler (skills to level up and upgrade, customizable loadout, maze-like maps with gates and secrets to unlock and find, hordes of varied enemies and bosses to avoid or fight off)
This is just sad what this industry has become. Games designed entirely around getting people to pump more and more money into them? What a joke. It's infuriating. I wish gaming would go back to its roots, back to the good old days
This is just sad what this industry has become. Games designed entirely around getting people to pump more and more money into them? What a joke. It's infuriating. I wish gaming would go back to its roots, back to the good old days
This is just sad what this industry has become. Games designed entirely around getting people to pump more and more money into them? What a joke. It's infuriating. I wish gaming would go back to its roots, back to the good old days
didn't MS try this in their launch games? think everyone of them had some kind of monetization, iirc reaction wasn't the best, didn't they latter end up removing it from some titles? not following xbox one news that closelyThe future of in-game monetization right there.
I would not be surprised if this kind of stuff happens on the next NFS for PC and consoles.
Micro-transactions apparently are a very important stream of revenue.
The big difference between Arcades and F2P Mobile is that Arcades were based on skill, the only time you needed to spend money was if you lost at the game. With Mobile, everyone has to wait. There's always a time your game is going to be brought to a halt because of the in-game timer, often forcing people to pay to bypass the timer.
While contact with enemies reduces the player's health, health also slowly drains on its own, thus creating a time limit. When a character's health reaches zero, that character dies. The character can be revived in place with full health by spending a game credit (i.e. inserting a coin) within a certain short time window after it died. This allows even the least proficient players to keep playing indefinitely, if they are willing to keep inserting coins.
I never understood this comparison. On a single quarter (or however much it cost you to play that specific arcade) you could play it from start to finish, assuming that you knew what you were doing. There's no chance of doing that with these games as they're built to either make you pay up or stop playing until your fuel refills.
I'll give you three guesses as to what game this is. Hint: You can't insert coins into your phone.
Gauntlet, which was a shit game. This wasn't industry-standard design in the arcade era, however.
I'll give you three guesses as to what game this is. Hint: You can't insert coins into your phone.
Gauntlet, which was a shit game. This wasn't industry-standard design in the arcade era, however.
Gauntlet, which was a shit game. This wasn't industry-standard design in the arcade era, however.