I'm currently having a discussion with a friend about which game was the first to fill an entire screen with a first person camera view, rather than limiting it to a window. The example he used was Ultima Underworld vs. Thief.
Thief still has a HUD, of course, but it's integrated into camera's view instead of surrounding it.
Obviously this can be broken into several different categories: Really old wireframe 3D stuff, the various types of 2.5D and pseudo-3D, and full 3D with texture mapping.
The earliest we could come up with in the polygonal 3D category was the original King's Field, which was first released in December 1994.
Any thoughts, GAF?
Thief still has a HUD, of course, but it's integrated into camera's view instead of surrounding it.
Obviously this can be broken into several different categories: Really old wireframe 3D stuff, the various types of 2.5D and pseudo-3D, and full 3D with texture mapping.
The earliest we could come up with in the polygonal 3D category was the original King's Field, which was first released in December 1994.
Any thoughts, GAF?