Even Star Trek Generations?:There is something I love about unfiltered late 90s 3D graphics. All the big FPSes from that era look gorgeous with software acceleration to me.
Even Star Trek Generations?:
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I tried to play it again a few years back and believe me, it's an ugly and unplayable mess.
Winning Run by Namco (1988):The original Daytona USA was released in August of 1993 in Japan and April 1994 worldwide. Though the closest competitor to To Sega's Daytona USA was Namco's Ridge Racer which was released in October 1993 in Japanese arcades and used System 22 arcade board that was souped up version of the Playstation 1 hardware:
https://www.youtube.com/watch?v=iHFyqoX89ac
Also, Atari's STUN Runner from 1989 was pretty awesome too: https://www.youtube.com/watch?v=U6CPtjyr19M
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The first Unreal of course.
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Atari also had Steal Talons, which was released in 1991: https://www.youtube.com/watch?v=a0-CE9391iw
There's also a two player coin-up version of the game: https://www.youtube.com/watch?v=uoyL2sCf8Mw
I think the N64 Zelda games still look good:
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Wow, a coin-op flight simulator? That's hilarious. Pure eye candy for me.
I bet many would disagree with this one, but I recently played through Tomb Raider again. It still manages to create atmosphere and immersion.
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What's the best way to experience Virtua Fighter 3 in 2015? The videos of the Dreamcast port look like shit.
Maybe it's me that I'm too old but I don't understand why posting Ocarina pictures or similiar (1998) when talking about early 3D games...
For me "early 3D" means everything between 1988 and 1994, I mean, VF can be considered early 3D, Virtua Racing also, but not VF2 or VF3 or Daytona
This one by Jaleco was also:
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But Daytona USA is 1993? And even Virtua Fighter 2 narrowly slips through in 1994?
Those games simply look too good for their time. If you wanted to be super anal about it I guess "early 3D" would be pre-Daytona. All of your flat shaded stuff. Daytona is the biggest "next gen" leap I've ever seen.
I've got to agree with this one. It works very very well within the limits of the PS1. Lots of detail, ship designs that don't feel limited by the low poly-count, and some really impressive lighting for the time.
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Einhander was 60fps as well.
That game was just fantastic all around. Too bad that team didn't stuck around to make anything else.
IMO early 3D stops at the first PlayStation, the N64, Sega's Model 1 hardware, and the Voodoo 1 gen of PC cards.
Tobal 2, yes. Tekken 3, yes. Wipeout XL, yes.
Hang on a sec... cutting off at Model 1 for arcade hardware, but Tekken 3's a yes? Shenanigans.
Why? Tekken 3 was on the PS1; I'm not talking about the arcade version, which was a beefed-up PS1.
Why cut "early 3D" off at Model 1 when Model 3 is literally earlier than Tekken 3? Just because its operating on inferior hardware doesn't mean it qualifies for early while older games don'tWhy? Tekken 3 was on the PS1; I'm not talking about the arcade version, which was a beefed-up PS1.
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Released in 2003 and had better looking character models than a lot of gen 7 games.
Silent Hill 3.What game is this? That looks seriously impressive.
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Released in 2003 and had better looking character models than a lot of gen 7 games.
oh man, when that game dropped, I had just put in a voodoo banshee card in my rig and...wow, i was floored. i think the only other time i had that same sense of holy crap was seeing quake 2 at a pc shop running with the 3dfx glide patch. I was floored.