randomwab said:Some bits from the Time Extend:
The presiding spirits of God Hand may be the developers behind the latter, but there are no lush environments, twisting narratives or machine-stretching visuals here. There's a funereal tinge to its exuberance, an understanding that this kind of excess is only possible as a dying fall. Games always lend themselves to mythologising in hindsight, but God Hand's bloody-minded and narrow focus shows a Clover detemined not to truckle, especially not in its final game. It was committing commercial suicide, and loving it.
I expect to see writing like this in a SNES era JRPG. Does this journalist realize the demographic he is writing to is interested in a game called Godhand? Don't talk to your audience like they are stupid but you might want to leave "there's a funereal tinge to its exuberance" back in the thesaurus.