To someone who has read this article;
Does it say what the criteria for the choices here was? Because when I look at it, it looks like a list of influential / impactful developers. So not just sales, status, good will, review metrics, but also just their significance in how they create waves in the industry.
1) That at least explains Valve as number one. They basically have done the impossible, and they are becoming better and better and keep doing the right things. In it's own way, it has been in Valves best interest that Origin came along. Valve would not be able to be what they are now, if they were the only viable PC games store service.
2) Majong, as number 2 is also a reasonable choice simply because Minecraft has traveled so far into mainstream culture and has become a new sub-genre that has taken creationist gameplay and sharing to heights not imagined before. I personally feel that LittleBigPlanet was supposed to be that game, but for various reasons, Minecraft was the game that transcended and became a pop culture phenomenon.
3) Nintendo EAD, is hard. In a sense it makes sense, because once again it's Nintendo first party versus the world. It's not to my taste anymore, but it's clear that many people still enjoy their Mario games.
4) Platinum, is probably an Edge favorite. Simply because of the cool factor of Infinite Space, Bayonetta and Vanquish. You got a hardcore fan favorite on your hands, and even if these didn't sell, you are hard pressed to find better comprable experiences on the marked. Along with this is the highly anticipated Metal Gear Revengeance, and the hopefully-awesome Anarchy Reigns, as well as Bayonetta 2, and the innovative Wonderful 101("Mass Action Hero game"). To me it makes sense. They are respected by all. They have beaten Capcom, and Tecmo at their own game, as kings of japanese action. Bayonetta was a really, really special game.
5) Naughty Dog. One I can't understand on this list. But then again, I have not played Uncharted 2 or 3, so my opinion matters little.