GillianSeed79
Member
How about offering incentives for people to buy a game new either digitally or retail and not punishing them or blackmailing them into buying new. I'll give you a few examples. If you pre-order a game on Steam you'll usually get a 10 percent discount. That's an incentive. If it's a particularly big game, they might even kick you a free game if a game meets pre-order goals. Here's a retail example. The standard retail version of The Witcher 2 for PC included a game guide, map, making of DVD, official soundtrack, papercraft and other minor goodies for $50. Most publishers would throw in a useless statute to that and charge $150.
You know what isn't an incentive? Stuff that punishes the player or blackmails them like 99 percent of pre-order exclusive content, Day 1 DLC and especially retailer-specific exclusive pre-order content.
You know what isn't an incentive? Stuff that punishes the player or blackmails them like 99 percent of pre-order exclusive content, Day 1 DLC and especially retailer-specific exclusive pre-order content.