Open Source
Banned
Skydiving is not a physical product.
Neither is software, especially software designed to provide an entertainment experience.
Skydiving is not a physical product.
When it's attached to a physical disc, you can bet that for people in the real world it is.Neither is software.
Neither is software, especially software designed to provide an entertainment experience.
The industry is not making a ton of money. A select few, mostly in social and mobile, are. The industry itself is in flames, particularly on the retail side. The reason all the DLC/online pass/consumables/etc. stuff is proliferating in the console business is that dev/pubs are compensating for used games. The reason that budgets are out of hand is that games with smaller budgets died off because of "lol, looks like crap" or "doesn't have multiplayer that will keep me entertained for 3 months, trading it in."
It's funny to see all the armchair executives here talking about how publishers should get their fiscal houses in order instead of complaining about used games, and then complaining about the measures those publishers take to do exactly that.
You can't have everything. It's just not a sustainable model. Either you get games that don't look so good, don't have so many features, etc. (or perhaps produced by a sweatshop dev in Russia), or you give up used games, or you get your games served with all the extra monetization crap slathered on top.
Of the three, I'll gladly give up used games instead of losing game quality or having game designs twisted into these foul monetization abominations to compensate. That's why I game almost exclusively on Steam these days, with console game purchases consisting entirely of digital stuff.
While true, but Gamestop is the one that's taking the big cut out of the pie.
Neither is software, especially software designed to provide an entertainment experience.
Of the three, I'll gladly give up used games instead of losing game quality or having game designs twisted into these foul monetization abominations to compensate. That's why I game almost exclusively on Steam these days, with console game purchases consisting entirely of digital stuff.
I appreciate the issues developers are facing, but the way the "used games are bad" message is getting across is terrible. Only a few years ago I remember used games being equated to piracy and that anyone who buys used games is a pirate. Now, I'm sure this was taken out of context by many, but that's still what I remember being spread around. You've got polarizing personalities like Cliffy B. running their mouth and not helping things. You've got Microsoft dropping bomb shell after bomb shell of draconian measures on consumers left and right (only for them to now backtrack on several of them). You've got people (It was Patcher, Cliffy, or Jaffe... I don't remember which) just making a blanket statement of "You just don't understand (regarding people on Neogaf)". And we also keep getting conflicting reports of "The industry is doomed" and "The industry is completely fine". So when someone level headed actually attempts to give an insight into the industry, everyone (me included) has a knee-jerk reaction to deny everything and start yelling.
The industry isn't helping itself.
The industry is not making a ton of money. A select few, mostly in social and mobile, are. The industry itself is in flames, particularly on the retail side. The reason all the DLC/online pass/consumables/etc. stuff is proliferating in the console business is that dev/pubs are compensating for used games. The reason that budgets are out of hand is that games with smaller budgets died off because of "lol, looks like crap" or "doesn't have multiplayer that will keep me entertained for 3 months, trading it in."
It's funny to see all the armchair executives here talking about how publishers should get their fiscal houses in order instead of complaining about used games, and then complaining about the measures those publishers take to do exactly that.
You can't have everything. It's just not a sustainable model. Either you get games that don't look so good, don't have so many features, etc. (or perhaps produced by a sweatshop dev in Russia), or you give up used games, or you get your games served with all the extra monetization crap slathered on top.
Of the three, I'll gladly give up used games instead of losing game quality or having game designs twisted into these foul monetization abominations to compensate. That's why I game almost exclusively on Steam these days, with console game purchases consisting entirely of digital stuff.
How about a thought experiment:
Let's say piracy becomes legal in your country. You can now acquire games at essentially no cost, legally.
Game creators say that doing so, despite its legality, will harm their industry. Your response is that no, they simply need to adapt and find a way to balance their books.
Then your gaming menu rapidly turns into nothing but f2p shitburgers with some indie on the side.
Now, are you are confused and angry at these greedy, stupid publishers who aren't smart enough to run their companies properly and provide you with the kind of entertainment you want? Do you blame them for the situation?
(And no, I am not saying used games are equivalent to piracy. If that's what you got out of this, then you need to sharpen your critical thinking skills.)
Oh like movies, music, books, etc?
Fuck off. That argument is so weak, yet it keeps coming up.
When it's attached to a physical disc, you can bet that for people in the real world it is.
And there are places in this world were licences are resalable too..
How about a thought experiment:
Let's say piracy becomes legal in your country. You can now acquire games at essentially no cost, legally.
Game creators say that doing so, despite its legality, will harm their industry. Your response is that no, they simply need to adapt and find a way to balance their books.
Then your gaming menu rapidly turns into nothing but f2p shitburgers with some indie on the side.
Now, are you are confused and angry at these greedy, stupid publishers who aren't smart enough to run their companies properly and provide you with the kind of entertainment you want? Do you blame them for the situation?
(And no, I am not saying used games are equivalent to piracy. If that's what you got out of this, then you need to sharpen your critical thinking skills.)
This is not how retail works.I feel like this is why we don't get "B" games anymore (like B movies if that makes sense). The developer PROBABLY would've stayed afloat with trickling sales throughout the whole year when someone saw a random copy of Mercenaries 2 with a cool cover and decided to pick it up since it's cheap. Wait what's that? $19.99 new and $12.99 used? SOLD USED!
Reggie is the only one I've seen in the industry speak any sense on this matter.
"We can do some of these things that EA and others have done, but we actually don't think its in the best interest of the gamer, and so we've chosen not to," We're not doing anything to suppress used games today.
"What we've tried to do is to really support our audiences and, you know, when you talk to players, they like the idea of having a currency."
"They like the idea of being able to take a game they no longer want to play and use it to get a credit to buy new games."
"The best way to keep people engaged in your game experience is keep giving them more great content. As business models evolve, as the way you distribute content evolves, as the ability to do things online changes in terms of pricing or trial or sample," he said.
"I think we've definitely always been out in front of the rest of our competitors. But I think you always need to be sensitive to that relationship and not crossing the line to a place where the customer feels like they have been taken advantage of."
What does your scenario have to do with... anything?How about a thought experiment:
Let's say piracy becomes legal in your country. You can now acquire games at essentially no cost, legally.
Game creators say that doing so, despite its legality, will harm their industry. Your response is that no, they simply need to adapt and find a way to balance their books.
Then your gaming menu rapidly turns into nothing but f2p shitburgers with some indie on the side.
Now, are you are confused and angry at these greedy, stupid publishers who aren't smart enough to run their companies properly and provide you with the kind of entertainment you want? Do you blame them for the situation?
(And no, I am not saying used games are equivalent to piracy. If that's what you got out of this, then you need to sharpen your critical thinking skills.)
This guy seems to share a lot of the same feelings I have... Honestly, used game buyers are worse than piracy in one tangible way. I don't believe the vast majority of people who pirate ever have any intention of buying a game in the first place; they don't matter to me. But used game buyers matter. They're willing to spend their money on a game, but they're blatantly saying... $5 is the line I'm willing to take between supporting a hobby I love and supporting the hard working devs who bring me these experiences, or just handing my money over in its entirety to Gamestop. If you care about video games, you buy the new copy so that you can keep getting great games in the future because studios are better able to keep their doors open.
Do you seriously equate the unlicensed copying of games with used games? Seriously?
This is just getting sad at this point.
What does your scenario have to do with... anything?
This is not about "legallity", it's about developers and publishers not adapting to a form of business that ALWAYS existed.
Of the three, I'll gladly give up used games instead of losing game quality or having game designs twisted into these foul monetization abominations to compensate. That's why I game almost exclusively on Steam these days, with console game purchases consisting entirely of digital stuff.
The disc itself has very little value, especially for those who traffic heavily in used games. It is the entertainment experience that is carried by that medium that they value.
But those still happen all the time in the greener pastures of PC & mobile games, where no used games exist.
I'm sorry, but developers and publishers wouldn't give up these practices just because there are no more used games. Please don't make it sound like they would.
It does and it doesn't. There are games that do it, but it is hardly necessary to survive as it is with many retail games. Since games can exist without it, they do. And I play them.
The disc is the game, the two cannot be separated. It's like saying "the paper in that book is worthless, it's the words that matter".
No, I compared the near-total loss of revenue with the partial loss of revenue and suggested that the partial loss of revenue will have some fraction of the same consequences as the total loss of revenue.
See the last sentence in the post you quoted, written especially for people such as yourself.
And a lot of games can exist with a used games market, and I play them too. All the time.
And many games that cannot exist there exist on digital markets. And you don't play them.
The games industry is not important.
It has no national security value. If it were to disappear zero fucks would be given.
If you can't make money today you need to change your business model. The consumer owes you jack shit.
They can be and are separated.
And that saying is true.
How would you know what I play or don't play?
Thank you. I'm really tired of these "well look at these shitty dlc add-on packs, games don't even have content now" arguments. DLC is a direct result of the way the market is today.
The videogames industry is just a segment of the entertainment industry.It may have always existed, but it has never been as large a percentage of total game sales as it is now.
One copy = one sale.
Stop trying to make money off things you've already made money from.
And the problem is....?
Games having out of control budgets and poor management is the disease. Everything else (DLC, F2P, shitty content value, etc...) is a symptom of that disease. Getting rid of used game sales does nothing to treat that disease.
The problem is you are not supporting the people making the product you enjoy. I think there is a justification for modest income people to go pre-own, for some people it is the only way to experience the games.
In the other hand, your comment... kinda just make you look like ass.
Refer to my edited post. Your thought experiment fails at the thought, because you barely put any in it.
I'm kind of curious. Maybe a game industry crash would be a good thing. I mean...they came back better than ever before. Maybe they need to die before they can overcome death.
In this paragraph you've stated that paying money for goods is in some way worse than stealing goods.
The market life of games these days is like two weeks now though, I'm already being pushed to trade in TLOU to get even more money back for the next purchase.
You're really changing hearts and minds with your post.
No, you cannot separate the data from the disc on that copy. There may be other ways to get the data but that isn't the same as erasing the data on a pressed disc and preserving it elsewhere. The disc is the game so long as the data is useable.
In short, there is no "cut and paste" function for a physical disc.