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EDGE: Sony’s VR tech will be revealed at GDC

^ it would be less attractive if sony made the mighty mistake of " must have ps4 cam " to use this thing!!

would fail miserably
Positional tracking needs to be produced by something.
This whole VR hype is the strangest thing ever to me. Its one of those things everyone seems to be gushing over online but in the real world people are meh...
The real world hasn't tried it.
 
I just dont get it.

Kinect? gimmick.
Gamepad? gimmick.
Move? Gimmick.

But VR is somehow going to be a game changer?

It only happens to be a "gimmick" that is more in line with many gaf posters tastes, so the reception is great here, even if it is not realistic to believe it will replace our TVs for gaming.
 
I just dont get it.

Kinect? gimmick.
Gamepad? gimmick.
Move? Gimmick.

But VR is somehow going to be a game changer?

At best this going to be cute distraction thats supported by a handful of games. The mainstream simply is never going to strap a box to their face to game.

This whole VR hype is the strangest thing ever to me. Its one of those things everyone seems to be gushing over online but in the real world people are meh...


really depends how much support it gets, with VR your not flapping your arms around!! your actually going to have deeper expierence!!!

imagine playing game like grand turismo and have the luxury of looking around inside the car with depth, would add whole new expierence!!!


EXPIERENCE I TELL YOU!!!!
 
I just dont get it.

Kinect? gimmick.
Gamepad? gimmick.
Move? Gimmick.

But VR is somehow going to be a game changer?


No, it's :

Kinect ? We're trying to force you to play by another way.
Gamepad? We're trying to force you to play by another way.
Move? We're trying to force you to play by another way.
VR ? We just showing you that a 3D world can be more immersive without changing nothing about the way to play.

VR is not a game changer, it's a new and a cool way to see the game. That's why it's hyped.
 
It's just the difference between a gimmick aimed at casuals and a gimmicks aimed at the hardcore.

It only happens to be a "gimmick" that is more in line with many gaf posters tastes, so the reception is great here, even if it is not realistic to believe it will replace our TVs for gaming.

This makes sense at least.

It's only ever going to be interesting to a very small niche.
I have a 3D TV and I'm not interested in 3D gaming.
Touché lol. But im guessing you at least tried it?
 
Putting VR in the same post as Kinect ,Move and the gamepad...

Come on, this is what gamers have been dreaming of since the early 90's.

SegaVisionsIssue14-Aug-Sept1993_Pag.jpg
 
I just dont get it.

Kinect? gimmick.
Gamepad? gimmick.
Move? Gimmick.

Iep. Those are just some extra peripherals, for another type of gameplay.
VR is not about changing gameplay, is about getting you inside the game, is about to make you believe you are in another world. Its really a big difference.
 
It's just the difference between a gimmick aimed at casuals and a gimmicks aimed at the hardcore.

Heh, I never thought of it this way. But you're absolutely right.

Selfish though it may be, I really don't care if it ever breaks the mainstream (and certainly have no illusions about it "replacing TV" - not gonna happen), just so long as I can have one. I only need it to attract the mainstream enough to turn a profit, and consequently merit developer's time making sweet games for it.
 
I still don't get how a graphically demanding 30 fps game could suddenly become a 3D 60 fps game..

Compromise.

Scale down everything, pretend all the previously promised visual excellence never mattered, and treat it as a reboot of DC, except laser-focused to deliver the VR experience instead of a 30fps visual driving eye-candy.
 
Putting VR in the same post as Kinect ,Move and the gamepad...

Come on, this is what gamers have been dreaming of since the early 90's.

SegaVisionsIssue14-Aug-Sept1993_Pag.jpg


What gamers? The ones that bought the vitual boy? Yeah...


Iep. Those are just some extra peripherals, for another type of gameplay.
VR is not about changing gameplay, is about getting you inside the game, is about to make you believe you are in another world. Its really a big difference.

Im sorry, but you really are overestimating the demand for that level of escapism.
 
Nor will they want to.

Most people I know have 3D tvs and still aren't interested in 3D gaming.

I made a lot of peoples around me, including family, try the oculus rift and a demo like VR cinema already convinced them to buy one ASAP.

A portable IMAX HD screen anywhere you go to watch movies for ~300$. Hard to beat that deal. (i know the VR cinema demo is not imax size but im pretty sure any kind of official software will allow dimensioning).
 
Iep. Those are just some extra peripherals, for another type of gameplay.
VR is not about changing gameplay, is about getting you inside the game, is about to make you believe you are in another world. Its really a big difference.

To be fair, motion controls also help a lot making you believe you are part of the world. Only it's focused on body perception, while VR headsets are focused on visual perception.
The ultimate immersive experience would use both VR display and gesture tracking (professional VR solutions usually include an IR tracked controller, similar to Move in concept)
 
60fps is mandatory for VR so yeah any PS4 VR game would need to run at rock solid 60fps

Cool, but theoretically could't they implement a "VR" mode and have the "regular" mode still run at 30 with all eye candy?
I'm thinking they would rather do that sadly.

I'm just spitballin here so yeah..
 
Touché lol. But im guessing you at least tried it?
I have, yeah, and I've tried the 3DS in 3D too.

The truth is VR offers something in gaming that nothing else has even approached before, and it will be an interesting novelty for random people to check it out, but someone who isn't interested in gaming isn't going to try it at someone's house and instantly jump on Amazon and order a $750 bundle or whatever.

I think it's going to be a big deal, as far as the core audience goes, and there will be some tech fans that buy it just for novelty, but in the next ten years, I think that's about as far as it'll get.

I think the fundamental difference between VR and motion controls or 3D is for me those things effectively pull me out of a game, they make me more conscious of my interaction with a game, which actually hampers immersion. VR is the complete opposite, the isolation and motion tracking provide an incredible sense of being within a game, and at that point anything else to enrich that simulation is for the better. Even in it's most awful primitive state with the DK1, it is really stunning.
 
What gamers? The ones that bought the vitual boy? Yeah...

Virtual Boy was a handheld you couldn't use outside the house. Of course no one bought it. That is really not a good comparison.

VR was a huge thing in the early 90's and everyone was working on it thats why Nintendo tried to piggyback on that.
 
If Media Molecule don't turn out to be working on this VR tech, I'd be quite disappointed.

Similarly, if there is no connection to DriveClub's huge delay with VR, I'd be slightly less disappointed.

But MM, surely they have been busy on something, and we'll see it soon?
 
I made a lot of peoples around me, including family, try the oculus rift and a demo like VR cinema already convinced them to buy one ASAP.

A portable IMAX HD screen anywhere you go to watch movies for ~300$. Hard to beat that deal. (i know the VR cinema demo is not imax size but im pretty sure any kind of official software will allow dimensioning).

This is nothing new and has been available for years.

vg50.jpg
 
Compromise.

Scale down everything, pretend all the previously promised visual excellence never mattered, and treat it as a reboot of DC, except laser-focused to deliver the VR experience instead of a 30fps visual driving eye-candy.

Hm yeah not sure how this will work out.. Cause Drive Club visual impact is from the light for me, more than crazy assets. Some old footage were already not that impressive. If they downgrade it..

But in an other way i've been thinking PS3 graphics would be perfectly fine for VR, when you see people being in Ecstasy in front of blurry low poly graphics with the Oculus. But they have to be ports or original games to me. Taking a PS4 game and downgrading it seems a little sad.
 
Virtual Boy was a handheld you couldn't use outside the house. Of course no one bought it. That is really not a good comparison.

VR was a huge thing in the early 90's and everyone was working on it thats why Nintendo tried to piggyback on that.

It was a huge thing that everyone tried to create something that was a break out hit and they all failed. Likewise with 3D.

Both technologies have the exact same problem they had 25 years ago. People in general do not want to strap these things to their faces.

Just like how the tech community was hyping 3D couple years back is exactly how VR is being hyped. And just like 3D, 3 years from now, nobody will be talking about it again. Doesnt matter how good the technology gets, it just doesnt solve the psychological problem of these devices.
 
I just dont get it.

Kinect? gimmick.
Gamepad? gimmick.
Move? Gimmick.

But VR is somehow going to be a game changer?

At best this going to be cute distraction thats supported by a handful of games. The mainstream simply is never going to strap a box to their face to game.

This whole VR hype is the strangest thing ever to me. Its one of those things everyone seems to be gushing over online but in the real world people are meh...

I only hope the money wasted on this at least ensures somewhat of a return. Id hate for first party development to suffer to support this.

I'm not sure about game changer as game 'maker' - allowing people to make a new level/type of interactive entertainment. Maybe some types of game will actually get fully absorbed into VR - and 'changed' because of VR - but certainly not all.

As for the hype - the concept and dream of virtual reality is one that has been in peoples' consciousness for a long, long time. The idea of 'holodecks' and 'jacking into the matrix' and all of that - it's been an assumed end goal for at least one thread of gaming/interactive entertainment for a long time. The idea has fuelled fiction and stories, there is definitely a very strong appeal to the imagination.

We're now at a point where it seems one key step toward this end goal can be taken - immersive visual feedback. Was tried before, didn't really work, but there now seems to be new confidence it can be done properly.

I think this is why there's excitement. If we can take this step it would be the first big step toward that endgoal in interactive entertainment since 3D games themselves came on the scene.

It's not going to replace 'other screen' gaming (TV/mobile), but it's an addition that is key to realising one of the bigger dreams in computer/interactive entertainment and man-machine interaction.
 
It was a huge thing that everyone tried to create something that was a break out hit and they all failed. Likewise with 3D.

Both technologies have the exact same problem they had 25 years ago. People in general do not want to strap these things to their faces.

Just like how the tech community was hyping 3D couple years back is exactly how VR is being hyped. And just like 3D, 3 years from now, nobody will be talking about it again. Doesnt matter how good the technology gets, it just doesnt solve the psychological problem of these devices.
Do you also think skiing and scuba diving will never take off?
 
It was a huge thing that everyone tried to create something that was a break out hit and they all failed. Likewise with 3D.

Both technologies have the exact same problem they had 25 years ago. People in general do not want to strap these things to their faces.

Just like how the tech community was hyping 3D couple years back is exactly how VR is being hyped. And just like 3D, 3 years from now, nobody will be talking about it again. Doesnt matter how good the technology gets, it just doesnt solve the psychological problem of these devices.

You're just missing a little thing there. All those techs failled cause they sucked, and didn't really offer something impressive to begin with. When The Oculus is probably the first thing since people watching the Ciotat train in 1895, able to actually make them doubt their reality sense. It's friggin' huge and will change everything at some point.
 
The problem isn't that people didn't want VR helmets, is that technology wasn't ready to do it at home.

I played some VR stuff at shows back then and it was AWESOME.
 
I'm not sure about game changer as game 'maker' - allowing people to make a new level/type of interactive entertainment. Maybe some types of game will actually get fully absorbed into VR - and 'changed' because of VR - but certainly not all.

As for the hype - the concept and dream of virtual reality is one that has been in peoples' consciousness for a long, long time. The idea of 'holodecks' and 'jacking into the matrix' and all of that - it's been an assumed end goal for at least one thread of gaming/interactive entertainment for a long time. The idea has fuelled fiction and stories, there is definitely a very strong appeal to the imagination.

We're now at a point where it seems one key step toward this end goal can be taken - immersive visual feedback. Was tried before, didn't really work, but there now seems to be new confidence it can be done properly.

I think this is why there's excitement. If we can take this step it would be the first big step toward that endgoal in interactive entertainment since 3D games themselves came on the scene.

It's not going to replace 'other screen' gaming (TV/mobile), but it's an addition that is key to realising one of the bigger dreams in computer/interactive entertainment and man-machine interaction.

In nearly everyone of those Sci-fi scenarios, in practical terms, even if the technology was there it wouldn't be anyway viable. Somethings are better left in the realm of fantasy.

There will never be a "shakespere on the holodeck" moment. not in this lifetime or the next.
 
VR is not a game changer, it's a new and a cool way to see the game. That's why it's hyped.

It will definitely introduce new opportunities for how we interact with virtual space.

Games at the moment typically built around a model of interaction that assumes a pretty limited number of degrees of movement, for example. HMDs with player motion capture will let us explore degrees of movement freedom that were/are impossible to map to a gamepad on a TV.

We're already seeing some interaction systems that some might consider 'gimmicky'. For example, some might think of the 'move head to look at target' firing system in EvE Valykrie to be 'gimmicky' - but it apparently works very well and is very satisfying. It's true, though, that this low level interaction model is only one part of what VR is bringing to the table in that experience...there is an immersion quality that is separate from how the input systems work that is a big part of VR.
 
How so? It's an entertainment experience that requires notable headgear.

An experience that cannot be had any other way without it and is tied to one of the most basic human needs :- to breathe.

Skuba equipment is used out of necessity. You figure out a way to skuba dive without headgear and you will be a very rich man.

Skiing is a bit different, but still cant be compared to a VR experience.
 
An experience that cannot be had any other way without it and is tied to one of the most basic human needs :- to breathe.

Skuba equipment is used out of necessity. You figure out a way to skuba dive without headgear and you will be a very rich man.
VR is an experience that can't be had without a VR headset.
 
In nearly everyone of those Sci-fi scenarios, in practical terms, even if the technology was there it wouldn't be anyway viable. Somethings are better left in the realm of fantasy.

There will never be a "shakespere on the holodeck" moment. not in this lifetime or the next.

We may never get a holodeck, certainly not any time soon. But I think key goals that one might imagine along the path to that ideal carry, for a lot of people, a sort of obvious appeal. I think visual and aural immersion is a Big Thing, a big leap for how we engage with machines and artificial environments/constructions.

If it works ;)
 
It was a huge thing that everyone tried to create something that was a break out hit and they all failed. Likewise with 3D.

Both technologies have the exact same problem they had 25 years ago. People in general do not want to strap these things to their faces.

Just like how the tech community was hyping 3D couple years back is exactly how VR is being hyped. And just like 3D, 3 years from now, nobody will be talking about it again. Doesnt matter how good the technology gets, it just doesnt solve the psychological problem of these devices.

Whilst it's true that most people don't want that inconvience there appears to be enough buzz around VR in it's current form to warrant another go at bring it to the masses that want it. The queues at conferences to try out the occulus rift are a good sign to me that if this thing comes in at the right price with the right support it could find it's place in gaming. Although I agree it probably won't set the world on fire.
 
Im sorry, but you really are overestimating the demand for that level of escapism.

I dont think so... I think a lot of people saying VR is just a gimmick havent tried it for themselves and dont fully understand quite how game changing it is. Its going to take a while for awareness to build, but once the general public experience it for themselves I really believe its going to be the next big thing.

VR isnt just for gamers. Think of the potential in medical, military, scientific training situations that actually place you in an environment where you feel presence.

Imagine being ill in hospital and being given the ability to leave your hospital bed and walk around the world of Journey, or Skyrim.

Have you seen peoples reactions? The astonishment and excitement so many sources have felt when first trying VR? People dont get this excited over gimmicks like move or 3D gaming. VR is gonna happen, and its gonna be massive.
 
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