• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

EDGE: Sony’s VR tech will be revealed at GDC

You have to admit that the VR buzz got a lot bigger since this Sony-VR rumor started. If it doesn't materialize, the blow-back is inevitable in my opinion.
I don't think that's true, but even if it were, it wouldn't be surprising. A console supporting VR means publishers will care. No one even makes major exclusives for the core PC audience anyway, let alone a statistically irrelevant subset of that audience.

VR coming to consoles means it's more than an interesting distraction for the hobbyist community, it's going to be a meaningful revenue stream for publishers. Carmack couldn't even get VR support into a Doom 3 port after promising it on a Kickstarter because Bethesda didn't care. That's not going to happen now.
Fallon featured Oculus Rift a good while ago.
That's surprising, not that'd feature it, but that it'd be on so long before the consumer version is out.
 
I see your your game and will raise you in the predictions stakes:

- VR hopefully announced today - with tech demos (from our fave techie duo) and glimpse of DriveClub_VR & The Witness VR. Mainly to get Devs & hardcore gamers excited. Full software reveal and some "oh shit" stuff at E3 to get the mainstream on-board. Released in October in US, November in EU, January JP

- $299, £220, Euro 250 (basic with demo disc), $399, £299, Euro 349 (bundled with camera and move controller & game), Driveclub VR PS+ version available to all.

- Wireless - nope, not because it is not fast/easy but to keep costs and weight down. Batteries will be expensive tech and saved for more efficient screens of PS5 version. But technically I see Sony making their own display with greater pixel density in the center and lens colour bleed correction - bypassing 2 issues with using lenses in wide FoV. It will have a glowing ball and have full sub-millimeter accuracy based on refined Move tech... now PS4 has multiple cameras

- Games - any game with 3D will be a VR shoe in. Sony 1st/2nd parties will make some dedicated VR games (which will be best). The rest will do as you say... 60fps 2D or 30fps 3D/VR options. 3rd party will ignore it. Indie will pick it up and run with it... from tiny one man startups to Witness to Elite: Dangerous at the high end of indie circles!

- Move will be critical in VR UI and will be standard interface - better 2 move controllers. I anticipate Move2 being part of this afternoons announcement - a little more accurate with a built in touch-pad

Regarding the bolded: VR only works well with 60FPS.
 
Give me No Man's Sky in VR and I'll die a happy man

nomansky91.gif
 
but total share for 20m is not the same as one of them doing 20m... lets say each does 7m after several years, thats not really hugely successful.

I am not saying it wont be cool, heck I will get one for sure. But does it change the gaming landscape or will it be fading to irrelevancy like Move and Kinect?

I think a likely scenario is something like this:

1st generation VR: 20m helmets sold
2nd generation VR: 100m
...
7th generation is basically a jar for your brain. Eventually 99% of mankind decide to take the plunge and live in VR permanently together, as creators and gods of their own endless universes. Robots keep their brains alive in huge VR centers. Pockets of fanatical "realworlders" start doing terrorist attacks against these facilities, tens of thousands of jarheads are lost. The sentrybots have insufficient AI to effectively fight the attackers and instead powerful humanoid combat drones are produced, designed to be remotely controlled by volunteer jarheads. The last "realworlders" are wiped out. Mankind lives happily ever after, in an infinite number of worlds, and quickly forget that they were ever trapped inside physical static bodies. They never explore space. The pollution of the Earth is halted and the planet belongs to nature yet again.

This is the same thing that has happened to every intelligent species in the universe.
 
I read some interview where the Oculus people said they weren't concerned with PS4 / XBO since they don't have enough power to run games at 1080/60fps with high settings enabled. I figure Sony must have some solution for this or they'll be selling a fancy headset only for use on games that look like they belong in last gen. I feel like it wont work.
 
I read some interview where the Oculus people said they weren't concerned with PS4 / XBO since they don't have enough power to run games at 1080/60fps with high settings enabled. I figure Sony must have some solution for this or they'll be selling a fancy headset only for use on games that look like they belong in last gen. I feel like it wont work.

One ps4 for each eye
 
I don't think that's true, but even if it were, it wouldn't be surprising. A console supporting VR means publishers will care. No one even makes major exclusives for the core PC audience anyway, let alone a statistically irrelevant subset of that audience.

VR coming to consoles means it's more than an interesting distraction for the hobbyist community, it's going to be a meaningful revenue stream for publishers. Carmack couldn't even get VR support into a Doom 3 port after promising it on a Kickstarter because Bethesda didn't care. That's not going to happen now.

Yep, the biggest impact if Sony announces VR is the fact that a major publisher will be pushing VR games.
 
About the ball, I still find it weird that Sony is so adamant on tracking glowing objects rather than IR sources/reflectors like everybody else. Having glowing balls on the headset would make it look goofy, but I'm sure they could rather use other shapes to make you look like an x-man instead.

We heard about spheres in a prototype, but a final product might use something else. Spheres have nice characteristics though.

As for why not IR, I wonder if IR sensors with the same refresh-rate/res/fov as PS4's camera are either significantly more expensive or perhaps even just not so available (?) TrackIR, for example, has a reasonable framerate in later iterations but a pretty limited fov/res.
 
Something can be a gimmick and still be desirable.

I would gladly buy that VR headset on day one. But I don't think theres any chance this (or even the Oculus for that matter) turns into a Kinect level success. Maybe a Move level and that'd be great.

So 15m units sold WW instead of 22m?

That'd be a pretty good start for Sony VR.
 
- Move will be critical in VR UI and will be standard interface - better 2 move controllers. I anticipate Move2 being part of this afternoons announcement - a little more accurate with a built in touch-pad + thumbstick

Fixed for you. I'd like to have 2 virtual hands and control my avatar's movement with a thumbstick particularly for FPS!
 
I read some interview where the Oculus people said they weren't concerned with PS4 / XBO since they don't have enough power to run games at 1080/60fps with high settings enabled. I figure Sony must have some solution for this or they'll be selling a fancy headset only for use on games that look like they belong in last gen. I feel like it wont work.

They said that stagnant hardware was the issue. Oculus seem to have their eye on the future and they expect VR and VR software to be immensely more sophisticated in '5 years' compared to now, and in that regard they can't see consoles keeping up. I can't fault them considering how much more advanced PC tech will be in a few years, it'll probably be akin to a generation leap for this tech.
 
I read some interview where the Oculus people said they weren't concerned with PS4 / XBO since they don't have enough power to run games at 1080/60fps with high settings enabled. I figure Sony must have some solution for this or they'll be selling a fancy headset only for use on games that look like they belong in last gen. I feel like it wont work.

I'm going to go out on a slight limb and say that if, for example, Media Molecule's game has VR support, the idea that this 'limited' little box can't showcase great looking VR titles will probably get shot to pieces.

Now, maybe MM's game is not involved in VR. But if it is, I would expect nice things from them.
 
I read some interview where the Oculus people said they weren't concerned with PS4 / XBO since they don't have enough power to run games at 1080/60fps with high settings enabled. I figure Sony must have some solution for this or they'll be selling a fancy headset only for use on games that look like they belong in last gen. I feel like it wont work.

Then don't run the game with high settings enabled.
 
I'm going to go out on a slight limb and say that if, for example, Media Molecule's game has VR support, the idea that this 'limited' little box can't showcase great looking VR titles will get shot to pieces.
Indeed. The PS4 is amply capable of producing very pleasing VR.
Pleas stop reminding me of this game. I get weak in the knees everytime somebody does.
That game is like what everyone dreamed Spore would be when we first saw it. And it's being put together by like five people. Truly insane.
 
Regarding the bolded: VR only works well with 60FPS.

Yeah - you are right I have a Rift and know this well :) I brain-melted briefly - got 2D/3D mixed up. i.e. 60FPS 3D is effectively 30FPS per eye.

I predict it will target 720p60 per eye, effectively same horsepower needed for a 1080p 3D image delivering. (i.e. runs at 1080p60 delivering 30FPS per eye). Cut a couple of minor IQ corners and the PS4 should be easily capable. The PS4 should be as capable at VR as the XB1 is at 1080p60 - i.e. it can be done if you make a few compromises.
 
No one even makes major exclusives for the core PC audience anyway, let alone a statistically irrelevant subset of that audience.
This simply isn't true but even if it was, VR is enough of a game changer to drive whatever platform that adopts it in my opinion. Gaming is just the tip of the iceberg here. Education, training, tourism, movies, concerts, sporting events, porn... VR doesn't even need gaming to be successful.

Maybe I'm wrong... Time will tell. But as a DK1 owner, it makes little doubt in my mind.
 
This simply isn't true but even if it was, VR is enough of a game changer to drive whatever platform that adopts it in my opinion. Gaming is just the tip of the iceberg here. Education, training, tourism, movies, concerts, sporting events, porn... VR doesn't even need gaming to be successful.

Maybe I'm wrong... Time will tell. But as a DK1 owner, it makes little doubt in my mind.
Video game publishers don't care about industries that aren't video games. I don't even know what you're talking about.
 
Please Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR

God damn it this will never happen, but I wish. :(
 
We heard about spheres in a prototype, but a final product might use something else. Spheres have nice characteristics though.

As for why not IR, I wonder if IR sensors with the same refresh-rate/res/fov as PS4's camera are either significantly more expensive or perhaps even just not so available (?) TrackIR, for example, has a reasonable framerate in later iterations but a pretty limited fov/res.

Nah, if anything IR is cheaper than color cameras. All common image sensors are natively sensitive to IR (in fact some RGB cameras add a filter to block them), and you don't need a bayer grid for color encoding...
I can see the argument of requiring RGB cameras for AR, though. A solution with one IR cam to track Move/headset/whatever and one RGB camera for the color input would work (that's actually not different from one of the configurations of the PS4eye camera), but you'd lose the benefits of stereovision. Not that they're making a lot of use of it right now.
 
Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR

God damn it this will never happen, but I wish. :(

OH MAN.

That would be sweet.
 
Please Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR

God damn it this will never happen, but I wish. :(

they will have to change a few things before this can work since it takes control of the player camera A LOT judging by the videos we've seen... which is a big fat no no
 
they will have to change a few things before this can work since it takes control of the player camera A LOT judging by the videos we've seen... which is a big fat no no

VR confirmed.

For the more technically minded, how do we quantify the offset of "VR-porting"? Could you port a last gen title on current gen with VR without compromising the graphics?
 
Please Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR Alien Isolation with VR

God damn it this will never happen, but I wish. :(

Nope nope nope... NOPE! I can't imagine how many people will actually get a heart stroke by playing horror games with an VR headset :o
 
I read some interview where the Oculus people said they weren't concerned with PS4 / XBO since they don't have enough power to run games at 1080/60fps with high settings enabled. I figure Sony must have some solution for this or they'll be selling a fancy headset only for use on games that look like they belong in last gen. I feel like it wont work.

Vaseline for the lenses.
 
Nope nope nope... NOPE! I can't imagine how many people will actually get a heart stroke by playing horror games with an VR headset :o

Put a warning disclaimer at the game start up and make people have to agree to it before playing. If they continue on and are not healthy then it's their own fault. I'm pretty sure you were saying that in jest, but I think companies would be smart to do this for all horror games in VR.

Still not sure if I'd want to play one yet. I've seen the demos on youtube. I scare easy. Maybe I'll try RE 7 if it's VR capable.
 
If VR headsets is where gaming is headed, I'll quit gaming.

It is heading in that direction IMO, but I don't think traditional gaming is going anywhere any time soon. They will co-exist until the technology and adoption reaches the point where traditional gaming is no longer desired. I'm guessing years if not decades from now.
 
Top Bottom