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EDGE: Sony’s VR tech will be revealed at GDC

I edited that post fifteen minutes ago, did you click reply then just leave the screen there? Bizarre.

Basically, you said some people here only care about VR because they're PlayStation fanboys, and you based this on the fact that you believe VR hype has risen with the rumour a PS4 VR headset is coming.

I said that's poor logic, because a console headset means much better publisher support. And people on GAF care about video games, shockingly.

You listed a bunch of completely unrelated uses of VR, and I can't imagine way, other than to suggest the Rift will sell well, but that doesn't impact publishers at all.

Will you edit this post too when you realize you glanced over the part of the discussion where my unrelated list of VR uses made sense?

Anyway, of course when a company like Sony talks about VR, it's bound to excite a lot more people than a Kickstarter start-up. I'm not disputing this. But don't pretend fanboyism is a concept that only exists in my mind for crying out loud. If Sony tells VR to fuck off, a lot of its loyalists will do the same. And vice-versa. That's all I'm saying.

I'm pretty sure we went full circle now. Stop arguing with me, I have work to do! ;-)
 
Sony seems to be following what they did with ps4.
First reveal: Info only, no view of the actual hardware. (hence no cameras during the conference)
E3: Revelation of the hardware
holiday season: RELEASE!
 
That's surprising, not that'd feature it, but that it'd be on so long before the consumer version is out.

Founder of the Verge was a guest in a traditional "what happened at this year's CES" segment. They always feature wacky gadgets, and last year he tried out that simple ducktape version of Rift.
 
Will you edit this post too when you realize you glanced over the part of the discussion where my unrelated list of VR uses made sense?
It made, and makes zero sense to the issue we were discussing, which was to draw video game publishers interest in supporting VR, they do not care if the medical community buys a million Rifts for helping students practice operations.

But yeah, get back to work, let the fanboys hype in peace.
 
It's open to all attendees, it's not NDA-ed or behind closed doors in that sense. But there is a strict prohibition on attendee filming. So you can expect information/reporting from the session, but not live video. Press releases or material from Sony also if any notable announcements are made. Maybe 'official' Sony video afterwards if we're lucky.

Ok cool. That inspires some hope!
 
It made, and makes zero sense to the issue we were discussing, which was to draw video game publishers interest in supporting VR, they do not care if the medical community buys a million Rifts for helping students practice operations.

But yeah, get back to work, let the fanboys hype in peace.

Oh for dog's sake, Stu, you and I aren't alone here mate. Let me go all the way back to the previous page for you.

Something can be a gimmick and still be desirable.

I would gladly buy that VR headset on day one. But I don't think theres any chance this (or even the Oculus for that matter) turns into a Kinect level success. Maybe a Move level and that'd be great.

This was also a reply to my post. That's where my general VR talk originated. You can't cherry pick only parts of what I say out of context to make me look like a fool! tsk tsk!
 
Anyway, of course when a company like Sony talks about VR, it's bound to excite a lot more people than a Kickstarter start-up. I'm not disputing this. But don't pretend fanboyism is a concept that only exists in my mind for crying out loud. If Sony tells VR to fuck off, a lot of its loyalists will do the same. And vice-versa. That's all I'm saying.

Of course there are always going to be the diehards that breath Sony and will do exactly as you suggest. However, if Sony does move away from VR you're not going to see a lot of people saying "who cares about VR anyway" that were previously stating they were excited. You're going to see a lot of pissed off people that will eventually move on to Oculus. Many are excited for VR not just because Sony is doing it, we're just more excited to see it on a platform we enjoy.
 
The big megaton announcement I'm looking forward to is coming tomorrow morning. It's more of a dev announcement than anything, but the impact could be quite big. Can't wait for that one. :D
 
I'll buy both because I've always been a VR enthusiast, but overall I think Oculus is more passionate about VR succeeding.

The big megaton announcement I'm looking forward to is coming tomorrow morning. It's more of a dev announcement than anything, but the impact could be quite big. Can't wait for that one. :D

Yeah. I am going to be furiously F5ing all day in hopes they open up preorders for the DK2.
 
Will you edit this post too when you realize you glanced over the part of the discussion where my unrelated list of VR uses made sense?

Anyway, of course when a company like Sony talks about VR, it's bound to excite a lot more people than a Kickstarter start-up. I'm not disputing this. But don't pretend fanboyism is a concept that only exists in my mind for crying out loud. If Sony tells VR to fuck off, a lot of its loyalists will do the same. And vice-versa. That's all I'm saying.

I'm pretty sure we went full circle now. Stop arguing with me, I have work to do! ;-)

So what is your point? Why even mention it if you know the loyalists exist for every brand?

You already said you know why people are excited that a popular console maker can bring VR to the mainstream.
 
Move was demoed at E3, but it was announced at GDC, as was PS Home and LBP.
I didn't know that, I would love for VR to be announced today then.

How would it work though? Is the assumption here that there would be downgrade of graphics between the two OR that the VR would have hardware built into it that would handle the process of replicating the image itself?
 
The big megaton announcement I'm looking forward to is coming tomorrow morning. It's more of a dev announcement than anything, but the impact could be quite big. Can't wait for that one. :D

Can't wait for that Cook, Serve, Delicious! Playroom DLC! ;)
 
The big megaton announcement I'm looking forward to is coming tomorrow morning. It's more of a dev announcement than anything, but the impact could be quite big. Can't wait for that one. :D

Stephen%20Colbert%20Eyebrows%20gif.gif
 
Would we find a clue in the gdc schedule?

Nope.

So a VR SDK from Sony is my guess. Or Gaikai stuff.

edit: Sony related?

Sony related, but not necessarily Sony-only.

And that's all I'm gonna say. Like I said, this is more of an announcement for devs, but as a dev I'm psyched.

edit: nothing to do with VR by the way, sorry I kinda derailed the thread there. :p
 
I think a likely scenario is something like this:

1st generation VR: 20m helmets sold
2nd generation VR: 100m
...
7th generation is basically a jar for your brain. Eventually 99% of mankind decide to take the plunge and live in VR permanently together, as creators and gods of their own endless universes. Robots keep their brains alive in huge VR centers. Pockets of fanatical "realworlders" start doing terrorist attacks against these facilities, tens of thousands of jarheads are lost. The sentrybots have insufficient AI to effectively fight the attackers and instead powerful humanoid combat drones are produced, designed to be remotely controlled by volunteer jarheads. The last "realworlders" are wiped out. Mankind lives happily ever after, in an infinite number of worlds, and quickly forget that they were ever trapped inside physical static bodies. They never explore space. The pollution of the Earth is halted and the planet belongs to nature yet again.

This is the same thing that has happened to every intelligent species in the universe.

You should really read Accelerando(Charles Stross, 2005).
 
Nope.



Sony related, but not necessarily Sony-only.

And that's all I'm gonna say. Like I said, this is more of an announcement for devs, but as a dev I'm psyched.

edit: nothing to do with VR by the way, sorry I kinda derailed the thread there. :p

aghhhhhhhh Can't. Resist. More.
 
Okay, next time if you actually quote the post you're replying to, instead of just mine, I'll know without being able to read you mind. Usually when the weather as clear as this, I'd have no trouble, it must be all the caffeine that's throwing me off.

Fair enough. ;)

But you did jump in saying PC alone was irrelevant and that VR needed consoles to attract publishers right?

StuBurns said:
No one even makes major exclusives for the core PC audience anyway, let alone a statistically irrelevant subset of that audience.

So I guess what I was trying to say is that VR uses are diverse enough to make VR viable on PC even without consoles.
 
I think a likely scenario is something like this:

1st generation VR: 20m helmets sold
2nd generation VR: 100m
...
7th generation is basically a jar for your brain. Eventually 99% of mankind decide to take the plunge and live in VR permanently together, as creators and gods of their own endless universes. Robots keep their brains alive in huge VR centers. Pockets of fanatical "realworlders" start doing terrorist attacks against these facilities, tens of thousands of jarheads are lost. The sentrybots have insufficient AI to effectively fight the attackers and instead powerful humanoid combat drones are produced, designed to be remotely controlled by volunteer jarheads. The last "realworlders" are wiped out. Mankind lives happily ever after, in an infinite number of worlds, and quickly forget that they were ever trapped inside physical static bodies. They never explore space. The pollution of the Earth is halted and the planet belongs to nature yet again.

This is the same thing that has happened to every intelligent species in the universe.
Write this out properly and pitch this to Sony has a game.

It'll probably even be a VR game!
 
I think a likely scenario is something like this:

1st generation VR: 20m helmets sold
2nd generation VR: 100m
...
7th generation is basically a jar for your brain. Eventually 99% of mankind decide to take the plunge and live in VR permanently together, as creators and gods of their own endless universes. Robots keep their brains alive in huge VR centers. Pockets of fanatical "realworlders" start doing terrorist attacks against these facilities, tens of thousands of jarheads are lost. The sentrybots have insufficient AI to effectively fight the attackers and instead powerful humanoid combat drones are produced, designed to be remotely controlled by volunteer jarheads. The last "realworlders" are wiped out. Mankind lives happily ever after, in an infinite number of worlds, and quickly forget that they were ever trapped inside physical static bodies. They never explore space. The pollution of the Earth is halted and the planet belongs to nature yet again.

This is the same thing that has happened to every intelligent species in the universe.

See: trailer for Trancendence
 
Fair enough. ;)

But you did jump in saying PC alone was irrelevant and that VR needed consoles to attract publishers right?



So I guess what I was trying to say is that VR uses are diverse enough to make VR viable on PC even without consoles.
I think VR on the consoles will help get publishers on board, but I think even without it, it would come, likely just more slowly.

VR is gonna get a lot of buzz no matter what Sony do. But you only need to look at how much people are talking about it now that Sony is involved to see how much getting the console audience involved makes a difference.
 
Fair enough. ;)

But you did jump in saying PC alone was irrelevant and that VR needed consoles to attract publishers right?
I said that the Rift on PC would not have caused publishers to produce a major VR exclusive, based on the concept that Crysis 1 was probably the last PC exclusive aimed for the core high end audience, and the amount of Rift owners within the core audience will be considerably less, making it even less appealing than it already is, and no one is doing it now anyway.

But with consoles also supporting VR (seemingly at least Sony, but MS will be forced to do it too if Sony does it), we will see publishers being much more interested, and willing to spend much more money, and that in turn makes VR as a concept much more attractive to a lot of people on GAF I would imagine.

VR is an amazing experience, if all you're doing is watching the Earth from a space ship, or walking through a cave or whatever, but when it's going shift from just meaningful to meaty is when publishers are willing to give us AAA VR experiences.

The Rift and PS4 VR will be competing in some ways, but they both benefit so much from each other doing well, we need both if VR is going to have a future from now, and not put off for another refresh a decade from now. We need Sony bringing in EA, Ubisoft, Bethesda, TakeTwo, etc, and we need Oculus getting the grassroots indies foaming at the mouth, bursting with bizarre, highly creative if not commercial game design ideas.

We need it all.
 
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