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EDGE: Sony’s VR tech will be revealed at GDC

I said that the Rift on PC would not have caused publishers to produce a major VR exclusive, based on the concept that Crysis 1 was probably the last PC exclusive aimed for the core audience, and the amount of Rift owners within the core audience will be considerably less, making it even less appealing than it already is, and no one is doing it now anyway.
What exactly is that supposed to mean? There are tons of PC exclusives releasing all the time aimed at really "core" audiences. Do you mean ones with an "AAA" budget? Because then I can think of one with a 40 million development budget. Which, incidentally, will support the Rift.

The Rift and PS4 VR will be competing in some ways, but they both benefit so much from each other doing well, we need both if VR is going to have a future from now, and not put off for another refresh a decade from now. We need Sony bringing in EA, Ubisoft, Bethesda, TakeTwo, etc, and we need Oculus getting the grassroots indies foaming at the mouth, bursting with bizarre, highly creative if not commercial game design ideas.
Personally, I could totally do without those publishers.
 
There are several live blogs, for example IGN:
http://www.ign.com/articles/2014/03/17/gdc-sonys-innovation-at-playstation-panel-live-blog

Some other sites also offer blogs.

That will have to do I suppose.

Dammit Sony! Streamed a lot of stuff but not this?

No, just desperate to not have people forget about their platform entirely. :p

And it supports XB360 too? oh_okay.gif

If true they probably started development just now to be like "yep, we're also working on it, honestly". Xbox 360 is just a diversion to make it seem like it has been going on for a while; I bet it is pretty recent.
 
What exactly is that supposed to mean? There are tons of PC exclusives releasing all the time aimed at really "core" audiences. Do you mean ones with an "AAA" budget? Because then I can think of one with a 40 million development budget. Which, incidentally, will support the Rift.
The forty million dollar one is not really an apt comparison, considering it was funded by the same audience.

I'd already edited the post making what I meant a little clearer, by core, I meant core high end spec owners.
 
What exactly is that supposed to mean? There are tons of PC exclusives releasing all the time aimed at really "core" audiences. Do you mean ones with an "AAA" budget? Because then I can think of one with a 40 million development budget. Which, incidentally, will support the Rift.

It's just a ridiculous statement plain and simple.

Sim City, Star Craft 2, Total War Rome 2, Guild Wars 2, The Old Republic, Civ V?

All Big budget games, all PC exlcusives.
 
We need Sony bringing in EA, Ubisoft, Bethesda, TakeTwo, etc, and we need Oculus getting the grassroots indies foaming at the mouth, bursting with bizarre, highly creative if not commercial game design ideas.

We need it all.

Sony getting involved can't hurt - as long as they don't rush a sub-par VR experience to market that is - but I think all major players will gravitate towards VR with or without Sony.
 
What exactly is that supposed to mean? There are tons of PC exclusives releasing all the time aimed at really "core" audiences. Do you mean ones with an "AAA" budget? Because then I can think of one with a 40 million development budget. Which, incidentally, will support the Rift.

Personally, I could totally do without those publishers.

I think he/she meant PC exclusives focused on high-end PCs. Most big selling PC exclusives these days are built to be played on as many different configurations as possible.

Also those publishers are necessary evil. Gaming would still be niche hobby and we would be couple years behind technology wise if it weren't for them.
 
Could it be possible for a game to be rendered to two different users, one wearing a VR headset and the other user just using the TV. I don't know what the use of this would be, but I just thought about it.

Hide-And-Seek: The Game!

lol
 
Main hindrance on the PC is primarily the lack of standardised VR controls. You can't expect to build a VR audience with keyboard & mouse.
 
None of those games require high end machines.

Total war doesn't require a high end machine??

And the rest might run on low end gaming hardware, but you kind of need GAMING hardware even if low. It's not like you can play them on a netbook. Guild wars 2 requires something better than the equivalent of a last gen console too, IIRC.
 
The forty million dollar one is not really an apt comparison, considering it was funded by the same audience.

I'd already edited the post making what I meant a little clearer, by core, I meant core high end spec owners.

The same can be said for any platform, I mean when was the last time an individual console got a 'high-end' exclusive from one of those third party publishers? ZombiU and MGSIV? All they want are numbers across a whole host of platforms, I wouldn't even bet on a Sony backed VR platform to sway their support in the short term. VR is going to be defined by low-budget 'grassroots' indie products during these formative years I'd wager, publishers won't be significant factor (outside of platform holders).
 
"Total War 2"

Wat?
OS: XP/ Vista / Windows 7 / Windows 8
Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
Memory:2GB RAM
Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
DirectX®:9.0c

Is that what you consider high end?
The same can be said for any platform, I mean when was the last time an individual console got a 'high-end' exclusive from one of those third party publishers? ZombiU and MGSIV? All they want are numbers across a whole host of platforms...
Yes, I agree.
 
I really hope Sonys VR is good. Personally i have no interest in PS4VR but more VR Platforms = more VR games everywhere. And if Sonys VR is better than Oculus in some areas it will put pressure on OculusVR to create a better VR HMD, and if Oculus is better it will make Sony creating a better product than they original had.
They will both profit from each other. Just think about how many VR games are in work, which have good chance to come to ps4, just because of the work of OculusVR in the last 1,5years.
 
OS: XP/ Vista / Windows 7 / Windows 8
Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
Memory:2GB RAM
Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
DirectX®:9.0c

Is that what you consider high end?

Ok, the problem here is you don't have played the game. XD
 
OS: XP/ Vista / Windows 7 / Windows 8
Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
Memory:2GB RAM
Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
DirectX®:9.0c

Is that what you consider high end?

PC games are SCALABLE. That does not mean they don't target high end specs. Totla war TARGETS a high end spec mahcine. You will be treated to amazing vistas with tens of thousands of soldiers battling it out - ona high end system. IT scales to lower end machines, but that's not really what the game target,s or necessarily what most PC gamers playing that game have.

Crysis 1 also runs on low end hardware - looks like crap and chugs, but it runs, so I guess they weren't targetting high end systems with that game either?
 
The same can be said for any platform, I mean when was the last time an individual console got a 'high-end' exclusive from one of those third party publishers?

Exactly. These days, and specially this current gen, youa ren't going to be seeing many, if any third party publishers/devs releasing ona single paltform. IT doesn't make any business sense.

Exclusives must be paid for or internally developed.
 
Main hindrance on the PC is primarily the lack of standardised VR controls. You can't expect to build a VR audience with keyboard & mouse.

A controller is a key piece of the puzzle and I would assume Oculus will bundle some kind of controller(s) in with their unit.
 
PC games are SCALABLE. That does not mean they don't target high end specs. Totla war TARGETS a high end spec mahcine. You will be treated to amazing vistas with tens of thousands of soldiers battling it out - ona high end system. IT scales to lower end machines, but that's not really what the game target,s or necessarily what most PC gamers playing that game have.

Crysis 1 also runs on low end hardware - looks like crap and chugs, but it runs, so I guess they weren't targetting high end systems with that game either?
Crysis' minimum specs were for it's time considerably more demanding than that.

And regardless, you're missing the point. The minimum specs for VR are higher. Oculus say they're planning to match the Valve prototype, which means 1k by 1k, stereo, 95Hz, never missing a frame, and global latency of 20ms.

That is extremely demanding. Very few people have PCs that can easily do it, and fewer of them will have Rifts, and that would be the maximum number of copies of a VR exclusive you could sell.
 
Nope.



Sony related, but not necessarily Sony-only.

And that's all I'm gonna say. Like I said, this is more of an announcement for devs, but as a dev I'm psyched.

edit: nothing to do with VR by the way, sorry I kinda derailed the thread there. :p
Probably has to do with their software suite they are releasing or something :D
 

Yup, PlayStation Official Magazine just posted this, alongside with a caption "Game Developers Conference: Are You Ready For The Incredible?"

P1zM0Af.jpg
 
S¡mon;104861517 said:
Yup, PlayStation Official Magazine just posted this, alongside with a caption "Game Developers Conference: Are You Ready For The Incredible?"

P1zM0Af.jpg

Nice, the signs are all pointing in the same direction...
 
A bunch more "Sony is doomed" and "NO GAMEZ" threads, right?

I do wonder if supporting another platform is the best idea, though. PS3 is winding down in development and Vita is practically a port device at this point, but VR is a whole new beast. If any exclusive development is done for the VR headset, does that remove resources that could be used for making non-VR PS4 games, or does Sony relegate their VR device to VR versions of games that are already planned as non-VR games? I'm curious how this will all work out.
 
I do wonder if supporting another platform is the best idea, though. PS3 is winding down in development and Vita is practically a port device at this point, but VR is a whole new beast. If any exclusive development is done for the VR headset, does that remove resources that could be used for making non-VR PS4 games, or does Sony relegate their VR device to VR versions of games that are already planned as non-VR games? I'm curious how this will all work out.

i'm guessing it'll be much like their approach to 3D, where some developers, such as evolution had 3D in mind from the very outset of developing apocolypse, but it wasn't a 3D only experience. same goes for some move games. i assume it'll be part of their dev tools, where it's natively supported if you want it, but works fine without it. driveclub for instance, if the rumours are true, won't be a VR only release, but it will support it.
 
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