What exactly is that supposed to mean? There are tons of PC exclusives releasing all the time aimed at really "core" audiences. Do you mean ones with an "AAA" budget? Because then I can think of one with a 40 million development budget. Which, incidentally, will support the Rift.I said that the Rift on PC would not have caused publishers to produce a major VR exclusive, based on the concept that Crysis 1 was probably the last PC exclusive aimed for the core audience, and the amount of Rift owners within the core audience will be considerably less, making it even less appealing than it already is, and no one is doing it now anyway.
Personally, I could totally do without those publishers.The Rift and PS4 VR will be competing in some ways, but they both benefit so much from each other doing well, we need both if VR is going to have a future from now, and not put off for another refresh a decade from now. We need Sony bringing in EA, Ubisoft, Bethesda, TakeTwo, etc, and we need Oculus getting the grassroots indies foaming at the mouth, bursting with bizarre, highly creative if not commercial game design ideas.