100Bullets
Member
I really hope that the Play score for Death Jr is the accurate one and not the scores given by EGM.
littlewig said:Why didn't EGM review Nintendogs or the other DS games for August?
Bais indeed. :lol
Bioware, iD Software, and Valve have exclusive PS3 games being developed
EGM: Some people are saying Nintendo has given up trying to lead technologically and is focused on innovation.
Iwata: I don't think Revolution graphics will be inferior in any fashion to those on Xbox 360 or PS3. Even if you look at Zelda on Gamecube -- I don't think that it looks inferior to what [the competition] is touting as 'next-gen' visuals.
rod furlong said:BECAUSE WE DIDN'T GET THEM FROM NINTENDO. That is always the answer to the question, "Why didn't EGM review [insert Nintendo game]?"
100Bullets said:I really hope that the Play score for Death Jr is the accurate one and not the scores given by EGM.
:lolWario64 said:EGM: Good job on the MGS4 trailer. Funny shit.
Kojima: Thanks. Japanese people didn't get it, even my own staff.
AniHawk said:EGM just hates Nintendo, I mean no straight 10s for AWDS? Come on.
Drinky Crow said:Still, whatever helps keep the PSP third in the US is fine by me!
Drinky Crow said:The chances of play giving ANYTHING an accurate score approach nil, especially in the case of platformers developed by small Western teams that give Dave Halverson plenty of fluff interview time.
Nice selective editing.Error2k4 said:I have to post this
Even if you look at Zelda on Gamecube -- I don't think that it looks inferior to what [the competition] is touting as 'next-gen' visuals.
Society said:Nice selective editing.
He then said:
hahah No credibility .
Wario64 said:Sonic Gems Collection review
Shane (6.5): Sonic CD = awesome. Other games = not as great. Sonic the Fighters feels dated, dumbed down VF. Sonic R feels like clunky onfoot racing with horrible music. Streets of Rage games gone = bleh.
G.Ford (5.5): While Sonic CD is the 'anchor' of the collection, it's more of a wild card. Change-each-level's future concept is great, but steps to achieve objectives frustrating. Rest of games are mildly enjoyable (Sonic Triple Threat, Tails Adventure), to bad (Game Gear Sonic Spinball and Sonic Drift 2)
Jeremy (6.5): Sonic CD is cool, but most of the 90s-era games just arent fun. Tails games are garbage. Unlockables are lame.
Wario64 said:Next EGM issue: All things Final Fantasy (Crisis Core, Advent Children, Before Crisis, Dirge of Cerebrus). Screens, info and all that jazz.
Sonic Gems Collection review
Shane (6.5): Sonic CD = awesome. Other games = not as great. Sonic the Fighters feels dated, dumbed down VF. Sonic R feels like clunky onfoot racing with horrible music. Streets of Rage games gone = bleh.
G.Ford (5.5): While Sonic CD is the 'anchor' of the collection, it's more of a wild card. Change-each-level's future concept is great, but steps to achieve objectives frustrating. Rest of games are mildly enjoyable (Sonic Triple Threat, Tails Adventure), to bad (Game Gear Sonic Spinball and Sonic Drift 2)
Jeremy (6.5): Sonic CD is cool, but most of the 90s-era games just arent fun. Tails games are garbage. Unlockables are lame.
Ancestor_of_Erdrick said:Count me in as one who never really saw anything special in Death Jr. I really didn't think it would go below 7.5, but I never knew exactly why the frothing took place, apart from the fact that it was a decent looking original IP.
bishoptl said:I played the Hulk demo. It rocks city blocks (literally). Looking forward to checking out the final version...
Wario64 said:quick summarization of Shiggy interview:
EGM: Mario 128, where the fuck is it
Shiggy: blah blah blah, we were busy, we're still experimenting with a lot of stuff, mario 128 is still a concept design, blah blah
EGM: online play, why so late?
Shiggy: We didnt like business model (paying monthly fee, servers). Our model will have no fees, will be easy to connect
EGM: GC, GBA connectivity. What a joke huh?
Shiggy: Yeah, stupid consumers thought it was all confusing and shit with the cables. Oops, we should have communicated the concept better! With DS, we have the mic, the dual screen, and wi-fi in the system, so it has everything built in and easy to use.
skipping to the end...
EGM: Smash Bros for Rev confirmed...what about DS?
Shiggy: Still thinking about it.
EGM: Luigi's Mansion, will the series continue:
Shiggy: The game director says "Make another one! Make another one!" and I want to use Luigi again.
EGM: Will there be another Pikmin game?
Shiggy: Nothing set in stone, but Rev's interface is well suited for Pikmin.
There's also something about Iwata but im too lazy to read it
littlewig said:I find it amusing EGM gave GOTM to Madden and not AWDS. :lol
While Sonic CD is the 'anchor' of the collection, it's more of a wild card. Change-each-level's future concept is great, but steps to achieve objectives frustrating.
Wario64 said:Kojima interview
EGM: "No place to hide concept". Does this mean stealth is thrown out the window?
Kojima: Not really. Stealth will still be in the game. The concept is shown in the trailer (when the wall falls down on Snake). No safety zone. Environments will always be changing.
.
Wario64 said:EGM: Good job on the MGS4 trailer. Funny shit.
Kojima: Thanks. Japanese people didn't get it, even my own staff.
I say it will be in space!Doom_Bringer said:Could it me a snowy mountain? Avalanches, snow storms etc! Could be cool :O
Wario64 said:Next EGM issue: All things Final Fantasy except for FFXII
Ninja Scooter said:is it just me or does EGM do an "ALL THINGS FINAL FANTASY" issue like every fucking year?
Socreges said:Did EGM actually say "funny shit"??
Schafer said:Check the sales numbers for Madden, then check the sales numbers for Psychonauts.
EGM--Will the Revolution's online service be free?
Satoru Iwata--We won't charge people to play games online, but will charge for the downloading ROMs part.
--Will you guys add online multiplayer capability to those games?
--We're looking into the possibility.
--Will the Rev's controller alienate developers?
--Don't worry about that; worry about the fact that we think the Rev's going to beat PS3 and X360.
--How does the optional DVD capability work?
--Don't you already have a DVD player in your PS2? DVD playback is a part of the machine already, but if you want to use it we'll charge you extra to recoup licensing fees. [APF: that's my interpretation, anyway]
--Will the Revolution have an Ethernet port?
--No. We think people don't want to deal with cables going from room to room, but if you want you can get a USB -> Ethernet adapter. We'll also probably do DS <-> Revolution connectivity via Wi-Fi.
--Can you guys really compete technology-wise, or are you going to be gimmickry and signature games?
--I think the Revolution will have graphics on par with the other consoles, but I also think that LoZ:TP looks just as good as some next-gen games--so what do I know? Most people won't be using an HDTV, so we're not focusing on pushing HD content, but 480p will be our standard.
APF said:I didn't see a summary done for the short Iwata interview, but I thought it added some info, so:
Speevy said:I wish someone would get Zelda and Fire Emblem sooner rather than later. I want to read some scores.
Being a huge fan of the original NES and SNES The Legend of Zelda games, and more recently its latest 3D incarnations, I was expecting Eiji Aonuma's mature reincarnation of The Legend of Zelda to be huge. Unfortunately, blindly going into the game having such high expectations was a mistake. From the screenshots, movies and demo, the game definitely looked promising. Soon after the game begins, however, most of the visual beauty takes a back seat to a bad camera and fairly repetitive gameplay.
To be blunt, the camera system in Twilight Princess sucks. The game takes place from a 3rd person point of view, and as soon as Link start moving forward it's obvious that the camera sits way too low and too far back. Without switching to the 1st person camera view every several seconds it's actually difficult to judge the edge of platforms or see enemies once you travel past a corner. In a tight room or area, the camera attempts to give you the best view possible, but there are always enemies beyond your view or shooting arrows at you from off-screen. As soon as you try to re-center the camera and see where the beating is originating from, you end up being surrounded and taking additional damage. The camera has a tendency to just focus on Link at the most inopportune moments and frequently you'll be fighting an attacker you can't even see. In other circumstances, objects and the environment itself will obstruct your view as the camera swings around. I seriously believe I spent more time fighting the camera than the enemy orcs. The camera issue is extremely frustrating and is clearly the game's primary shortcoming.
From the few instances where the camera does behave, the gameplay in Twilight Princess isn't necessarily bad. Link unfortunately has nowhere near the amount of fighting moves Kratos has in God of War. He can jump, block/dodge, perform a regular attack, a special attack, and a long distance attack. Eventually Link finds other weapons and learns additional attacks and techniques such as Nayru's magic. As mentioned earlier, besides attacking from off-screen, enemies will frequently surround Link and begin pounding away. Trying to fight out of those situations will frequently end badly, because as soon as one gets a hit in, the others will take some cheap shots. Depending on the weapon, Link's 3 or 4 canned combos look pretty exciting and brutal the first few times, though after a short while the enemies begin to block at least half of all your regular attacks. Even with magic, long-range, finishing attacks and counter-attacks, expect plenty of button mashing action.
Besides the fighting, Twilight Princess also contains some minor adventure and puzzle elements. Link can find various magic potions, hearts, keys, and everything else we've come to expect in Zelda games. The key items are used to open doors or unlock new areas, and once in a while you'll need to backtrack through previously completed areas to progress through the game. In the end, the adventure elements are uninvolving and simple and serve merely as a way to help break up the action segments.
As touched on earlier, this is a beautiful looking game. It's obvious that EAD knows the Gamecube hardware well, as most of the environments, animation and effects are gorgeous. The environments are not as interactive as hoped though, with only small, obvious objects such as grass, signs and boxes being destructible. Some of the best stages look like they were pulled directly from the God of War universe. However at one point early in the game, Twilight abruptly shifts from a lush farmland style to a more dead, sterile, black and white world. The enemies also follow the same pattern. Orc and undead skeleton warriors give way to bigger monsters and monstrous plant creatures. The plot and storytelling totally pale in comparison to A Link to the Past on the SNES. Which, for it's time, was a cinematic masterpiece. Overall, Twilight Princess doesn't really stick to the classic Legend of Zelda formula and style, but it's an attractive game nonetheless.
The soundtrack doesn't really stand out and the limited voice acting is quite forgettable. There are some nice sound effects and ambient tunes here and there, though you'll probably hear more sword clashing effects than anything else in the game.
Twilight Princess is just not the Legend of Zelda I expected. It's overwhelmingly mediocre, not enjoyable to play, and the horrendous camera alone destroys any redeeming factors the game may have. Most PlayStation 2 owners should remember Sony's similarly over hyped Killzone. I'd almost go as far as proclaiming The Legend of Zelda: Twilight Princess to be the Gamecube equivalent.