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Eiji Aonuma interview: Zelda next with Cel-Shading-Graphics ?

sp0rsk said:
I dunno, I see things that are supposed to be brown, brown, but other things are pretty not samey. You're also looking at just one screen shot there.

well I've also seen the videos and stuff. To me the twilight world looks like it has a filter on that mutes the colours. They are still colours.

I'm just saying maybe that's what Aonuma was referring to when he said monotone.
 
This looks pretty damn awesome.

the-legend-of-zelda-twilight-princess-20060914082130474.jpg
 
SantaC said:
This looks pretty damn awesome.

the-legend-of-zelda-twilight-princess-20060914082130474.jpg
Except for the arrow above Midna. (omg doomed)

And something I've been wondering about for a couple of days now, what's up with the circles to the right? Some kind of meter for how much you can use sense/dig?
 
No more console Zelda games with stumpy football-headed Link please.

Give me Majora's Mask art style cell shading!

art01.gif
 
Hey Nintendo, just come up with a new ip and make it an awesome cel shaded adventure mmorpg in extended wind waker style. Thank you.
 
i'm happy enough we're getting a wind waker sequel in phantom hourglass. of course, i'll be getting twilight princess, let people have their realistic zelda, and depending on how twilight princess's story goes, we may be begging for a straight sequel to that next too.

but i'd never say no to more wind waker styled zeldas. i love Wind Waker. was just playing it yesterday (to remind myself how good certain cube games still look on my TV).
 
This isn't anything new. Aonuma's admitted in the past that he's a WW Link fanboy. Being one of the people who originally came up with the direction, it's not surprising...

A_Lee_N said:
I still think that cel shading fits the Zelda style better than the "realistic" approach. Looking back to how I saw the original Zeldas, it always had cartoony visuals with bright colours. Look at the manual artwork for example.

If you look at it from this perspective, Ocarina of Time was the one that didn't fit.. and Wind Waker was a step back to the original concept. I still welcome Twilight Princess, but I wouldn't want them to go all "realistic" in the future, as it just doesn't fit Zelda.

What? No, just no. Wind Waker's character designs are the most deviant in Zelda's history. It's actually the odd man out.

SantaC said:
Then it actually sank in for people that WW's world looked beautiful.

Fixed. ;)

Yoboman said:
I want a cel shaded Zelda with a mature edge

jarosh said:
let's have adult link cel-shaded for wii.
k aonuma?

Xdrive05 said:
No more console Zelda games with stumpy football-headed Link please.

Give me Majora's Mask art style cell shading!

art01.gif

YES! YES! That is how WW SHOULD have looked.

I admittedly LOVED WW's environments, especially some parts like Windfall Island, and Underground Hyrule, but I could do without that particular Link. Honestly, WW had the means the potential to almost nail Zelda's style but it fell short imo.
 
Xdrive05 said:
Give me Majora's Mask art style cell shading!

http://www.gamecritics.com/feature/artgallery/zelda64mm/art01.gif[/IMG]
yep, i'd love that.

i still like TWW style though, and if Nintendo did it again I'd be happy.

what I'd really like to see is a cel-shaded style like this though

 
Scrow said:
yep, i'd love that.

i still like TWW style though, and if Nintendo did it again I'd be happy.

what I'd really like to see is a cel-shaded style like this though


lttp art ftw
 
Oblivion said:
What? No, just no. Wind Waker's character designs are the most deviant in Zelda's history. It's actually the odd man out.
Have you even seen the original artwork?

t2oFAh.png


link-gashapon.jpg


z05_4_big.jpg


Who's the "odd man out" again?
 
Error2k4 said:
:rolleyes

WW looks a lot better than TP if you ask me.

i'm inclined to agree, but i'm more concerned with the affect the art style will have on overall tone than just the visual aesthetic.

salvatore.gif


could a character like salvatore exist in twilight princess? the silly joy in the design of many elements of wind waker, i fear, may have been canned to pander to that "hard-edged mature zelda" wishin' crowd. that's scary.
 
My Arms Your Hearse said:
Please Nintendo, keep that shit away from Zelda.

:lol

Im sure Nintendo could make an epic out of cell shaded graphics, but it's never going to feel as mature and traditional as realistic graphics. They can have cellshaded graphics for the younger oriented Zelda purposes and realistic graphics for older and more mature oriented Zelda purposes.
 
gamergirly said:
:lol

Im sure Nintendo could make an epic out of cell shaded graphics, but it's never going to feel as mature and traditional as realistic graphics. They can have cellshaded graphics for the younger oriented Zelda purposes and realistic graphics for older and more mature oriented Zelda purposes.
yeah right. this game is sooo kiddy:

art6pe.jpg
 
ElectricBlue187 said:
but XIII does.

Err, you know that is Killer 7, not XIII, right? (and Killer 7 looks great and like a bazillions of times better than XIII).

A "mature" Zelda with cell-shaded style could be fantastic if the nail the artistic style.
 
Gaijin To Ronin said:
Err, you know that is Killer 7, not XIII, right? (and Killer 7 looks great and like a bazillions of times better than XIII).

oh well they look very similar to me

xiii_pic2.jpg


Killer 7 looks like XIII without the weird BAM messages

anyway I don't like either style but I did like windwaker it seems like that's what the style is meant for
 
beelzebozo said:
i'm inclined to agree, but i'm more concerned with the affect the art style will have on overall tone than just the visual aesthetic.

salvatore.gif


could a character like salvatore exist in twilight princess? the silly joy in the design of many elements of wind waker, i fear, may have been canned to pander to that "hard-edged mature zelda" wishin' crowd. that's scary.
maybe.... maybe not

 
Killer 7 looks like XIII without the weird BAM messages

It doen´t, really. If you have a chance, play it. Maybe you won´t like it, but I grant you it will change your perception of what cel-shaded can do.

XIII cel-shaded is really bland and it doen´t touch the style of Killer 7.

After Wind Waker, Rogue Galaxy, Okami, Killer 7 and some surprising anime games, I´m convinced that cel-shaded graphics can arrive to anime levels in next-gen and bring some really great visual experiences. Would be glad that the guys that took the lead with Wind Waker come back again to that technique with a more powerful machine like Wii.
 
XIII was actually a pretty solid shooter, and if it was nothing else it was certainly interesting to look at. I thought it was a nice change of pace from almost every game out there that mimmicks real life. Games take place in a fictional reality so I see nothing wrong with a more colorful, whimsical graphical presentation from time to time.

If you feel the need Nintendo bring on Wind Waker 2 or if not Twilight Princess 2, it doesn't affect me either way.


Oh yeah and btw, the XIII team is the team behind Red Steel. Reason enough to expect a solid game in my honest opinion.
 
The "celshading can't be teh mat00r" argument is so dumb. Plenty of actual "mature" animated material exists. Hell, look at what you're saying. "A game that's shaded with flat areas of color can't possibly be mature and adult like a game shaded with standard light sources." Uh... huh.
 
LegendofJoe said:
XIII was actually a pretty solid shooter, and if it was nothing else it was certainly interesting to look at. I thought it was a nice change of pace from almost every game out there that mimmicks real life. Games take place in a fictional reality so I see nothing wrong with a more colorful, whimsical graphical presentation from time to time.

I played a lot XIII, and I´m agree with you, it has its moments, was solid (a bit boring in some parts maybe) and overall, it was a new experiece (I tkink the last game that attempted a drawn like look was Outlaw).

But the use of the cel-shader technique there was pretty bland in my opinion. It looked odd, characters looked like they were apart of the scenary (curiously, they are having the same problem with Red Steel). I would never use XIII as an example of good use of cel-shaded.
 
charlequin said:
The "celshading can't be teh mat00r" argument is so dumb. Plenty of actual "mature" animated material exists. Hell, look at what you're saying. "A game that's shaded with flat areas of color can't possibly be mature and adult like a game shaded with standard light sources." Uh... huh.

for better or worse, cell shading is most used recently in children's TV shows and Pixar movies, so that's where the idea comes from. Not to mention the fact that Wind Waker is a kid link whereas we were promised an adult link before the GCN launch (i still remember the bumb mapping video fight between link and ganon, ah memories).
 
ElectricBlue187 said:
for better or worse, cell shading is most used recently in children's TV shows and Pixar movies, so that's where the idea comes from. Not to mention the fact that Wind Waker is a kid link whereas we were promised an adult link before the GCN launch (i still remember the bumb mapping video fight between link and ganon, ah memories).

that space world video has not aged well.
wind waker, on the other hand, has.
you're confusing "medium" with "content," much like people who think all comics are about superheroes.

not all cel-shading is "kiddy," hence jarosh's reference to killer7.
 
beelzebozo said:
that space world video has not aged well.
wind waker, on the other hand, has.

one is considerably older than the other...

you're confusing "medium" with "content," much like people who think all comics are about superheroes.

not all cel-shading is "kiddy," hence jarosh's reference to killer7.

my argument is the medium can be considered "kiddy" (not my word) based on the majority of uses of the medium. Games like XIII or Killer 7 are an exception, not the rule, and that's why people see it this way. Just as alot of people think comics are about superheroes because alot of them are.
 
I really wish some fair-sized company would just run a survey to confirm what we're all saying: it's not that anybody hated cel-shading itself, but that they hated WW Link's Powerpuff Girl proportions. Can't see anyone complaining about LttP/OoT-style proportions. Ever.
 
ElectricBlue187 said:
for better or worse, cell shading is most used recently in children's TV shows and Pixar movies

Do you know what cell-shading is? Pixar movies are the very most opposite possible of cell-shading.

Also, that argument had a lot more traction maybe five years ago. Everyone's seen Cowboy Bebop or the Animatrix or Kill Bill Part 1 by now, Americans with any actual pop culture knowledge don't really have an excuse for saying cartoons = kiddie anymore.

Not to mention the fact that Wind Waker is a kid link whereas we were promised an adult link before the GCN launch (i still remember the bumb mapping video fight between link and ganon, ah memories).

But unless someone is a little slow they should be able to separate the graphical effect from the graphical style or the storyline/charcter design of the game. A stylized, high-contrast style could do very well for a "darker" Zelda.
 
z3mountainsts8.jpg


When they get it to look like this, yes, sure. Until then, not so much. I liked Wind Waker and all and I felt they got the animation on spot, but the actual designs left a lot to be desired.
 
A_Lee_N said:
Have you even seen the original artwork?

t2oFAh.png


link-gashapon.jpg


z05_4_big.jpg


Who's the "odd man out" again?

What the hell? Guess I was looking at Zelda 2 then. Aw well, the point still stands that it's hideous looking.

Error2k4 said:
:rolleyes

WW's EVIRONMENTS looks a lot better than TP if you ask me.

Fixed. Get it right damn it! :P
 
Scrow said:
yep, i'd love that.

i still like TWW style though, and if Nintendo did it again I'd be happy.

what I'd really like to see is a cel-shaded style like this though



Did Zelda catch him masturbating?? :lol
 
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