Nuclear Muffin
Banned
What makes Zelda so good is the balance it has between the various forms of gameplay people like. And the problem of asking people what they want from a Zelda game, is that they will ask for more of one thing, and less of the rest.
Types of Zelda Fans
Fighting - These fans will want more enemies, more involved fighting mechanics, and harder difficulties.
Exploring - These fansdont care so much about the enemies, but care about having as big and vast a world as possible with many hidden items, areas, and secrets
Puzzles - These fans focus mostly on the dungeons, and want puzzles and dungeon design that make you go insane at trying to figure these out
Narrative - These enjoy and expect a well crafted story with many NPCs with their own mini story Arcs or Fetch-Quests, and compelling story progression
Examples of Zelda Games
Legend of Zelda - Hyrule Fantasy NES
Fighting 35%
Exploring 40%
Puzzles 23%
Narrative 2%
A Link to the Past SNES
Fighting 25%
Exploring 25%
Puzzles 30%
Narrative 20%
Ocarina of Time N64
Fighting 27%
Exploring 22%
Puzzles 22%
Narrative 27%
Wind Waker GCN
Fighting 20%
Exploring 30%
Puzzles 20%
Narrative 30%
Twilight Princess Wii
Fighting 20%
Exploring 24%
Puzzles 24%
Narrative 32%
As you can see from those examples, there is a trend for the new games to become more balanced, but sometimes the slightest shift from one aspect to another can polarize the fan base. Majora's Mask has more of a Narrative and Exploring focus, so that upsets the fighting and puzzle fans.
Same with the Two Oracles games, Ages was about Puzzles and some exploring, and Seasons was about Fighting and some exploring, with an equal narrative between them.
As a Zelda fan, my preference for a Zelda game would be...
Fighting 10%
Exploring 33%
Puzzles 33%
Narrative 24%
This bares out with my personal order of what Zelda games I prefer, but this wont suit all.
Zelda developers should not always aim to make the most balanced game, but should tilt it around for each release, and if it pleases some, and annoys others, then take comfort that when working on the next game, you could tilt it in their favour. Its better than playing safe and trying to please everyone.
EDIT:
One thing I forgot to mention, in regard to those asking for more focus to be on the narrative and the presenting of the story. You cant have this, and want Link to be alone in his adventure. Isolation is good for a weird environment and a game like Metroid, but you cant have a good narrative if your character does not have others to play off. Link having a companion on his journey, helps to drive the character arc, development, and the story.
And to those wanting a vast Shadow of the Colossus world, will not be able to complain about a dry or slow story, or complain about an empty lifeless world.
Types of Zelda Fans
Fighting - These fans will want more enemies, more involved fighting mechanics, and harder difficulties.
Exploring - These fansdont care so much about the enemies, but care about having as big and vast a world as possible with many hidden items, areas, and secrets
Puzzles - These fans focus mostly on the dungeons, and want puzzles and dungeon design that make you go insane at trying to figure these out
Narrative - These enjoy and expect a well crafted story with many NPCs with their own mini story Arcs or Fetch-Quests, and compelling story progression
Examples of Zelda Games
Legend of Zelda - Hyrule Fantasy NES
Fighting 35%
Exploring 40%
Puzzles 23%
Narrative 2%
A Link to the Past SNES
Fighting 25%
Exploring 25%
Puzzles 30%
Narrative 20%
Ocarina of Time N64
Fighting 27%
Exploring 22%
Puzzles 22%
Narrative 27%
Wind Waker GCN
Fighting 20%
Exploring 30%
Puzzles 20%
Narrative 30%
Twilight Princess Wii
Fighting 20%
Exploring 24%
Puzzles 24%
Narrative 32%
As you can see from those examples, there is a trend for the new games to become more balanced, but sometimes the slightest shift from one aspect to another can polarize the fan base. Majora's Mask has more of a Narrative and Exploring focus, so that upsets the fighting and puzzle fans.
Same with the Two Oracles games, Ages was about Puzzles and some exploring, and Seasons was about Fighting and some exploring, with an equal narrative between them.
As a Zelda fan, my preference for a Zelda game would be...
Fighting 10%
Exploring 33%
Puzzles 33%
Narrative 24%
This bares out with my personal order of what Zelda games I prefer, but this wont suit all.
Zelda developers should not always aim to make the most balanced game, but should tilt it around for each release, and if it pleases some, and annoys others, then take comfort that when working on the next game, you could tilt it in their favour. Its better than playing safe and trying to please everyone.
EDIT:
One thing I forgot to mention, in regard to those asking for more focus to be on the narrative and the presenting of the story. You cant have this, and want Link to be alone in his adventure. Isolation is good for a weird environment and a game like Metroid, but you cant have a good narrative if your character does not have others to play off. Link having a companion on his journey, helps to drive the character arc, development, and the story.
And to those wanting a vast Shadow of the Colossus world, will not be able to complain about a dry or slow story, or complain about an empty lifeless world.