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Enemy Territory: Quake Wars BETA II

saelz8

Member
ET:QW BETA II this morning (Plus 25,000 new keys). So if you wanted to play it and missed out the first time around, check it out!

People that got into BETA 1 can use their existing usernames.

Looks like they fixed shit loads. So, I'm definately going to give this another go.

Update - Official Stats Site/Rankings

Update - Get the client here - Link (FilePlanet) - Torrent for Client - Link (Torrent)

Update - Sign up for BETA 2 here - Link (FilePlanet) (Limited Keys, so be quick)

Confirmed - If you were in BETA 1, you can use your existing username. No need for keys.

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New Valley map
The GDF need to destroy a Strogg Prionite Contaminator that's poisoning a reservoir (the Strogg are attempting to render the local population defenseless to Stroggification). Our Level Design Team has been polishing Valley like crazy, plus it's larger than Sewer, and features four additional GDF vehicles (the Anansi Attack 'Copter, Bumblebee Transport Chopper, the Platypus Assault Boat, and the Mobile Command Post) and improved visuals over Sewer. We're confident you're going to have fun on this map!

Balancing, Refinements and Bugs
The whole team has worked on thousands of bug fixes, refinements, and balancing improvements in this build that couldn't be applied as a simple patch to Beta 1. This covers most weapons, items, tools, vehicles, deployables, and the user interface, including fixes for uncapped frame-rates, improved server administration functions, interaction with objectives, better weapon spread modifiers, vehicle firing rates, better sniper scopes, more consistency between weapons and their UI components, better fire support, improved deployables, and smaller tweaks like time-stamping for messages from friends, and tweaked special effects.

Improved Bots
id Software's John Dean is making great progress with the Bot code, and our Level Designers have added full support to Valley - You can now play through the map while off-line against Bots, co-operatively with friends, against friends each using Bots, or simply flood the empty slots on a server with them. Even at this early stage, they are the most advanced implementation of multiplayer combat AI that I've ever seen. They understand player level tactics and priorities, and team-level strategy. Sure, there are some bugs (else it wouldn't be a Beta!) but I'm positive you'll be impressed by them.

Improved Prediction and Player Physics
Our Physics Programmer Tristan 'Fearog' Williams has developed the new Anti-Lag feature, so we're finally nearing the point where the goal of 'what you shoot is what you hit' will be realized, despite a player perhaps being on a higher latency connection. There are improvements to the collision system, player knock-back, player speed, hitting targets that are jumping, interacting with the world while going prone – it's a big list.

Improved Vehicle Physics and Controls
Tristan has been working hard on this stuff too, with the Husky Quad Bike, Armadillo Truck, and Trojan Amphibious Personnel Carrier in particular feeling much more dynamic (as a test of this, power-sliding now works properly). It's easier to aim as a Gunner when in vehicles now too.

Improved Interface
You'll see masses of refinements across the whole User Interface, but our primary focus has been on accessibility. Gordon "digibob" Biggans' work on the Mission System makes seeing, choosing, and accepting missions much slicker, while class-specific mini-map markers and damaged vehicle indicators make finding the team-mate or vehicle that you need a lot easier. Jared "jRAD" Hefty has been overhauling the Server Browser too, with more detailed information on servers (such as which map of a campaign it's on, and whether the server is in warm-up, the time left, etc), while 'friends filters' list only those servers with buddies or clan mates on them. You can now tweak many more options in the Game Settings Menu, including much more control over graphics settings, and even a color picker to make customizing your alias and clan tag much easier.

Improved Audio
Lots of attention has been given to the GDF handheld weapons in particular, but improvements across the board have been made based on your feedback.

Improved Game Performance
Beta 2 comes with a slew of performance optimisations and tweaks. There are also several new menu options allowing you to tweak the visuals of the game even further. Compared to Beta 1, we've seen performance increase as much as 30% - we're keen to get all the feedback we can in this area, so please keep your performance reports coming.

PunkBuster
The latest PunkBuster revision is included with Beta 2 and should alleviate any remaining problems people are having. The PunkBuster folks have also revised their manual updater and it works correctly now across all versions of Windows, should you ever have to use it.

Unranked Server Support
Beta 2 will include everything you need to put up your own unranked ETQW multiplayer server. There's been a lot of demand for this and we're eager to get the server out there for you to test and play around with. It's worth noting that the unranked server code offers a wide variety of tweakable options; for example, you'll be able to turn ETQW into a fast and frantic game, or a slower, more tactical experience, depending on your preference.

Brand-new Statistics Website
Along with Beta 2, we're launching the Enemy Territory: QUAKE Wars statistics site, where you will be able to track your achievements, military ranking, comparative leaderboards, and comprehensive stats. Members of our Global Volunteer Force, which includes fansite admins and tournament organizers, have had access to the site for several days now and their feedback has been extremely positive. We can't wait to get it out to the rest of you.

Source!
 
Great timing. I just started playing it more heavily again two days ago.

Finally finished up my first medal for Soldier. Seemed to take forever for a mere 600 XP. Playing an Engineer and Scout too much I suppose.

I'm hungry for a new map.
 
Smelly5ocks said:
I didn't get in the first time, can anyone tell me where to go to try again?
was it fileplanet or something?

Yep, Fileplanet. I don't see anything about ET:QW right now, but I'm sure it'll pop up there sometime in the morning.
 
Boats in particular. I haven't had any good small craft to craft combat since Joint Operations.

I recall a great early scan with map suited to it. We need at least one forested stage with a shit tonne of small rivers and streams to tear around on.
 
Is this an open beta or some fileplanet account bullshit again? I'll play the game when it's open demo to see if they included graphic options good enough to make it playable.
 
Wow sweet, I've spent like 40 hours playing the Sewer map, a change is great :lol

I didn't even know they were doing this, can't wait to see the netcode improvements (One of my biggest complaints)
 
Zanboo said:
Betas like this and World in Conflict absolutely spoil you.

Who needs to buy realz gamez when u got such good "demo" and betas ?

Anyway, been in beta 1 for a long while, i seen some proposed changes, and they all look very pleasing....especially the part about deployables receiving an upgrade =D

Edit: yes it is playable on a 6800GT but depends on ur processor and ram too
 
I would love to sign up for this, but can someone please explain the exact requirements? Like do you need to be a paying fileplanet subscriber?
 
SuperEnemyCrab said:
I would love to sign up for this, but can someone please explain the exact requirements? Like do you need to be a paying fileplanet subscriber?
Nah, you only need to sign up for a free account.
 
I didn't need to subscribe to Fileplanet for BETA 1, so I don't see why you would need to this time around. Wait and see to be sure.
 
Guys, it hasn't started yet!

I got my key from the first BETA, that's the only reason I'm set to go, and I'm sure that's the same reason for some other people in here. (You can use your existing account)

I doubt we'll see it on FilePlanet before 9AM PST
 
Quellex said:
Guys, it hasn't started yet!

I got my key from the first BETA, that's the only reason I'm set to go, and I'm sure that's the same reason for some other people in here. (You can use your existing account)

I doubt we'll see it on FilePlanet before 9AM PST
What he said.
 
Metalmurphy said:
And you know this because? I know for a fact the CDKey isn't binded to the account.

I am pretty sure in the article he linked to the dev said something to the affect of, people from beta one don't need a new key
 
Jon_Danger said:
I am pretty sure in the article he linked to the dev said something to the affect of, people from beta one don't need a new key
FilePlanet will be launching Beta 2 tomorrow (Friday) morning Pacific Standard Time, at which point participants of the ETQW Public Beta will be able to grab it from there.

Better yet, since we've had a ton of license key requests via email and the forums from people eager to test the ETQW Public Beta, we're going to make 25,000 additional keys available.
.
 
Xdrive05 said:
Awesome. Can free members (fileplanet) be eligible to get one of the new keys? If so, what do we have to do?

Sounds like it, usually for a beta they have you sign up for a key at the site of the download, doesn't look they have that system set up yet, keep checking back to the page.
 
FUCK

my work PC will never be able to meet the requirements and I don't have VNC set up on my home PC

FUCK

edit: oh, they ask you for your specs? problem averted
 
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