It would be cool to dodge some jokers tomahawk in CoD by leaning.
It's not good enough when it's required to be purchased if you have any interest in the Xbox One at all. We shouldn't have to pay for this laggy mess.
Not even close, especially the second half of the video.
Not even close, especially the second half of the video.
The XB1 looks really tiny there.
Carmack knows what's up.
He said it's still better than an analog stick though, which made me grin
OT: that looks awful, clear delay (and the demo looks awful, who wants to lift their controller up like some kind of idiot for something a button press could do faster and better, or duck and weave about)
Still looks like about 250+ ms of lag, even if you assume the lcd they're showing it on is probably a piece of shit with 50ms of input lag, it's still useless.
That looks pretty good to me, IDK
How the heck do you play the first game in that video if you constantly have to take your hand off the controller to tap your head? That looks like a horrible implementation.
After how much MS has been praising Kinect 2 tech and being adamant that its part of X1 to not sell a Kinect-less SKU, I was expecting much better performance. And these are tech demos not even real games that will have to process so much more. Actually PS playroom had better performance from the videos shown.
It's odd, with how advanced Kinect 2 is over the plain stereo camera's PS4 is using... but Sony managed to get a better Tech demo (play room).
I prefer Kinect 1, it was more advanced and could tell what you wanted to do before even you did. #Downgrade
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Yeah that gif that's been quoted a billion times now is clearly the worst example in that whole video.https://www.youtube.com/watch?v=01y1vXBl1-8&t=1m18s
Look at how much time it takes from when he touches his head to when the Xray vision turns on.
Anyone saying that the lag is bad or "1 second delay" is just lying. This is really good and its only a simple demo. I have no doubt that devs will be able to do some really amazing shit with Kinect over the next 12-18 months.
I'm amazed at how popular this gif still is
worked on this "level", which, like a lot of stage demos and CGI trailers, was never actually meant to be playable, hence the actor "playing" the game.
LOL Okay this video is funny as hell.
The lag is definitely noticeable but the more worrying thing is the amount of lean required to actually perform the move.
Is that directed at moi?https://www.youtube.com/watch?v=01y1vXBl1-8&t=1m18s
Look at how much time it takes from when he touches his head to when the Xray vision turns on.
Anyone saying that the lag is bad or "1 second delay" is just lying. This is really good and its only a simple demo. I have no doubt that devs will be able to do some really amazing shit with Kinect over the next 12-18 months.
My understanding is: Move camera tracks the glow ball @ 60Hz, and the wand sensors run at a much higher refresh even than that for inertia and direction (few hundred times per second), and these two inputs are combined for error correction. The way Kinect is going about it is much much more difficult and technically demanding.RiccochetJ said:Can someone explain the difference in tech between the PS Move and Kinect and why the Move seems so much better with regards to latency?
You are probably posting that image to show latency. But that is a gesture that he is doing so it is waiting to make sure that a lean is desired before doing it. As you can see during the rest of the video, just general movement of the upper body is not translated on screen. There is either an "off" or "on" to the lean.
I prefer Kinect 1, it was more advanced and could tell what you wanted to do before even you did. #Downgrade
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375ms?The video is 23.976 fps, 9 frames of lag. Someone do the math.
The lean animation is not going to start until the player finishes the motion. It's not a case of as soon as you start moving the character leans; otherwise with any slight motion the camera would jumping left and right constantly.
Can someone explain the difference in tech between the PS Move and Kinect and why the Move seems so much better with regards to latency?
I was seriously hoping that the Kinect would have been better for v2, but it still looks like complete crap for anything that would require any sort of precision.
The video is 23.976 fps, 9 frames of lag. Someone do the math.
375ms?
I'm so tired right now so just assume I'm wrong.
The video is 23.976 fps, 9 frames of lag. Someone do the math.
The video is 23.976 fps, 9 frames of lag. Someone do the math.
A game running at 60FPS tends to have a minimum of 3-4 frames of controller lag (66.7ms) regardless of the display being used. Therefore, a game running at 30 FPS results in a fixed controller lag of at least 6 frames (100ms+).
The video is 23.976 fps, 9 frames of lag. Someone do the math.
That would be correct, but I'm curious what part he's counting those frames on (the lean bit, or skeleton tracking bit or...?).
I think a count on the skeleton tracking would be of interest e.g. No buffering for gesture recognition.
Can't wait to dodge bullets by giving me back problems.