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Engadget Kinect hands-on shows Kinect latency and "Reflex" demo

What I played of kinect 2 at e3 had less latency it seemed. I think the user in the gif is activating a lean 'button press' by leaning all the way to the side rather than being actively tracked.

Yes, was mentioned a couple times in the thread. No one seems to care.
 
Kinect could be used in core gaming in interesting ways...so many good ideas for survival horror and other genres.

But for anything core gaming that uses the Kinect as the primary input. Nope.
 
If you remove the screen motion the response time seems much better

laaaagtap05lt6.gif


And then there is still the display I guess, but that's too much tech for me :)
in the time it take for you to touch your head & get back to the controller you could have flipped through about 10 different goggles with the touchpad
original.gif
 
What I played of kinect 2 at e3 had less latency it seemed. I think the user in the gif is activating a lean 'button press' by leaning all the way to the side rather than being actively tracked.

Good to hear.

in the time it take for you to touch your head & get back to the controller you could have flipped through about 10 different goggles with the touchpad

Or touched a button on the controller?
 
The lean animation is not going to start until the player finishes the motion. It's not a case of as soon as you start moving the character leans; otherwise with any slight motion the camera would jumping left and right constantly.

They could smooth the person's movements... Would decrease lag and jerkiness of the camera.
 
That looks laggy as fuck. Reminds me of the input lag I used to get on my old Bravia if I forgot to put it into Game mode.

Still, twitch/arcade games and motion control will never be close bed fellows, so I guess it's a moot point. Kinect will hardly be a good input for arcade games, no matter how much they can reduce lag,

For fannying about in dance games etc, the lag seems acceptable. The full skeletal tracking is cool.
 
Edit: Pointing at the screen with your finger for secondary actions might be useful on squad based shooters.



Can you point out when you started counting frames and when you stopped?
It's been mentioned several times but the best place to count is when the skeletons are shown on screen. There's about 9 frames latency which is almost 400 ms. Maybe there is something wrong with their setup or the demo. Having that kind of latency on the Kinect itself would be ridiculous.
 
You are probably posting that image to show latency. But that is a gesture that he is doing so it is waiting to make sure that a lean is desired before doing it. As you can see during the rest of the video, just general movement of the upper body is not translated on screen. There is either an "off" or "on" to the lean.

That's kind of how I saw it. Still a delay of sorts though.

Not really interested in Kinect either way, definitely not interested for $100 more.
 
They are extra inputs maybe up on the Dpad is already being used for something.

If all the dpad is being used for something else, it means my brain cannot remember all the different things I can do in that game, lol.

Sorry for size
kinectvea95.gif

Another example of a digital gesture. Doesn't move the shield until it knows for a fact that putting the shield up is what the player wants.
 
Looks like typical TV lag. Console + low latency PC monitor master race.

Half kidding but lol those gifs. Pretty laggy.
 
reflex is pretty damn close to what i'm looking forward to in fps for xbone. obviously, a bit quicker to react would be a plus and none of that finger banging to fire missiles. also, would like to see the camera position adjust a bit based on sitting position and head movement.

nice proof of concept though.
 
People keep talking about how its TV lag.

Well, I use a TV to play games. And I can't afford the best Sony lag free TV.
So it's a problem. And it sucks.
 
a lot of the lag seen with kinect has to do with coding too, right? i mean, its probably not correct to assume that an actual game would exhibit the delays seen in the reflex demo...
 
a lot of the lag seen with kinect has to do with coding too, right? i mean, its probably not correct to assume that an actual game would exhibit the delays seen in the reflex demo...

Tech demos are supposed to showcase the tech.
 
I'd rather that be mapped to the middle touchscreen click button and maybe the dodges mapped to the improved six axis as well as the "raise the shield" stuff mapped to six axis with lower latency and less lag from my own personal movement trying to reach the 45 degree angle necessary to initiate the "dodge animation" that Kinect requires.


Yeah poking yourself in the head is awkward.
 
a lot of the lag seen with kinect has to do with coding too, right? i mean, its probably not correct to assume that an actual game would exhibit the delays seen in the reflex demo...

If anything the reverse is true: a tech demo, which will have been crafted exclusively to showcase a particular feature, is likely to represent the best case scenario for that particular feature.
 
Even with lag, I hope with Microsoft allowing indies to self publish that we see some really creative indie games using Kinect.

Indie support sold me on PSvita (loved portable gaming already)
Lets hope indie can sell me on Kinect
 
Finally watched the video, pretty impressive IMO. Would have loved to have gotten a good fitness game at launch, it is pretty much built for it. Hopefully we don't have to wait for a whole year.
 
Tech demos are supposed to showcase the tech.

If anything the reverse is true: a tech demo, which will have been crafted exclusively to showcase a particular feature, is likely to represent the best case scenario for that particular feature.

while i get that, looking at kinect 1 stuff a lot of the tech demos were surpassed as far as responsiveness. in fact, iirc, some of the worst input lag seen with the first kinect was also these "tech demos" (put in parathensis because i think its more a proof of concept).
 
Nice to see something new with the Kinect. I've never liked promos for Kinect games because they never give you any sense of what it is going to be like to actually play. Moving your hand all of the way to your head or the full body lean to trigger reactions aren't the most efficient movements, but do show that there are some areas where additional hand gestures could work. Hopefully some devs out there will actually try to push it.
 
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