A pretty interesting interview with the ex-producer at Enix America, Robert Jerauld, before its closure in the 90s.
One of the more interesting tidbits in here:
There's lots more at the link.
Source: http://gaming.moe/?p=331
Such a shame that they weren't able to get it out. The lack of a Dragon Quest game in the SNES era most likely permanently affected the franchise's future in the North American market.
One of the more interesting tidbits in here:
Dragon Warrior seemed to perform well enough on the NES. What was the reasoning behind not localizing Dragon Quest V?
We localized it. It was ready to be released.
Just to clarify which one, Dragon Quest V or VI? Theres an old Enix newsletter scan floating around that mentions that DQV was off the table for technical reasons, so you were looking at DQVI instead for localization as Dragon Warrior 5.
Yep, likely it was DQ 6 that was fully translated and ready to go as DW 5. If I remember correctly, it would have been too expensive to bring DQ5 over and thus Enix Japan didnt give permission for localization.
...
Dragon Warrior V simply wasnt finished by the time Enix America had closed. Had nothing to do with the visual quality and everything to do with Enix America not being around to release. As I mentioned, we had the game basically finished and ready to go but we didnt have the time to cert the title and finish testing. Ive heard the various rumors that NOA was looking for polygon based games at the time but that was never something I experienced or heard while working at Enix. NOA wanted the game but we werent around to release it.
There's lots more at the link.
Source: http://gaming.moe/?p=331
Such a shame that they weren't able to get it out. The lack of a Dragon Quest game in the SNES era most likely permanently affected the franchise's future in the North American market.