yurinka
Member
I think this will be only the case for crossgen games. I assume 3rd party next gen only multi games will require on PC an SSD with an speed relatively similar to the Series X (compressed) as lowest common denominator for storage.no, for multiplatform games, devs use the lowest common denominator, so it would be PCs with traditional HDDs.
It isn't just the SSD. There are many I/O system related tweaks or custom hardware in to remove bottlenecks to stream stuff from SSD to VRAM increasing its speed and bandwith, in addition to optimize memory management and also custom chip features (that I assume may end being standard in RDNA 2 or RDNA 3) to handle stuff like how the big assets are shrinked down and culled.Lower quality assets on a more powerful PC?? I don't know if it's Sony's SSD CoolAid doing its work, but PCs don't have a lack of memory that the consoles are making up for, so how can anyone come to this conclusion?
This means that many work previously done in CPU or GPU now is handled by separate dedicated chips, like decompressing the data streamed from disk, culling, part of the memory management, etc. Which means that they now can dedicate more CPU/GPU work to what it matters, their usage is more optimized.
Same goes with memory: streaming data so fast instead of having in memory the assets of the next minute or 30 seconds (case of HDD), now with the same memory amount they only need to store the assets for the next 1 second or 0.5 seconds. So they are way less, which means that they can be way more detailed than before to take advantage of the free space, or that they can put more stuff on screen. Now the amount of detail is so big that details goes beyond of what the resolution can offer so more horsepower wouldn't mean now more detail (but they could use it for other things like RT/lighting/etc).
So they optimized way more the memory usage and streaming to a point that helps taking more advantage of the GPU, getting closer to the theorical maximum performance by showing more detail on screen that previously, because of all these optimizations and bottlenecks removed.
This the reason of why Tim said PS5 is more advanced than current top notch PCs. And why may show more detail than other slightly powerful machines that can't stream stuff so fast. Without all this custom hardware you'll need more CPU/GPU and specially more RAM to achieve the same results, which obviously -if not already possible today- will be possible in the future high end PCs, which are way more expensive and represent a tiny portion of the market (obviously over time will become more common and cheaper).
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