• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Epic Mickey - Opening Cinematic

yencid said:

Too bad lots of the info is wrong or missing, specially in the disneyland map section. The rest is awesome and showing the videos of the cartoons while the video is running is great.
Thigs wrong:
-That "ride" with the beanstalk is not from Mickey and the beanstalk, as it was a castle not a factorylike the one in the map.
-The rock face of Oswald is not pirates of the caribbean, is Skull Rock and pirate ship restaurant in anaheim that doesnt exist anymore.
-Im not sure that walt and oswald statue ("partners") is facing the opposite way, it seems correct to me.
-Main Street USA doesnt exist in Tokyo (its World Bazaar and its completly different) also, the one in the map is anaheim's version, as the other Main Streets change a little from that.
-The tomorrowland, again is a version of the one in Anaheim, that is the only one with the moonliner.
-What they called the monorrail is not the monorrail from Orlando (as they think, even saying is in 3 parks when is not), its the peoplemover.
-They dont mention for example, that the castle is a version of Sleeping Beauty from anaheim, but flipped.
-And what about Haunted mansion between Main Street and the central plaza, they dont mention it and neither say that the first Haunted mansion version was going to be placed in Main Street.
-I also dont think that the Alice laberinth you can see, is the one from Tokio and Paris (remember, this game is about anaheim's disneyland), is just a version from one of the ideas for anaheim rides never done (and then done in other parks).

Sorry for being nitpicking, but some of the things they said were just wrong.


Vinterbird said:
And all the stuff he had to leave out of the game, and him talking about maybe doing a wasteland of rejected concepts for Epic Mickey, so the game would be populated with rejected character models and so on.

Please, tell us the things he told you about things he couldnt put to the game. I would love to hear them.

Vinterbird said:
But man, Warren is so god damn excited about the game. He was jittering, acting out and almost jumping up the walls when discussing the project. He seems so pumped about showing what the game really is, since he really hasn't talked or shown what the consequences of your actions or any big story stuff yet.

Yep, the man is god. I would love to have a conversation with him, a friendly chat, becuase all the things he talks about, I know we have lots of things in common.
 
SpacePirate Ridley said:
(remember, this game is about anaheim's disneyland),

It really isn't its about things that are in disney vault, why do you think the gremlins make an appearence. Plus I think I read in a UK games mag that they were trying to add elements that were from all the parks. Like a version of Skull Rock that now resides in Paris as was seren in the video etc.
 
SpacePirate Ridley said:
Please, tell us the things he told you about things he couldnt put to the game. I would love to hear them.

Can't dive too much into it, since it was off the record, but on mic he talked about something substantial with Alice was planned but it didn't pan out.

On the Ducktales thing, he would like to point out that he is not working on one, the quote was spun out off control, and all he would like to say was that among his 300 game ideas he has, one is based on Ducktales. And while he would love to do one, there's been no concrete decision on what the next Junction Point project is at the moment.

But he won't be doing movie tie-in games, I asked if he would like to do something like that since Junction Point is owned by Disney, so they could work early on stuff, and while Warren said that there's a movie coming from somewhere within Disney that he thinks he could totally nail, since it deals with a subject he is a master on, but since he doesn't do deadlines he said it wouldn't be smart to do that.
 
This probably deserves a new thread, but 1Up asked Warren about the circumstances behind the scrapper skin's removal, and he responded:
http://www.1up.com/news/warren-spector-explains-scrapper-mickey

A little bit after E3, we heard a story about how Disney Epic Mickey creative director Warren Spector removed the idea of a "Scrapper" Mickey due to comments from a focus test. During Gamescom 2010, when asked to clarify that statement, he provided the interesting reply below:

"Let me start by saying, I have never, and I will never, make a design change as a result of a focus test. It has not happened at any point in my 27 years, and it will not happen. I will quit if that happens -- if you ever catch me doing that, that will be last thing I ever do in the games business, okay?

What I have done, is about three years ago when we first started thinking about this, we did over a thousand versions of Mickey -- I'm assuming this is where this started. So we did a focus test because I had a thousand different looks for the character, and people just said, 'don't mess with Mickey.' When you make a game, you make this creative box, and you try to figure out what fits in the box. You can do anything with Mickey Mouse or any character. So I said, 'let's test the extremes,' and there were things that were too radical. Game fans, Mickey fans, they didn't want to go that far.

So three years ago, I said, 'Alright, that's too radical; we're not going to go that far with Mickey.' And I think I mentioned that at E3, and someone assumed that that happened this past Christmas. And so, 'Warren Spector got rid of the Scrapper because of a focus test!' And it's not true. The idea of the Scrapper Mickey went away because I didn't like it. There was no focus test. If there were any focus tests done last fall, no one ever told me they were happening or gave me any data about it.
.
.
.
<Rest of reply at the link above>
 
Thabks Zero-Crescent for the info. That sounds much better.

Linkified said:
It really isn't its about things that are in disney vault, why do you think the gremlins make an appearence. Plus I think I read in a UK games mag that they were trying to add elements that were from all the parks. Like a version of Skull Rock that now resides in Paris as was seren in the video etc.
Nope, its only about anaheim and other disney cartoons (forgotten, never realeased and theres even new things), thats why gremlins appear. But when the game is touching the parks segment its only about anaheim (theres even an interview of warren were he say he would like to do forgotten rides of other parks if theres a next game of Epic Mickey)
The skull rock is there becuase its a forgotten scenery and restaurant from the original Disneyland in Anaheim, not becuase later it appeared in other form in Paris.
And im sure that UK mag you are talking about lied and that was only wishfull thinking from them. Look at the focus group thing, most of the time media just plays with the news and doesnt say the truth.


Vinterbird said:
But he won't be doing movie tie-in games, I asked if he would like to do something like that since Junction Point is owned by Disney, so they could work early on stuff, and while Warren said that there's a movie coming from somewhere within Disney that he thinks he could totally nail, since it deals with a subject he is a master on, but since he doesn't do deadlines he said it wouldn't be smart to do that.

Probably the Bear and the Bow (now called Brave)
 
"Let me start by saying, I have never, and I will never, make a design change as a result of a focus test. It has not happened at any point in my 27 years, and it will not happen. I will quit if that happens -- if you ever catch me doing that, that will be last thing I ever do in the games business, okay?
listen to this developers, listen and learn from the master.
 
SpacePirate Ridley said:
Nope, its only about anaheim and other disney cartoons (forgotten, never realeased and theres even new things), thats why gremlins appear. But when the game is touching the parks segment its only about anaheim (theres even an interview of warren were he say he would like to do forgotten rides of other parks if theres a next game of Epic Mickey)
The skull rock is there becuase its a forgotten scenery and restaurant from the original Disneyland in Anaheim, not becuase later it appeared in other form in Paris.
And im sure that UK mag you are talking about lied and that was only wishfull thinking from them. Look at the focus group thing, most of the time media just plays with the news and doesnt say the truth.

Damn was looking forward to seeing things like some of stuff Walt wanted to do in Florida in there. Guess I can now wait on this game.
 
Looks good, but did anyone else notice that when Mickey goes to grab the brush, the paint thinner isn't there, and then it appears when he has it in his hands?
 
SpacePirate Ridley said:
Too bad lots of the info is wrong or missing, specially in the disneyland map section. The rest is awesome and showing the videos of the cartoons while the video is running is great.
Thigs wrong:
-That "ride" with the beanstalk is not from Mickey and the beanstalk, as it was a castle not a factorylike the one in the map.
-The rock face of Oswald is not pirates of the caribbean, is Skull Rock and pirate ship restaurant in anaheim that doesnt exist anymore.
-Im not sure that walt and oswald statue ("partners") is facing the opposite way, it seems correct to me.
-Main Street USA doesnt exist in Tokyo (its World Bazaar and its completly different) also, the one in the map is anaheim's version, as the other Main Streets change a little from that.
-The tomorrowland, again is a version of the one in Anaheim, that is the only one with the moonliner.
-What they called the monorrail is not the monorrail from Orlando (as they think, even saying is in 3 parks when is not), its the peoplemover.
-They dont mention for example, that the castle is a version of Sleeping Beauty from anaheim, but flipped.
-And what about Haunted mansion between Main Street and the central plaza, they dont mention it and neither say that the first Haunted mansion version was going to be placed in Main Street.
-I also dont think that the Alice laberinth you can see, is the one from Tokio and Paris (remember, this game is about anaheim's disneyland), is just a version from one of the ideas for anaheim rides never done (and then done in other parks).

Sorry for being nitpicking, but some of the things they said were just wrong.

GameTrailers' original content sucks? *gasp*
 
Rare accomplished the Ear Mandate on a 3d Mickey model in Mickey's Speedway USA. 10 years ago, no less.

http://www.youtube.com/watch?v=tZfCXU162nw

ehye4p.jpg
 
I honestly didn't notice the shifting ears on my first viewing of the intro, and now that I'm watching it again with them in mind I think their shifting looks really good.
*shrug*
 
SpacePirate Ridley said:
Probably the Bear and the Bow (now called Brave)

He made it sound like it was a Pixar project, but he couldn't really talk about it since it was 4-6 years out. But it deals with a subject he was an expert on in his teens.
 
Vinterbird said:
He made it sound like it was a Pixar project, but he couldn't really talk about it since it was 4-6 years out. But it deals with a subject he was an expert on in his teens.

Oh, interesting.
A Pixar movie about animation?
That got me fuzzy inside!
 
Gahiggidy said:
Nope, incorrect. The ear thing is only because they had to resort to using a sprite for the ears. Wii not powerful enough to do the whole character model.

I was part of the production team of Mickey Mouse Clubhouse and would like to add something about the whole ear thing.

It is a rule that Mickey's ear should always be shown in profile view even if its on a 3d space just like what it is being represented in 2d. It is weird, like someone said a few posts above, but it was, and still is, a critical rule us artists must follow.

I'm not going to debate whether the design for SE Mickey is better than Epic Mickey, but as some people have pointed out, this shot is really bad and should have been sent back to the animator and fixed:
2lcocg4.jpg



some old shots from work:
cDisney97.jpg

Disney3-1.jpg

Disney15.jpg

Disney6.jpg
 
I didn't really notice the ear flaw in SE's Mickey ears because I didn't know of the rule until both years ago in House of Mouse when Mickey himself mentioned how his ears always looks the same no matter where he's facing, but I kinda forgot that and I properly learned it from Spector in the interviews.

It didn't strike me as odd because I've seen the Disney World Mickey costumes and of course you can't do that effect in real life so that was what I saw as a 3D Mickey.
 
Sagitario said:
Didn't they get some help/guidance from Pixar?

Yup they were consulted, the team visited the Pixar campus and Warren has of course met with Lasseter numerous times


Hero of Legend said:
That's one thing that confuses me, you see that at the beginning it takes place during the classic era, then as the calendar goes through history up until the supposed present and the last page shows current Mickey, but he's still the classic model when he wakes up, it doesn't explain WHY he's not his current self and is instead classic.

Actually we talked about making the initial sequence black and white... I figured few people would remember or care that the original Through the Looking Glass short was actually in colour. So that he'd start out looking more like the original - or at least very early - Mickey and thus he would look different from the later 'classic' incarnation (which is still retro - there's no indication as to what year he wakes up). Not sure why they didn't go with that idea, I remember Warren was a little resistant to it..

But while we're on the subject I'd like to take full credit for the 'Time Machine' homage in the passage of time sequence. :P
 
SpacePirate Ridley said:
Thabks Zero-Crescent for the info. That sounds much better.


Nope, its only about anaheim and other disney cartoons (forgotten, never realeased and theres even new things), thats why gremlins appear. But when the game is touching the parks segment its only about anaheim (

Actually, according to the October Nintendo Power feature, the haunted mansion is a mix of all the different theme park locations, so the game does take into account what has been built in the other parks
 
ILikeFeet said:
Collector's Edition

pTRU1-8624927dt.jpg


Special packaging
Disney Epic Mickey Game
Exclusive 5 inch Collectible Vinyl Epic Mickey Figure
Special Edition DVD with behind the scenes footage and additional marketing assets and videos
Epic Mickey Stylized Wii Remote Faceplate
2 Epic Mickey Stylized Wii Console skins

http://www.toysrus.com/product/index.jsp?productId=4452560&siteID=TnL5HPStwNw-jiSOmK7CblSK5MJIhqzrlA

Disney knows how to sell a game. Nintendo should do the same with Donkey Kong Country Returns.
 
Penguin said:
http://www.nintendoeverything.com/49428/

The second half of the intro.

Well not half, but part 2!
Noice.

I'm still not totally clear about where everyone's allegiances lie in Wasteland, but I guess that's part of the fun of playing the game.

Skibur said:
Not a fan of Mickey's voice, but it looks like it could be pretty cool.
For those who don't know, Wayne Allwine, the voice of Mickey since 1977, died last year. So if Mickey's voice sounds slightly different, it's because a new guy is performing it.
 
I loved the animation, but the score was not very good. Especially compared to Disney's movies and Kingdom Hearts.

Still very interested.
 
This is gonna sell a ton. If they just make sure people see enough commercials the sky's the limit.
 
Both mechanically (referring to the look of the platforming) and in its level of technical artistry, this reminds a lot of Psychonauts. I actually loved the platforming in that game (especially Meat Circus, as it was the most pure platforming in the entire game) so this is a plus in my eyes. I've still yet to see any gameplay segments that look even mildly demanding, though, so I hope that's simply because of how early in the game all the stuff we've seen is.

Dance In My Blood said:

Is that Once Upon a Dream's chorus I hear around 1:15 and 2:00?
 
Cooter said:
This is gonna sell a ton. If they just make sure people see enough commercials the sky's the limit.

Disney has a extremely large advertising campaign coming, they have a massive marketing tie-in for this game (graphic novels, clothing, commercials, books are all coming near release)
 
Meh. I thought this was supposed to be some kind of nuclear holocaust Mickey thing. What happened to the style with massive gunboats and Reanimated/cyborg Goofy?
 
Top Bottom