I get what you are saying there, I'm just not sure why the XSX would be half that RAM pool.
Because if the tech-demo is based on the speed of the SSD of PS5, XSX is slower.
I never said XSX would be using half the RAM pool, technically XSX would need double the RAM, if PS5 is twice as fast.
What I was saying, is that based on the SSD speeds, XSX would only be capable of moving 384MB/s in the same time frame as 768MB/s on PS5.
And if I understood correctly, that's incl compression on PS5. So in order for XSX to match PS5s speed of 768MB/s, they would need to reduce file sizes, correct? Meaning something has to scale down, unless they opt for a RAM-pool of ~1.5Gb to get the same results as PS5.
I don't know where the GPUs come into play and I understand that XSX GPU is more capable obviously, but it's hard to render data that isn't available (yet).
Edit:
Just realized it might not work like that, in that increasing the RAM-pool on XSX won't solve it.
It'll probably be slower, right?
So if that RAM-pool is 768MB/s on PS5, it could still be 768MB on XSX. But since XSX can only fill 384MB/s (exact same data as on PS5) of that RAM/pool, it would take 2sec on XSX to move that data instead, meaning it'll just lag behind.
I don't think we can say for sure if the SSD will play a role or not between resolutions (for Nanite). Texture-wise it would be the same (so no medium vs high; the quality will depend solely on what they ship & resolution, unlike how it is done today), what would change between 1440p and 4K is how the geometric detail gets resolved thanks to more pixels but as far as I know that's more GPU compute dependent rather than having to do with the SSD (and will further be improved in performance by adopting mesh shaders, which they haven't done yet for Nanite). Technically you're feeding the same assets so the hit on the SSD should be the same between 1440p and 4K.
The question is how does Nanite scale with all these aspects of graphics processing, and that's something we don't know (and can't therefore totally answer your question). We still need more details tbh, and hopefully with a direct feed from a PC, then all will be revealed.
Don't get me wrong, I didn't mean the SSDs will play a role in resolutions. Afaik that wouldn't even make any sense, since SSDs are purely for data storage and transfer.
I already know XSX is capable of running games at higher resolution and/or fps.
So resolution can be taken out of the equation for what I'm asking.
That's why I'm curious to see actual comparisons, although the technical discussions are interesting.
As far as I can follow them, that is. Lol