catfish said:don't blame them. It's essentially free money and they will make buckets of cash off collector whores who have no brains.
MMaRsu said:Yea..most of this type of content used to be free unlockables if you did good.
Man it's like the Rock Band and Guitar Hero DLC all over again.-PXG- said:Hi
[gow3 marketplace pics]
mclem said:He's already said he can't. NDA's are fairly common in this sort of thing, otherwise other publishers could go "Hey, they're getting favourable treatment!" and kick up a fuss.
I'm *not* tied by any confidentiality agreements regarding PS Plus, but I also don't know anything! However, I can guess based on having a little first-hand experience in the machinations of the games industry:
I suspect that Sony offered to play Sidhe a lump sum of money or other benefits for the right to distribute the game for free to Plus members for a given period. It's not a per-copy sale, which is why it doesn't work out as a normal customer/developer relationship. However, the money would effectively have originated from the memberships.
Other benefits could - hypothetically - include favourable advertising on future products, less of a cut for the manufacturer on future products, or possibly even stuff lower down the chain (discounted devkits, cheaper licenses, cheaper submissions for TRC checks).
I would estimate that you're looking at that sort of thing.
mclem said:Regarding the overarching subject here: I'm generally in agreement with Mario for this sort of thing. Something which I think would be enlightening - if any such data is available - would be to compare the man-hours spent on development for UT versus Gears 3. You may think UT has a comparable amount of content, and I suspect you're right - but I also suspect said content took significantly less money and manhours to develop.
It should be both, that way people that play the crap out of it for hours on end, helping your on line base and probably advertising your product by talking about it loads etc get rewarded. These kinds of people tend to care about that stuff and idiots can elevate themselves with cold hard cash.MMaRsu said:Yea..most of this type of content used to be free unlockables if you did good.
10dollas said:My initial reaction to Epic's decision along with many Geow fans, is that this is absurd, abuse of the consumer, slippery slope, setting precedence, and rabble rabble yada yada. But the spiteful side of me laughs at all the misguided self-entitlement in this thread. I'm glad this drives people into a rage I'm happy this act was done , which is going to hurt goodwill towards EPIC indirectly down the line,because I just wanted to see the Waaaaahhmbulance come.
Fact of the matter is, most overly spoiled gamers don't understand the massive undertaking on the business side involved in producing one of these AAA games. The risk is staggering, especially for developers, who aren't under the corporate umbrella of EA, activision, Ubisoft, the console manufacturers. Costs are rising and employees need to be paid their wages to just survive. Geow3 was probably a product that costed 10s of millions of dollars not including marketing costs, that's not completely guaranteed to make a sizable profit to cover sunken costs in other costly ventures. Then you have random joe schmo, who is gravely insulted that they can't have everything produced from this colossal tens of millions risky financial endeavor for a measly $60. entitlement is a motherfucka...
But on a side note: props to PXG for leveraging reason and carefully explaining the nuances of this and the ramifications...
Vire said:Risk? You are kidding right?
Gears doing well financially is as likely as the sun rising in the morning.
Marketing is covered by Microsoft, not Epic, that's where the publishing deal comes in to place. Maybe you should research how things work first before criticizing others.10dollas said:All franchises decline eventually. And I have no doubt Geow itself will make a profit. However, when you include marketing prices upfront, things tend to get murkier. Also Geow isn't its own island indepedent of all other products of EPIC. Geow's profitablity covers for less successful products by epic, such as the new engine, bulletstorm, UT3, just to name a few. So Geow being profitable might not be enough for it to be a financial success (instead super profitability might be the required goal post). Granted, I know another large source of revenue for EPIC is licensing the unreal engine. Point is, people get so opinionated over stuff without even knowing hardly anything...
10dollas said:All franchises decline eventually. And I have no doubt Geow itself will make a profit. However, when you include marketing prices upfront, things tend to get murkier. Also Geow isn't its own island indepedent of all other products of EPIC. Geow's profitablity covers for less successful products by epic, such as the new engine, bulletstorm, UT3, just to name a few. So Geow being profitable might not be enough for it to be a financial success (instead super profitability might be the goal post). Granted, I know another large source of revenue for EPIC is licensing the unreal engine. Point is, people get so opinionated over stuff without even knowing hardly anything...
Vire said:Marketing is covered by Microsoft, not Epic, that's where the publishing deal comes in to place. Maybe you should research how things work first before criticizing others.
10dollas said:The risk is staggering, especially for developers, who aren't under the corporate umbrella of EA, activision, Ubisoft, the console manufacturers.
10dollas said:Costs are rising and employees need to be paid their wages to just survive.
10dollas said:Geow3 was probably a product that costed 10s of millions of dollars not including marketing costs
10dollas said:that's not completely guaranteed to make a sizable profit to cover sunken costs in other costly ventures.
10dollas said:Then you have random joe schmo, who is gravely insulted that they can't have everything produced from this colossal tens of millions risky financial endeavor for a measly $60. entitlement is a motherfucka..
mbmonk said:But isn't Gears 3 falling under the MS corperate umbrella? Surely they are paying a hefty fee for exclusivity and picking up a large chunk of the marketing. So wouldn't that transfer some of the risk away from Epic and onto MS? I am not sure if your logic holds true for this specific case.
mbmonk said:So Epic is only paying what is classified as a "surviving" wage? If that is true, that is pretty scarey considering what the revenues are for Gears.
mbmonk said:Gears of War 2 sold over 5 million world wide, ASSUMING a $60 price tag per copy is roughly $300 million in revenue. So even if Gears 3 generates half the revenue it probably would still turn millions in profit. (Source: http://www.neogaf.com/forum/showpost.php?p=15739158&postcount=1)
mbmonk said:I assume there aren't many things that are actually guaranteed to make a sizable profit in the free market so I am not sure why you are mentioning that.
mbmonk said:Management determines the level of risk a company is exposed to anyway.
Also, you normally as a company wouldn't fund "other costly ventures" unless you thought that the ventures would pay a profit at some future point and time.
mbmonk said:Unreal Engine improvements are part of the tens of millions investment and gamers aren't asking for royalties from the incensing of that engine. So they aren't asking for everything that comes "from" that investment.
corkscrewblow said:Crapcom charges $3 for colors: MAKE NEW THREAD CAPCOM ARE SCUM
Epic charges $45 for skins: no new thread plz
10dollas said:Epic the maker of Gears 3 do not fall under that umbrella. From a theoretic perspective, if Epic goes under, so does any future gears sequels, unless if Epic were to sell full rights to microsoft. But that's from a purely theoretic perspective, this perspective is useful for setting a model used for comparison with other companies. That's why I mentioned these details specifically, not to claim epic is seriously currently at risk. But I really don't know the true nature of EPICs and microsoft's relation, so I can only speculate in a reasoned fashion.
10dollas said:don't take that lazily worded sentence so literally
10dollas said:In this scenario assuming doesn't benefit you. We have no idea how much of the $60 per copy went back to EPIC. Publishers usually operate in a way that they will pay the wages and fund the costs of development in exchange for rights to the IP being developed and for a larger chunk of the sales revenues. Microsoft's relationship with EPIC is different from the norm in many ways (I think EPIC owns the IP gears of war). Lets also not forget that, the console manufacturers take in a small portion of sales of software for rights to develop games on their system. Also the distribution chain will claim a portion of the revenue. I can almost guarantee you that EPIC didn't receive any where near all $300 million of that revenue.
10dollas said:All that is ignoring the fact, that EPIC is a big studio with large costs. It's developing an next-gen engine that won't recoup costs till much later. In the process it's (i'm assuming that no one is funding this engine directly) taking the burden of the costs on itself for the moment. Its also developing other games simultaneously, its waiting for the expenditures on bulletstorm to recoup all costs (if it hasn't already) and so on. Accounting, you'll find, isn't that simple
Also relevant: cash flow problems can sometimes cause a profitable company to sink, but thats really besides the point.
10dollas said:Yes, they believe it would succeed. That doesn't change the fact that literally 99% of firms undertake projects that don't succeed. The nature of business is to have a staple product that keeps the business currently afloat and that also simultaneously covers more risky ventures done to secure a future in the changing volatile consumer markets. (look at nintendo) The risk portfolio of course differs by field and by company.
10dollas said:Simply put, one of the price of business is inescapable risk.
10dollas said:As PXG wisely stated earlier, peoples's decisions affect those that don't have any wish to partake in it. Unreal Engine improvements from earlier in the generation are largely what allowed EPIC to produce such a stunning series as Geow. Without it, geow would be a shadow of itself graphically and fanbase wise, since its graphics played a part in its hype. Also without the Unreal Engine and its improvements and the profits taken in, perhaps EPIC may never had the financial leeway to have startups such as bulletstorm or Shadow complex and so on. They may not directly want it, but they definitely indirectly want the benefits that cropped up from it. As well, they in the future will want the benefits from the improvements going on now.
mbmonk said:Instead of repeating myself over and over if I didn't address a specific part of you post it is because I think it falls into this catagory: I think part of the miscommunication is you are posting a general argument for DLC pricing in a Gears 3 thread. I assumed you were making an argument that was more specific to Epic and Gears 3.
mbmonk said:The very fact that the vast majority of of these side ventures fails means a responsible company would not put itself in a position where if that project failed it would require the business to close.
Again though, I thought we were talking about the risk of bringing Gears 3 to market.
You don't have to play the "AAA" ballgame if you don't want to. There are plenty of alternative platforms for developing games. Hand-helds, mobile, browser based, Free to play, XBL/PSN, PC, etc. It's only an inescapable cost of business if you decided to play in that specific area.
mbmonk said:But isn't that slightly twisting the argument. You said some gamers felt entitled to all things that came from the Gear 3 investment. Which isn't the case. I haven't seen gamers say they were entitled to a discount on a separate Epic product, like Bulletstorm, because they purchased Gears 3 and that money helped fund Bulletstorm. Claiming gamers feel entitled to something and saying they get benefits are two separate claims.
Regardless thanks for the thoughtful reply.
Xamdou said:So $45 for the "Launch Collection" weapon skins, so there will be another collection soon after (Maybe November) with all new skins you can buy!