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Etrian Odyssey / Sekaiju no Meikyuu (Impressions Post #106)

No offense, but I'm having a hard time believing some of you (particularly Teasel) are where you say you are already. The game only came out on Wednesday, yet some of you say you're already on the
20th floor
? That far in less than a week? I don't buy it. Either some of you are playing the game at literally every waking hour, or you're using some sort of cheats.

Either way, that's the wrong way to play this game. Don't rush through this -- who knows how soon we'll get another one like it.
 
Victrix said:
Huh? I thought you just used it then attacked

I don't think so, or maybe I am still doing something wrong.

So if I activate Blazer in the first round, it targets all the enemies, and I get that message "Waiting for the magic to infuse the next strike." my Landsknecht does not attack at all.

Now, if I go to round 2 and attack with my Landsknecht, the following happens: 1. It only targets one enemy instead of the entire group. 2. It does exactly the same amount of damage as a normal attack.
 
I'm playing it legit, with minimal hints, completing every quest as they come and playing every waking hour. I'm not sure how long it took, but I'm guessing 40 hours at the very least.


Because it's that awesome. Good thing I don't have a life for the game to take away in the first place. Summer break. :)
 
oBa said:
I don't think so, or maybe I am still doing something wrong.

So if I activate Blazer in the first round, it targets all the enemies, and I get that message "Waiting for the magic to infuse the next strike." my Landsknecht does not attack at all.

Now, if I go to round 2 and attack with my Landsknecht, the following happens: 1. It only targets one enemy instead of the entire group. 2. It does exactly the same amount of damage as a normal attack.

You need to use Blazer the same round that you use Fire with your Alchemist. Blazer will cause a second hit of fire to any enemy that is hit by fire magic during the round in which it is used.
 
Totakeke said:
5th stratum...

...just WOW, I didn't see that coming, nice change of palette for what limits it has, just fought the first pair of bosses there, I guess I can see how this is going to end now.

Also, the B7F quest boss just kicked my ass, it's the girl isn't it? Feels like it's almost time to reset all my skill points...

Are you don't with the 5th stratum yet? I'm on the 6th now (I've been playing for about 2 months, JP version :P) and I must have put over 50 hours into the game already. :lol

Yeah the 5th stratum was a nice surprise. Also, the B7F optional boss is a goddamn bitch. My strategy in the end was to pretty much use the Medic to increase the status resists on my party, and then hammering with everything I got while the Medic healed every turn. It worked out pretty well. If you haven't beaten the 5th stratum yet, the boss there is a mother****ing BITCH. Hardest fight yet.
 
oBa said:
I don't think so, or maybe I am still doing something wrong.

So if I activate Blazer in the first round, it targets all the enemies, and I get that message "Waiting for the magic to infuse the next strike." my Landsknecht does not attack at all.

Now, if I go to round 2 and attack with my Landsknecht, the following happens: 1. It only targets one enemy instead of the entire group. 2. It does exactly the same amount of damage as a normal attack.

Wild guess since I don't have a Landsknecht, but maybe the enemy has to hit you with a fire spell and you counter?

edit: nevermind, missed alske's post. :)

Still running around the sixth floor getting xp. Those jellies are a pain in the ass since I think they're strong against physical attacks and I have no alchemist. =(
 
Jellies are weak to volt magic. If you create an alchemist and take him to B5F, he'll gain a couple levels real quick. Put his skill points into volt magic, and you'll have an easy wayt to take the jellies out.
 
Error said:
my alchemist is almost level 20 and he is soooooooooo slow

You can get some armor that will up their agility soon, but they'll never be as fast as most of your physical fighters.

I'm also wondering if having one alchemist is a mistake. Maybe I should have made 3, one for each element, and just bring whichever one seems to do the most damage for the stratum that I'm going to be exploring.
 
you can make an alchemist be good at 2 elements at the very least. Im sticking with only one at the moment no need to have 2 alchemists now.
 
alske said:
You need to use Blazer the same round that you use Fire with your Alchemist. Blazer will cause a second hit of fire to any enemy that is hit by fire magic during the round in which it is used.

Considering how slow alchemists are... this skill seems useless (unless the Landsknecht can "wait" till the Alchemist's turn comes up)...
 
VenusandBacchus said:
what level were you guys when you could finally beat the stalker FOEs on BF3 I'm at fifteen with all 5 charcters and still get slaughtered

I'm level 17 and can win. I have my troubadour use that flame skill that gives weapons a fire effect and adds a lot of damage to normal attacks, and my protector uses F.Guard every round to block some of the damage. It works pretty well.
 
VenusandBacchus said:
what level were you guys when you could finally beat the stalker FOEs on BF3 I'm at fifteen with all 5 charcters and still get slaughtered
I just beat them with most of my party at 15. My level 11 alchemist (newer character), who was the key, used level 10 poison until it stuck, while the rest of the party went full defense: a quicken from the survivalist and a defender from the protector first off, afterwards everyone just defending except for b. guards from the protector when my healer needed to salve.

Game's pretty good. The skill descriptions could really use some numbers, and the trip back down into the dungeon gets a little tedious as you push deeper, but otherwise very solid.
 
Dragona Akehi said:
Considering how slow alchemists are... this skill seems useless (unless the Landsknecht can "wait" till the Alchemist's turn comes up)...

I had completely misunderstood how this skill set works, the Landsknecht does indeed "wait" after the Alchemist but it will only target the same specific monster the Alchemist targets.

Also, if the Alchemist destroys the monster with the fire spell, the Landsknecht target then becomes invalid, and the skill does not proc/activate nor does the Landsknecht initiate a normal attack on a different monster.

I guess it would do well on specific f.o.e. / boss battles that are weak against a specific element that will not be taken down in 1 round. But the skill seems prohibitively expensive at 8tp's per shot (not sure if it gets cheaper with more investment) and the valid use cases for it seem small. Also, the damage increase was pretty minimal (only +15 over a normal attack) .
 
Dragona Akehi said:
Considering how slow alchemists are... this skill seems useless (unless the Landsknecht can "wait" till the Alchemist's turn comes up)...

I think I was unclear. Here's how it goes:

1) Landsknecht preps/uses Blazer. This always seems to happen first, and I think that's intentional.
2) Alchemist uses fire magic.
3) Blazer activates and does damage to each target that the alchemist did damage to.

So, no not useless. If an alchemist chooses fire and a landsknecht chooses blazer for the same turn, the blazer (as far as I can tell) WILL be effective.

edit:
oBa: I'm around B8F now and my normal attacks deal around 50-60 damage. Blazer deals around 90-120 depending on the monster's weakness. Additionally, boost really ups the damage, and you can put more skill points into it if you like. I'm finding it to be very useful vs FOEs.
 
Ah, so if I use Inferno, I Fireslash everything nice.

I hadn't put any skillpoints into it yet (been concentrating with 2hit and Allslash).

I'm lv 12 and the wolves are piss easy. PISS EASY. I hope Fenriswulf is everything Aeana bitched about.
 
True story:

I was chatting with my brother today, when the conversation invariably turned to Etrian Odyssey. He's my elder by 4 years, and we both grew up playing these ancient CRPGs that EO takes its cue from. EO happens to be the first game we both picked up independently on the same day... ever. So, even though I'm way farther than he is, we talk shop and strategies with just about every conversation.

Today, we decided to swap questing tales. I'm on B7F, and he's just attained B5F, and thoroughly confused as to why I had just breached 20 quests+missions, and why he only had about 7 logged and available. I was at a loss. I rifled off a bunch of quests (and their sequels) that I know for a fact he should have encountered by now... and nothing.

I was at a loss, knowing that neither the quests nor the missions are random. Then he began to complain about how far apart the town-portals are (every 6th floor, apparently).

*Dead silence*

"What about the warp wires?" I asked him.
"What warp wires?" was his response.

As it turns out, the silly bastard never took the advice of the Rhada Hall elder when reporting in after the first completed mission. He never took that note to the shopkeeper, who in turn never opened up her shop's content (including warp wires from the get-go!), which in turn stifled the inevitable triggers to something like 2/3rds of the quests up to that point!

In disbelief, he loaded his game then and there, proceeded to the shopkeeper, gave her the note, and made available the warp wires and like 5 quests (each of which he had long accomplished). Amusingly, since he had previously gathered the materials for the Hand Axe and Short Bow (the first two shopkeeper quests), she acknowledged that he completed them, but wouldn't give him the rewards! But finally resolving those early quests opened up the rest he was missing as well! Hahahah. Awesome game!

(PS, he's been trekking to B5F... AND BACK! manually!! Hahahah!)
 
Mejilan said:
True story:

I was chatting with my brother today, when the conversation invariably turned to Etrian Odyssey. He's my elder by 4 years, and we both grew up playing these ancient CRPGs that EO takes its cue from. EO happens to be the first game we both picked up independently on the same day... ever. So, even though I'm way farther than he is, we talk shop and strategies with just about every conversation.

Today, we decided to swap questing tales. I'm on B7F, and he's just attained B5F, and thoroughly confused as to why I had just breached 20 quests+missions, and why he only had about 7 logged and available. I was at a loss. I rifled off a bunch of quests (and their sequels) that I know for a fact he should have encountered by now... and nothing.

I was at a loss, knowing that neither the quests nor the missions are random. Then he began to complain about how far apart the town-portals are (every 6th floor, apparently).

*Dead silence*

"What about the warp wires?" I asked him.
"What warp wires?" was his response.

As it turns out, the silly bastard never took the advice of the Rhada Hall elder when reporting in after the first completed mission. He never took that note to the shopkeeper, who in turn never opened up her shop's content (including warp wires from the get-go!), which in turn stifled the inevitable triggers to something like 2/3rds of the quests up to that point!

In disbelief, he loaded his game then and there, proceeded to the shopkeeper, gave her the note, and made available the warp wires and like 5 quests (each of which he had long accomplished). Amusingly, since he had previously gathered the materials for the Hand Axe and Short Bow (the first two shopkeeper quests), she acknowledged that he completed them, but wouldn't give him the rewards! But finally resolving those early quests opened up the rest he was missing as well! Hahahah. Awesome game!

(PS, he's been trekking to B5F... AND BACK! manually!! Hahahah!)

I haven't found the warp there myself. Does it only appear after defeating the boss because I don't think I missed anywhere on the map =( I don't like the trek much myself...and the boss is a dirty bastage.
stupid minions joining the fray against Fenrir..wtf! I had taken that into account, but 4 of them behind him?! Most stupid game over ever -_-
 
Warp wires are available for sale from the shop, almost immediately after completing mission 1.

As to
Fenrir, you need to fight the two Skolls to each side, then lure the big-bad to one of those now cleared dead-ends. Do so, and you'll have... I dunno, 6 or 7 free rounds to kill Fenrir before one of the 4 backup Skolls (which you can't take care of in advance) can hope to back him up.
 
Fenrir is dead. Little bitch. I couldn't even land my über-crutch 255/turn poison, probably due to my alchemist being underleveled, but he was easy nonetheless. Nice to beat him and
unlock a geo warp-thingy soon after, because the trek was getting old
.

The protector skill "defender": seems pretty good with the three points I've got into it. Is it worth maxing it out? Is there some way to actually see, numerically, what these skills are doing for me?
 
Mejilan said:
True story:

I was chatting with my brother today, when the conversation invariably turned to Etrian Odyssey. He's my elder by 4 years, and we both grew up playing these ancient CRPGs that EO takes its cue from. EO happens to be the first game we both picked up independently on the same day... ever. So, even though I'm way farther than he is, we talk shop and strategies with just about every conversation.

Today, we decided to swap questing tales. I'm on B7F, and he's just attained B5F, and thoroughly confused as to why I had just breached 20 quests+missions, and why he only had about 7 logged and available. I was at a loss. I rifled off a bunch of quests (and their sequels) that I know for a fact he should have encountered by now... and nothing.

I was at a loss, knowing that neither the quests nor the missions are random. Then he began to complain about how far apart the town-portals are (every 6th floor, apparently).

*Dead silence*

"What about the warp wires?" I asked him.
"What warp wires?" was his response.

As it turns out, the silly bastard never took the advice of the Rhada Hall elder when reporting in after the first completed mission. He never took that note to the shopkeeper, who in turn never opened up her shop's content (including warp wires from the get-go!), which in turn stifled the inevitable triggers to something like 2/3rds of the quests up to that point!

In disbelief, he loaded his game then and there, proceeded to the shopkeeper, gave her the note, and made available the warp wires and like 5 quests (each of which he had long accomplished). Amusingly, since he had previously gathered the materials for the Hand Axe and Short Bow (the first two shopkeeper quests), she acknowledged that he completed them, but wouldn't give him the rewards! But finally resolving those early quests opened up the rest he was missing as well! Hahahah. Awesome game!

(PS, he's been trekking to B5F... AND BACK! manually!! Hahahah!)

your brother is hardcore if he has been battling bf5 without help of the shop...did the shop give him new weapons for the things he found??? he must have been "damn this shit is hardcore"
 
Yeah, he was unlocking weaponry. But he missed out on a ton of quests, including those that net you a free hand axe and short bow. And the shop NEVER sold him warp wires... at least not until I fixed it for him! :lol
 
The lack of feedback on status skills is annoying me - eg, do the Troubadour and Protector party defense buff skills stack? Does only the highest take effect? How much do they increase from 1-10?

It's hard to tell how useful they are, at level 1, Bravery does almost nothing for my melee classes
 
Victrix said:
The lack of feedback on status skills is annoying me - eg, do the Troubadour and Protector party defense buff skills stack? Does only the highest take effect? How much do they increase from 1-10?

It's hard to tell how useful they are, at level 1, Bravery does almost nothing for my melee classes

Use it, hit Y to check character stats, use it again, hit Y again, and find out!
 
You probably already know, but if you push Y in combat, you can see which buffs and debuffs a character has. If they both show up (don't have a Troubadour to check), I would assume they're both in effect. It would definitely be nice if the game gave more info about these things, though.
 
duckroll said:
Are you don't with the 5th stratum yet? I'm on the 6th now (I've been playing for about 2 months, JP version :P) and I must have put over 50 hours into the game already. :lol

Nope, 5th stratum is taking as much time as the earlier stratums even if you can access the deeper floors pretty quickly. Random encounter rates are significantly higher and those encounters are a pain. Two sleeping flowers and two spider combos almost killed my entire party twice, doesn't help that alchemists are so slow and useless in those situations. Also random encounter monsters that can take out your protector in one or two hits. Yay...

I'm gaining levels quite fast however... hopefully it'll be enough for something. ;p
 
Just got the
Dragon egg
. :

Man, I'm not going to do any further until I can take down some of the FOE's on floor six though!
 
duckroll said:
Use it, hit Y to check character stats, use it again, hit Y again, and find out!
The effects of at least the Protector "defender" buff don't show up in the stats there, though. Maybe other buffs do, but I haven't seen any. Then there's stuff like the survivalist's "quicken" which affects your AGI, and AGI's not even listed in the in-combat Y screen.
 
slidewinder said:
The effects of at least the Protector "defender" buff don't show up in the stats there, though. Maybe other buffs do, but I haven't seen any. Then there's stuff like the survivalist's "quicken" which affects your AGI, and AGI's not even listed in the in-combat Y screen.

Hmmm, yeah that might be a problem. :/
 
for people playing with a bard where do you keep them in your party?
 
Afraid to get it? WTF.

BTW, whoever said you could farm jellies on B6F with Volt? Ice works just as well. Really, only Fire kinda sucks against them.
 
Blackace said:
for people playing with a bard where do you keep them in your party?

Back row, same as Avalon. I've taken to using a bard instead of the Survivalist for tough FOE encounters but I may change my mind if the songs aren't stackable.
 
Anyone know if there' s a maximum number of buffs allowed on your characters at one time? It seems like there are only 3 slots for buffs in the status display but I don't know if the buffs not listed are still active.

To answer a question someone asked earlier in the thread, the bind statuses stop skills that use that part of the body.

Head Bind : Stops headbutts, fang attacks, etc, also seems to apply to most magics
Leg Bind : Stops stampeding type attacks, nice since they usually attack the whole party
Arm Bind: Stops claw or arm attacks, maybe wing attacks too?

None of them affect the standard attack, only skills.


Troubadour is really a great class. At level 5 bravery my 3 fighters(Survivalist, Dark Hunter, Troubadour) do about 20-30% more damage with each attack for the entire battle, and level 5 shelter lowers physical damage about 20% to the party. Being able to remove enemy buffs comes in handy on some bosses, too. Oh, and the TP recovery song saves my Medic and Alchemist from having to use up skill points on TP Regen, while giving the fighters a way to refill the their tp, too.
 
its mine... finally mine...

Level 6 and kicking the crap out floor 2 foe's. Thus far I'm fairly unimpressed with the protector. Maybe he gets more valuable later, but a fighter would have been much more valuable for the early game.

The hunter has been the one to surprise me. Strong, fast, decent hp, and the bindings have been amazing. I'm tempted to construct a team based on bindings. Have a survivalist bind legs, a fighter that binds head, and a hunter that binds arms.
 
I just wanted to reiterate how much I adore this game.

One nitpick though: wish there was a LH option where you could move with the face buttons... I could draw the map while walking around then...
 
I wish they would have relegated the map-switching to on-screen icons, and left L/R for paging through characters in menus, and strafing left and right when moving.
 
Front row with a bow, so far at least. I may move him if he starts getting pounded, but he's been pretty durable so far. Fast too, which is handy for the status spells at least. Looking over his skill list, I'm going to be getting him the TP regen - in combination with the Medic and Alc abilities, I'm hoping I can create a party that can stay down in the depths for long periods of time. Sitting in battle with a weak critter with a TP per turn ability ticking should let me 'rest', and along with Revive, I should only need to go back when I want to, instead of when I run out of TP.

His elemental buff/debuff stuff looks like it could be useful too, but I need to think about where I'm going to put points, I don't know how powerful they are per level (lack of data again)
 
Dragona Akehi said:
I just wanted to reiterate how much I adore this game.

One nitpick though: wish there was a LH option where you could move with the face buttons... I could draw the map while walking around then...

I have two.. wish I could program like 5 words into memo.. and Wish I had a "do again" option for combat..

This is my childhood minus the 5 mins load times every 25 steps...
 
Finally able to stomp all over the FOE's on the 6th floor.

This game keeps confusing me on how I want to build my characters.... Was set against raising Provoke/Parry on Protector after getting F/B. Guard. But since I've gotten Defender to a decent level, Provoke and Parry is once again a very powerful combo.... Not sure what to do next. Same thing with my Warrior, found a decent sword so I started pumping points into AllSlash which was working out okay. Now I've found a decent axe and since I have level 10 DoubleAttack it's doing crazy damage.
 
Dragona Akehi said:
I just wanted to reiterate how much I adore this game.

One nitpick though: wish there was a LH option where you could move with the face buttons... I could draw the map while walking around then...

My favorite DS game, easily.

And yeah, I second your nit. Developers need to start thinking of us poor lefties. :/
 
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