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Etrian Odyssey: The Advice Thread

lyre said:
To fill my sacks full of loot before returning; that's the ONLY way to play EO, imo.


Troubadour, Survivalist and Protector all had Stalker, however Troubadour's Stalker is cheapest to unlock, which was 3 points or something negligible in another skill and Stalker is unlocked. Surv's requirement to unlock Stalker was putting a few points into Ambush and the skill to reduce blindsides, which requires points from other skills. Same for Protector.

I'd really liked Stalker in the 5th stratum, but on the 6th, when I rested the protector that had it, I completely forgot about it as I rebuilt my skills. I rather regret having a protector, actually. I ended up using it as just a front line attacker most of the time, so when I re-built its skills, I loaded up the smite skill. I might as well have just had 2 dark hunters.

The only protectory skill I used with him was defender, and I scarcely see a difference between it at level 5 and level 10. But the loss of stalker isn't so bad, the encounter rate is pretty high on the 6th stratum. With stalker I'd be tempted to overuse it and make my 3 rested characters take even longer to get from 60 back to 70.

I've already got my party planned when I start EO2, though honestly, it'll be my first time using a strictly de-buffing character (hexer). It's a test of my will since I usually avoid debuffers like the plague, unless the debuffer also has a nice physical element (Dark hunters' attacks).

Oh, and i love the 6th statum. Such pure evil level design.
 
Yaweee said:
Was there Salvage/Scavenge or whatever it is called in EO1? Filling the bag only takes 10-20 minutes in EO2.

People seem to say EO2 is harder, but it sounds like EO1 is considerably more so. Don't think I'll ever get around to picking it up, as the interface sounds substantially worse (and it is still bad in EO2).
Scavenge was worthless shit in EO1 so nobody invested in it, except when trying to grind for the really rare drops off the postgame bosses.
 
Scavange doesn't stack in the first game and the combat medic has room to put some points into it. It's still handy.

I hate it when I don't have two characters fully Scavanged up in II though. Well, it's a love hate.

I love getting all the drops.

I hate having my sack fill up after six or seven battles.
 
Poison is a cruel mistress in EO1.

Certainly the most powerful move in the first stratum fully powered up. When it hits, of course.

It's pretty much useless by the second stratum though.
 
do you guys keep automap on or do it all by hand? i had it off but i found a hidden corridor back on the fifth floor, which i found tedious to map out. 2nd stratum btw. anyway.. using dark hunter, landsknecht, survivalist in front row, and medic and alchemist in the back row. i have a quest for a lvl 30 protector.. buuut i don't quite feel like breaking the team up although i got one to lvl 8. decisions decisions eh.
 
whiterabbit said:
do you guys keep automap on or do it all by hand? i had it off but i found a hidden corridor back on the fifth floor, which i found tedious to map out. 2nd stratum btw. anyway.. using dark hunter, landsknecht, survivalist in front row, and medic and alchemist in the back row. i have a quest for a lvl 30 protector.. buuut i don't quite feel like breaking the team up although i got one to lvl 8. decisions decisions eh.

Automap only has the squares get filled, it doesn't show walls or other points of interest. I never saw a point in shutting it off, but it's definitely not the point of mapping...
 
Dragona Akehi said:
Automap only has the squares get filled, it doesn't show walls or other points of interest. I never saw a point in shutting it off, but it's definitely not the point of mapping...

Well, I was just curious, mainly, how other people were playing the game.

But um... One might say that, for example, if you have automap on, then you are not even really mapping!

I just went through B8F with automap on and I really didn't have to touch the map except to mark stairs and hidden passages in the walls. The point of mapping is obviously to keep track of where you are, so you don't get lost, and can get from point a to b, or what have you. But the point of the game? Hmm...I think I'm going to turn automap back off again for a floor. It's a pretty unique part of the game.
 
whiterabbit said:
Well, I was just curious, mainly, how other people were playing the game.

But um... One might say that, for example, if you have automap on, then you are not even really mapping!

I just went through B8F with automap on and I really didn't have to touch the map except to mark stairs and hidden passages in the walls. The point of mapping is obviously to keep track of where you are, so you don't get lost, and can get from point a to b, or what have you. But the point of the game? Hmm...I think I'm going to turn automap back off again for a floor. It's a pretty unique part of the game.

I kept the automapping (filling in tiles) option off for the entire game. One of the major interesting points of the game is mapping, I don't want it to do half of the work for me! Honestly, I think it maybe shouldn't have been there... I know it makes things easier for people who don't like mapping, but it compromises the "map-it-yourself" thing that is central to the game.
 
I don't use automap because past the first stratum I barely ever fill in the floor anyway - it's a lot easier to simply use the floor colouring as an extra indicator.
 
You guys are weird. The fun part of the mapping is in figuring out how to represent things, or sketching out walls you can see far away, or watching slowly as you narrow in on that empty area that's been bugging you for two days until you finally figure out the way to get into it. Why would you want do the work of filling stuff in when the game can do it for you?

The automap is also useful because the game stores a record of which tiles you've stood on (for purposes of FOE diplayage), and without the automap (or you carefully filling in only said tiles) it can be difficult to keep track of which squares you've actually walked on.
 
charlequin said:
You guys are weird. The fun part of the mapping is in figuring out how to represent things, or sketching out walls you can see far away, or watching slowly as you narrow in on that empty area that's been bugging you for two days until you finally figure out the way to get into it. Why would you want do the work of filling stuff in when the game can do it for you?

The automap is also useful because the game stores a record of which tiles you've stood on (for purposes of FOE diplayage), and without the automap (or you carefully filling in only said tiles) it can be difficult to keep track of which squares you've actually walked on.

No, the fun of mapping for me includes drawing the floor tiles too. I draw the floors on squares I have moved on (and not more), and it's every bit as much a part of the exploration as drawing walls is. Draw one wall for the area you're in or just passed through, draw the other wall (and any others), fill in the floor. The only exception is the damage tiles, which I mark by not painting those squares. Does it make things take slightly longer than the automap? Sure, but if you go that route, why not wish for a full automapper that maps walls and FOEs and everything else too? Why this silly and arbitrary floor mapper? It really makes no sense... either play some other game which has a full automap, like most other games of this type would (unless they are old, in which case they would likely have no ingame mapping at all), or map it all. As I said... what's the point of turning on an option that gets rid of so much of the mapping, in a game supposedly about mapping as much as anything?

. Why would you want do the work of filling stuff in when the game can do it for you?

If you believe that, then why would you want to do the work of any of the mapping? "Walls are fun to map but not floors" just doesn't make sense... if there was a wall mapping option, or a chest/FOE/etc mapping option, or something else, would you turn those on too?

The option should be disabled by default (not enabled by default, as it is) and be there for people who want to play the game but don't like mapping. But that's it, really.
 
Himuro said:
Okay, so I'm taking out the FOES one by one in B2F. I think I've got one more. I think I'm almost done with B2F. I'm not sure.
Don't go out of your way to kill FOEs unless you need them for your bestiary or you're farming drops that some have (in this case, Deer Hides are very appealing but seldom dropped). Almost all FOEs come back after a certain amount of time.
 
Sorry, I'm still in Etrian Odyssey II-mode (the back and forth about EO1 and 2 also confused me as to which Himuro is playing). It's almost completely foreign for me to hear about FOEs giving experience.
 
Himuro said:
Okay. Who were the people who said Trueshot, Trickery, and other stuff aren't useful? Juse encountered a FOE that WASN'T the ragelope. It was like some big buffalo that looked really pissed off.

Trickery...decreasing his agility really helped me, as it made him me a lot. Then true shot which was a lot more useful than having my Survivalist just use attack (she hit him for 27 hp instead of a measly 7 or so hp she normally would), I noticed he couldn't be poisoned so Fire helped a lot, my front guys.

He ended up killing me because I wasted turns trying to poison him while he couldn't be poisoned, but overall, cake; as long as I stay on toes and don't under estimate him.

As for levels. My Landskneckt is level 8 while everyone else is level 7.

edit:

Just beat Kuysuck whatever his name is. Easy. Only on casualty. Bubububbuut True Shot sucks. Also, I was wrong. Landskneckt was level 8. Everyone else was level 6 before that battle. Now they are level 7.

Trueshot DOES suck compared to other skills, like Apollon + Multihit combo. :P
 
Himuro said:
Okay. Who were the people who said Trueshot, Trickery, and other stuff aren't useful? Juse encountered a FOE that WASN'T the ragelope. It was like some big buffalo that looked really pissed off.

Trickery...decreasing his agility really helped me, as it made him me a lot. Then true shot which was a lot more useful than having my Survivalist just use attack (she hit him for 27 hp instead of a measly 7 or so hp she normally would), I noticed he couldn't be poisoned so Fire helped a lot, my front guys.

He ended up killing me because I wasted turns trying to poison him while he couldn't be poisoned, but overall, cake; as long as I stay on toes and don't under estimate him.

As for levels. My Landskneckt is level 8 while everyone else is level 7.

edit:

Just beat Kuysuck whatever his name is. Easy. Only on casualty. Bubububbuut True Shot sucks. Also, I was wrong. Landskneckt was level 8. Everyone else was level 6 before that battle. Now they are level 7.
Trueshot is pretty weak, but Trickery is one of the better debuffs in the game.
 
It's more of a case of there being just much better things to do with a Survivalist.

Multi Hit and Apollon are some of the best sources of damage in the game.

1st turn can get you out of many jams.

the move that gives you a 70% base preemptive attack chance? Awesome.
 
By the way, be aware that there's a bug with 1st Turn in EO1 -- it's supposed to have more of a chance of working the higher you buy it, but instead it always works with even a single point invested. So just buy one point and stop.
 
Himuro said:
people don't map walls? That is like eating a hot dog with ketchup without a bun.

to each his own, right? i guess everybody has their own opinion on what they like on their hot dog. maybe not mapping walls is like no relish. it's not that much of a deal, but depending on your disposition you may get a kick out of mapping everything, or turning automap off and going at it in the dark with no mapping at all, but that would be impossible though. i draw walls about half-n-half but this is with automap off so i had to draw the floor anyway, or sometimes just drawing walls ala Pureauthor.

as for me, i just made it to the third stratum. i'd put up my skills (chars all round lvl 35) and ask for critiques, but i'm sort of wondering if there is a point at which i'd know if theyre broken. for example i put 10 pts into trueshot. though, at the moment they seem to be fine!
 
whiterabbit said:
as for me, i just made it to the third stratum. i'd put up my skills (chars all round lvl 35) and ask for critiques, but i'm sort of wondering if there is a point at which i'd know if theyre broken. for example i put 10 pts into trueshot. though, at the moment they seem to be fine!

There are only a few things that are really "broken" (like putting extra, useless points into 1st Turn.) You should start to notice pretty quickly which abilities aren't really that good, though. For example, Trueshot at level 10 on its own actually seems pretty decent on its own, but if you put it up against even earlier levels of Multihit it quickly becomes clear that it's a lot less effective.
 
Himuro said:
loon said not to even bother with trickery
he's a hater! It's not bad to invest in after you get all the essential damage abilities. Even if you can't max it, 5+ points into trickery is a useful debuff, especially against bosses that hit hard.
 
charlequin said:
There are only a few things that are really "broken" (like putting extra, useless points into 1st Turn.) You should start to notice pretty quickly which abilities aren't really that good, though. For example, Trueshot at level 10 on its own actually seems pretty decent on its own, but if you put it up against even earlier levels of Multihit it quickly becomes clear that it's a lot less effective.

ahh... right, thank you. trueshot is still workin well but i see where youre coming from since multihit 6 can nearly push trueshots 10s numbers.

so, i am also confused about how buffs/debuffs affect 'speed'. is that just another name for agility? i'd like to know what's actually getting affected, turn order and evasion like agility, or one or the other. now, to make a new character...
 
HELP! I bought EO2 due to the official thread. I'm playing the game and its painful right now as the skills I assigned to my party are not accessable during or after battles. The skills tab is empty! How do they actual get the skills you give them?
 
Doublethink said:
Are you sure you didn't just give them the passive skills or the pre-reqs? What skills did you pick?

The heal skill(s) for the medic. Besides all the skills the fighters have gained due to strength increases. I don't understand WTF is going on in the game besides the core RPG fight, head to town, buy herbs, rinse and repeat.
 
:) ok i havent played eo2 but, youll need cure, which is derived from the heal skill-ish thingy. or in the case of different chars, yes, you have to put a points into a weapon skill to unlock the actual skills that are used in battle. and yes you need to be using the right kind of weapon. kind of confusing at first but i bet youll catch on quick.
 
whiterabbit said:
:) ok i havent played eo2 but, youll need cure, which is derived from the heal skill-ish thingy. or in the case of different chars, yes, you have to put a points into a weapon skill to unlock the actual skills that are used in battle. and yes you need to be using the right kind of weapon. kind of confusing at first but i bet youll catch on quick.

what kind of weapon for the medic?
 
Did you put points into just Healing or into Cure as well? Because Cure is the actual skill while Healing just increases the power of the spells.
 
Warm Machine said:
what kind of weapon for the medic?

nope, just if you want to use whip skills on a dark hunter or whatever, will you need to unlock it and also equip the right weapon. the medics' CURE skill, this is your fundamental single-char heal, should be accessible if you put some points into Heal. cure is the skill to look for under your medics' skill tab. but this is coming from my knowledge of EO1

edit: ok hope im not confusing you more, im tired :\
 
Just beat Etreant easily with LPTMS, all around level 60. I can't believe how many breaks I had to take from this game (I bought this game at launch and beat it JUST NOW?!)

At first, I thought I'd do all the post-game content, but now I'm just going to jump into EO2. Wooo!
 
ltse1 said:
Just beat Etreant easily with LPTMS, all around level 60. I can't believe how many breaks I had to take from this game (I bought this game at launch and beat it JUST NOW?!)

At first, I thought I'd do all the post-game content, but now I'm just going to jump into EO2. Wooo!

congrats, sir.
 
After beating the main game, I'm now going for the post game.
Is it possible to grind over Level 70? My party is now around Level 60 on average, some are already retired.
 
I´m missing some secret paths entrances from the 2 first stratums, specially in B8F i think. When/how are they unlocked?

Also, is there anyway to restock some items at Shilekas? i need blaze oil but it´s been out of stock for sometime already.


ltse1 said:
Just beat Etreant easily with LPTMS, all around level 60. I can't believe how many breaks I had to take from this game (I bought this game at launch and beat it JUST NOW?!)

At first, I thought I'd do all the post-game content, but now I'm just going to jump into EO2. Wooo!


I´m going the same route.

I have just finished B12F this week ( My party is about level 39), there are plenty of sidequests i havent finished (cos i cant find the damn things they are asking for and i´m gonna have to check a faq) or even started yet and i think i have had the game for a year already.

Mix that with very few free time for games lately and i dont know when i´ll be able to finish it.

Btw, I got the sequel some weeks ago but at this rate i dont plan on getting my hands on it maybe untill christmas or something.
 
So I just started this tonight (the first game that is), and holy cow! This is slick as hell, and I've been itching for a good dungeon crawler lately.

That said... ouch! The first floor pulls no punches, does it? I didn't expect to be running for my life that fast (dragging my dead Protector the whole way)... :lol

Anyway, I settled on the following party for the Slavers' Guild first labyrinth outing:

F1 - Landsnksnecht (Metzger)
F2 - Protector (Marcus)
B1 - Alchemist (Tandi)
B2 - Survivalist (Tycho)
B3 - Medic (Phyllis)

I'm still looking over the skills so I haven't invested in much; I think I've only bought ATK and Swords for the L, DEF and Shields for the P, Fire UP/Volt UP and Fire/Volt for the A, AGI, Bows and Quicken for the S, and Healer/Cure for the M.

One thing I was curious about - is there any advantage to manually mapping the dungeon over turning on the Automap setting?
 
whiterabbit said:
70 is the max level. At this point you can't out level the enemies, you have to outsmart them.
ah ok, I've read somewhere else that you could go to 99, but perhaps I've misunderstood the writer. I've thought it would be some kind of (post-) post-game feature or password required feature.
 
Neo C. said:
ah ok, I've read somewhere else that you could go to 99, but perhaps I've misunderstood the writer. I've thought it would be some kind of (post-) post-game feature or password required feature.

That's in EO2, and it uses a really annoying mechanism to do it... but no, in the first one it's capped at 70.

Wallach said:
One thing I was curious about - is there any advantage to manually mapping the dungeon over turning on the Automap setting?

It depends, do you like mapping or not?
 
Neo C. said:
ah ok, I've read somewhere else that you could go to 99, but perhaps I've misunderstood the writer. I've thought it would be some kind of (post-) post-game feature or password required feature.

That's only in EO2, and it involves retiring at the Max Level to raise your new Max Level by 1.

(Guess how many hours it's going to take to get you to LVl 99. Go on. Guess.)
 
Wallach said:
I like it just fine, I'm just curious if there's any reason to do so other than the simple satisfaction of doing it manually.

If you like to map without drawing floor tiles (using them for noting something else) or if you simply like to actually draw the whole map instead of having the game have do half the work for you, pretty much. As I've said I turned off automapping immediately and never used it throughout the game, but I like mapping. I actually liked having to draw the floors as well as the walls... made it more fun. :) I don't think I'd have liked the game quite as much if all I had to do was map the walls...

But no, it doesn't give you some bonus or something.
 
Pureauthor said:
That's only in EO2, and it involves retiring at the Max Level to raise your new Max Level by 1.
ok, can't wait for another grindfest when EO2 goes to old Europe. :D

Pureauthor said:
(Guess how many hours it's going to take to get you to LVl 99. Go on. Guess.)
Doesn't matter, I don't need to go to Level 99, I just hate that I can't go further than 70 after I got some of my members retired.
 
Maybe a useful tip, which may not be obvious, is that you can look at the prerequisite skills for an unavailable (unhighlighted) skill by pressing A as if to use a skill point on it, which will let you know what the prerequisites are for it.
 
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