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Etrian Odyssey: The Advice Thread

lyre said:
I have a P for one of my parties but I never felt the need to have Smite on him. He's far too busy setting up protection for the rest of the party and cannot really spend the point for Smite when there are other skills that need them more.

I actually have two Protectors. One has Smite, and contributes well enough to the damage clause. The other has the Antis, and is the one brought along for... y'know, those fights.
 
I've tried the Troubadour and Survivalist out, not bad classes, the T seems pretty like a pretty awesome support character but I'm hard pressed to remove one member from my current squad. I like having a Dark Hunter to back up my Landensknwhateverthefuck when my Protector is too busy to deal out attacks, I need a medic and can't do without my alchemist. I could, it just wouldn't be easy going.
 
I got all the way to B26F with a survivalist, landsknecht, dark hunter and a medic and an alchemist in the back row. I'm not seeing yet why you all insist so much on the protector, but I'll find out soon, huh? The most valuable guy atm seems to be the alchemist anyway. Any melee class can contribute somewhat to killing stuff, but in a tight spot, 1200+ damage per round from even an unboosted flame, or thor or cocytus is a much better way to reel in quick wins. IOW I don't think I'd feel much of a difference if I swapped any of the front-line guys out for another class. Yet.
 
B.K. said:
1200 damage? How do you do so much damage?
Flame is one of the few skills I've maxed out, along with the perk that boosts all fire damage. And the guy has already hit the level cap.
 
bcn-ron said:
I got all the way to B26F with a survivalist, landsknecht, dark hunter and a medic and an alchemist in the back row. I'm not seeing yet why you all insist so much on the protector, but I'll find out soon, huh? The most valuable guy atm seems to be the alchemist anyway. Any melee class can contribute somewhat to killing stuff, but in a tight spot, 1200+ damage per round from even an unboosted flame, or thor or cocytus is a much better way to reel in quick wins. IOW I don't think I'd feel much of a difference if I swapped any of the front-line guys out for another class. Yet.
I guess if you're planning to fight the Dragons, a protector is essential.
 
NomarTyme said:
I guess if you're planning to fight the Dragons, a protector is essential.
Sounds like a plan. The first one (after collecting all ankhs) insta-killed me before any of my guys could act. I figured I needed a higher agility stat and elemental defense. Surviving the deeper levels themselves doesn't seem to be as much of a problem so far.
 
bcn-ron said:
Sounds like a plan. The first one (after collecting all ankhs) insta-killed me before any of my guys could act. I figured I needed a higher agility stat and elemental defense. Surviving the deeper levels themselves doesn't seem to be as much of a problem so far.

I don't remember eactly, but you need the anti-spell of the element of the dragon in question up to level 5 (5 points), not more and not less.

without the protector, there is absolutely no way to beat them.
 
Man God said:
I believe you can beat them without a Protector, it's just really, really, really fucking hard.

No.

it takes like 20-40 turns to kill a dragon and you would have to be soooo lucky that either it doesn't perform the elemental attack or that you survive the attack, both of which are possible in theory but not in practice.

video/youtube or it didn't happen.
 
Well, There is a video of someone beating primevil by buff cheesing him. I bet you could do something similar with the damage reducing oils and troubador spells. Also the elemental armor you get from the dragonbots.

Also, you suck if it takes you 20-40 turns to beat any of the dragons. More like 15-25.

Anyways, I've played this game a lot, got a pile of the best katana's and shinryu swords.

The hardest dragon is the Wyrm, the easiest, the Drake. The Dragon is somewhere in between.

These parties and plans will kill them all dead.

Front Row

Protector-
5 in all the antis
10-smite
whatever else.

Landshark

Axes, double hit, cleave all maxed, max damage.

Medic

Immuzine 10
Salve II 10
Cadeceus 10

Troubador
Bravery 10
Relaxing 10
Thing that clears enemy buffs-1 (Just about needed for drake)

final and most important member

Survivalist
1st turn 1
Apollon 10
Multihit 10
Bows 10

Other things you need: Level 50 is a minimum, 60 is better. 55+ on your second go around is even better. Also, beat all the bosses and end game bosses for their best equipment. You also need to unlock the item that refills the boost gauge in one turn.

Wyrm
PROTIP:Wyrm doesn't move, so you can sneak behind him and get a free 100% preemptive strike, on that turn you can set up the boosted immunize, smite him, throw up a bravery, etc. Also, get into a fight before then and make sure your medic is boosted, if you want extra damage have boosts on your other attackers.
Antifire everyturn
bravery every turn
if bravery isn't up, 1st turn bravery. As long as bravery is up, you can't get status'd.
Boosted Immunize 1st turn and every four turns after, so make sure to reboost the medic using the item, Axcella III I believe.
Survivalist=1st turns the troubador if you need a bravery up. Otherwise, does Apollon and Multihit.

If you do this right you'll never die. Sometime you get cocky, forget to have bravery up, and then you get statused. Also, don't forget to boost your medic.

Drake is easy as shit.

Replace Antifire with Anticold
Have the troubador debuff every turn, if you get a preemptive hit then you can throw up a relaxing or bravery, or do it one turn and hope he doesn't buff. Even if he does you'll only have one wasted turn, so its not the end of the world.
everyone else do the same thing
If you have the flame axe, use it and double hit instead of whatever axe move you do, Boosted it can do a ton of damage on a double hit.

Dragon

Replace with Antibolt
Troubador debuff when needed, bravery or relaxing otherwise. I don't remember the dragon buffing all that much, but I'm pretty sure he does have one.
Everyone else, do the same.
 
Uh oh. I'm finally getting to B30F, and I've pretty much ignored the Anti's. Instead, I maxed Smite, Defense, HP, and Defender, and squandered the rest of the points on things I eventually learned were pretty useless. Should I retire my Protector, and re-level her before taking on the dragons?

And by the way, I just want to say that the final stratum is a total pain to get through. I won't lie... I turned to the faqs.
 
What's the max level you can get without much grinding?
My current setup is

Axe landsknetch
Defender, elemental shield Protector
Ronin for the elemental sword attacks
Alchemist with 1 point on Poison since investing on it doesn't seem to affect much and the rest balanced on the other elements
Medic

Right now I'm wondering what level I'll probably be at the end game so that I can have a better view on what kind of character build I can have, I can always retire my entire party again I guess.
 
Revengeance: Rest your character, lose 10 levels and do your custom again. While some may say to just retire your P (I would too if you don't mind leveling him/her up 69 levels again), I found I didn't really notice the extra points (my current P which was retried at lvl60, has around 4 points unused points at level 60 and has everything he needs). Without retiring, you should have enough points to have lvl5 Antis (15), maxed out Def Up (10), Shields(10), Defender(10+6), and lvl5 HP Up and TP Up(10 totalling 61 points, or lvl59). You really don't need anything more than that (at least from my findings). You can have Smite (at level5 only because you'll need Fortify lvl5) too if you want, though for the dragons, your P wouldn't have an opportunity to use it unless you managed to bind its head.

Prime crotch: Your level cap for any character is 70. I managed to get two characters close to level 70 by the time I hit B25F (the other 3 characters, not so much since I have two teams of threes which I switch around a bit).

You don't really need to have your Ronin learn all the elemental slashes, since putting the points into the stances take away points that could go towards Midareba (Overhead stance), Att Up, HP Up, and other more useful skills (that and
Ronins can get a Katana with an innate Ice attribute
).

Also, depending on your team, you don't need to be close to maxxed level to beat him. I managed with 2 mid50's characters (because I retired them @lvl70) and my boss killing trio at low 60's.
 
I'm also trying to figure out if it's worth retiring any of my chars vs just resting. I just beat the main story line and starting to work on the post game. I've got a Ronin, Protector, Survivalist, Alchemist and Medic all getting close to lvl 70 and I'm working on building a troubador. I'm thinking of retiring the medic as she can use the extra points and possibly the alchemist. Is it worth it in the long run? Does anyone know if your chars will transfer to EO2?
 
lyre said:
Revengeance: Rest your character, lose 10 levels and do your custom again. While some may say to just retire your P (I would too if you don't mind leveling him/her up 69 levels again), I found I didn't really notice the extra points (my current P which was retried at lvl60, has around 4 points unused points at level 60 and has everything he needs). Without retiring, you should have enough points to have lvl5 Antis (15), maxed out Def Up (10), Shields(10), Defender(10+6), and lvl5 HP Up and TP Up(10 totalling 61 points, or lvl59). You really don't need anything more than that (at least from my findings). You can have Smite (at level5 only because you'll need Fortify lvl5) too if you want, though for the dragons, your P wouldn't have an opportunity to use it unless you managed to bind its head.

Thanks for the advice, I took it :)
 
larvi said:
I'm also trying to figure out if it's worth retiring any of my chars vs just resting. I just beat the main story line and starting to work on the post game. I've got a Ronin, Protector, Survivalist, Alchemist and Medic all getting close to lvl 70 and I'm working on building a troubador. I'm thinking of retiring the medic as she can use the extra points and possibly the alchemist. Is it worth it in the long run? Does anyone know if your chars will transfer to EO2?


No idea what transferring over does (but we will when EO2/SQ2 is released come 02/21).

But for my Troubador, I retired him so he can pass off his extra 3 points of Luck stat to my Medic whereas my new T was retired from a level 50 character; and with even that few extra skill points, he has a whopping 14 points sitting around not being put in anything, and I pumped him up with all the skills he needs (HP Up, TP Up, Bravery, Songs (only to 7), Relaxing, Weapon Att. (1 point each), Erasure (1 point)) and he STILL is my best character.

But for a characters who's abilities rely on skills like M and As, then yes, it's worth retiring characters for (and even then, it's not necessary to retire at level 70 since it's only all of 1 extra skill point and 1 extra stat point). Otherwise, a little creative stat point manipulating and small sacrifices, it's not really necessary. My boss killing team hasn't been retired yet but they took down all 3 dragons and their subversions (thanks to the T of course).
 
Thanks lyre, so the class that you retire from determines what stats get boosted, i.e. retiring troubador boosts luck?
 
Do Ronin's ever get a decent armor, so far they're defence level is at the same level as my spell crew. I love their damage output but they can't take two farts without dying.
Although I'm stuck leveling my entire retired party now at the Azure Forest.
 
larvi: Yep. Check Gamefaqs for specifics on which stat what character type boosts (some should be painfully obvious).

Prime crotch: As the Ronin's description states, they sacrifice defense for offense; so while they can get decent armour, L or P they can never be. Dems the breaks unfortunately (which is why you always use Immunize on the very first turn).

For quick leveling up, when you can, fight Treefrogs on the B11F. Then move onto B18F and slaughter forest folk next to the pool of water. Go downstairs next when you get bored. By the time you're bored with the upgraded forest folk there, head to B23-25F next. When you're all done, they should be ready for the 6th Stratum
 
lyre said:
For quick leveling up, when you can, fight Treefrogs on the B11F. Then move onto B18F and slaughter forest folk next to the pool of water. Go downstairs next when you get bored. By the time you're bored with the upgraded forest folk there, head to B23-25F next. When you're all done, they should be ready for the 6th Stratum
Not fast enough, I was killing stuff on B13 near the pool but the bitch queen ant rezed and now I have to kill her again.
I think I'll have to go solo with some of them to level faster. Although I guess I'll be reseting them again when I'm 50 *sigh* my obsession with party building
 
What level are you?

Also, dont' bother killing bosses unless you need their drops.

Also, try to keep your party level; that way, you'll stay consistent.

And why a second retire?
 
lyre said:
What level are you?

Also, dont' bother killing bosses unless you need their drops.

Also, try to keep your party level; that way, you'll stay consistent.

And why a second retire?
Low 30's, I need to kill the queen ant though because she's blocking the stairs to the lower levels.
Second retire because I may have spent some point unwisely, maybe I shouldn't have made my Landsknetch a loving axe maniac, but mostly because I want those extra skill points to make better builds.
 
retiring again is futile. You only get bonus points once, so if you retired your party already, they won't get any more skill points. Just rest them.
 
firex said:
retiring again is futile. You only get bonus points once, so if you retired your party already, they won't get any more skill points. Just rest them.
awww......well thanks for the warning at least I'll only lose 10 lvls with Rest.
 
Prime crotch said:
Low 30's, I need to kill the queen ant though because she's blocking the stairs to the lower levels.
Second retire because I may have spent some point unwisely, maybe I shouldn't have made my Landsknetch a loving axe maniac, but mostly because I want those extra skill points to make better builds.
Ah, I thought you were much farther than that
sorry for teh spoilers :p
.
If that's the case, just keep spamming Treefrogs as they regen/call in reinforcements. Though at level30 you can quickly rest your L and put points towards the ax and be able to beat the Queen Ant. And hope Servants call in weaker ants to take up annoying enemy screen space. :p

Either that or
go to the hidden area east of B1F or the big unlockable area behind the purple crystal on B5F and keep spamming FOEs
.

Prime crotch said:
awww......well thanks for the warning at least I'll only lose 10 lvls with Rest.
What he said. The only reason you should retire a second time is if you retired your first party at low levels (say <60) and want the full benefits of a lvl70 retiring. Other than that, since retiring characters don't stack points or stats, it's merely a waste and only fruitful if you want to tack on another 30 hours of play. Resting is the way to go.
 
If you're going to retire people, you'll have a much easier time retiring, say, two at once, then back-rowing them behind one to three high-level characters. I don't think you ever really need to retire your entire party (there are, as lyre said, some classes that really just don't need more than the default number of skill points) and this way you can get your retirees back to within ~15 levels of your remaining party really quickly.
 
Don't know for sure but I would say 10% or less, it took me 20-30 rounds to kill the Golem with the skill maxed.
 
You really don't need to use a Protector throughout the game just for the four hidden FOEs at the end where Protector is really useful. A level 30ish Protector is more than good enough for what a Protector is used for in those battles. And you can even beat those hidden FOEs without using a Protector at all, though it becomes a lot more complicated if you do. Of course if you like having a Protector in your party then go for it, just don't feel like you HAVE to use them for any reason.
 
So I just got that copy JoeMartin sent me (<3) today. I tried going in blind, and was killed really quick, hahah. So now I'm gonna read the thread and start again later tonight.

I can already tell I'm going to get addicted though.
 
This is so much fun, I finally traded for a copy a couple weeks ago, and am afraid this is ruining me for all other RPG's. Exactly what I think a dungeon crawler should be.

I'm in my mid-20's and just got the
egg from the wyvern
. I'm trying to follow advice from the thread for skill point allocation, but it's hard to stay disciplined. As soon as I unlock a skill I want, I'll put a single point into it, then move onto unlocking something else I want to try. I put a single point into immunize on my healer, but am running out of TP so fast, that I'm now loading more points into TP UP so I can actually use her for multiple battles. Same with my Bard, I unlocked relaxing and bravery, but I keep throwing all my spare points into the experience skill so my other guys will level faster.

I don't see how this can be a grindless game, as some people have said, especially since some of the stronger FOE's can one-hit your back line every now and then. And when you've lost your medic or alchemist, some of the levels are nearly impossible without them, so I warp wire up, and level my way down again a few times. Not that it's a bad thing, the combat is actually enjoyable. And when you do manage to level up a bit, battle is just holding down the button to use all physical attacks, and you can finish the minor battles in 10 - 15 seconds.

All in all, an excellent game, and I'm having more fun playing this than any other RPG so far, on any system. I hope EO2 maintains the same formula, but still varies the play enough to give you a game that rewards you for trying different party builds and trying new things.
 
I spent like an hour grinding tonight just so I could get high enough to beat that stupid deer FOE on the 2nd level :S

I think I'm building towards a nice strategy though. My plan is to get that skill for my Survalist which let's me chose who goes first. I'll make it my protector, who I'm building up defence for. I'm also building up provoke, because the plan is to have him take all the damage whilst getting healed. Then the landasjdjhadkj and alchemist can deal out the pain. Sound alright?
 
So this thread reminded me that I had bought the game on launch day, died two or three times, and stuffed it in a case never to be seen again. I began playing on Sunday and played... uh... pretty much all day. I probably started around noon and stopped around whenever House came on at night(10:45?). My characters are level 17 or 18 and I just beat Fenrir. The Fenrir fight was AWESOME!
Fighting off 4 wolves along with Fenrir himself was just a ton of fun. Thank goodness for Appolon, Defender, and Immunize. I would never have made it through all of those mobs without them.

Now it's on to B6F. I should probably have entered the damn floor before I warp wired back to town. Now I'm going to have to hit the sixth floor and warp back to check for quests. >< I wonder if I can take out the FOEs on the third floor yet... They mopped the floor with me before.
 
My characters just hit level 30 and I'm mapping out the last 2 floors of the second stratum now, been making very slow progress, since I'll play on my ~once-a-month train rides into NYC. The difficulty level doesn't seem so bad now that I have a few nice techs (Defender, Salve 2, Revive, Crush) but the pace of the game is still perhaps a bit too slow for me, and yeah it WOULD be nice at least if they gave you a LITTLE story.
 
Wraith: You are probably not ready for Stalkers yet. Map out stratum 2 a bit first, then you should be able to wipe them out.

djtiesto: You don't actually get anything resembling 'story' until the 3rd stratum, though keep checking up on Radha Hall until then.
 
This is the more recent EO thread, so I just wanted to bump it by saying I finally sat down and beat the postgame stuff today. Party was a 64 Protector, 69 Landsknecht (axes, like all real players should use), 70 Medic, 61 Survivalist, and 55 Alchemist. It only took me 29 turns to wax the last boss, and once I stocked up on enough items it was honestly almost too easy.

Now that I'm pretty much done with the game (I don't want to bother getting 100% items in the compendium, although I may go do all the quests that I can) I'm going to probably fuck around with some classes/skill builds I never used that much, like a sword dark hunter, a ronin, and a hexer. In fact, maybe I'll just make an all new party and go through the main game using them from level 1 on B1.
 
Just wanna bump this and say that I also finally beat Primevil; twice even. This is due to the fact I thought Primevil was like other black FOEs when it's not even a FOE at all but an event. Irregardless, I beat him twice with my Protector (60) and one of my fighters (65) in front with Medic (67), Alche (60) and Survivalist (65) in the back. Got two Cores and one Masamune from it; I even got the battle down to a list even. Though, very underwhelming but since there's really no story to Primevil, it should have been expected.

Four more days until EO2 comes out in Japan. :D

And now to level up my sword Dark Hunter, ax Lands, and instakill Ronin.
 
So after reading everyone on GAF having an orgasm over this game, I decided to track it down and got it yesterday. I have never played a dungeon crawler before, and didn't even know what it was before picking this up. Do I ever get to leave the forest? I got to the third floor after a long ass time and my team are all around level 10. It seems like I'm not getting anywhere, I can't afford any armor or weapons because im too busy spending all my money on resting. any tips for beginners?
 
Allot of some points into a Medic's healing skills (namely Salve, for Immunize, and Salve II for curing). Edit: don't bother putting many more points to Cure and Cure 2 after you unlocked Salve and Salve II. For now, grab a Troubador, teach it Relaxing and that should help with your currently lack of TP. When you don't need Relaxing anymore, just get rid of him. In addition, take advantage of the B01F spring that recovers 10TP which only happens at night. And since you're up to B03F, if you unlocked the area that fully recovers you, abuse that as much as you can. You'll need to be around 15-17, and with strong characters, before you're ready for the first stratum boss.

If you need more help, give us your team and we'll tear it apart for you.
 
I was in the area so I stopped in at my local Game Crazy (I've been trying to hunt down the Sega Genesis Collection for PSP so I can get my Phantasy Star II fix) and noticed they had two new copies of Etrian Odyssey and a Cobalt/Black DS Lite.

$170.38 later and I'm back into the DS again. :) This game totally takes me back to Phantasy Star II. I just love the 3D perspective.

Here's my roster:

Front: Landsknecht, Protector
Back: Survivalist, Alchemist, Medic

This is a great thread, thanks for all the great info. I'm sure I will be back.
 
I'm at the 5th stratum, i'm baffled at what to do, from B21 to B24 I can not get to B25. There are some elevators but they are not working. How do I activate these?

Another thing, my protector seems to have lost some of his skills randomly including smite. This happened after I upgraded equips on my party, how do I get these skills back?
 
You need a shield equipped to use Smite. How much of B21-24 have you explored? I think there's a hidden passage on one of the walls on B23 (or B24, I forgot) that lets you access a large portion of B21 through B23(or4) including an event that activates the elevators.
 
Need some suggestions. Some extra characters of mine (extra since I've already done everything but get wyrm/oid and drake/oid rare drops) have extra Skill Points floating around not being used. What should I do with them?

LandsknechtM, Ax, lvl 51
HP Up: 05
Atk/Def Up: 10
Axes: 10
Crush: 10
Leftover Points: 12

Note: I don't want to get Silencer because I found the chances of it happening with an L is too low to be useful. Also the damage it deals is not worth the points. Really, when it comes to ax L's, Crush is all you need. Anything else is gravy.

Dark HunterM, Sword, lvl51
TP/Atk Up: 10
Swords: 10
Drain: 10
Bait: 07
Petrify: 05
Leftover Points: 03

I'm not sure if I want to max out Bait or not but if I do, the next stat to max out would be HP Up. Dunno if I want to put any points to Boost Up.

RoninM, lvl51
Atk Up: 10
Katanas: 10
Overhead: 10
Zamba: 10
Midareba: 10
Leftover Points: 07

I've already got a Ronin with Masamune as my boss killing team and this one is just to fill up space ... that and this guy was there anyway. Chances are I'll ignore other skills, ignore Orochi and fill up on HP/TP Up.

TroubadourM, Bow, lvl67
HP/TP Up: 10
Songs: 07
Bravery: 10
Shelter: 10
Erasure: 01
Blaze/Frost/Shock: 01
Relaxing: 10
Stalker: 01
Leftover Points: 12

My best character. I only raised Songs to 7 because I don't really care to get Divinity; don't need it, don't want it. I'm thinking of giving him Ifrit since of all the characters I have, the element represented the most is fire, well at least that's the main element of my Alchemist.

LandsknechtF, Sword, lvl60
HP Up: 05
TP Up: 03
Atk/Def Up: 10
Swords: 10
Tornado: 10
Blazer/Freezer/Shocker: 05
Leftover Points: 04

My main point of having a sword L is to compliment my Alchemist (who has the hit all spells with 01 point). Though I dunno if I should use the leftover points to max HP Up or max out Blazer and Freezer. I don't need TP Up because my T is always in my party if I do anything substantial.
 
I've seen mention of a battle/combat medic character build in this thread and other Etrian Odyssey threads. What's the skills you would focus on for that?

Currently just starting B2F. I know, noob ahoy!
 
GasMan said:
I've seen mention of a battle/combat medic character build in this thread and other Etrian Odyssey threads. What's the skills you would focus on for that?

Currently just starting B2F. I know, noob ahoy!

Caduceus
Salve II
Immunize
Atk up
Healer
 
Shelter, obviously. But that's after HP/TP up, Bravery, and Relaxing.

Edit:

Man God said:
Caduceus (10)
Salve II (10)
Immunize (10)
Atk up (10)
Healer (10)
That makes 50 points

Plus:
Cure (3)
Salve (3)
Cure 2 (3)

This makes it 59 points. With the rest of the 11 points, put them all in HP up so your Medic can survive in the front row.

And if you have a Medic from a retired lvl70 character, put 3 points into Cure 3 then 1 into Revive.
 
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